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Use double comments in shader template light functions

tetrapod00 1 年之前
父节点
当前提交
733797e71f
共有 1 个文件被更改,包括 4 次插入4 次删除
  1. 4 4
      editor/shader_create_dialog.cpp

+ 4 - 4
editor/shader_create_dialog.cpp

@@ -163,8 +163,8 @@ void fragment() {
 }
 
 //void light() {
-	// Called for every pixel for every light affecting the material.
-	// Uncomment to replace the default light processing function with this one.
+//	// Called for every pixel for every light affecting the material.
+//	// Uncomment to replace the default light processing function with this one.
 //}
 )";
 						break;
@@ -179,8 +179,8 @@ void fragment() {
 }
 
 //void light() {
-	// Called for every pixel for every light affecting the CanvasItem.
-	// Uncomment to replace the default light processing function with this one.
+//	// Called for every pixel for every light affecting the CanvasItem.
+//	// Uncomment to replace the default light processing function with this one.
 //}
 )";
 						break;