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Merge pull request #33763 from neikeq/issue-33725

Fix C# export error dialog showing up when it should not
Rémi Verschelde 5 年之前
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73323a2838
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs

+ 2 - 2
modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs

@@ -164,12 +164,12 @@ namespace GodotTools.Export
                 Directory.Delete(aotTempDir, recursive: true);
 
             // TODO: Just a workaround until the export plugins can be made to abort with errors
-            if (string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
+            if (!string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
             {
                 string lastExportError = maybeLastExportError;
                 maybeLastExportError = null;
 
-                GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "C# export failed");
+                GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project");
             }
         }