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Merge pull request #54677 from Calinou/voxelgi-default-low-quality

Rémi Verschelde 3 years ago
parent
commit
7332aff3fd

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -1702,7 +1702,7 @@
 		</member>
 		</member>
 		<member name="rendering/global_illumination/sdfgi/probe_ray_count" type="int" setter="" getter="" default="1">
 		<member name="rendering/global_illumination/sdfgi/probe_ray_count" type="int" setter="" getter="" default="1">
 		</member>
 		</member>
-		<member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="1">
+		<member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="0">
 		</member>
 		</member>
 		<member name="rendering/lightmapping/bake_performance/max_rays_per_pass" type="int" setter="" getter="" default="32">
 		<member name="rendering/lightmapping/bake_performance/max_rays_per_pass" type="int" setter="" getter="" default="32">
 		</member>
 		</member>

+ 1 - 1
servers/rendering/renderer_rd/renderer_scene_gi_rd.h

@@ -392,7 +392,7 @@ public:
 		return voxel_gi->texture;
 		return voxel_gi->texture;
 	};
 	};
 
 
-	RS::VoxelGIQuality voxel_gi_quality = RS::VOXEL_GI_QUALITY_HIGH;
+	RS::VoxelGIQuality voxel_gi_quality = RS::VOXEL_GI_QUALITY_LOW;
 
 
 	/* SDFGI */
 	/* SDFGI */
 
 

+ 1 - 1
servers/rendering_server.cpp

@@ -2872,7 +2872,7 @@ RenderingServer::RenderingServer() {
 
 
 	GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
 	GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
 
 
-	GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1);
+	GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 0);
 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
 
 
 	GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false);
 	GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false);