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Allow compressed texture array and cubemap types in shader globals editor

Hugo Locurcio hai 1 ano
pai
achega
73e4e7ef9c
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      editor/shader_globals_editor.cpp

+ 2 - 2
editor/shader_globals_editor.cpp

@@ -219,7 +219,7 @@ protected:
 				case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
 					pinfo.type = Variant::OBJECT;
 					pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
-					pinfo.hint_string = "Texture2DArray";
+					pinfo.hint_string = "Texture2DArray,CompressedTexture2DArray";
 				} break;
 				case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
 					pinfo.type = Variant::OBJECT;
@@ -229,7 +229,7 @@ protected:
 				case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
 					pinfo.type = Variant::OBJECT;
 					pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
-					pinfo.hint_string = "Cubemap";
+					pinfo.hint_string = "Cubemap,CompressedCubemap";
 				} break;
 				default: {
 				} break;