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@@ -38,8 +38,12 @@
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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+#include "editor/filesystem_dock.h"
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+#include "editor/plugins/visual_shader_editor_plugin.h"
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#include "editor/project_settings_editor.h"
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#include "editor/property_editor.h"
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+#include "editor/shader_create_dialog.h"
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+#include "scene/gui/split_container.h"
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#include "servers/display_server.h"
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#include "servers/rendering/shader_types.h"
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@@ -836,50 +840,216 @@ ShaderEditor::ShaderEditor() {
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_editor_settings_changed();
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}
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+void ShaderEditorPlugin::_update_shader_list() {
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+ shader_list->clear();
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+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
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+ String text;
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+ String path = edited_shaders[i].shader->get_path();
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+ String _class = edited_shaders[i].shader->get_class();
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+
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+ if (path.is_resource_file()) {
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+ text = path.get_file();
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+ } else if (edited_shaders[i].shader->get_name() != "") {
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+ text = edited_shaders[i].shader->get_name();
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+ } else {
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+ text = _class + ":" + itos(edited_shaders[i].shader->get_instance_id());
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+ }
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+
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+ if (!shader_list->has_theme_icon(_class, SNAME("EditorIcons"))) {
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+ _class = "Resource";
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+ }
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+ Ref<Texture2D> icon = shader_list->get_theme_icon(_class, SNAME("EditorIcons"));
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+
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+ shader_list->add_item(text, icon);
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+ shader_list->set_item_tooltip(shader_list->get_item_count() - 1, path);
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+ }
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+
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+ if (shader_tabs->get_tab_count()) {
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+ shader_list->select(shader_tabs->get_current_tab());
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+ }
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+
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+ for (int i = 1; i < FILE_MAX; i++) {
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+ file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), edited_shaders.size() == 0);
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+ }
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+}
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+
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void ShaderEditorPlugin::edit(Object *p_object) {
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Shader *s = Object::cast_to<Shader>(p_object);
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- shader_editor->edit(s);
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+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
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+ if (edited_shaders[i].shader.ptr() == s) {
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+ // Exists, select.
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+ shader_tabs->set_current_tab(i);
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+ shader_list->select(i);
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+ return;
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+ }
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+ }
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+ // Add.
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+ EditedShader es;
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+ es.shader = Ref<Shader>(s);
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+ Ref<VisualShader> vs = es.shader;
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+ if (vs.is_valid()) {
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+ es.visual_shader_editor = memnew(VisualShaderEditor);
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+ es.visual_shader_editor->edit(vs.ptr());
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+ shader_tabs->add_child(es.visual_shader_editor);
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+ } else {
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+ es.shader_editor = memnew(ShaderEditor);
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+ es.shader_editor->edit(s);
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+ shader_tabs->add_child(es.shader_editor);
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+ }
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+ shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
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+ edited_shaders.push_back(es);
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+ _update_shader_list();
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}
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bool ShaderEditorPlugin::handles(Object *p_object) const {
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- Shader *shader = Object::cast_to<Shader>(p_object);
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- return shader != nullptr && shader->is_text_shader();
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+ return Object::cast_to<Shader>(p_object) != nullptr;
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}
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void ShaderEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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- button->show();
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- EditorNode::get_singleton()->make_bottom_panel_item_visible(shader_editor);
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-
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- } else {
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- button->hide();
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- if (shader_editor->is_visible_in_tree()) {
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- EditorNode::get_singleton()->hide_bottom_panel();
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- }
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- shader_editor->apply_shaders();
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+ EditorNode::get_singleton()->make_bottom_panel_item_visible(main_split);
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}
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}
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void ShaderEditorPlugin::selected_notify() {
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- shader_editor->ensure_select_current();
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+}
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+
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+ShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_shader) {
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+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
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+ if (edited_shaders[i].shader == p_for_shader) {
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+ return edited_shaders[i].shader_editor;
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+ }
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+ }
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+ return nullptr;
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}
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void ShaderEditorPlugin::save_external_data() {
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- shader_editor->save_external_data();
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+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
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+ if (edited_shaders[i].shader_editor) {
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+ edited_shaders[i].shader_editor->save_external_data();
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+ }
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+ }
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}
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void ShaderEditorPlugin::apply_changes() {
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- shader_editor->apply_shaders();
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+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
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+ if (edited_shaders[i].shader_editor) {
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+ edited_shaders[i].shader_editor->apply_shaders();
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+ }
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+ }
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+}
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+
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+void ShaderEditorPlugin::_shader_selected(int p_index) {
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+ shader_tabs->set_current_tab(p_index);
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+}
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+
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+void ShaderEditorPlugin::_close_shader(int p_index) {
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+ int index = shader_tabs->get_current_tab();
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+ ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
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+ Control *c = shader_tabs->get_tab_control(index);
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+ memdelete(c);
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+ edited_shaders.remove_at(index);
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+ _update_shader_list();
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+}
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+
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+void ShaderEditorPlugin::_resource_saved(Object *obj) {
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+ // May have been renamed on save.
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+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
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+ if (edited_shaders[i].shader.ptr() == obj) {
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+ _update_shader_list();
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+ return;
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+ }
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+ }
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+}
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+
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+void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
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+ switch (p_index) {
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+ case FILE_NEW: {
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+ String base_path = FileSystemDock::get_singleton()->get_current_path();
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+ shader_create_dialog->config(base_path.plus_file("new_shader"), false, false, 0);
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+ shader_create_dialog->popup_centered();
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+ } break;
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+ case FILE_OPEN: {
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+ InspectorDock::get_singleton()->open_resource("Shader");
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+ } break;
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+ case FILE_SAVE: {
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+ int index = shader_tabs->get_current_tab();
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+ ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
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+ EditorNode::get_singleton()->save_resource(edited_shaders[index].shader);
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+ } break;
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+ case FILE_SAVE_AS: {
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+ int index = shader_tabs->get_current_tab();
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+ ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
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+ String path = edited_shaders[index].shader->get_path();
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+ if (!path.is_resource_file()) {
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+ path = "";
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+ }
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+ EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader, path);
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+ } break;
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+ case FILE_INSPECT: {
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+ int index = shader_tabs->get_current_tab();
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+ ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
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+ EditorNode::get_singleton()->push_item(edited_shaders[index].shader.ptr());
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+ } break;
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+ case FILE_CLOSE: {
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+ _close_shader(shader_tabs->get_current_tab());
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+ } break;
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+ }
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+}
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+
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+void ShaderEditorPlugin::_shader_created(Ref<Shader> p_shader) {
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+ EditorNode::get_singleton()->push_item(p_shader.ptr());
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}
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ShaderEditorPlugin::ShaderEditorPlugin() {
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- shader_editor = memnew(ShaderEditor);
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+ main_split = memnew(HSplitContainer);
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+
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+ VBoxContainer *vb = memnew(VBoxContainer);
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+
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+ HBoxContainer *file_hb = memnew(HBoxContainer);
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+ vb->add_child(file_hb);
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+ file_menu = memnew(MenuButton);
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+ file_menu->set_text(TTR("File"));
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+ file_menu->get_popup()->add_item(TTR("New Shader"), FILE_NEW);
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+ file_menu->get_popup()->add_separator();
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+ file_menu->get_popup()->add_item(TTR("Load Shader"), FILE_OPEN);
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+ file_menu->get_popup()->add_item(TTR("Save Shader"), FILE_SAVE);
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+ file_menu->get_popup()->add_item(TTR("Save Shader As"), FILE_SAVE_AS);
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+ file_menu->get_popup()->add_separator();
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+ file_menu->get_popup()->add_item(TTR("Open Shader in Inspector"), FILE_INSPECT);
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+ file_menu->get_popup()->add_separator();
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+ file_menu->get_popup()->add_item(TTR("Close Shader"), FILE_CLOSE);
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+ file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
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+ file_hb->add_child(file_menu);
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+
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+ for (int i = 1; i < FILE_MAX; i++) {
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+ file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true);
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+ }
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+
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+ shader_list = memnew(ItemList);
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+ shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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+ vb->add_child(shader_list);
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+ shader_list->connect("item_selected", callable_mp(this, &ShaderEditorPlugin::_shader_selected));
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+
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+ main_split->add_child(vb);
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+ vb->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
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+
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+ shader_tabs = memnew(TabContainer);
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+ shader_tabs->set_tabs_visible(false);
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+ shader_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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+ main_split->add_child(shader_tabs);
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+ Ref<StyleBoxEmpty> empty;
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+ empty.instantiate();
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+ shader_tabs->add_theme_style_override("panel", empty);
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+
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+ button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Shader Editor"), main_split);
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- shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
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- button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Shader"), shader_editor);
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- button->hide();
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+ // Defer connect because Editor class is not in the binding system yet.
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+ EditorNode::get_singleton()->call_deferred("connect", "resource_saved", callable_mp(this, &ShaderEditorPlugin::_resource_saved), varray(), CONNECT_DEFERRED);
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- _2d = false;
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+ shader_create_dialog = memnew(ShaderCreateDialog);
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+ vb->add_child(shader_create_dialog);
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+ shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created));
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}
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ShaderEditorPlugin::~ShaderEditorPlugin() {
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