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@@ -30608,6 +30608,7 @@ This method controls whether the position between two cached points is interpola
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</argument>
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<description>
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Use a custom solver bias. No need to change this unless you really know what you are doing.
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+ The solver bias is a factor controlling how much two colliding objects "rebound" off each other, to avoid them getting into each other, because of numerical imprecision.
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</description>
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</method>
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<method name="get_custom_solver_bias" qualifiers="const">
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@@ -30646,6 +30647,8 @@ This method controls whether the position between two cached points is interpola
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</description>
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</method>
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<method name="collide_and_get_contacts">
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+ <return type="Vector2Array">
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+ </return>
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<argument index="0" name="local_xform" type="Matrix32">
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</argument>
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<argument index="1" name="with_shape" type="Shape2D">
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@@ -30656,6 +30659,8 @@ This method controls whether the position between two cached points is interpola
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</description>
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</method>
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<method name="collide_with_motion_and_get_contacts">
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+ <return type="Vector2Array">
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+ </return>
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<argument index="0" name="local_xform" type="Matrix32">
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</argument>
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<argument index="1" name="local_motion" type="Vector2">
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