2
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Эх сурвалжийг харах

i18n: Sync editor translations with Weblate (3.5 branch)

(cherry picked from commit 367ffd10c8a0131bb7f669070d99841fdc3ec6e2)
Rémi Verschelde 3 жил өмнө
parent
commit
74097dc3ab
67 өөрчлөгдсөн 30591 нэмэгдсэн , 2739 устгасан
  1. 45 8
      editor/translations/af.po
  2. 69 45
      editor/translations/ar.po
  3. 43 8
      editor/translations/az.po
  4. 46 8
      editor/translations/bg.po
  5. 46 8
      editor/translations/bn.po
  6. 42 8
      editor/translations/br.po
  7. 46 8
      editor/translations/ca.po
  8. 109 65
      editor/translations/cs.po
  9. 46 8
      editor/translations/da.po
  10. 69 32
      editor/translations/de.po
  11. 38 6
      editor/translations/editor.pot
  12. 46 8
      editor/translations/el.po
  13. 42 8
      editor/translations/en_Shaw.po
  14. 131 168
      editor/translations/eo.po
  15. 153 129
      editor/translations/es.po
  16. 46 8
      editor/translations/es_AR.po
  17. 45 8
      editor/translations/et.po
  18. 45 8
      editor/translations/eu.po
  19. 168 217
      editor/translations/fa.po
  20. 46 8
      editor/translations/fi.po
  21. 75 43
      editor/translations/fil.po
  22. 161 130
      editor/translations/fr.po
  23. 41 8
      editor/translations/ga.po
  24. 45 8
      editor/translations/gl.po
  25. 60 22
      editor/translations/he.po
  26. 45 8
      editor/translations/hi.po
  27. 45 8
      editor/translations/hr.po
  28. 46 8
      editor/translations/hu.po
  29. 46 8
      editor/translations/id.po
  30. 26106 0
      editor/translations/ig.po
  31. 43 8
      editor/translations/is.po
  32. 60 26
      editor/translations/it.po
  33. 176 143
      editor/translations/ja.po
  34. 44 8
      editor/translations/ka.po
  35. 41 8
      editor/translations/km.po
  36. 77 56
      editor/translations/ko.po
  37. 44 8
      editor/translations/lt.po
  38. 45 8
      editor/translations/lv.po
  39. 41 8
      editor/translations/mk.po
  40. 42 8
      editor/translations/ml.po
  41. 42 8
      editor/translations/mr.po
  42. 54 23
      editor/translations/ms.po
  43. 46 8
      editor/translations/nb.po
  44. 99 86
      editor/translations/nl.po
  45. 76 37
      editor/translations/pl.po
  46. 46 8
      editor/translations/pr.po
  47. 108 132
      editor/translations/pt.po
  48. 138 166
      editor/translations/pt_BR.po
  49. 45 8
      editor/translations/ro.po
  50. 124 106
      editor/translations/ru.po
  51. 43 8
      editor/translations/si.po
  52. 45 8
      editor/translations/sk.po
  53. 177 193
      editor/translations/sl.po
  54. 45 8
      editor/translations/sq.po
  55. 46 8
      editor/translations/sr_Cyrl.po
  56. 43 8
      editor/translations/sr_Latn.po
  57. 49 13
      editor/translations/sv.po
  58. 38 6
      editor/translations/te.po
  59. 46 8
      editor/translations/th.po
  60. 106 85
      editor/translations/tl.po
  61. 105 187
      editor/translations/tr.po
  62. 68 28
      editor/translations/uk.po
  63. 44 8
      editor/translations/ur_PK.po
  64. 68 29
      editor/translations/vi.po
  65. 61 31
      editor/translations/zh_CN.po
  66. 50 12
      editor/translations/zh_HK.po
  67. 175 227
      editor/translations/zh_TW.po

+ 45 - 8
editor/translations/af.po

@@ -4588,6 +4588,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7430,7 +7431,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15506,18 +15508,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Nodus Naam:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Nodus Naam:"
 
 #: editor/scene_tree_dock.cpp
@@ -15715,6 +15717,11 @@ msgstr "Skuif Byvoeg Sleutel"
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nodus Naam:"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -15780,6 +15787,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17655,6 +17666,21 @@ msgstr "Alle Seleksie"
 msgid "Auto Update Project"
 msgstr "Projek Stigters"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Vervang Alles"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Kies 'n Gids"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Kies 'n Gids"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19446,6 +19472,11 @@ msgstr "Anim Dupliseer Sleutels"
 msgid "Custom BG Color"
 msgstr "Anim Dupliseer Sleutels"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Anim Verander Transform"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -20281,6 +20312,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 69 - 45
editor/translations/ar.po

@@ -67,14 +67,15 @@
 # Jhon Smith <[email protected]>, 2022.
 # Oo mohab oO <[email protected]>, 2022.
 # عبد الرحمن أبو سعدة ||Abd Alrahman abo saada <[email protected]>, 2022.
+# xX-Void-Xx <[email protected]>, 2022.
+# أحمد النور <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-23 03:57+0000\n"
-"Last-Translator: عبد الرحمن أبو سعدة ||Abd Alrahman abo saada "
-"<[email protected]>\n"
+"PO-Revision-Date: 2022-09-08 07:39+0000\n"
+"Last-Translator: أحمد النور <[email protected]>\n"
 "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ar/>\n"
 "Language: ar\n"
@@ -83,7 +84,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
 "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.14-dev\n"
+"X-Generator: Weblate 4.14.1-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
@@ -452,9 +453,8 @@ msgid "Command"
 msgstr "مفتاح Command"
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Physical"
-msgstr "(فيزيائي)"
+msgstr "فيزيائي"
 
 #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
 #: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -508,7 +508,7 @@ msgstr "الضغط"
 
 #: core/os/input_event.cpp
 msgid "Pen Inverted"
-msgstr ""
+msgstr "قُلب القلم"
 
 #: core/os/input_event.cpp
 msgid "Relative"
@@ -1199,7 +1199,7 @@ msgstr "خطوة الدوران:"
 #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
 #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
 msgid "Value"
-msgstr "القيمة"
+msgstr "قيمة"
 
 #: editor/animation_track_editor.cpp
 #, fuzzy
@@ -4575,6 +4575,7 @@ msgstr "أدوات مشروع أو مشهد متنوعة."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "مشروع"
 
@@ -5402,9 +5403,8 @@ msgid "Icon And Font Color"
 msgstr "لون الأيقونة والخط"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Base Color"
-msgstr "الألوان"
+msgstr "اللون الاساسي"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5434,9 +5434,8 @@ msgid "Use Graph Node Headers"
 msgstr "استخدم رؤوس وحدات الرسم البياني"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Additional Spacing"
-msgstr "تكرار الرسوم المتحركة"
+msgstr "مساحة اضافية"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5444,9 +5443,8 @@ msgid "Custom Theme"
 msgstr "مظهر المحرر/برنامج-جودوه"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Show Script Button"
-msgstr "زر العجلة يميناً"
+msgstr "اضهار زر السكربت"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5464,9 +5462,8 @@ msgid "Default Project Path"
 msgstr "مسار المشروع:"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "On Save"
-msgstr "حفظ"
+msgstr "عند الحفظ"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5501,9 +5498,8 @@ msgid "Start Create Dialog Fully Expanded"
 msgstr "بدء نافذة حوار الإنشاء موسعة بالكامل"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Always Show Folders"
-msgstr "إظهار الشبكة دوماً"
+msgstr "إظهار الملفات دوماً"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5567,14 +5563,12 @@ msgid "Convert Indent On Save"
 msgstr "تحويل المسافة البادئة إلى مسافات"
 
 #: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
 msgid "Draw Tabs"
-msgstr "استدعاءات الرسم:"
+msgstr "رسم فراغات زر التاب"
 
 #: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
 msgid "Draw Spaces"
-msgstr "استدعاءات الرسم:"
+msgstr "رسم فراغات زر السبايس"
 
 #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
@@ -5592,9 +5586,8 @@ msgid "V Scroll Speed"
 msgstr "سرعة التمرير العمودي"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Show Minimap"
-msgstr "إظهار المركز"
+msgstr "إظهار الخريطة"
 
 #: editor/editor_settings.cpp
 msgid "Minimap Width"
@@ -5618,9 +5611,8 @@ msgid "Appearance"
 msgstr "المظهر"
 
 #: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
 msgid "Show Line Numbers"
-msgstr "رقم الخط:"
+msgstr "اضهار رقم الخط"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5661,9 +5653,8 @@ msgid "Line Length Guideline Hard Column"
 msgstr "عمود غامق لتوجيه طول السطر"
 
 #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Script List"
-msgstr "محرر النص البرمجي"
+msgstr "لائحة السكربتات"
 
 #: editor/editor_settings.cpp
 msgid "Show Members Overview"
@@ -5725,16 +5716,14 @@ msgid "Caret Blink Speed"
 msgstr "سرعة وميض علامة الإقحام"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Right Click Moves Caret"
-msgstr "اضغط بالزر الأيمن لإضافة نقطة"
+msgstr "اضغط بالزر الأيمن لإضافة علامة الإقحام"
 
 #: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
 #: modules/gdscript/gdscript_editor.cpp
 #: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
 msgid "Completion"
-msgstr "نسخ المُحدد"
+msgstr "تكملة"
 
 #: editor/editor_settings.cpp
 msgid "Idle Parse Delay"
@@ -5793,14 +5782,12 @@ msgid "Grid Map"
 msgstr "خريطة الشبكة"
 
 #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
 msgid "Pick Distance"
-msgstr "اختر المسافة:"
+msgstr "اختر المسافة"
 
 #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
 msgid "Preview Size"
-msgstr "عرض"
+msgstr "حجم العرض"
 
 #: editor/editor_settings.cpp
 msgid "Primary Grid Color"
@@ -7500,7 +7487,8 @@ msgid "8 Bit"
 msgstr "8 بت"
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr "احاديه"
 
@@ -15550,18 +15538,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "اجعله محلياً"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "إسم العقدة:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "لقد تم استخدام هذا الاسم في وظيفة برمجية/ مُتغيّر/ إشارة، من قبل:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "إسم العقدة:"
 
 #: editor/scene_tree_dock.cpp
@@ -15760,6 +15749,11 @@ msgstr "إلغاء تأمين العقدة"
 msgid "Button Group"
 msgstr "مجموعة الأزرار"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "إسم العقدة:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(الإتصال من)"
@@ -15835,6 +15829,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "اسم عُقدة غير صالح، إن الأحرف التالية غير مسموحة:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "إعادة تسمية العُقدة"
@@ -17272,7 +17270,7 @@ msgstr ""
 #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
 #, fuzzy
 msgid "Translation"
-msgstr "الترجمات"
+msgstr "الترجمة"
 
 #: modules/gltf/gltf_node.cpp
 #, fuzzy
@@ -17706,6 +17704,21 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr "تحديث المشروع تلقائيًا"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "إظهار الكل"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "حدد الوجهة"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "حدد الوجهة"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "نهاية تتبع مكدس الاستثناء الداخلي"
@@ -19575,6 +19588,11 @@ msgstr "قص العُقد"
 msgid "Custom BG Color"
 msgstr "قص العُقد"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "توسيع الكل"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20431,6 +20449,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "اسم الرُزمة القصير غير صالح."

+ 43 - 8
editor/translations/az.po

@@ -4444,6 +4444,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7176,7 +7177,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14914,18 +14916,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Animasiya Addımını Dəyişdirin"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Animasiya Addımını Dəyişdirin"
 
 #: editor/scene_tree_dock.cpp
@@ -15114,6 +15116,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Animasiya Addımını Dəyişdirin"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15177,6 +15184,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -16983,6 +16994,19 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr "Əlaqəni redaktə edin:"
 
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Layihə Qurucuları"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18707,6 +18731,11 @@ msgstr "Funksiyalar:"
 msgid "Custom BG Color"
 msgstr "Funksiyalar:"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "3D Transformasya izi"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19502,6 +19531,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 46 - 8
editor/translations/bg.po

@@ -4506,6 +4506,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Проект"
 
@@ -7336,7 +7337,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15161,18 +15163,19 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Име на обекта:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Името вече е заето от друга функция/променлива/сигнал:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Име на обекта:"
 
 #: editor/scene_tree_dock.cpp
@@ -15363,6 +15366,11 @@ msgstr "Отключване на обекта"
 msgid "Button Group"
 msgstr "Група бутони"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Име на обекта:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Свързване от)"
@@ -15426,6 +15434,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17325,6 +17337,21 @@ msgstr "Запълване на избраното"
 msgid "Auto Update Project"
 msgstr "Редактиране на проекта"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Показване на всичко"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Изберете папка"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Изберете папка"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Край на вътрешния стек на проследяване за изключението"
@@ -19126,6 +19153,11 @@ msgstr "Персонализиран обект"
 msgid "Custom BG Color"
 msgstr "Персонализиран обект"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Задаване на отстъп"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -19973,6 +20005,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Неправилно кратко име на пакет."

+ 46 - 8
editor/translations/bn.po

@@ -4748,6 +4748,7 @@ msgstr "প্রকল্প অথবা দৃশ্যে-ব্যাপী
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 #, fuzzy
 msgid "Project"
 msgstr "নতুন প্রকল্প"
@@ -7789,7 +7790,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -16332,18 +16334,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "স্থানীয় করুন"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "নোডের নাম:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "নামটি ইতিমধ্যেই অপর ফাংশন/চলক(ভেরিয়েবল)/সংকেত(সিগন্যাল)-এ ব্যবহৃত হয়েছে:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "নোডের নাম:"
 
 #: editor/scene_tree_dock.cpp
@@ -16558,6 +16561,11 @@ msgstr "একটি নোড নির্বাচন করুন"
 msgid "Button Group"
 msgstr "বোতাম ৭"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "নোডের নাম:"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -16639,6 +16647,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "অগ্রহণযোগ্য নোডের নাম, নীম্নোক্ত অক্ষরসমূহ গ্রহণযোগ্য নয়:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "নোড পুনঃনামকরণ করুন"
@@ -18644,6 +18656,21 @@ msgstr "সব সিলেক্ট করুন"
 msgid "Auto Update Project"
 msgstr "নামহীন প্রকল্প"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Normal প্রদর্শন"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "একটি স্থান পছন্দ করুন"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "একটি স্থান পছন্দ করুন"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -20545,6 +20572,11 @@ msgstr "নোড-সমূহ কর্তন/কাট করুন"
 msgid "Custom BG Color"
 msgstr "নোড-সমূহ কর্তন/কাট করুন"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -21397,6 +21429,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 42 - 8
editor/translations/br.po

@@ -4371,6 +4371,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7071,7 +7072,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14762,18 +14764,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Cheñch Pazenn ar Fiñvskeudenn"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Cheñch Pazenn ar Fiñvskeudenn"
 
 #: editor/scene_tree_dock.cpp
@@ -14962,6 +14964,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Cheñch Pazenn ar Fiñvskeudenn"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15025,6 +15032,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -16816,6 +16827,18 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr ""
 
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "C# Project Directory"
+msgstr ""
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18520,6 +18543,11 @@ msgstr "Fonksionoù :"
 msgid "Custom BG Color"
 msgstr "Fonksionoù :"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Roudenn Treuzfurmadur 3D"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19308,6 +19336,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 46 - 8
editor/translations/ca.po

@@ -4569,6 +4569,7 @@ msgstr "Eines vàries o d'escena."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projecte"
 
@@ -7508,7 +7509,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15819,18 +15821,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Fer Local"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Nom del node:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Nom usat en un altra funció/variable/senyal:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Nom del node:"
 
 #: editor/scene_tree_dock.cpp
@@ -16033,6 +16036,11 @@ msgstr "Selecciona un Node"
 msgid "Button Group"
 msgstr "Grup de botons"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nom del node:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Connectant des de)"
@@ -16109,6 +16117,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "El Nom del node no és vàlid. No es permeten els caràcters següents:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Reanomena el Node"
@@ -18069,6 +18081,21 @@ msgstr "Omplir la Selecció"
 msgid "Auto Update Project"
 msgstr "Projecte sense nom"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Mostra-ho tot"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Tria un Directori"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Tria un Directori"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Final de la traça de la pila d'excepció interna"
@@ -19976,6 +20003,11 @@ msgstr "Talla els Nodes"
 msgid "Custom BG Color"
 msgstr "Talla els Nodes"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Expandir tot"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20831,6 +20863,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 109 - 65
editor/translations/cs.po

@@ -30,13 +30,14 @@
 # Jakub Janšta <[email protected]>, 2021.
 # Petr Voparil <[email protected]>, 2022.
 # JoeMoos <[email protected]>, 2022.
+# Mirinek <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-04-08 07:29+0000\n"
-"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
+"PO-Revision-Date: 2022-08-30 03:11+0000\n"
+"Last-Translator: Petr Voparil <voparil.petr96@gmail.com>\n"
 "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
 "cs/>\n"
 "Language: cs\n"
@@ -44,7 +45,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.14.1-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
@@ -65,7 +66,7 @@ msgstr "Kód pro ukončení (exit code)"
 #: core/bind/core_bind.cpp
 #, fuzzy
 msgid "V-Sync Enabled"
-msgstr "Povolit"
+msgstr "V-Sync Zapnutý"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "V-Sync Via Compositor"
@@ -78,7 +79,7 @@ msgstr ""
 #: core/bind/core_bind.cpp
 #, fuzzy
 msgid "Low Processor Usage Mode"
-msgstr "Režim přesouvání"
+msgstr "Režim Nízkého Využití Procesoru"
 
 #: core/bind/core_bind.cpp
 msgid "Low Processor Usage Mode Sleep (µsec)"
@@ -90,14 +91,12 @@ msgid "Keep Screen On"
 msgstr "Nechat ladící program otevřený"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Min Window Size"
-msgstr "Velikost obrysu:"
+msgstr "Minimální Velikost Okna"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Max Window Size"
-msgstr "Velikost obrysu:"
+msgstr "Maximální Velikost Okna"
 
 #: core/bind/core_bind.cpp
 #, fuzzy
@@ -116,8 +115,9 @@ msgid "Borderless"
 msgstr "Hraniční pixely"
 
 #: core/bind/core_bind.cpp
+#, fuzzy
 msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Per Pixel Průhlednost Aktivována"
 
 #: core/bind/core_bind.cpp core/project_settings.cpp
 #, fuzzy
@@ -136,7 +136,7 @@ msgstr "Inicializovat"
 #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
 #: scene/gui/graph_node.cpp
 msgid "Resizable"
-msgstr ""
+msgstr "Přizpůsobitelná velikost"
 
 #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
 #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
@@ -170,7 +170,7 @@ msgstr "Editor"
 
 #: core/bind/core_bind.cpp
 msgid "Print Error Messages"
-msgstr ""
+msgstr "Vypsat chybové hlášky"
 
 #: core/bind/core_bind.cpp
 #, fuzzy
@@ -183,9 +183,8 @@ msgid "Target FPS"
 msgstr "Cíl"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Time Scale"
-msgstr "Uzel TimeScale"
+msgstr "Časová Osa"
 
 #: core/bind/core_bind.cpp main/main.cpp
 #, fuzzy
@@ -213,7 +212,7 @@ msgstr "Výsledky hledání"
 
 #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
 msgid "Memory"
-msgstr ""
+msgstr "Paměť"
 
 #: core/command_queue_mt.cpp core/message_queue.cpp
 #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -229,11 +228,11 @@ msgstr ""
 #: core/command_queue_mt.cpp
 #, fuzzy
 msgid "Command Queue"
-msgstr "Příkaz: Otočit"
+msgstr "Fronta Příkazů"
 
 #: core/command_queue_mt.cpp
 msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Velikost vícevláknové fronty (KB)"
 
 #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
 #: modules/visual_script/visual_script_func_nodes.cpp
@@ -263,9 +262,8 @@ msgid "Remote FS"
 msgstr "Vzdálený "
 
 #: core/io/file_access_network.cpp
-#, fuzzy
 msgid "Page Size"
-msgstr "Strana: "
+msgstr "Velikost Stránky"
 
 #: core/io/file_access_network.cpp
 msgid "Page Read Ahead"
@@ -292,11 +290,11 @@ msgstr "Kreslené objekty:"
 #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
 #, fuzzy
 msgid "Allow Object Decoding"
-msgstr "Povolit Onion Skinning"
+msgstr "Povolit Dekódování Objektu"
 
 #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
 msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Odmítnout nová síťová připojení"
 
 #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
 #, fuzzy
@@ -309,9 +307,8 @@ msgid "Root Node"
 msgstr "Název kořenového uzlu"
 
 #: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
 msgid "Refuse New Connections"
-msgstr "Připojit"
+msgstr "Odmítnout Nová Připojení"
 
 #: core/io/networked_multiplayer_peer.cpp
 #, fuzzy
@@ -398,8 +395,9 @@ msgstr "Při volání '%s':"
 
 #: core/math/random_number_generator.cpp
 #: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
 msgid "Seed"
-msgstr ""
+msgstr "Seed"
 
 #: core/math/random_number_generator.cpp
 #, fuzzy
@@ -412,7 +410,7 @@ msgstr ""
 
 #: core/message_queue.cpp
 msgid "Max Size (KB)"
-msgstr ""
+msgstr "Maximální Velikost (KB)"
 
 #: core/os/input.cpp
 #, fuzzy
@@ -435,8 +433,9 @@ msgid "Alt"
 msgstr "všichni"
 
 #: core/os/input_event.cpp
+#, fuzzy
 msgid "Shift"
-msgstr ""
+msgstr "Shift"
 
 #: core/os/input_event.cpp
 #, fuzzy
@@ -450,7 +449,7 @@ msgstr ""
 #: core/os/input_event.cpp
 #, fuzzy
 msgid "Command"
-msgstr "Komunita"
+msgstr "Příkaz"
 
 #: core/os/input_event.cpp
 #, fuzzy
@@ -462,7 +461,7 @@ msgstr "Fyzická Klávesa"
 #: scene/resources/default_theme/default_theme.cpp
 #, fuzzy
 msgid "Pressed"
-msgstr "Profil"
+msgstr "Stisknuté"
 
 #: core/os/input_event.cpp
 #, fuzzy
@@ -475,8 +474,9 @@ msgid "Physical Scancode"
 msgstr "Fyzická Klávesa"
 
 #: core/os/input_event.cpp
+#, fuzzy
 msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
 
 #: core/os/input_event.cpp
 msgid "Echo"
@@ -488,9 +488,8 @@ msgid "Button Mask"
 msgstr "Tlačítko"
 
 #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
-#, fuzzy
 msgid "Global Position"
-msgstr "Konstantní"
+msgstr "Globální Pozice"
 
 #: core/os/input_event.cpp
 #, fuzzy
@@ -503,12 +502,14 @@ msgid "Button Index"
 msgstr "Index tlačítka myši:"
 
 #: core/os/input_event.cpp
+#, fuzzy
 msgid "Doubleclick"
-msgstr ""
+msgstr "Dvojklik"
 
 #: core/os/input_event.cpp
+#, fuzzy
 msgid "Tilt"
-msgstr ""
+msgstr "Sklon"
 
 #: core/os/input_event.cpp
 #, fuzzy
@@ -556,11 +557,12 @@ msgstr "Akce"
 #: core/os/input_event.cpp scene/resources/environment.cpp
 #: scene/resources/material.cpp
 msgid "Strength"
-msgstr ""
+msgstr "Síla"
 
 #: core/os/input_event.cpp
+#, fuzzy
 msgid "Delta"
-msgstr ""
+msgstr "Delta"
 
 #: core/os/input_event.cpp
 #, fuzzy
@@ -648,12 +650,12 @@ msgstr "Hlavní scéna"
 #: core/project_settings.cpp
 #, fuzzy
 msgid "Disable stdout"
-msgstr "Deaktivovat Autotile"
+msgstr "Deaktivovat stdout"
 
 #: core/project_settings.cpp
 #, fuzzy
 msgid "Disable stderr"
-msgstr "Deaktivovaná položka"
+msgstr "Deaktivovat stderr"
 
 #: core/project_settings.cpp
 msgid "Use Hidden Project Data Directory"
@@ -678,7 +680,7 @@ msgstr "Zobrazit všechny"
 #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
 #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
 msgid "Width"
-msgstr ""
+msgstr "Šířka"
 
 #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
 #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
@@ -686,13 +688,13 @@ msgstr ""
 #: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
 #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
 #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
-#, fuzzy
 msgid "Height"
-msgstr "Světlo"
+msgstr "Výška"
 
 #: core/project_settings.cpp
+#, fuzzy
 msgid "Always On Top"
-msgstr ""
+msgstr "Vždy na hoře"
 
 #: core/project_settings.cpp
 #, fuzzy
@@ -757,7 +759,7 @@ msgstr "Přidat vstup"
 
 #: core/project_settings.cpp
 msgid "UI Accept"
-msgstr ""
+msgstr "Potvrdit"
 
 #: core/project_settings.cpp
 #, fuzzy
@@ -790,8 +792,9 @@ msgid "UI Right"
 msgstr "Vpravo nahoře"
 
 #: core/project_settings.cpp
+#, fuzzy
 msgid "UI Up"
-msgstr ""
+msgstr "Nahoře"
 
 #: core/project_settings.cpp
 #, fuzzy
@@ -836,7 +839,7 @@ msgstr "Fyzikální snímek %"
 #: scene/3d/physics_body.cpp scene/resources/world.cpp
 #: servers/physics/space_sw.cpp servers/physics_server.cpp
 msgid "3D"
-msgstr ""
+msgstr "3D"
 
 #: core/project_settings.cpp
 #, fuzzy
@@ -864,7 +867,7 @@ msgstr "Vykreslovač:"
 #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
 #: servers/visual_server.cpp
 msgid "Quality"
-msgstr ""
+msgstr "Kvalita"
 
 #: core/project_settings.cpp scene/gui/file_dialog.cpp
 #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
@@ -874,8 +877,9 @@ msgid "Filters"
 msgstr "Filtry:"
 
 #: core/project_settings.cpp scene/main/viewport.cpp
+#, fuzzy
 msgid "Sharpen Intensity"
-msgstr ""
+msgstr "Intenzita Zaostření"
 
 #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
 #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -924,8 +928,9 @@ msgid "Long Distance Matching"
 msgstr ""
 
 #: core/project_settings.cpp
+#, fuzzy
 msgid "Compression Level"
-msgstr ""
+msgstr "Úroveň Komprese"
 
 #: core/project_settings.cpp
 msgid "Window Log Size"
@@ -937,19 +942,20 @@ msgstr ""
 
 #: core/project_settings.cpp
 msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
 
 #: core/project_settings.cpp platform/android/export/export.cpp
 msgid "Android"
-msgstr ""
+msgstr "Android"
 
 #: core/project_settings.cpp
 msgid "Modules"
-msgstr ""
+msgstr "Moduly"
 
 #: core/register_core_types.cpp
+#, fuzzy
 msgid "TCP"
-msgstr ""
+msgstr "TCP"
 
 #: core/register_core_types.cpp
 #, fuzzy
@@ -966,12 +972,11 @@ msgstr ""
 
 #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
 msgid "SSL"
-msgstr ""
+msgstr "SSL"
 
 #: core/register_core_types.cpp main/main.cpp
-#, fuzzy
 msgid "Certificates"
-msgstr "Vrcholy:"
+msgstr "Certifikáty"
 
 #: core/resource.cpp editor/dependency_editor.cpp
 #: editor/editor_resource_picker.cpp
@@ -1042,8 +1047,9 @@ msgstr "EiB"
 #: drivers/gles3/rasterizer_canvas_base_gles3.cpp
 #: drivers/gles3/rasterizer_scene_gles3.cpp
 #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
+#, fuzzy
 msgid "Buffers"
-msgstr ""
+msgstr "Vyrovnávací Paměti"
 
 #: drivers/gles2/rasterizer_canvas_base_gles2.cpp
 #: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1065,7 +1071,7 @@ msgstr ""
 #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
 #: servers/visual_server.cpp
 msgid "2D"
-msgstr ""
+msgstr "2D"
 
 #: drivers/gles2/rasterizer_canvas_base_gles2.cpp
 #: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1144,7 +1150,7 @@ msgstr ""
 
 #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
 msgid "High Quality"
-msgstr ""
+msgstr "Vysoká Kvalita"
 
 #: drivers/gles3/rasterizer_storage_gles3.cpp
 msgid "Blend Shape Max Buffer Size (KB)"
@@ -4645,6 +4651,7 @@ msgstr "Různé nástroje pro projekt nebo scény."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projekt"
 
@@ -7576,7 +7583,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15659,18 +15667,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Změnit na lokální"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Název uzlu:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Název uzlu:"
 
 #: editor/scene_tree_dock.cpp
@@ -15867,6 +15876,11 @@ msgstr "Odemknout uzel"
 msgid "Button Group"
 msgstr "Skupina tlačítek"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Název uzlu:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Připojování z)"
@@ -15942,6 +15956,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Neplatný název uzlu, následující znaky nejsou povoleny:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Přejmenovat uzel"
@@ -17871,6 +17889,21 @@ msgstr "Vyplnit výběr"
 msgid "Auto Update Project"
 msgstr "Nepojmenovaný projekt"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Zobrazit všechny"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Vyberte složku"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Vyberte složku"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Konec zásobníku trasování vnitřní výjimky"
@@ -19742,6 +19775,11 @@ msgstr "Vyjmout uzly"
 msgid "Custom BG Color"
 msgstr "Vyjmout uzly"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Rozbalit vše"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20595,6 +20633,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Neplatné krátké jméno balíčku."

+ 46 - 8
editor/translations/da.po

@@ -4697,6 +4697,7 @@ msgstr "Diverse projekt eller scene redskaber."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projekt"
 
@@ -7636,7 +7637,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15864,18 +15866,19 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Node Navn:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Navnet allerede bruges af en anden func/var/signal:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Node Navn:"
 
 #: editor/scene_tree_dock.cpp
@@ -16081,6 +16084,11 @@ msgstr "Vælg Node"
 msgid "Button Group"
 msgstr "Føj til Gruppe"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Node Navn:"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -16146,6 +16154,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -18072,6 +18084,21 @@ msgstr "All selection"
 msgid "Auto Update Project"
 msgstr "Eksporter Projekt"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Vis alle"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Vælg en Mappe"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Vælg en Mappe"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19921,6 +19948,11 @@ msgstr "Indsæt Node"
 msgid "Custom BG Color"
 msgstr "Indsæt Node"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Udvid alle"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20769,6 +20801,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 69 - 32
editor/translations/de.po

@@ -83,13 +83,16 @@
 # Sajeg <[email protected]>, 2022.
 # Tobias Jacobs <[email protected]>, 2022.
 # JeremyStarTM <[email protected]>, 2022.
+# Tim <[email protected]>, 2022.
+# Anonynonymouse <[email protected]>, 2022.
+# Felix Bitsch <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-31 18:34+0000\n"
-"Last-Translator: JeremyStarTM <[email protected]>\n"
+"PO-Revision-Date: 2022-08-30 03:11+0000\n"
+"Last-Translator: Felix Bitsch <[email protected]>\n"
 "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
 "godot/de/>\n"
 "Language: de\n"
@@ -97,7 +100,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14-dev\n"
+"X-Generator: Weblate 4.14.1-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
@@ -478,7 +481,7 @@ msgstr "Gedrückt"
 
 #: core/os/input_event.cpp
 msgid "Scancode"
-msgstr "Tastencode"
+msgstr "Scancode"
 
 #: core/os/input_event.cpp
 msgid "Physical Scancode"
@@ -1633,7 +1636,7 @@ msgstr "Methodenaufrufsspurschlüssel hinzufügen"
 
 #: editor/animation_track_editor.cpp
 msgid "Method not found in object:"
-msgstr "Methode im Objekt nicht gefunden:"
+msgstr "Methode nicht im Objekt gefunden:"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Move Keys"
@@ -2815,9 +2818,8 @@ msgid "Project export for platform:"
 msgstr "Projektexport für Plattform:"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Completed with warnings."
-msgstr "Fertiggestellt mit Fehlern."
+msgstr "Unter Warnungen fertiggestellt."
 
 #: editor/editor_export.cpp
 msgid "Completed successfully."
@@ -3501,7 +3503,7 @@ msgstr "Stile"
 
 #: editor/editor_help.cpp
 msgid "Enumerations"
-msgstr "Aufzählungstypen"
+msgstr "Aufzählungen"
 
 #: editor/editor_help.cpp
 msgid "Property Descriptions"
@@ -4564,6 +4566,7 @@ msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projekt"
 
@@ -5462,7 +5465,7 @@ msgstr "Vorschaubildgröße"
 
 #: editor/editor_settings.cpp
 msgid "Docks"
-msgstr "Leisten"
+msgstr "Docks"
 
 #: editor/editor_settings.cpp
 msgid "Scene Tree"
@@ -5571,7 +5574,7 @@ msgstr "Auswahl ziehen und fallen lassen"
 
 #: editor/editor_settings.cpp
 msgid "Stay In Script Editor On Node Selected"
-msgstr "Im Skript Editor bei ausgewähltem Node bleiben"
+msgstr "Im Skript-Editor bei ausgewähltem Node bleiben"
 
 #: editor/editor_settings.cpp
 msgid "Appearance"
@@ -7339,7 +7342,8 @@ msgid "8 Bit"
 msgstr "8-Bit"
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr "Mono"
 
@@ -15359,17 +15363,20 @@ msgstr ""
 msgid "Make Local"
 msgstr "Lokal machen"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name(s)"
+msgstr "Szenen-eindeutigen Namen aktivieren"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Unique names already used by another node in the scene:"
 msgstr ""
 "Ein anderes Node nutzt schon diesen einzigartigen Namen in dieser Szene."
 
 #: editor/scene_tree_dock.cpp
-msgid "Enable Scene Unique Name"
-msgstr "Szenen-eindeutigen Namen aktivieren"
-
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Disable Scene Unique Name"
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Szenen-eindeutigen Namen deaktivieren"
 
 #: editor/scene_tree_dock.cpp
@@ -15568,6 +15575,10 @@ msgstr "Node entsperren"
 msgid "Button Group"
 msgstr "Knopf-Gruppe"
 
+#: editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr "Szenen-eindeutigen Namen deaktivieren"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Verbindung von)"
@@ -15647,6 +15658,11 @@ msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 "Ungültiger Name für ein Node, die folgenden Zeichen sind nicht gestattet:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+"Ein anderes Node nutzt schon diesen einzigartigen Namen in dieser Szene."
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Node umbenennen"
@@ -17427,6 +17443,21 @@ msgstr "Solution bauen"
 msgid "Auto Update Project"
 msgstr "Projekt automatisch aktualisieren"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Anzeigename"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Wähle ein Verzeichnis"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Wähle ein Verzeichnis"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Ende des inneren Exception-Stack-Traces"
@@ -19192,6 +19223,11 @@ msgstr "Eigene Hintergrundfarbe verwenden"
 msgid "Custom BG Color"
 msgstr "Eigene Hintergrundfarbe"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Export-Icon"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19653,8 +19689,8 @@ msgid ""
 "Could not start codesign executable, make sure Xcode command line tools are "
 "installed."
 msgstr ""
-"Codesign-Anwendung konnte nicht gestartet werden, stelle sicher dass die "
-"Xcode-Kommandozeilen-Tools installiert sind."
+"Codesign-Anwendung konnte nicht gestartet werden, bitte sicher stellen dass "
+"die Xcode-Kommandozeilen-Hilfsprogramme installiert sind."
 
 #: platform/osx/export/export.cpp platform/windows/export/export.cpp
 msgid "No identity found."
@@ -20021,6 +20057,12 @@ msgstr "Name in Breit 310 X 150 anzeigen"
 msgid "Show Name On Square 310 X 310"
 msgstr "Zeige Name bei Viereck 310 X 310"
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Ungültiger Paket-Kurzname."
@@ -20146,21 +20188,19 @@ msgid "Could not find wine executable at \"%s\"."
 msgstr "Anwendung wine konnte nicht gefunden werden in „%s“."
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid ""
 "Could not start rcedit executable. Configure rcedit path in the Editor "
 "Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
 "Resources\" in the export preset."
 msgstr ""
 "Anwendung rcedit konnte nicht gestartet werden. Bitte rcedit-Pfad in "
-"Editoreinstellungen festlegen (Export > Windows > Rcedit)."
+"Editoreinstellungen festlegen (Export > Windows > Rcedit) oder die "
+"Einstellung „Application > Modify Resources“ in der Exportvorlage "
+"deaktivieren."
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "rcedit failed to modify executable: %s."
-msgstr ""
-"Modifikation der Anwendung durch rcedit fehlgeschlagen:\n"
-"%s"
+msgstr "Modifikation der Anwendung durch rcedit fehlgeschlagen: %s."
 
 #: platform/windows/export/export.cpp
 msgid "Could not find signtool executable at \"%s\"."
@@ -20179,21 +20219,18 @@ msgid "Invalid timestamp server."
 msgstr "Ungültiger Zeitstempelserver."
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid ""
 "Could not start signtool executable. Configure signtool path in the Editor "
 "Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
 "export preset."
 msgstr ""
 "Anwendung signtool konnte nicht gestartet werden. Bitte signtool-Pfad in "
-"Editoreinstellungen festlegen (Export > Windows > Signtool)."
+"Editoreinstellungen festlegen (Export > Windows > Signtool) oder Einstellung "
+"„Codesign“ in Exportvorlage deaktivieren."
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Signtool failed to sign executable: %s."
-msgstr ""
-"Signieren der Anwendung durch Signtool ist fehlgeschlagen:\n"
-"%s"
+msgstr "Signieren der Anwendung durch Signtool ist fehlgeschlagen: %s."
 
 #: platform/windows/export/export.cpp
 msgid "Failed to remove temporary file \"%s\"."

+ 38 - 6
editor/translations/editor.pot

@@ -4315,6 +4315,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -6983,7 +6984,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14642,16 +14644,16 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
+#: editor/scene_tree_dock.cpp
+msgid "Enable Scene Unique Name(s)"
 msgstr ""
 
 #: editor/scene_tree_dock.cpp
-msgid "Enable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Disable Scene Unique Name"
+#: editor/scene_tree_dock.cpp
+msgid "Disable Scene Unique Name(s)"
 msgstr ""
 
 #: editor/scene_tree_dock.cpp
@@ -14840,6 +14842,10 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -14903,6 +14909,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -16677,6 +16687,18 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr ""
 
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "C# Project Directory"
+msgstr ""
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18358,6 +18380,10 @@ msgstr ""
 msgid "Custom BG Color"
 msgstr ""
 
+#: platform/iphone/export/export.cpp
+msgid "Export Icons"
+msgstr ""
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19132,6 +19158,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 46 - 8
editor/translations/el.po

@@ -4612,6 +4612,7 @@ msgstr "Λοιπά έργα ή εργαλεία για όλη τη σκηνή."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Έργο"
 
@@ -7583,7 +7584,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15791,18 +15793,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Κάνε τοπικό"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Όνομα κόμβου:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Το όνομα χρησιμοποιείται ήδη από μία άλλη συνάρτηση/μεταβλητή/σήμα:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Όνομα κόμβου:"
 
 #: editor/scene_tree_dock.cpp
@@ -16005,6 +16008,11 @@ msgstr "Ξεκλείδωμα Κόμβου"
 msgid "Button Group"
 msgstr "Ομαδοποίηση Κουμπιών"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Όνομα κόμβου:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Πηγή Σύνδεση)"
@@ -16080,6 +16088,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Άκυρο όνομα κόμβου, οι ακόλουθοι χαρακτήρες δεν επιτρέπονται:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Μετονομασία κόμβου"
@@ -18019,6 +18031,21 @@ msgstr "Γέμισμα Επιλογής"
 msgid "Auto Update Project"
 msgstr "Ανώνυμο έργο"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Εμφάνιση όλων"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Επιλέξτε ένα λεξικό"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Επιλέξτε ένα λεξικό"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Τέλος ιχνηλάτησης στοίβας εσωτερικής εξαίρεσης"
@@ -19913,6 +19940,11 @@ msgstr "Αποκοπή κόμβων"
 msgid "Custom BG Color"
 msgstr "Αποκοπή κόμβων"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Ανάπτυξη Όλων"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20768,6 +20800,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Άκυρο σύντομο όνομα πακέτου."

+ 42 - 8
editor/translations/en_Shaw.po

@@ -4341,6 +4341,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7028,7 +7029,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14704,18 +14706,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔"
 
 #: editor/scene_tree_dock.cpp
@@ -14904,6 +14906,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -14967,6 +14974,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -16747,6 +16758,18 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr ""
 
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "C# Project Directory"
+msgstr ""
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18443,6 +18466,11 @@ msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
 msgid "Custom BG Color"
 msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19228,6 +19256,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 131 - 168
editor/translations/eo.po

@@ -19,7 +19,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-06-03 02:51+0000\n"
+"PO-Revision-Date: 2022-08-21 06:01+0000\n"
 "Last-Translator: Kedr <[email protected]>\n"
 "Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/"
 "godot/eo/>\n"
@@ -27,12 +27,11 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.13-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
 msgid "Tablet Driver"
-msgstr "Pelilo de tabulo"
+msgstr "Pelilo de e-tabulo"
 
 #: core/bind/core_bind.cpp
 msgid "Clipboard"
@@ -72,14 +71,12 @@ msgid "Keep Screen On"
 msgstr ""
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Min Window Size"
-msgstr "Grando de konturo:"
+msgstr "Minimuma fenestra grando"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Max Window Size"
-msgstr "Grando de konturo:"
+msgstr "Maksimuma fenestra grando"
 
 #: core/bind/core_bind.cpp
 #, fuzzy
@@ -138,9 +135,8 @@ msgstr "Pozicio de doko"
 #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
 #: scene/resources/style_box.cpp scene/resources/texture.cpp
 #: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
 msgid "Size"
-msgstr "Grando: "
+msgstr "Grando"
 
 #: core/bind/core_bind.cpp
 msgid "Endian Swap"
@@ -166,9 +162,8 @@ msgid "Target FPS"
 msgstr "Celo"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Time Scale"
-msgstr "Skalo:"
+msgstr "Skalo de tempo"
 
 #: core/bind/core_bind.cpp main/main.cpp
 #, fuzzy
@@ -180,14 +175,12 @@ msgid "Error"
 msgstr ""
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Error String"
-msgstr "Eraro dum movado de:"
+msgstr "Literĉeno de eraro"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Error Line"
-msgstr "Eraro dum movado de:"
+msgstr "Lineo de eraroj"
 
 #: core/bind/core_bind.cpp
 #, fuzzy
@@ -221,9 +214,8 @@ msgstr ""
 #: modules/visual_script/visual_script_func_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 #: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
 msgid "Function"
-msgstr "Funkcioj:"
+msgstr "Funkcio"
 
 #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
 #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -240,14 +232,12 @@ msgid "Network"
 msgstr "Reta Profililo"
 
 #: core/io/file_access_network.cpp
-#, fuzzy
 msgid "Remote FS"
-msgstr "Fora "
+msgstr "Fora DS"
 
 #: core/io/file_access_network.cpp
-#, fuzzy
 msgid "Page Size"
-msgstr "Paĝo: "
+msgstr "Grando de paĝo"
 
 #: core/io/file_access_network.cpp
 msgid "Page Read Ahead"
@@ -285,9 +275,8 @@ msgid "Network Peer"
 msgstr "Reta Profililo"
 
 #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
 msgid "Root Node"
-msgstr "Krei radikan nodon:"
+msgstr "Radika nodo"
 
 #: core/io/networked_multiplayer_peer.cpp
 #, fuzzy
@@ -328,9 +317,8 @@ msgid "Blocking Handshake"
 msgstr ""
 
 #: core/io/udp_server.cpp
-#, fuzzy
 msgid "Max Pending Connections"
-msgstr "Redakti Konekton:"
+msgstr "Maksimuma kvanto de atendeblaj konektoj"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -475,9 +463,8 @@ msgid "Factor"
 msgstr ""
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Button Index"
-msgstr "Indekso de musbutono:"
+msgstr "Indekso de butono"
 
 #: core/os/input_event.cpp
 msgid "Doubleclick"
@@ -505,9 +492,8 @@ msgstr "Kapti relative"
 #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
 #: scene/animation/animation_player.cpp scene/resources/environment.cpp
 #: scene/resources/particles_material.cpp
-#, fuzzy
 msgid "Speed"
-msgstr "Skalo:"
+msgstr "Rapideco"
 
 #: core/os/input_event.cpp editor/project_settings_editor.cpp
 #: scene/3d/sprite_3d.cpp
@@ -520,9 +506,8 @@ msgid "Axis Value"
 msgstr "(valoro)"
 
 #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
 msgid "Index"
-msgstr "Indekso:"
+msgstr "Indekso"
 
 #: core/os/input_event.cpp editor/project_settings_editor.cpp
 #: modules/visual_script/visual_script_nodes.cpp
@@ -550,9 +535,8 @@ msgid "Message"
 msgstr "Ŝanĝu"
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Pitch"
-msgstr "Skalo:"
+msgstr "Alteco"
 
 #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
 #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
@@ -565,9 +549,8 @@ msgid "Instrument"
 msgstr ""
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Controller Number"
-msgstr "Lineo-Numeron:"
+msgstr "Numero de kontrolilo"
 
 #: core/os/input_event.cpp
 msgid "Controller Value"
@@ -586,9 +569,8 @@ msgid "Config"
 msgstr "Agordi kapton"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "Project Settings Override"
-msgstr "Projektaj agordoj..."
+msgstr "Redifino de projekta agordoj"
 
 #: core/project_settings.cpp core/resource.cpp
 #: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
@@ -683,9 +665,8 @@ msgid "Audio"
 msgstr "Aŭdio"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "Default Bus Layout"
-msgstr "Ŝargi la defaŭlta busaranĝo."
+msgstr "Busaranĝo je defaŭlto"
 
 #: core/project_settings.cpp editor/editor_export.cpp
 #: editor/editor_file_system.cpp editor/editor_node.cpp
@@ -695,14 +676,12 @@ msgid "Editor"
 msgstr "Redaktilo"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "Main Run Args"
-msgstr "Parametroj de ĉefa sceno:"
+msgstr "Bazaj parametroj de lanĉo"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "Scene Naming"
-msgstr "Scena dosierindiko:"
+msgstr "Nomado de scenoj"
 
 #: core/project_settings.cpp
 msgid "Search In File Extensions"
@@ -733,9 +712,8 @@ msgid "UI Accept"
 msgstr ""
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "UI Select"
-msgstr "Elekti"
+msgstr "UI Elekti"
 
 #: core/project_settings.cpp
 #, fuzzy
@@ -772,9 +750,8 @@ msgid "UI Down"
 msgstr "Elŝuta"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "UI Page Up"
-msgstr "Paĝo: "
+msgstr "UI paĝon supren"
 
 #: core/project_settings.cpp
 msgid "UI Page Down"
@@ -825,9 +802,8 @@ msgstr "Krei fratan triangulo-maŝan kolizifiguron"
 #: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
 #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
 #: servers/visual_server.cpp
-#, fuzzy
 msgid "Rendering"
-msgstr "Bildigilo:"
+msgstr "Bildigo"
 
 #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
 #: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -842,9 +818,8 @@ msgstr ""
 #: core/project_settings.cpp scene/gui/file_dialog.cpp
 #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
 #: servers/visual_server.cpp
-#, fuzzy
 msgid "Filters"
-msgstr "Filtriloj:"
+msgstr "Filtriloj"
 
 #: core/project_settings.cpp scene/main/viewport.cpp
 msgid "Sharpen Intensity"
@@ -925,9 +900,8 @@ msgid "TCP"
 msgstr ""
 
 #: core/register_core_types.cpp
-#, fuzzy
 msgid "Connect Timeout Seconds"
-msgstr "Konektoj al metodo:"
+msgstr "Atendtempo de konekto en sekundoj"
 
 #: core/register_core_types.cpp
 msgid "Packet Peer Stream"
@@ -1099,9 +1073,8 @@ msgstr ""
 #: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
 #: scene/main/canvas_layer.cpp scene/resources/environment.cpp
 #: scene/resources/material.cpp scene/resources/particles_material.cpp
-#, fuzzy
 msgid "Scale"
-msgstr "Skalo:"
+msgstr "Skalo"
 
 #: drivers/gles3/rasterizer_scene_gles3.cpp
 msgid "Follow Surface"
@@ -1150,11 +1123,11 @@ msgstr "Enmetu ŝlosilon ĉi tien"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Duplicate Selected Key(s)"
-msgstr "Duplikati Elektita(j)n Ŝlosilo(j)n"
+msgstr "Duplikati elektita(j)n ŝlosilo(j)n"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Delete Selected Key(s)"
-msgstr "Forigi Elektita(j)n Ŝlosilo(j)n"
+msgstr "Forigi elektita(j)n ŝlosilo(j)n"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Add Bezier Point"
@@ -1215,9 +1188,8 @@ msgstr "Lokaĵigado"
 #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
 #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
 #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-#, fuzzy
 msgid "Rotation"
-msgstr "Rotacia paŝo:"
+msgstr "Rotacio"
 
 #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
 #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
@@ -1259,14 +1231,12 @@ msgid "Stream"
 msgstr ""
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Start Offset"
-msgstr "Krada deŝovo:"
+msgstr "Komenca deŝovo"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "End Offset"
-msgstr "Krada deŝovo:"
+msgstr "Fina deŝovo"
 
 #: editor/animation_track_editor.cpp editor/editor_settings.cpp
 #: editor/import/resource_importer_scene.cpp
@@ -1389,14 +1359,12 @@ msgid "Remove this track."
 msgstr "Forigi ĉi tiun trakon."
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Time (s):"
-msgstr "Fojo (s): "
+msgstr "Tempo (s):"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Position:"
-msgstr "Pozicio de doko"
+msgstr "Pozicio:"
 
 #: editor/animation_track_editor.cpp
 #, fuzzy
@@ -1418,9 +1386,8 @@ msgid "Type:"
 msgstr ""
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "(Invalid, expected type: %s)"
-msgstr "Nevalida kromprogramo."
+msgstr "(Nevalida, atendebla tipo: %s)"
 
 #: editor/animation_track_editor.cpp
 #, fuzzy
@@ -1442,9 +1409,8 @@ msgid "Stream:"
 msgstr ""
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Start (s):"
-msgstr "Komenci"
+msgstr "Komenco (s):"
 
 #: editor/animation_track_editor.cpp
 #, fuzzy
@@ -1669,9 +1635,8 @@ msgid "Add Method Track Key"
 msgstr "Aldoni metodan trakan ŝlosilon"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Method not found in object:"
-msgstr "Metodon ne trovis en objekto: "
+msgstr "En objekto ne estas tia metodo:"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Move Keys"
@@ -1746,11 +1711,11 @@ msgstr "Averto: Redaktanti importis animadon"
 
 #: editor/animation_track_editor.cpp
 msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr "Elektu AnimationPlayer-a nodo por krei kaj redakti animadojn."
+msgstr "Elektu AnimationPlayer-nodon por krei kaj redakti animaciojn."
 
 #: editor/animation_track_editor.cpp
 msgid "Only show tracks from nodes selected in tree."
-msgstr "Nur vidigi trakojn el elektitajn nodojn en la arbo."
+msgstr "Vidigi trakojn nur el elektitajn nodojn en la arbo."
 
 #: editor/animation_track_editor.cpp
 msgid "Group tracks by node or display them as plain list."
@@ -1906,7 +1871,7 @@ msgstr "Kopii"
 
 #: editor/animation_track_editor.cpp
 msgid "Select All/None"
-msgstr "Elekti Ĉiuj/Neniuj"
+msgstr "Elekti Ĉiujn/Neniujn"
 
 #: editor/animation_track_editor_plugins.cpp
 msgid "Add Audio Track Clip"
@@ -2578,7 +2543,7 @@ msgstr "Solo"
 
 #: editor/editor_audio_buses.cpp
 msgid "Mute"
-msgstr "Mute"
+msgstr "Surdigi"
 
 #: editor/editor_audio_buses.cpp
 msgid "Bypass"
@@ -2642,9 +2607,8 @@ msgid "There is no '%s' file."
 msgstr "Estas neniu dosiero '%s'."
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Layout:"
-msgstr "Aranĝo"
+msgstr "Aranĝo:"
 
 #: editor/editor_audio_buses.cpp
 msgid "Invalid file, not an audio bus layout."
@@ -2818,7 +2782,7 @@ msgstr "[ne konservis]"
 
 #: editor/editor_dir_dialog.cpp
 msgid "Please select a base directory first."
-msgstr "Bonvolu selekti bazan dosierujon unue."
+msgstr "Bonvolu elektu bazan dosierujon."
 
 #: editor/editor_dir_dialog.cpp
 msgid "Choose a Directory"
@@ -2852,19 +2816,16 @@ msgid "Project export for platform:"
 msgstr ""
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Completed with warnings."
-msgstr "Kopii elektaron"
+msgstr "Finite kun eraroj."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Completed successfully."
-msgstr "Pakaĵo instalis sukcese!"
+msgstr "Finite sen eraroj."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Failed."
-msgstr "Eraris:"
+msgstr "Malsukcesis."
 
 #: editor/editor_export.cpp
 msgid "Storing File:"
@@ -2889,14 +2850,12 @@ msgid "Cannot create file \"%s\"."
 msgstr "Ne povis krei dosierujon."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Failed to export project files."
-msgstr "Ne eble komencas subprocezon!"
+msgstr "Malsukcesis eksporti dosierojn de projekto."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Can't open file to read from path \"%s\"."
-msgstr "Ne malfermeblas dosieron por skribi:"
+msgstr "Ne malfermeblas dosieron por legado el vojo \"%s\"."
 
 #: editor/editor_export.cpp
 #, fuzzy
@@ -3024,9 +2983,8 @@ msgid "Custom release template not found."
 msgstr "Propra eldona ŝablono ne trovitis."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Prepare Template"
-msgstr "Ŝablono:"
+msgstr "Pretigi ŝablonon"
 
 #: editor/editor_export.cpp platform/osx/export/export.cpp
 #, fuzzy
@@ -3034,9 +2992,8 @@ msgid "The given export path doesn't exist."
 msgstr "La provizinta dosierindiko ne ekzistas."
 
 #: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
 msgid "Template file not found: \"%s\"."
-msgstr "Ŝablonan dosieron ne trovis:"
+msgstr "Ŝablona dosiero ne troviĝas: \"%s\"."
 
 #: editor/editor_export.cpp
 #, fuzzy
@@ -3107,8 +3064,7 @@ msgid ""
 "Allows to work with signals and groups of the node selected in the Scene "
 "dock."
 msgstr ""
-"Permesas labori la signalojn kaj la grupojn de la nodo elektitas en la Sceno-"
-"doko."
+"Permesas labori kun signaloj kaj grupoj de la elektita nodo en sceno-panelo."
 
 #: editor/editor_feature_profile.cpp
 msgid "Allows to browse the local file system via a dedicated dock."
@@ -3132,7 +3088,7 @@ msgstr "(nenio)"
 
 #: editor/editor_feature_profile.cpp
 msgid "Remove currently selected profile, '%s'? Cannot be undone."
-msgstr "Forigi aktuale elektitan profilon '%s'? Ne malfareblas."
+msgstr "Forigi kurantan elektitan profilon '%s'? Ne malfareblas."
 
 #: editor/editor_feature_profile.cpp
 msgid "Profile must be a valid filename and must not contain '.'"
@@ -3266,7 +3222,7 @@ msgstr "Profilo de funkciaro de Godot"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "Select Current Folder"
-msgstr "Elekti aktualan dosierujon"
+msgstr "Elekti kurantan dosierujon"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "File exists, overwrite?"
@@ -3334,14 +3290,12 @@ msgid "Save a File"
 msgstr "Konservi dosieron"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Access"
-msgstr "Sukceso!"
+msgstr "Atingo"
 
 #: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
 msgid "Display Mode"
-msgstr "Reĝimo de ludado:"
+msgstr "Reĝimo de montro"
 
 #: editor/editor_file_dialog.cpp
 #: editor/import/resource_importer_layered_texture.cpp
@@ -3359,19 +3313,16 @@ msgid "Mode"
 msgstr "Panoramada reĝimo"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Current Dir"
-msgstr "Aktuala profilo:"
+msgstr "Kuranta dosierujo"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Current File"
-msgstr "Aktuala profilo:"
+msgstr "Kuranta dosiero"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Current Path"
-msgstr "Aktuala profilo:"
+msgstr "Kuranta vojo"
 
 #: editor/editor_file_dialog.cpp editor/editor_settings.cpp
 #: scene/gui/file_dialog.cpp
@@ -4475,9 +4426,8 @@ msgid "Inspector"
 msgstr "Inspektoro"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Default Property Name Style"
-msgstr "Projekta vojo:"
+msgstr "Defaŭlta stilo de eca nomo"
 
 #: editor/editor_node.cpp
 msgid "Default Float Step"
@@ -4623,6 +4573,7 @@ msgstr "Diversa projekto aŭ tut-scenaj iloj."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projekto"
 
@@ -4889,9 +4840,8 @@ msgid "Play Custom Scene"
 msgstr "Ludi laŭmendan scenon"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Changing the video driver requires restarting the editor."
-msgstr "Ŝanĝanto de la videa pelilo postulas rekomenci la redaktilon."
+msgstr "Por ŝanĝo de videopelilo, necesas restarto de redaktilo."
 
 #: editor/editor_node.cpp editor/project_settings_editor.cpp
 #: editor/settings_config_dialog.cpp
@@ -4941,7 +4891,7 @@ msgstr "Instali el dosiero"
 
 #: editor/editor_node.cpp
 msgid "Select android sources file"
-msgstr ""
+msgstr "Elekti Android dosieron de risurcoj"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -5021,9 +4971,8 @@ msgid "Select"
 msgstr "Elekti"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Select Current"
-msgstr "Elekti aktualan dosierujon"
+msgstr "Elekti kurantan"
 
 #: editor/editor_node.cpp
 msgid "Open 2D Editor"
@@ -5091,9 +5040,8 @@ msgstr "Ĝisdatigi"
 #: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
 #: platform/iphone/export/export.cpp platform/osx/export/export.cpp
 #: platform/uwp/export/export.cpp
-#, fuzzy
 msgid "Version"
-msgstr "Versio:"
+msgstr "Versio"
 
 #: editor/editor_plugin_settings.cpp
 #, fuzzy
@@ -5230,14 +5178,12 @@ msgstr "Elektinta nodo ne estas Viewport!"
 #: editor/editor_properties_array_dict.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
 msgid "Size:"
-msgstr "Grando: "
+msgstr "Grando"
 
 #: editor/editor_properties_array_dict.cpp
-#, fuzzy
 msgid "Page:"
-msgstr "Paĝo: "
+msgstr "Paĝo"
 
 #: editor/editor_properties_array_dict.cpp
 #: editor/plugins/theme_editor_plugin.cpp
@@ -5324,9 +5270,8 @@ msgid "Extend Script"
 msgstr "Etendi skripton"
 
 #: editor/editor_resource_picker.cpp
-#, fuzzy
 msgid "Script Owner"
-msgstr "Nomo de skripto:"
+msgstr "Posedanto de scenaro"
 
 #: editor/editor_run_native.cpp
 msgid ""
@@ -5502,14 +5447,12 @@ msgid "Directories"
 msgstr "Direktoj"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Autoscan Project Path"
-msgstr "Projekta vojo:"
+msgstr "Vojo de projektaj aŭtoskano"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Default Project Path"
-msgstr "Projekta vojo:"
+msgstr "Projekta vojo defaŭlte"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5530,9 +5473,8 @@ msgid "File Dialog"
 msgstr ""
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Thumbnail Size"
-msgstr "Bildeto..."
+msgstr "Grando de miniaturoj"
 
 #: editor/editor_settings.cpp
 msgid "Docks"
@@ -5666,14 +5608,12 @@ msgid "Appearance"
 msgstr ""
 
 #: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
 msgid "Show Line Numbers"
-msgstr "Lineo-Numeron:"
+msgstr "Aperigi numeroj de literĉenoj"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Line Numbers Zero Padded"
-msgstr "Lineo-Numeron:"
+msgstr "Numeroj de literĉenoj kun nulaj plenigiloj"
 
 #: editor/editor_settings.cpp
 msgid "Show Bookmark Gutter"
@@ -5842,9 +5782,8 @@ msgid "Pick Distance"
 msgstr "Elektu ĉefan scenon"
 
 #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
 msgid "Preview Size"
-msgstr "Antaŭrigardo:"
+msgstr "Grando de antaŭrigardo"
 
 #: editor/editor_settings.cpp
 msgid "Primary Grid Color"
@@ -5891,14 +5830,12 @@ msgid "Shape"
 msgstr ""
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Primary Grid Steps"
-msgstr "Krada paŝo:"
+msgstr "Bazaj paŝoj de krado"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Grid Size"
-msgstr "Krada paŝo:"
+msgstr "Grando de krado"
 
 #: editor/editor_settings.cpp
 msgid "Grid Division Level Max"
@@ -6073,9 +6010,8 @@ msgid "Bone Color 2"
 msgstr "Renomi nodon"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Bone Selected Color"
-msgstr "Agordi elektitan profilon:"
+msgstr "Koloro de elektita osto"
 
 #: editor/editor_settings.cpp
 msgid "Bone IK Color"
@@ -6086,9 +6022,8 @@ msgid "Bone Outline Color"
 msgstr ""
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Bone Outline Size"
-msgstr "Grando de konturo:"
+msgstr "Grando de osta konturo"
 
 #: editor/editor_settings.cpp
 msgid "Viewport Border Color"
@@ -6181,9 +6116,8 @@ msgid "Auto Save"
 msgstr "Ne konservi"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Save Before Running"
-msgstr "Konservu scenon antaŭ ruloto..."
+msgstr "Konservi antaŭ lanĉo"
 
 #: editor/editor_settings.cpp
 msgid "Font Size"
@@ -6191,9 +6125,8 @@ msgstr ""
 
 #: editor/editor_settings.cpp
 #: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
 msgid "Remote Host"
-msgstr "Fora "
+msgstr "Fora retnodo"
 
 #: editor/editor_settings.cpp
 #: modules/gdscript/language_server/gdscript_language_server.cpp
@@ -6226,9 +6159,8 @@ msgstr "Mastrumilo de Projektoj"
 
 #. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Sorting Order"
-msgstr "Renomas dosierujon:"
+msgstr "Ordo de disspecigo"
 
 #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
 msgid "Symbol Color"
@@ -6260,9 +6192,8 @@ msgid "Comment Color"
 msgstr ""
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "String Color"
-msgstr "Memoras dosieron:"
+msgstr "Koloro de literĉeno"
 
 #: editor/editor_settings.cpp platform/javascript/export/export.cpp
 #: platform/uwp/export/export.cpp
@@ -6298,14 +6229,12 @@ msgid "Text Color"
 msgstr "Elekti koloron"
 
 #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
 msgid "Line Number Color"
-msgstr "Lineo-Numeron:"
+msgstr "Koloro de lineaj numeroj"
 
 #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
 msgid "Safe Line Number Color"
-msgstr "Lineo-Numeron:"
+msgstr "Koloro de senriskaj lineaj je numeroj"
 
 #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
 msgid "Caret Color"
@@ -6348,9 +6277,8 @@ msgid "Number Color"
 msgstr ""
 
 #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
 msgid "Function Color"
-msgstr "Funkcioj:"
+msgstr "Koloro de funkcio"
 
 #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
 #, fuzzy
@@ -6408,9 +6336,8 @@ msgid "Hide Slider"
 msgstr "Videblaj koliziaj formoj"
 
 #: editor/editor_sub_scene.cpp
-#, fuzzy
 msgid "Select Node(s) to Import"
-msgstr "Selektu nodo(j)n por enporti"
+msgstr "Elektu nodo(j)n por importado"
 
 #: editor/editor_sub_scene.cpp editor/project_manager.cpp
 msgid "Browse"
@@ -7556,7 +7483,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15556,18 +15484,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Nomo de nodo:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Nomo de nodo:"
 
 #: editor/scene_tree_dock.cpp
@@ -15764,6 +15692,11 @@ msgstr "Malŝlosi nodon"
 msgid "Button Group"
 msgstr "Grupo de butono"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nomo de nodo:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Konektas el)"
@@ -15839,6 +15772,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Malvalida nomo de nodo, la jenaj signoj ne permesas:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Renomi nodon"
@@ -17745,6 +17682,21 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr "Sennoma projekto"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Vidigi tutan"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Elekti dosierujon"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Elekti dosierujon"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19572,6 +19524,11 @@ msgstr "Eltondi nodo(j)n"
 msgid "Custom BG Color"
 msgstr "Eltondi nodo(j)n"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Etendi tuton"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20418,6 +20375,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 153 - 129
editor/translations/es.po


+ 46 - 8
editor/translations/es_AR.po

@@ -4584,6 +4584,7 @@ msgstr "Herramientas misceláneas a nivel proyecto o escena."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Proyecto"
 
@@ -7533,7 +7534,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15614,18 +15616,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Crear Local"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Nombre de Nodo:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "El nombre ya está en uso por otra función/variable/señal:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Nombre de Nodo:"
 
 #: editor/scene_tree_dock.cpp
@@ -15827,6 +15830,11 @@ msgstr "Desbloquear Nodo"
 msgid "Button Group"
 msgstr "Grupo de Botones"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nombre de Nodo:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Conectando Desde)"
@@ -15903,6 +15911,10 @@ msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 "Nombre de nodo inválido, los siguientes caracteres no están permitidos:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Renombrar Nodo"
@@ -17830,6 +17842,21 @@ msgstr "Construir Solución"
 msgid "Auto Update Project"
 msgstr "Proyecto Sin Nombre"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Mostrar Todo"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Elegí un Directorio"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Elegí un Directorio"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Fin del stack trace de excepción interna"
@@ -19698,6 +19725,11 @@ msgstr "CustomNode"
 msgid "Custom BG Color"
 msgstr "CustomNode"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Expandir Todos"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20592,6 +20624,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Nombre corto de paquete inválido."

+ 45 - 8
editor/translations/et.po

@@ -4507,6 +4507,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projekt"
 
@@ -7299,7 +7300,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15134,18 +15136,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Sõlme nimi:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Sõlme nimi:"
 
 #: editor/scene_tree_dock.cpp
@@ -15336,6 +15338,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Sõlme nimi:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15399,6 +15406,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17256,6 +17267,21 @@ msgstr "Poolresolutioon"
 msgid "Auto Update Project"
 msgstr "Projekt"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Kuva kõik"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Vali kataloog"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Vali kataloog"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19042,6 +19068,11 @@ msgstr "Kustuta sõlm(ed)"
 msgid "Custom BG Color"
 msgstr "Kustuta sõlm(ed)"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Laienda kõik"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19876,6 +19907,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 45 - 8
editor/translations/eu.po

@@ -4426,6 +4426,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Proiektua"
 
@@ -7197,7 +7198,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14999,18 +15001,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Animazio berriaren izena:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Animazio berriaren izena:"
 
 #: editor/scene_tree_dock.cpp
@@ -15199,6 +15201,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Animazio berriaren izena:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15262,6 +15269,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17102,6 +17113,21 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr "Proiektua"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Erakutsi guztiak"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Ireki direktorioa"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Ireki direktorioa"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18861,6 +18887,11 @@ msgstr "Funtzioak:"
 msgid "Custom BG Color"
 msgstr "Funtzioak:"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Esportatu"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -19683,6 +19714,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 168 - 217
editor/translations/fa.po


+ 46 - 8
editor/translations/fi.po

@@ -4636,6 +4636,7 @@ msgstr "Sekalaiset projekti- tai kohtaustyökalut."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projekti"
 
@@ -7574,7 +7575,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15634,18 +15636,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Tee paikallinen"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Solmun nimi:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Nimi on jo toisen funktion/muuttujan/signaalin käytössä:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Solmun nimi:"
 
 #: editor/scene_tree_dock.cpp
@@ -15847,6 +15850,11 @@ msgstr "Poista solmun lukitus"
 msgid "Button Group"
 msgstr "Painikeryhmä"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Solmun nimi:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Yhdistetään paikasta)"
@@ -15922,6 +15930,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Virheellinen solmun nimi, seuraavat merkit eivät ole sallittuja:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Nimeä solmu uudelleen"
@@ -17850,6 +17862,21 @@ msgstr "Muodosta ratkaisu"
 msgid "Auto Update Project"
 msgstr "Nimetön projekti"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Näytä kaikki"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Valitse hakemisto"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Valitse hakemisto"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Sisemmän poikkeuksen kutsupinon loppu"
@@ -19718,6 +19745,11 @@ msgstr "Mukautettu solmu"
 msgid "Custom BG Color"
 msgstr "Mukautettu solmu"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Laajenna kaikki"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20614,6 +20646,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Paketin lyhyt nimi on virheellinen."

+ 75 - 43
editor/translations/fil.po

@@ -12,7 +12,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-05-15 09:38+0000\n"
+"PO-Revision-Date: 2022-08-30 03:11+0000\n"
 "Last-Translator: Marco Santos <[email protected]>\n"
 "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fil/>\n"
@@ -21,7 +21,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
 "|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.13-dev\n"
+"X-Generator: Weblate 4.14.1-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
@@ -33,7 +33,7 @@ msgstr "Clipboard"
 
 #: core/bind/core_bind.cpp
 msgid "Current Screen"
-msgstr "Kasalukuyang Screen"
+msgstr "Screen Ngayon"
 
 #: core/bind/core_bind.cpp
 msgid "Exit Code"
@@ -41,15 +41,15 @@ msgstr "Umalis sa Code"
 
 #: core/bind/core_bind.cpp
 msgid "V-Sync Enabled"
-msgstr "Binuksan ang V-Sync"
+msgstr "Nakabukas na ang V-Sync"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "V-Sync Via Compositor"
-msgstr "V-Sync Via Compositor"
+msgstr "V-Sync gamit Compositor"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Delta Smoothing"
-msgstr "Delta Smoothing"
+msgstr "Pagkinis sa Delta"
 
 #: core/bind/core_bind.cpp
 msgid "Low Processor Usage Mode"
@@ -57,7 +57,7 @@ msgstr "Mababang Paggamit sa Processor"
 
 #: core/bind/core_bind.cpp
 msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr "Mababang Paggamit sa Processor Tulog (µsec)"
+msgstr "Pagtulog ng Mababang Paggamit sa Processor (µsec)"
 
 #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
 msgid "Keep Screen On"
@@ -65,15 +65,15 @@ msgstr "Panatilihing Nakabukas ang Screen"
 
 #: core/bind/core_bind.cpp
 msgid "Min Window Size"
-msgstr "Min na Laki ng Window"
+msgstr "Min na Sukat ng Window"
 
 #: core/bind/core_bind.cpp
 msgid "Max Window Size"
-msgstr "Max na Laki ng Window"
+msgstr "Max na Sukat ng Window"
 
 #: core/bind/core_bind.cpp
 msgid "Screen Orientation"
-msgstr "Screen Orientation"
+msgstr "Orientation ng Screen"
 
 #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
 #: platform/uwp/os_uwp.cpp
@@ -86,7 +86,7 @@ msgstr "Walang border"
 
 #: core/bind/core_bind.cpp
 msgid "Per Pixel Transparency Enabled"
-msgstr "Nakabukas ang Kada Pixel na Transparency"
+msgstr "Nakabukas na ang Kada Pixel na Transparency"
 
 #: core/bind/core_bind.cpp core/project_settings.cpp
 msgid "Fullscreen"
@@ -123,7 +123,7 @@ msgstr "Posisyon"
 #: scene/resources/style_box.cpp scene/resources/texture.cpp
 #: scene/resources/visual_shader.cpp servers/visual_server.cpp
 msgid "Size"
-msgstr "Laki"
+msgstr "Sukat"
 
 #: core/bind/core_bind.cpp
 msgid "Endian Swap"
@@ -131,15 +131,15 @@ msgstr "Endian Swap"
 
 #: core/bind/core_bind.cpp
 msgid "Editor Hint"
-msgstr "Editor Hint"
+msgstr "Hint sa Editor"
 
 #: core/bind/core_bind.cpp
 msgid "Print Error Messages"
-msgstr "I-print mga Mensahe ng Error"
+msgstr "I-print ang mga Mensahe ng Error"
 
 #: core/bind/core_bind.cpp
 msgid "Iterations Per Second"
-msgstr "Ikot Kada Segundo"
+msgstr "Iteration Kada Segundo"
 
 #: core/bind/core_bind.cpp
 msgid "Target FPS"
@@ -313,9 +313,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
 msgstr "Kulang sa bytes para i-decode ang bytes, o invalid na format."
 
 #: core/math/expression.cpp
-#, fuzzy
 msgid "Invalid input %d (not passed) in expression"
-msgstr "Invalid na input %i (di pinasa) sa expression"
+msgstr "Invalid na input na %d (di pinasa) sa expression"
 
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"
@@ -359,13 +358,12 @@ msgid "Max Size (KB)"
 msgstr "Max na Laki (KB)"
 
 #: core/os/input.cpp
-#, fuzzy
 msgid "Mouse Mode"
-msgstr "Kopya"
+msgstr "Mouse Mode"
 
 #: core/os/input.cpp
 msgid "Use Accumulated Input"
-msgstr ""
+msgstr "Gamitin ang Nakolektang Input"
 
 #: core/os/input_event.cpp editor/project_settings_editor.cpp
 #: servers/audio_server.cpp
@@ -393,9 +391,8 @@ msgid "Command"
 msgstr "Command"
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Physical"
-msgstr "Pisika"
+msgstr "Pisikal"
 
 #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
 #: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -425,7 +422,7 @@ msgstr "Mask ng Button"
 
 #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
 msgid "Global Position"
-msgstr "Global na Posisyon"
+msgstr "Pandaigdigang Posisyon"
 
 #: core/os/input_event.cpp
 msgid "Factor"
@@ -441,7 +438,7 @@ msgstr "Dobleng pindot"
 
 #: core/os/input_event.cpp
 msgid "Tilt"
-msgstr "Kiling"
+msgstr "Tabingi"
 
 #: core/os/input_event.cpp
 msgid "Pressure"
@@ -449,7 +446,7 @@ msgstr "Presyur"
 
 #: core/os/input_event.cpp
 msgid "Pen Inverted"
-msgstr ""
+msgstr "Baligtad na Pen"
 
 #: core/os/input_event.cpp
 msgid "Relative"
@@ -479,7 +476,7 @@ msgstr "Index"
 #: modules/visual_script/visual_script_nodes.cpp
 #: scene/2d/touch_screen_button.cpp
 msgid "Action"
-msgstr "Gawain"
+msgstr "Kilos"
 
 #: core/os/input_event.cpp scene/resources/environment.cpp
 #: scene/resources/material.cpp
@@ -532,7 +529,7 @@ msgstr "Config"
 
 #: core/project_settings.cpp
 msgid "Project Settings Override"
-msgstr "Override sa Pagsasaayos ng Proyekto"
+msgstr "Override sa Pagsasaayos sa Proyekto"
 
 #: core/project_settings.cpp core/resource.cpp
 #: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
@@ -575,7 +572,7 @@ msgstr "Patayin ang stderr"
 
 #: core/project_settings.cpp
 msgid "Use Hidden Project Data Directory"
-msgstr "Gamitin ang Hidden Project Data Directory"
+msgstr "Gamitin ang Nakatagong Directory ng Data ng Proyekto"
 
 #: core/project_settings.cpp
 msgid "Use Custom User Dir"
@@ -589,13 +586,13 @@ msgstr "Pangalan ng Sariling User Dir"
 #: platform/javascript/export/export.cpp platform/osx/export/export.cpp
 #: platform/uwp/os_uwp.cpp
 msgid "Display"
-msgstr ""
+msgstr "Pagpapakita"
 
 #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
 #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
 #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
 msgid "Width"
-msgstr ""
+msgstr "Lapad"
 
 #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
 #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
@@ -604,19 +601,19 @@ msgstr ""
 #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
 #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
 msgid "Height"
-msgstr ""
+msgstr "Tangkad"
 
 #: core/project_settings.cpp
 msgid "Always On Top"
-msgstr ""
+msgstr "Palaging Nasa Taas"
 
 #: core/project_settings.cpp
 msgid "Test Width"
-msgstr ""
+msgstr "Lapad ng Test"
 
 #: core/project_settings.cpp
 msgid "Test Height"
-msgstr ""
+msgstr "Tangkad ng Test"
 
 #: core/project_settings.cpp editor/animation_track_editor.cpp
 #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -640,7 +637,7 @@ msgstr "Pangunahing Args sa Pagtakbo"
 
 #: core/project_settings.cpp
 msgid "Scene Naming"
-msgstr ""
+msgstr "Pagpangalan sa Eksena"
 
 #: core/project_settings.cpp
 msgid "Search In File Extensions"
@@ -4358,6 +4355,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7074,7 +7072,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14797,18 +14796,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Pagbago ng Haba ng Animation"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Pagbago ng Haba ng Animation"
 
 #: editor/scene_tree_dock.cpp
@@ -14997,6 +14996,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Pagbago ng Haba ng Animation"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15060,6 +15064,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -16867,6 +16875,19 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr "Ilipat Ang Mga Bezier Points"
 
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Gamitin ang Nakatagong Directory ng Data ng Proyekto"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18580,6 +18601,11 @@ msgstr "Mga Functions:"
 msgid "Custom BG Color"
 msgstr "Mga Functions:"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "3D Transform Track"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19375,6 +19401,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 161 - 130
editor/translations/fr.po


+ 41 - 8
editor/translations/ga.po

@@ -4360,6 +4360,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7057,7 +7058,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14756,18 +14758,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Nód Beochana"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Nód Beochana"
 
 #: editor/scene_tree_dock.cpp
@@ -14956,6 +14958,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nód Beochana"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15019,6 +15026,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -16823,6 +16834,18 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr ""
 
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "C# Project Directory"
+msgstr ""
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18530,6 +18553,10 @@ msgstr "Cruthaigh"
 msgid "Custom BG Color"
 msgstr "Cruthaigh"
 
+#: platform/iphone/export/export.cpp
+msgid "Export Icons"
+msgstr ""
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19325,6 +19352,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 45 - 8
editor/translations/gl.po

@@ -4631,6 +4631,7 @@ msgstr "Ferramentas varias do proxecto ou escena."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Proxecto"
 
@@ -7532,7 +7533,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15575,18 +15577,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Nome do Nodo:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Nome do Nodo:"
 
 #: editor/scene_tree_dock.cpp
@@ -15778,6 +15780,11 @@ msgstr "Desbloquear Nodo"
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nome do Nodo:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15841,6 +15848,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Renomear Nodo"
@@ -17741,6 +17752,21 @@ msgstr "Resolución á Metade"
 msgid "Auto Update Project"
 msgstr "Proxecto Sen Nome"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Amosar Todo"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Elixir un Directorio"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Elixir un Directorio"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19565,6 +19591,11 @@ msgstr "Cortar Nodos"
 msgid "Custom BG Color"
 msgstr "Cortar Nodos"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Expandir Todo"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20413,6 +20444,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 60 - 22
editor/translations/he.po

@@ -22,13 +22,14 @@
 # Ram Tourgeman <[email protected]>, 2021.
 # Shailee Eliyahu <[email protected]>, 2021.
 # Mati Borlak <[email protected]>, 2022.
+# Tamir Livneh <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-06-08 06:48+0000\n"
-"Last-Translator: Mati Borlak <matiborlak@gmail.com>\n"
+"PO-Revision-Date: 2022-09-05 11:17+0000\n"
+"Last-Translator: Tamir Livneh <fkeyzuwu@gmail.com>\n"
 "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
 "godot/he/>\n"
 "Language: he\n"
@@ -37,7 +38,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
 "n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Weblate 4.13-dev\n"
+"X-Generator: Weblate 4.14.1-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
@@ -4545,6 +4546,7 @@ msgstr "כלים שונים למיזם או למגוון סצנות."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "מיזם"
 
@@ -5026,7 +5028,7 @@ msgstr "יוצרים"
 #: editor/editor_plugin_settings.cpp
 #: modules/gdnative/gdnative_library_singleton_editor.cpp
 msgid "Status"
-msgstr ""
+msgstr "מצב"
 
 #: editor/editor_profiler.cpp
 msgid "Measure:"
@@ -5091,9 +5093,8 @@ msgid "Profiler Frame Max Functions"
 msgstr "שינוי שם פונקציה"
 
 #: editor/editor_properties.cpp
-#, fuzzy
 msgid "Edit Text:"
-msgstr "חברים"
+msgstr "ערוך טקסט:"
 
 #: editor/editor_properties.cpp editor/script_create_dialog.cpp
 #: scene/resources/default_theme/default_theme.cpp
@@ -5105,7 +5106,7 @@ msgstr ""
 #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
 #: scene/main/canvas_layer.cpp
 msgid "Layer"
-msgstr ""
+msgstr "שכבה"
 
 #: editor/editor_properties.cpp
 msgid "Bit %d, value %d"
@@ -5160,19 +5161,19 @@ msgstr ""
 #: editor/editor_properties_array_dict.cpp
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Remove Item"
-msgstr ""
+msgstr "הסר פריט"
 
 #: editor/editor_properties_array_dict.cpp
 msgid "New Key:"
-msgstr ""
+msgstr "מפתח חדש:"
 
 #: editor/editor_properties_array_dict.cpp
 msgid "New Value:"
-msgstr ""
+msgstr "ערך חדש:"
 
 #: editor/editor_properties_array_dict.cpp
 msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "הוסף זוג מפתח/ערך"
 
 #: editor/editor_resource_picker.cpp
 msgid ""
@@ -5186,7 +5187,7 @@ msgstr ""
 
 #: editor/editor_resource_picker.cpp editor/property_editor.cpp
 msgid "Make Unique"
-msgstr ""
+msgstr "הפוך לייחודי"
 
 #: editor/editor_resource_picker.cpp
 #: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -5200,7 +5201,7 @@ msgstr ""
 #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
 #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
 msgid "Paste"
-msgstr "הדבקה"
+msgstr "הדבק"
 
 #: editor/editor_resource_picker.cpp editor/property_editor.cpp
 #, fuzzy
@@ -5233,7 +5234,7 @@ msgstr "הפעלה"
 
 #: editor/editor_resource_picker.cpp editor/property_editor.cpp
 msgid "New Script"
-msgstr ""
+msgstr "סקריפט חדש"
 
 #: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
 #, fuzzy
@@ -7474,7 +7475,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15677,18 +15679,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "הפיכה למקומי"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "שם המפרק:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "השם כבר בשימוש של פונקציה/משתנה/אות אחר:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "שם המפרק:"
 
 #: editor/scene_tree_dock.cpp
@@ -15881,6 +15884,11 @@ msgstr "ביטול נעילת מפרק"
 msgid "Button Group"
 msgstr "קבוצת לחצנים"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "שם המפרק:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(מתחבר מ)"
@@ -15956,6 +15964,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "שם מפרק לא חוקי, התווים הבאים אינם מותרים:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "שינוי שם מפרק"
@@ -17864,6 +17876,21 @@ msgstr "מילוי הבחירה"
 msgid "Auto Update Project"
 msgstr "ייצוא מיזם"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "הצג הכל"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "נא לבחור תיקייה"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "נא לבחור תיקייה"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "סוף מחסנית מעקב לחריגה פנימית"
@@ -19716,6 +19743,11 @@ msgstr "גזירת מפרקים"
 msgid "Custom BG Color"
 msgstr "גזירת מפרקים"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "להרחיב הכול"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20566,6 +20598,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "שם קצר של חבילה לא חוקי."

+ 45 - 8
editor/translations/hi.po

@@ -4549,6 +4549,7 @@ msgstr "विविध परियोजना या दृश्य-व्
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "परियोजना"
 
@@ -7430,7 +7431,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15380,18 +15382,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "नोड का नाम:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "नोड का नाम:"
 
 #: editor/scene_tree_dock.cpp
@@ -15586,6 +15588,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "नोड का नाम:"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -15651,6 +15658,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17527,6 +17538,21 @@ msgstr "सभी खंड"
 msgid "Auto Update Project"
 msgstr "परियोजना"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "सब दिखाइए"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "डायरेक्टरी चुनें"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "डायरेक्टरी चुनें"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19330,6 +19356,11 @@ msgstr "प्रतिलिपि"
 msgid "Custom BG Color"
 msgstr "प्रतिलिपि"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "सभी बढाय"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20170,6 +20201,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 45 - 8
editor/translations/hr.po

@@ -4437,6 +4437,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7213,7 +7214,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15012,18 +15014,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Naziv Čvora(node):"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Naziv Čvora(node):"
 
 #: editor/scene_tree_dock.cpp
@@ -15212,6 +15214,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Naziv Čvora(node):"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15275,6 +15282,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17118,6 +17129,21 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr "Uredi vezu:"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Način reprodukcije:"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Otvori direktorij"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Otvori direktorij"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18871,6 +18897,11 @@ msgstr "Funkcije"
 msgid "Custom BG Color"
 msgstr "Funkcije"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Izvoz"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19685,6 +19716,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 46 - 8
editor/translations/hu.po

@@ -4662,6 +4662,7 @@ msgstr "Egyéb projekt- vagy Scene-szintű eszközök."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projekt"
 
@@ -7570,7 +7571,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15520,18 +15522,19 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Node neve:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "A nevet már használja egy függvény/változó/jelzés:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Node neve:"
 
 #: editor/scene_tree_dock.cpp
@@ -15722,6 +15725,11 @@ msgstr "Node feloldása"
 msgid "Button Group"
 msgstr "Gombcsoport"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Node neve:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Csatlakozás Innen)"
@@ -15785,6 +15793,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17698,6 +17710,21 @@ msgstr "Kijelölés kitöltése"
 msgid "Auto Update Project"
 msgstr "Névtelen projekt"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Az összes megjelenítése"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Válasszon egy Könyvtárat"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Válasszon egy Könyvtárat"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19524,6 +19551,11 @@ msgstr "Node-ok kivágása"
 msgid "Custom BG Color"
 msgstr "Node-ok kivágása"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Összes kinyitása"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20373,6 +20405,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Érvénytelen rövid csomagnév."

+ 46 - 8
editor/translations/id.po

@@ -4576,6 +4576,7 @@ msgstr "Perkakas macam-macam proyek atau lingkup skena."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Proyek"
 
@@ -7470,7 +7471,8 @@ msgid "8 Bit"
 msgstr "8 Bit"
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15624,18 +15626,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Jadikan Local"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Nama Unik"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Nama telah digunakan oleh fungsi/variabel/sinyal yang lain:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Nama Unik"
 
 #: editor/scene_tree_dock.cpp
@@ -15838,6 +15841,11 @@ msgstr "Buka Kunci Node"
 msgid "Button Group"
 msgstr "Tombol Grup"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nama Unik"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Menghubungkan dari)"
@@ -15913,6 +15921,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Nama node tidak valid, karakter berikut tidak diperbolehkan:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Ubah Nama Node"
@@ -17795,6 +17807,21 @@ msgstr "Isi Pilihan"
 msgid "Auto Update Project"
 msgstr "Proyek Tanpa Nama"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Nama Tampilan"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Pilih sebuah Direktori"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Pilih sebuah Direktori"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Akhir dari inner exception stack trace"
@@ -19648,6 +19675,11 @@ msgstr "Potong Node"
 msgid "Custom BG Color"
 msgstr "Potong Node"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Ikon Ekspor"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20509,6 +20541,12 @@ msgstr "Tampilkan Nama Dalam Lebar 310 X 150"
 msgid "Show Name On Square 310 X 310"
 msgstr "Tampilkan Nama Pada Persegi 310 X 310"
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Nama pendek paket tidak valid."

+ 26106 - 0
editor/translations/ig.po

@@ -0,0 +1,26106 @@
+# Igbo translation of the Godot Engine editor.
+# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# Chenny <[email protected]>, 2022.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
+"PO-Revision-Date: 2022-08-07 18:37+0000\n"
+"Last-Translator: Chenny <[email protected]>\n"
+"Language-Team: Igbo <https://hosted.weblate.org/projects/godot-engine/godot/"
+"ig/>\n"
+"Language: ig\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+"X-Generator: Weblate 4.14-dev\n"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Tablet Driver"
+msgstr "Onye na-anya mbadamba mbadamba"
+
+#: core/bind/core_bind.cpp
+msgid "Clipboard"
+msgstr "Klipbọọdụ"
+
+#: core/bind/core_bind.cpp
+msgid "Current Screen"
+msgstr "Ihuenyo dị ugbu a"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr "Koodu ọpụpụ"
+
+#: core/bind/core_bind.cpp
+msgid "V-Sync Enabled"
+msgstr "Agbanyere V-mmekọrịta"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr "V-mmekọrịta Site na ihe mejupụtara"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr "Delta na-ehi ụra"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode"
+msgstr "Ụdị ojiji Processor dị ala"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr "Ụdị ihi ụra dị ala (µ sec)"
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr "Debe ihuenyo"
+
+#: core/bind/core_bind.cpp
+msgid "Min Window Size"
+msgstr "Ogo Obere Obere"
+
+#: core/bind/core_bind.cpp
+msgid "Max Window Size"
+msgstr "Oke windo kacha"
+
+#: core/bind/core_bind.cpp
+msgid "Screen Orientation"
+msgstr "Usoro ihuenyo"
+
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Window"
+msgstr "Ohere"
+
+#: core/bind/core_bind.cpp core/project_settings.cpp
+msgid "Borderless"
+msgstr "Enweghị oke"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr "Agbanyere nghọta kwa Pixel"
+
+#: core/bind/core_bind.cpp core/project_settings.cpp
+msgid "Fullscreen"
+msgstr "Ihuenyo zuru oke"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr "Oke kachasị"
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr "Ebelatala"
+
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr "Enwere ike ịgbanwe"
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Position"
+msgstr "Ọnọdụ"
+
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr "Nha"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr "Endian gbanwere"
+
+#: core/bind/core_bind.cpp
+msgid "Editor Hint"
+msgstr "Ntuziaka nchịkọta akụkọ"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr "Bipụta ozi mperi"
+
+#: core/bind/core_bind.cpp
+msgid "Iterations Per Second"
+msgstr "Nkwagharị kwa nkeji"
+
+#: core/bind/core_bind.cpp
+msgid "Target FPS"
+msgstr "Ebumnuche FPS"
+
+#: core/bind/core_bind.cpp
+msgid "Time Scale"
+msgstr "Ogologo oge"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Physics Jitter Fix"
+msgstr ""
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Njehie"
+
+#: core/bind/core_bind.cpp
+msgid "Error String"
+msgstr "Eriri mperi"
+
+#: core/bind/core_bind.cpp
+msgid "Error Line"
+msgstr "Ahịrị mperi"
+
+#: core/bind/core_bind.cpp
+msgid "Result"
+msgstr "Nsonaazụ"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr "Ebe nchekwa"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr "Oke"
+
+#: core/command_queue_mt.cpp
+msgid "Command Queue"
+msgstr "Queue iwu"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr "Ogo Queue Multithreading (KB)"
+
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Function"
+msgstr "Ọrụ"
+
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Data"
+msgstr "Data"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
+msgid "Network"
+msgstr "Netwọk"
+
+#: core/io/file_access_network.cpp
+msgid "Remote FS"
+msgstr "FS dịpụrụ adịpụ"
+
+#: core/io/file_access_network.cpp
+msgid "Page Size"
+msgstr "Nha ibe"
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr "Ibe Gụọ n'ihu"
+
+#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr "Agbanyere ọnọdụ mgbochi"
+
+#: core/io/http_client.cpp
+msgid "Connection"
+msgstr "Njikọ"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr "Gụọ nha nha"
+
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr "NJ ihe"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr "Kwe ka Nhazi ihe"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr "Jụ njikọ netwọkụ ọhụrụ"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Network Peer"
+msgstr "Ndị ọgbọ netwọk"
+
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
+msgid "Root Node"
+msgstr "Mgbọrọgwụ Node"
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Refuse New Connections"
+msgstr "Jụ njikọ ọhụrụ"
+
+#: core/io/networked_multiplayer_peer.cpp
+msgid "Transfer Mode"
+msgstr "Ụdị nnyefe"
+
+#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr "Gbanye ihe nchekwa oke nha"
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr "Ntinye ihe nchekwa oke oke"
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
+#: core/io/udp_server.cpp
+msgid "Max Pending Connections"
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %d (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp
+msgid "Mouse Mode"
+msgstr ""
+
+#: core/os/input.cpp
+msgid "Use Accumulated Input"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Alt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Control"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Command"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Pressed"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+msgid "Button Mask"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+msgid "Global Position"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Factor"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Button Index"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pressure"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/animation_player.cpp scene/resources/environment.cpp
+#: scene/resources/particles_material.cpp
+msgid "Speed"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr ""
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Channel"
+msgstr ""
+
+#: core/os/input_event.cpp main/main.cpp
+msgid "Message"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Pitch"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Number"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+msgid "Application"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp
+msgid "Config"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Project Settings Override"
+msgstr ""
+
+#: core/project_settings.cpp core/resource.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
+msgid "Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
+msgid "Description"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
+msgid "Run"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stdout"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Disable stderr"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Width"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Test Height"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Default Bus Layout"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Main Run Args"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Version Control Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Version Control Plugin Name"
+msgstr ""
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+msgid "Input"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Select"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Cancel"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Next"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Focus Prev"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Left"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Right"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Up"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI End"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Physics"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Smooth Trimesh Collision"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Rendering"
+msgstr ""
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
+#: servers/visual_server.cpp
+msgid "Filters"
+msgstr ""
+
+#: core/project_settings.cpp scene/main/viewport.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+msgid "Settings"
+msgstr ""
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Max Functions"
+msgstr ""
+
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
+msgid "Compression"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Formats"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Connect Timeout Seconds"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+msgid "Certificates"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr ""
+
+#: core/resource.cpp
+msgid "Local To Scene"
+msgstr ""
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr ""
+
+#: core/script_language.cpp
+msgid "Source Code"
+msgstr ""
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: core/translation.cpp
+msgid "Test"
+msgstr ""
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
+msgid "B"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "KiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "MiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "GiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "TiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "PiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "EiB"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Snapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Use GPU Pixel Snap"
+msgstr ""
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Lightmapping"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Reflections"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Follow Surface"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
+#: editor/animation_bezier_editor.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Value:"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Frame"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Arg Count"
+msgstr ""
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "End Offset"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (frames)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Position:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rotation:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "(Invalid, expected type: %s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Stream:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Start (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Clip:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editors"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+msgid "Confirm Insert Track"
+msgstr ""
+
+#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
+#: editor/animation_track_editor.cpp
+msgid "node '%s'"
+msgstr ""
+
+#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
+#: editor/animation_track_editor.cpp
+msgid "animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
+#: editor/animation_track_editor.cpp
+msgid "property '%s'"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select an AnimationPlayer node to create and edit animations."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Apply Reset"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create RESET Track(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select Tracks to Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_resource_picker.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select All/None"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "%d replaced."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d match."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d matches."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target node must be specified."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method name must be a valid identifier."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Script:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "From Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Receiver Method:"
+msgstr ""
+
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
+msgid "Advanced"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Cannot connect signal"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect a Signal to a Method"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go to Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "No results for \"%s\"."
+msgstr ""
+
+#: editor/create_dialog.cpp editor/property_selector.cpp
+msgid "No description available for %s."
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Remove the selected files from the project? (Cannot be undone.)\n"
+"Depending on your filesystem configuration, the files will either be moved "
+"to the system trash or deleted permanently."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (Cannot be undone.)\n"
+"Depending on your filesystem configuration, the files will either be moved "
+"to the system trash or deleted permanently."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Show Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#. TRANSLATORS: This refers to a job title.
+#: editor/editor_about.cpp
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Third-party Licenses"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of third-party free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such third-party components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Error opening asset file for \"%s\" (not in ZIP format)."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "%s (already exists)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Contents of asset \"%s\" - No files conflict with your project:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "The following files failed extraction from asset \"%s\":"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "(and %s more files)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Asset \"%s\" installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Asset Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Drag & drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus Options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Layout:"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Error saving file: %s"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing built-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Can't add autoload:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "%s is an invalid path. File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "%s is an invalid path. Not in resource path (res://)."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Global Variable"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_resource_picker.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed with warnings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Completed successfully."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save PCK"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Cannot create file \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to export project files."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Can't open file to read from path \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Save ZIP"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom Template"
+msgstr ""
+
+#: editor/editor_export.cpp editor/project_export.cpp
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Binary Format"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "64 Bits"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Embed PCK"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "Texture Format"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "BPTC"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "S3TC"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "ETC"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "ETC2"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No BPTC Fallbacks"
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Prepare Template"
+msgstr ""
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+msgid "The given export path doesn't exist."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found: \"%s\"."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Failed to copy export template."
+msgstr ""
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+msgid "PCK Embedding"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "3D Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Script Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Asset Library"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Scene Tree Editing"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Node Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "FileSystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Allows to view and edit 3D scenes."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Allows to edit scripts using the integrated script editor."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Provides built-in access to the Asset Library."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Allows editing the node hierarchy in the Scene dock."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Allows to work with signals and groups of the node selected in the Scene "
+"dock."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Allows to browse the local file system via a dedicated dock."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Allows to configure import settings for individual assets. Requires the "
+"FileSystem dock to function."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(current)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(none)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Remove currently selected profile, '%s'? Cannot be undone."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile with this name already exists."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Properties:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Main Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Nodes and Classes:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remove it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Error saving profile to path: '%s'."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Reset to Default"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Current Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Create Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Remove Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Make Current"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Configure Selected Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Extra Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Create or import a profile to edit available classes and properties."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "New profile name:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Profile(s)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Export Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Default Feature Profile"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File exists, overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Access"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+msgid "Display Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/import/resource_importer_wav.cpp main/main.cpp
+#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Dir"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Current Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Show Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to previous folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to next folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
+#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "overrides %s:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "default:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
+msgid "Colors"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: platform/iphone/export/export.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "(value)"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+msgid "Text Editor"
+msgstr ""
+
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Keying"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_network_profiler.cpp
+#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
+#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "%s/s"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Down"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Up"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RSET"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RSET"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "New Window"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Spins when the editor window redraws.\n"
+"Update Continuously is enabled, which can increase power usage. Click to "
+"disable it."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not save one or more scenes!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored the Default layout to its base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it won't be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it won't be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object, so changes to it won't be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Reload"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before reloading?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%s no longer exists! Please specify a new save location."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has no root node, but %d modified external resource(s) "
+"were saved anyway."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"A root node is required to save the scene. You can add a root node using the "
+"Scene tree dock."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't undo while mouse buttons are pressed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Nothing to undo."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo: %s"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't redo while mouse buttons are pressed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Nothing to redo."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Redo: %s"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Saved Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has unsaved changes.\n"
+"Reload the saved scene anyway? This action cannot be undone."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before reloading?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reopen Closed Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_resource_picker.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close All Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+msgid "Interface"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Scene Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Always Show Close Button"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Clear Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Save Each Scene On Quit"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Quit Confirmation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Show Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Only"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Localize Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restore Scenes On Load"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Property Name Style"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp scene/gui/tree.cpp
+msgid "Disable Folding"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Resources In Current Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Resources To Open In New Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_plugin.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Text"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Set Up Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Shut Down Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install Android Build Template..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open User Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Orphan Resource Explorer..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Current Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network Filesystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Take Screenshot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Editor Features..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Export Templates..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Online Documentation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Questions & Answers"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Suggest a Feature"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About Godot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene execution for debugging."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Hide Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install from file"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Select android sources file"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This will set up your project for custom Android builds by installing the "
+"source template to \"res://android/build\".\n"
+"You can then apply modifications and build your own custom APK on export "
+"(adding modules, changing the AndroidManifest.xml, etc.).\n"
+"Note that in order to make custom builds instead of using pre-built APKs, "
+"the \"Use Custom Build\" option should be enabled in the Android export "
+"preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The Android build template is already installed in this project and it won't "
+"be overwritten.\n"
+"Remove the \"res://android/build\" directory manually before attempting this "
+"operation again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Template Package"
+msgstr ""
+
+#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Apply MeshInstance Transforms"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Select Current"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "No sub-resources found."
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "Open a list of sub-resources."
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Main Script:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp
+msgid "Version"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Author"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (ms)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (ms)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid ""
+"Inclusive: Includes time from other functions called by this function.\n"
+"Use this to spot bottlenecks.\n"
+"\n"
+"Self: Only count the time spent in the function itself, not in other "
+"functions called by that function.\n"
+"Use this to find individual functions to optimize."
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame Max Functions"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_resource_picker.cpp
+msgid "Quick Load"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/property_editor.cpp
+msgid "Convert to %s"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Base Type"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp
+msgid "Edited Resource"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+msgid "Editable"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp
+msgid "Script Owner"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Project Run"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor Language"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Separate Distraction Mode"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Accent Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/environment.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Highlight Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Border Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Additional Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Custom Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Script Button"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Directories"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autoscan Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Project Path"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Compress Binary Resources"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "File Dialog"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Thumbnail Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scene Tree"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Always Show Folders"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Property Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Subresource Hue Tint"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Color Theme"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+msgid "Syntax Highlighting"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Convert Indent On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+msgid "Draw Tabs"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+msgid "Draw Spaces"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Minimap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Drag And Drop Selection"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+msgid "Show Line Numbers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Numbers Zero Padded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Breakpoint Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Script List"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Files"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Trim Trailing Whitespace On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Create Signal Callbacks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Right Click Moves Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Complete File Paths"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+msgid "Add Type Hints"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Use Single Quotes"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Help Index"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Preview Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Selection Box Color"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "3D Gizmos"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Gizmo Colors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Instanced"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+msgid "Joint"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Steps"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid XY Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid YZ Plane"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default FOV"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Z Near"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Z Far"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert Y Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Invert X Axis"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Style"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Navigation Feel"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Translation Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Zoom Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Navigation Scheme"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Base Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Activation Modifier"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Freelook Speed Zoom Link"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Guides Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Smart Snapping Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 1"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Color 2"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Pan Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly Editor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Previous Outline"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+msgid "Autorename Animation Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default Create Reset Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Visual Editors"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
+msgid "Rect"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Rect Custom Position"
+msgstr ""
+
+#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Save Before Running"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Host"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Remote Port"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Editor SSL Certificates"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port"
+msgstr ""
+
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
+#: editor/editor_settings.cpp
+msgid "Project Manager"
+msgstr ""
+
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
+#: editor/editor_settings.cpp
+msgid "Sorting Order"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Base Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "String Color"
+msgstr ""
+
+#: editor/editor_settings.cpp platform/javascript/export/export.cpp
+#: platform/uwp/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Completion Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Completion Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Safe Line Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Caret Background Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Text Selected Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Selection Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Current Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Word Highlighted Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Function Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Member Variable Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Mark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Bookmark Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Search Result Border Color"
+msgstr ""
+
+#: editor/editor_spin_slider.cpp
+msgid "Hold %s to round to integers. Hold Shift for more precise changes."
+msgstr ""
+
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
+#: editor/editor_spin_slider.cpp
+msgid "Hide Slider"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
+#: editor/editor_vcs_interface.cpp
+msgid "%s Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Open the folder containing these templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall these templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "There are no mirrors available."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving the mirror list..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Starting the download..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting URL:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to the mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't resolve the requested address."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't connect to the mirror."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No response from the mirror."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request ended up in a redirect loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download complete; extracting templates..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cannot remove temporary file:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed.\n"
+"The problematic templates archives can be found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error getting the list of mirrors."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Best available mirror"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open the export templates file."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside the export templates file: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside the export templates file."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for extracting templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove templates for the version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uncompressing Android Build Sources"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export templates are missing. Download them or install from a file."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export templates are installed and ready to be used."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Open Folder"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Open the folder containing installed templates for the current version."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall templates for the current version."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download from:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Open in Web Browser"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Copy Mirror URL"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download and Install"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Download and install templates for the current version from the best "
+"possible mirror."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Official export templates aren't available for development builds."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install from File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install templates from a local file."
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/find_in_files.cpp
+#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cancel the download of the templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Other Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select Template File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"The templates will continue to download.\n"
+"You may experience a short editor freeze when they finish."
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Password"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Inherited Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scenes"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Scene..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Name (Ascending)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Name (Descending)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Type (Ascending)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Type (Descending)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Last Modified"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by First Modified"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Focus the search box"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle Split Mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Create Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace All (NO UNDO)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d match in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d files."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Rename Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Delete Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes Not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Empty groups will be automatically removed."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
+#: editor/import/resource_importer_bitmask.cpp
+msgid "Create From"
+msgstr ""
+
+#: editor/import/resource_importer_bitmask.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: editor/import/resource_importer_csv_translation.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
+msgid "Compress"
+msgstr ""
+
+#: editor/import/resource_importer_csv_translation.cpp
+msgid "Delimiter"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
+msgid "ColorCorrect"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
+msgid "No BPTC If RGB"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
+msgid "Flags"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
+#: scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
+#: scene/gui/control.cpp
+msgid "Filter"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
+msgid "Mipmaps"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
+msgid "Anisotropic"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
+msgid "sRGB"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
+msgid "Slices"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Horizontal"
+msgstr ""
+
+#: editor/import/resource_importer_layered_texture.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+msgid "Vertical"
+msgstr ""
+
+#: editor/import/resource_importer_obj.cpp
+msgid "Generate Tangents"
+msgstr ""
+
+#: editor/import/resource_importer_obj.cpp
+msgid "Scale Mesh"
+msgstr ""
+
+#: editor/import/resource_importer_obj.cpp
+msgid "Offset Mesh"
+msgstr ""
+
+#: editor/import/resource_importer_obj.cpp
+#: editor/import/resource_importer_scene.cpp
+msgid "Octahedral Compression"
+msgstr ""
+
+#: editor/import/resource_importer_obj.cpp
+msgid "Optimize Mesh Flags"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
+#: scene/3d/physics_joint.cpp
+msgid "Nodes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Root Type"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Root Name"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Root Scale"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Custom Script"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
+msgid "Storage"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Use Legacy Names"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
+msgid "Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Keep On Reimport"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
+msgid "Meshes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Ensure Tangents"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Light Baking"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Lightmap Texel Size"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Use Named Skins"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "External Files"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Store In Subdir"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Filter Script"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Keep Custom Tracks"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Optimizer"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
+#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
+#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Enabled"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Max Linear Error"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Max Angular Error"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Max Angle"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Remove Unused Tracks"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Clips"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/particles.cpp scene/resources/environment.cpp
+msgid "Amount"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Did you return a Node-derived object in the `post_import()` method?"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D Pixel"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "HDR Mode"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "BPTC LDR"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "Process"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "Fix Alpha Border"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "Premult Alpha"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "Hdr As Srgb"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "Invert Color"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "Normal Map Invert Y"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "Size Limit"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "SVG"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
+#: editor/import/resource_importer_texture_atlas.cpp
+msgid "Atlas File"
+msgstr ""
+
+#: editor/import/resource_importer_texture_atlas.cpp
+msgid "Import Mode"
+msgstr ""
+
+#: editor/import/resource_importer_texture_atlas.cpp
+msgid "Crop To Region"
+msgstr ""
+
+#: editor/import/resource_importer_texture_atlas.cpp
+msgid "Trim Alpha Border From Region"
+msgstr ""
+
+#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: editor/import/resource_importer_wav.cpp
+msgid "8 Bit"
+msgstr ""
+
+#: editor/import/resource_importer_wav.cpp main/main.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: editor/import/resource_importer_wav.cpp
+msgid "Max Rate"
+msgstr ""
+
+#: editor/import/resource_importer_wav.cpp
+msgid "Max Rate Hz"
+msgstr ""
+
+#: editor/import/resource_importer_wav.cpp
+msgid "Trim"
+msgstr ""
+
+#: editor/import/resource_importer_wav.cpp
+msgid "Normalize"
+msgstr ""
+
+#: editor/import/resource_importer_wav.cpp
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Mode"
+msgstr ""
+
+#: editor/import/resource_importer_wav.cpp
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop Begin"
+msgstr ""
+
+#: editor/import/resource_importer_wav.cpp
+#: scene/resources/audio_stream_sample.cpp
+msgid "Loop End"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"You have pending changes that haven't been applied yet. Click Reimport to "
+"apply changes made to the import options.\n"
+"Selecting another resource in the FileSystem dock without clicking Reimport "
+"first will discard changes made in the Import dock."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Property Name Style"
+msgstr ""
+
+#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Capitalized"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Localized"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Localization not available for current language."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Extra resource options."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource from Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Resource Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open documentation for this object."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
+msgid "Open Documentation"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Manage object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a single node to edit its signals and groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Functions"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable Filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste As Reference"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning Options"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition exists!"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition:"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Play Mode:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
+msgid "Use Threads"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Cannot save response to:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Write error."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect loop."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, timeout"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Timeout."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed SHA-256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Available URLs"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgctxt "Pagination"
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgctxt "Pagination"
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgctxt "Pagination"
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgctxt "Pagination"
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Search templates, projects, and demos"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Search assets (excluding templates, projects, and demos)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Import..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Plugins..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed to get repository configuration."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/audio_stream_editor_plugin.cpp
+msgid "Audio Preview Play/Pause"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene and try again."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
+"In Baked Light' and 'Generate Lightmap' flags are on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Select lightmap bake file:"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal and Vertical Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Locked"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Grouped"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Project Camera Override\n"
+"Overrides the running project's camera with the editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Project Camera Override\n"
+"No project instance running. Run the project from the editor to use this "
+"feature."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Drag: Rotate selected node around pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "V: Set selected node's pivot position."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "RMB: Add node at position clicked."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Ruler Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle smart snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Smart Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle grid snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Grid Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Other Nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show When Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Preview Canvas Scale"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated or scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation Key and Pose Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add Node Here"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Instance Scene Here"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 3.125%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 6.25%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 12.5%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 25%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 50%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 100%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 200%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 400%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 800%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 1600%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Default Type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Restart"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Solid Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Directed Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right click to add point"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
+msgid "Swap GradientTexture2D Fill Points"
+msgstr ""
+
+#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
+msgid "Swap Gradient Fill Points"
+msgstr ""
+
+#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
+msgid "Toggle Grid Snap"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separator"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Simplified Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has no UV in layer %d."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Simplified Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a simplified convex collision shape.\n"
+"This is similar to single collision shape, but can result in a simpler "
+"geometry in some cases, at the cost of accuracy."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between a single convex collision and a "
+"polygon-based collision."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "MeshLibrary"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene (Ignore Transforms)"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene (Apply Transforms)"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply without Transforms"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Apply with Transforms"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Convert to CPUParticles2D"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry's faces don't contain any area."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry doesn't contain any faces."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't inherit from Spatial."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain face geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move Joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Command: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy Polygon to UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy UV to Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Flip Portals"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Room Generate Points"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Generate Points"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Flip Portal"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Occluder Set Transform"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Center Node"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Could not load file at:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New Text File..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter scripts"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter methods"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reopen Closed Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Use External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature Enabled"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Current Script Background Color"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Group Help Pages"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort Scripts By"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "List Script Names As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Scripts"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Connections to method:"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Source"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "[Ignore]"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Evaluate Selection"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Reset to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Overwrite Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear Perspective"
+msgstr ""
+
+#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid " [auto]"
+msgstr ""
+
+#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid " [portals active]"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
+msgid "Rotate"
+msgstr ""
+
+#. TRANSLATORS: This refers to the movement that changes the position of an object.
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate"
+msgstr ""
+
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling:"
+msgstr ""
+
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS: %d (%s ms)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Enable Doppler"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Slow Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Camera Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Convert Rooms"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Click to toggle between visibility states.\n"
+"\n"
+"Open eye: Gizmo is visible.\n"
+"Closed eye: Gizmo is hidden.\n"
+"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Couldn't find a solid floor to snap the selection to."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Local Space"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Converts rooms for portal culling."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View 180"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Object to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Portal Culling"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Occlusion Culling"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Show Viewport Rotation Gizmo"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unnamed Gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "CollisionPolygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "LightOccluder2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to MeshInstance2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification:"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Shrink (Pixels):"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels):"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "No Frames Selected"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Unable to load images"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Filter animations"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/minimp3/resource_importer_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add a Texture from File"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select/Clear All Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Styleboxes"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} color(s)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No colors found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} constant(s)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No constants found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} font(s)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No fonts found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} icon(s)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No icons found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} stylebox(es)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No styleboxes found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} currently selected"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Nothing was selected for the import."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Importing Theme Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Importing items {n}/{n}"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Updating the editor"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Finalizing"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "With Data"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select by data type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible color items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible color items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible color items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible constant items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible constant items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible constant items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible font items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible font items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible font items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible icon items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible icon items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible icon items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible stylebox items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible stylebox items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible stylebox items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Caution: Adding icon data may considerably increase the size of your Theme "
+"resource."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Collapse types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Expand types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all Theme items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select With Data"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all Theme items with item data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all Theme items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Import Selected"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Import Items tab has some items selected. Selection will be lost upon "
+"closing this window.\n"
+"Close anyway?"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Select a theme type from the list to edit its items.\n"
+"You can add a custom type or import a type with its items from another theme."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Color Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Constant Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Font Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Icon Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All StyleBox Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"This theme type is empty.\n"
+"Add more items to it manually or by importing from another theme."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Theme Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Color Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Constant Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Font Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Icon Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Stylebox Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Color Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Constant Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Font Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Icon Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Stylebox Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Invalid file, not a Theme resource."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Invalid file, same as the edited Theme resource."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Manage Theme Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Types:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add StyleBox Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Items:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Custom Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Old Name:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Import Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Default Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select Another Theme Resource:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Another Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Available Node-based types:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Type name is empty!"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Are you sure you want to create an empty type?"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Confirm Item Rename"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Cancel Item Rename"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Show Default"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Show default type items alongside items that have been overridden."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Override All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Override all default type items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Manage Items..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add, remove, organize and import Theme items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Preview"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Default Preview"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select UI Scene:"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid ""
+"Toggle the control picker, allowing to visually select control types for "
+"edit."
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Toggle Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Disabled Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Disabled Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Named Separator"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Subitem 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Subitem 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Disabled LineEdit"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Editable Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Invalid path, the PackedScene resource was probably moved or removed."
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Invalid PackedScene resource, must have a Control node at its root."
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Invalid file, not a PackedScene resource."
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Reload the scene to reflect its most actual state."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Enable Priority"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Filter tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Give a TileSet resource to this TileMap to use its tiles."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Ctrl+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear Transform"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Tile Map"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item H Separation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Names"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Show Tile Ids"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Sort Tiles By Name"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill Preview"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Editor Side"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Display Grid"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Axis Color"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
+msgid "Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
+msgid "Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
+msgid "Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
+msgid "Icon Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Rectangle"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete Selected Shape"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Add or select a texture on the left panel to edit the tiles bound to it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Snap Options"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Separation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tex Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotile Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Size"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Subtile Spacing"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occluder Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Shape Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Collision One Way Margin"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Selected Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tileset Script"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No VCS plugins are available."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid ""
+"Remote settings are empty. VCS features that use the network may not work."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No commit message was provided."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Staged Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Unstaged Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit:"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Date:"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Subtitle:"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Do you want to remove the %s branch?"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Do you want to remove the %s remote?"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Apply"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control System"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Initialize"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remote Login"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Select SSH public key path"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Select SSH private key path"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Passphrase"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect new changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Discard all changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage all changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Unstage all changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Message"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit List"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit list size"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Branches"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Create New Branch"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remove Branch"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Branch Name"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remotes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Create New Remote"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remove Remote"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remote Name"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remote URL"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Fetch"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Pull"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Push"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Force Push"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Modified"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Renamed"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Deleted"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Typechange"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Unmerged"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "View:"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Split"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Unified"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Output"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sampler"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set expression"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node(s) Moved"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "UniformRef Name Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Show resulted shader code."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Create Shader Node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Grayscale function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sepia function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the %s comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Equal (==)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than (>)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than or Equal (>=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than (<)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than or Equal (<=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Not Equal (!=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated scalar if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup with triplanar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors using scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property:"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export the project for all the presets defined."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "All presets must have an export path defined for Export All to work."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files/folders\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files/folders from project\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "GDScript Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled Bytecode (Faster Loading)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "GDScript Encryption Key (256-bits as hexadecimal):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "More Info..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Project..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Choose an export mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All..."
+msgstr ""
+
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Project Pack"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "This directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file, not in ZIP format."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Missing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in the Project Settings under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove %d projects from the list?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove this project from the list?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove all missing projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The interface will update after restarting the editor or project manager."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgctxt "Application"
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Loading, please wait..."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Edit Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Run Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Missing"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "About"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Also delete project contents (no undo!)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Filter projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"This field filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Physical Key"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "An action with the name '%s' already exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid " (Physical)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Moved Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add %d Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translation Resource Remap: Add %d Path(s)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translation Resource Remap: Add %d Remap(s)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "The editor must be restarted for changes to take effect."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show All Locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show Selected Locales Only"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced Options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per-level Counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set, the counter restarts for each group of child nodes."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "PascalCase to snake_case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "snake_case to PascalCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Replace with Branch Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes and any children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete the root node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\" and its children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Saving the branch as a scene requires having a scene open in the editor."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Saving the branch as a scene requires selecting only one node, but you have "
+"selected %d nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save the root node branch as an instanced scene.\n"
+"To create an editable copy of the current scene, duplicate it using the "
+"FileSystem dock context menu\n"
+"or create an inherited scene using Scene > New Inherited Scene... instead."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save the branch of an already instanced scene.\n"
+"To create a variation of a scene, you can make an inherited scene based on "
+"the instanced scene using Scene > New Inherited Scene... instead."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
+"cause all properties of the node to be reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Enable Scene Unique Name(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Disable Scene Unique Name(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Other Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change type of node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot attach a script: there are no languages registered.\n"
+"This is probably because this editor was built with all language modules "
+"disabled."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Expand/Collapse All"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script to the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach the script from the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Show Scene Tree Root Selection"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Use Favorites Root Selection"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Unlock Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Button Group"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "(Connecting From)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s) and %s group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in %s group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open Script:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "A directory with the same name exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Overrides"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script / Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, it will be reused."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script path/name is valid."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will create a new script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will load an existing script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script file already exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Warning: Having the script name be the same as a built-in type is usually "
+"not desired."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote %s:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child process connected."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Open C++ Source on GitHub"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Skip Breakpoints"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Network Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: platform/osx/export/export.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Camera"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Reflection Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "GI Probe"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Baked Indirect Light"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Edge Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Navigation Solid Disabled"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Room Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+msgid "Portal Margin"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Portal Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Occluder"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Sphere Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Sphere Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Polygon Back"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Occluder Hole"
+msgstr ""
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "BVH Collision Margin"
+msgstr ""
+
+#: main/main.cpp
+msgid "Crash Handler"
+msgstr ""
+
+#: main/main.cpp
+msgid "Multithreaded Server"
+msgstr ""
+
+#: main/main.cpp
+msgid "RID Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debugger stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable File Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "Log Path"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver Name"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use V-Sync"
+msgstr ""
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+msgid "Framebuffer Allocation"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Energy Saving"
+msgstr ""
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+msgid "Thread Model"
+msgstr ""
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp platform/javascript/export/export.cpp
+#: platform/uwp/export/export.cpp
+msgid "Orientation"
+msgstr ""
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
+msgid "Common"
+msgstr ""
+
+#: main/main.cpp
+msgid "Physics FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Force FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+msgid "Physics Interpolation"
+msgstr ""
+
+#: main/main.cpp
+msgid "Enable Warnings"
+msgstr ""
+
+#: main/main.cpp
+msgid "Frame Delay Msec"
+msgstr ""
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+msgid "Input Devices"
+msgstr ""
+
+#: main/main.cpp
+msgid "Pointing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Shaders"
+msgstr ""
+
+#: main/main.cpp
+msgid "Debug Shader Fallbacks"
+msgstr ""
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+msgid "Environment"
+msgstr ""
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+msgid "Show Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp scene/resources/dynamic_font.cpp
+msgid "Use Filter"
+msgstr ""
+
+#: main/main.cpp scene/resources/style_box.cpp
+msgid "BG Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "macOS Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Mouse Cursor"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+msgid "Tooltip Position Offset"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Debugger Agent"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait For Debugger"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Wait Timeout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+msgid "Main Loop Type"
+msgstr ""
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+msgid "Aspect"
+msgstr ""
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp scene/main/scene_tree.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp scene/main/scene_tree.cpp
+msgid "Quit On Go Back"
+msgstr ""
+
+#: main/main.cpp scene/main/viewport.cpp
+msgid "Snap Controls To Pixels"
+msgstr ""
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Operation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Use Collision"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
+msgid "Collision Layer"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+msgid "Collision Mask"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Invert Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
+msgid "Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Radial Segments"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+msgid "Rings"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Outer Radius"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp
+msgid "Polygon"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Node"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval Type"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Rotation"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Local"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Continuous U"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path U Distance"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Joined"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Compression Mode"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Transfer Channel"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Channel Count"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "FBX"
+msgstr ""
+
+#: modules/fbx/editor_scene_importer_fbx.cpp
+msgid "Use FBX"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Config File"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Load Once"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries:"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Class Name"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Script Class"
+msgstr ""
+
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Icon Path"
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+msgid "GDScript"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Node Path Color"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Language Server"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Enable Smart Resolve"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
+#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+msgid "Export Mesh GLTF2"
+msgstr ""
+
+#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+msgid "Export GLTF..."
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Min"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Count"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Length"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Indices"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "FOV Size"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Znear"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
+msgid "Range"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Blend Weights"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+msgid "Instance Materials"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+msgid "Translation"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+msgid "Godot Bone Node"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Skin Root"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Non Joints"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Major Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Minor Version"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Buffer Views"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Scene Name"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Root Nodes"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+msgid "Textures"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+msgid "Lights"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Unique Animation Names"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeletons"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skeleton To Node"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Animations"
+msgstr ""
+
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Physics Material"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Octant Size"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center X"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Y"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+msgid "Center Z"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/resources/material.cpp
+msgid "Mask"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+msgid "Bake Navigation"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navigation Layers"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paste Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Paste Selects"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Filter meshes"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Direct lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Post processing"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Plotting lightmaps"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "CPU Lightmapper"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/minimp3/resource_importer_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+msgid "Loop Offset"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "IOD"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display Width"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Display To Lens"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K2"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Build Solution"
+msgstr ""
+
+#: modules/mono/editor/csharp_project.cpp
+msgid "Auto Update Project"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "C# Project Directory"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Persistence"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Names"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Strings"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Description URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output:"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth:"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Visual Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Port Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Port Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Override an existing built-in function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new variable."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new signal."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete input port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid ""
+"Can't drop properties because script '%s' is not used in this scene.\n"
+"Drop holding 'Shift' to just copy the signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Disconnect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function with a function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function of nodes from nodes of multiple functions."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select at least one node with sequence port."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Try to only have one sequence input in selection."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Tool:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "function_name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit its graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Refresh Graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
+msgid "Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Enabled"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "if (cond) is:"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "while (cond):"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "for (elem) in (input):"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid:"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "in order:"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Steps"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "'input' is:"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Type Cast"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Is %s?"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base Script"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "On %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "On Self"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Node Path"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Use Default Args"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Validate"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "RPC Call Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Subtract %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Multiply %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Divide %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Mod %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "ShiftLeft %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "ShiftRight %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "BitAnd %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "BitOr %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "BitXor %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Set Mode"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Assign Op"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead to Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Emit %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Compose Array"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Operator"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Invalid argument of type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Invalid arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "a if cond, else b"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Var Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script:"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script:"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Preload"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Set Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Global Constant"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Class Constant"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Constant"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Math Constant"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Engine Singleton"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Scene Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Scene Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Self"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "CustomNode"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "SubCall"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Construct %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Local Var"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Set Local Var"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Action %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Deconstruct %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Yield"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Wait"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Next Frame"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Next Physics Frame"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "%s sec(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+msgid "Wait Time"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "WaitSignal"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "WaitNodeSignal"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "WaitInstanceSignal"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.cpp
+msgid "Write Mode"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "WebRTC"
+msgstr ""
+
+#: modules/webrtc/webrtc_data_channel.h
+msgid "Max Channel In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Client"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max In Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Buffer (KB)"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "Max Out Packets"
+msgstr ""
+
+#: modules/websocket/websocket_macros.h
+msgid "WebSocket Server"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Private Key"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "CA Chain"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Handshake Timeout"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Session Mode"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Required Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Optional Features"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Visibility State"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Bounds Geometry"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "XR Standard Mapping"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Custom Build"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Use Custom Build"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Export Format"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Min SDK"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Target SDK"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Keystore"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Debug User"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Release User"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Release Password"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "One Click Deploy"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Clear Previous Install"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Code"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
+msgid "Package"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
+msgid "Unique Name"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Signed"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Classify As Game"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Retain Data On Uninstall"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Exclude From Recents"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Graphics"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "OpenGL Debug"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "XR Features"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "XR Mode"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Hand Tracking"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Hand Tracking Frequency"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Passthrough"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Immersive Mode"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Support Small"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Support Normal"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Support Large"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Support Xlarge"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "User Data Backup"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Allow"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
+msgid "Command Line"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
+msgid "Extra Args"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "APK Expansion"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Salt"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Public Key"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Permissions"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Custom Permissions"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Running on %s"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Exporting APK..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Uninstalling..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Installing to device, please wait..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not install to device: %s"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Running on device..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not execute on device."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Release keystore incorrectly configured in the export preset."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "A valid Android SDK path is required in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
+"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Use Custom Build\" must be enabled to use the plugins."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
+"Godot library."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Target SDK\" %d is higher than the default version %d. This may work, but "
+"wasn't tested and may be unstable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+msgid "Code Signing"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Signing debug %s..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Signing release %s..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not find keystore, unable to export."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not start apksigner executable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "'apksigner' returned with error #%d"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Verifying %s..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "'apksigner' verification of %s failed."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Exporting for Android"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Unsupported export format!"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Unable to overwrite res://android/build/res/*.xml files with project name."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not export project files to gradle project."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not write expansion package file!"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Building of Android project failed, check output for the error. "
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Package not found: \"%s\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Creating APK..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not find template APK to export: \"%s\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Missing libraries in the export template for the selected architectures: %s. "
+"Please build a template with all required libraries, or uncheck the missing "
+"architectures in the export preset."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adding files..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not export project files."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Aligning APK..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not unzip temporary unaligned APK."
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Provisioning Profile UUID Debug"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Code Sign Identity Debug"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Export Method Debug"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Provisioning Profile UUID Release"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Code Sign Identity Release"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Export Method Release"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Targeted Device Family"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Info"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Identifier"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Signature"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Short Version"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+msgid "Copyright"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Capabilities"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Access Wi-Fi"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Push Notifications"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "User Data"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Accessible From Files App"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Accessible From iTunes Sharing"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Privacy"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Camera Usage Description"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Microphone Usage Description"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Photolibrary Usage Description"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 120 X 120"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 180 X 180"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 76 X 76"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 152 X 152"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 167 X 167"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store 1024 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Spotlight 40 X 40"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Spotlight 80 X 80"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Storyboard"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Use Launch Screen Storyboard"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Image Scale Mode"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Custom Image @2x"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Custom Image @3x"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Use Custom BG Color"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Custom BG Color"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Export Icons"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+msgid "Prepare Templates"
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Export template not found."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Stop HTTP Server"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export: \"%s\"."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template: \"%s\"."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file: \"%s\"."
+msgstr ""
+
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+msgid "Icon Creation"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read file: \"%s\"."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Variant"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Export Type"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "VRAM Texture Compression"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "For Desktop"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "For Mobile"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTML"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Export Icon"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Custom HTML Shell"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Head Include"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Canvas Resize Policy"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Focus Canvas On Start"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Experimental Virtual Keyboard"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Progressive Web App"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Offline Page"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Icon 144 X 144"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Icon 180 X 180"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Icon 512 X 512"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read HTML shell: \"%s\"."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not create HTTP server directory: %s."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Error starting HTTP server: %d."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Use SSL"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "App Category"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "High Res"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Location Usage Description"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Address Book Usage Description"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Calendar Usage Description"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Photos Library Usage Description"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Desktop Folder Usage Description"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Documents Folder Usage Description"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Downloads Folder Usage Description"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Network Volumes Usage Description"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Removable Volumes Usage Description"
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+msgid "Codesign"
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
+msgid "Identity"
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+msgid "Timestamp"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Hardened Runtime"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Replace Existing Signature"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Entitlements"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Custom File"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Allow JIT Code Execution"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Allow Unsigned Executable Memory"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Allow Dyld Environment Variables"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Disable Library Validation"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Audio Input"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Address Book"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Calendars"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Photos Library"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Apple Events"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Debugging"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "App Sandbox"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Network Server"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Network Client"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Device USB"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Device Bluetooth"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Files Downloads"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Files Pictures"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Files Music"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Files Movies"
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+msgid "Custom Options"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Apple ID Name"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Apple ID Password"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Apple Team ID"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not open icon file \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start xcrun executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Cannot sign file %s."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "DMG Creation"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not start hdiutil executable."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export: \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Invalid export format."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary \"%s\" not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "ZIP Creation"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not open file to read from path \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Invalid bundle identifier:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Apple ID name not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Apple ID password not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Architecture"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Display Name"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Short Name"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Publisher"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Publisher Display Name"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Product GUID"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Publisher GUID"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Signing"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Algorithm"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Major"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Minor"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Build"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Revision"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Landscape"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Portrait"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Landscape Flipped"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Portrait Flipped"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Store Logo"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Square 44 X 44 Logo"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Square 71 X 71 Logo"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Square 150 X 150 Logo"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Square 310 X 310 Logo"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Wide 310 X 150 Logo"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Splash Screen"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Tiles"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Show Name On Square 150 X 150"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Show Name On Wide 310 X 150"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Show Name On Square 310 X 310"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+msgid "Signtool"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Algorithm"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to rename temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Identity Type"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Timestamp Server URL"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Digest Algorithm"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Modify Resources"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "File Version"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Product Version"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Company Name"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Product Name"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "File Description"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Trademarks"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Resources Modification"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find wine executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable. Configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
+"Resources\" in the export preset."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "rcedit failed to modify executable: %s."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find signtool executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid identity type."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid timestamp server."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable. Configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
+"export preset."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Signtool failed to sign executable: %s."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Failed to remove temporary file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Failed to open executable file \"%s\"."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Windows"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+msgid "Frames"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Speed Scale"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Playing"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Centered"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Physics Overrides"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Space Override"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Point"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Distance Scale"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Gravity Vec"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Linear Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Audio Bus"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Override"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+msgid "Volume dB"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Pitch Scale"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Autoplay"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
+msgid "Max Distance"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
+msgid "Attenuation"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Bus"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+msgid "Copy Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Anchor Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Rotating"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
+msgid "Current"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+msgid "Zoom"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+msgid "Custom Viewport"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
+msgid "Process Mode"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+msgid "Left"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+msgid "Right"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
+msgid "Bottom"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin H Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "V"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Screen"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
+msgid "Blend Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Light Mode"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Particles Animation"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim Loop"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+msgid "Visibility"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+msgid "Visible"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Self Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Show On Top"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+msgid "Light Mask"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid "Pickable"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Build Mode"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Disabled"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision"
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid "One Way Collision Margin"
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"Polygon-based shapes are not meant be used nor edited directly through the "
+"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Emitting"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Preprocess"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fixed FPS"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Emission Shape"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Align Y"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Direction"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Initial Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Velocity Random"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Velocity Curve"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Orbit Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Linear Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Accel Random"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Accel Curve"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Damping Random"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Damping Curve"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle Random"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle Curve"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Scale Amount"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Scale Amount Random"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Scale Amount Curve"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Hue Variation"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Variation"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Variation Random"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Variation Curve"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Speed Random"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Speed Curve"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Offset Random"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Offset Curve"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node A"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+msgid "Node B"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/resources/environment.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Disable Collision"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Initial Offset"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+msgid "Stiffness"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the \"Texture\" "
+"property."
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+msgid "Editor Only"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Texture Scale"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Layer Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Layer Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+msgid "Shadow"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Buffer Size"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Gradient Length"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Filter Smooth"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "Closed"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+msgid "Cull Mode"
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Width Curve"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Default Color"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Gradient"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Texture Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Joint Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Begin Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "End Cap Mode"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
+msgid "Border"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
+msgstr ""
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+msgid "Edge Connection Margin"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp
+msgid ""
+"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and "
+"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
+"instead."
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Pathfinding"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Avoidance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Avoidance Enabled"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Time Horizon"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Speed"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Enter Cost"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+msgid "Travel Cost"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
+msgid "Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Rotation"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Rotation Degrees"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Global Scale"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Offset"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Base Scale"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion"
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid "Mirroring"
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles2D\" toolbar option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
+"transform feedback being implemented on the CPU instead of the GPU.\n"
+"Consider using CPUParticles2D instead when targeting macOS.\n"
+"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
+"purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid "Visibility Rect"
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
+msgid "Curve"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Unit Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+msgid "Layers"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Linear Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Constant Angular Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Friction"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Inertia"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Weight"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Custom Integrator"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Continuous CD"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Sleeping"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Safe Margin"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Sync To Physics"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Moving Platform"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
+msgid "Normal"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Remainder"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider RID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Shape"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Shape Index"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Vertex Colors"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Internal Vertex Count"
+msgstr ""
+
+#: scene/2d/position_2d.cpp
+msgid "Gizmo Extents"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Exclude Parent"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Cast To"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Remote Path"
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+msgid "Use Global Coordinates"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
+msgid "Rest"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "Default Length"
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Frame Coords"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+msgid "Filter Clip"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Quadrant Size"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Custom Transform"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Tile Origin"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Y Sort"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Show Collision"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Compatibility Mode"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Centered Textures"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Parent"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Shape Centered"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Shape Visible"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Visibility Mode"
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnabler2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
+msgid "Pause Animations"
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
+msgid "Freeze Bodies"
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid "Pause Particles"
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid "Pause Animated Sprites"
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid "Process Parent"
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid "Physics Process Parent"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+msgid "Uniformity"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Controller ID"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "Anchor ID"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+msgid "World Scale"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Model"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Emission Angle"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Degrees"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Filter Attenuation dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Doppler"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Finding meshes and lights"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing geometry (%d/%d)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing environment"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Generating capture"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Saving lightmaps"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Done"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+msgid "Extents"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Use Denoiser"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Use Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Default Texels Per Unit"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Generate"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Max Size"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Custom Sky"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Custom Sky Rotation Degrees"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+msgid "Custom Color"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Custom Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Min Light"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Propagation"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Light Data"
+msgstr ""
+
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
+msgid "Bone Name"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Projection"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Near"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Margin"
+msgstr ""
+
+#: scene/3d/camera.cpp
+msgid "Clip To"
+msgstr ""
+
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid "Capture On Drag"
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Box Extents"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Inner Radius"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Height"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Ring Axis"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Rotate Y"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Disable Z"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+msgid "Portals"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Portal Mode"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Autoplace Priority"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"The GIProbe Compress property has been deprecated due to known bugs and no "
+"longer has any effect.\n"
+"To remove this warning, disable the GIProbe's Compress property."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Dynamic Range"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Shaded"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Fixed Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Render Priority"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Outline Modulate"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+msgid "Horizontal Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp
+msgid "Vertical Alignment"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+msgid "Autowrap"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Indirect Energy"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Negative"
+msgstr ""
+
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
+msgid "Specular"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Bake Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Contact"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Reverse Cull Face"
+msgstr ""
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+msgid "Directional Shadow"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Split 1"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Split 2"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Split 3"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Blend Splits"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Bias Split Scale"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Depth Range"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Mode"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Shadow Detail"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "Angle Attenuation"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Transform Normals"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid ""
+"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will "
+"be removed in a future version. Use 'NavigationServer.map_get_path()' "
+"instead."
+msgstr ""
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+msgid "Up Vector"
+msgstr ""
+
+#: scene/3d/navigation.cpp
+msgid "Cell Height"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid ""
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
+msgstr ""
+
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+msgid "NavMesh"
+msgstr ""
+
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"Spatial inheriting parent object."
+msgstr ""
+
+#: scene/3d/occluder.cpp
+msgid "No shape is set."
+msgstr ""
+
+#: scene/3d/occluder.cpp
+msgid "Only uniform scales are supported."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"On macOS, Particles rendering is much slower than CPUParticles due to "
+"transform feedback being implemented on the CPU instead of the GPU.\n"
+"Consider using CPUParticles instead when targeting macOS.\n"
+"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid "Visibility AABB"
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid "Draw Passes"
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "Rotation Mode"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Axis Lock"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Motion X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Motion Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Motion Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Joint Constraints"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Swing Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+msgid "Relaxation"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Bias"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Relaxation"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Upper"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Lower"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Softness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Limit Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Limit Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Linear Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Restitution"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Enabled"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Body Offset"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Exclude Nodes"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Params"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Motor"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Target Velocity"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Max Impulse"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Linear Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Distance"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Distance"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Restitution"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Linear Motion"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Linear Ortho"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Upper Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Lower Angle"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Motion"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Ortho"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Linear Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Linear Motor X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Force Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Linear Spring X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Equilibrium Point"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Motor X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Spring X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Linear Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Linear Motor Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Linear Spring Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Motor Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Spring Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Linear Limit Z"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Linear Motor Z"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Linear Spring Z"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Motor Z"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Spring Z"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "The RoomManager should not be a child or grandchild of a Portal."
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "A Room should not be a child or grandchild of a Portal."
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "A RoomGroup should not be a child or grandchild of a Portal."
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Portal Active"
+msgstr ""
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Use Default Margin"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Group Name"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+msgid "Grid Radius"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp
+msgid "Debug Shape"
+msgstr ""
+
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
+msgid "Update Mode"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Origin Offset"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Box Projection"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Enable Shadows"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Color"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Contrib"
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "A Room cannot have another Room as a child or grandchild."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "The RoomManager should not be placed inside a Room."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "A RoomGroup should not be placed inside a Room."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid ""
+"Room convex hull contains a large number of planes.\n"
+"Consider simplifying the room bound in order to increase performance."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp scene/3d/room_manager.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "Roomgroup Priority"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "The RoomManager should not be placed inside a RoomGroup."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "The RoomList has not been assigned."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "The RoomList node should be a Spatial (or derived from Spatial)."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"Portal Depth Limit is set to Zero.\n"
+"Only the Room that the Camera is in will render."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "There should only be one RoomManager in the SceneTree."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Active"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Mode"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "PVS Filename"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Gameplay Monitor"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Use Secondary PVS"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Merge Meshes"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Show Margins"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Debug Sprawl"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Overlap Warning Threshold"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Preview Camera"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Portal Depth Limit"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Default Portal Margin"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Roaming Expansion Margin"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"RoomList path is invalid.\n"
+"Please check the RoomList branch has been assigned in the RoomManager."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "RoomList contains no Rooms, aborting."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Misnamed nodes detected, check output log for details. Aborting."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Portal link room not found, check output log for details."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"Portal autolink failed, check output log for details.\n"
+"Check the portal is facing outwards from the source room."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
+"Check output log for details."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"Error calculating room bounds.\n"
+"Ensure all rooms contain geometry or manual bounds."
+msgstr ""
+
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+msgid "Bound Children"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pinned Points"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Attachments"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Point Index"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Physics Enabled"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Parent Collision Ignore"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Simulation Precision"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Total Mass"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Global Translation"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+msgid "Gizmo"
+msgstr ""
+
+#: scene/3d/spatial_velocity_tracker.cpp
+msgid "Track Physics Step"
+msgstr ""
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "Transparent"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Per-Wheel Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Engine Force"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Traction"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Wheel"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Friction Slip"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Suspension"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Max Force"
+msgstr ""
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+msgid "Geometry"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Override"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Material Overlay"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Cast Shadow"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Extra Cull Margin"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Baked Light"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Generate Lightmap"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+msgid "Min Distance"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Max Hysteresis"
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Mix Mode"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadein Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Fadeout Time"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Auto Restart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Add Amount"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Blend Amount"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Seek Position"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Input Count"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Xfade Time"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Switch Mode"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Auto Advance"
+msgstr ""
+
+#: scene/animation/animation_node_state_machine.cpp
+msgid "Advance Condition"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Anim Apply Reset"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Assigned Animation"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Length"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Current Animation Position"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Playback Options"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Default Blend Time"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "No root AnimationNode for the graph is set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "The AnimationPlayer root node is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Tree Root"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Anim Player"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Track"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Playback"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Master Player"
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "Base Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Animation Path"
+msgstr ""
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Root Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Interpolation"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Override Tip Basis"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Target Node"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Max Iterations"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Speed"
+msgstr ""
+
+#: scene/audio/audio_stream_player.cpp
+msgid "Mix Target"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Ratio"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+msgid "Stretch Mode"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Action Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+msgid "Shortcut"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Group"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp
+msgid "Clip Text"
+msgstr ""
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Expand Icon"
+msgstr ""
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid ""
+"Color: #%s\n"
+"LMB: Apply color\n"
+"RMB: Remove preset"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Deferred Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Enabled"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Presets Visible"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the editor window."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures its "
+"children placement behavior.\n"
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Overrides"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Anchor"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Grow Direction"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+msgid "Min Size"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Pivot Offset"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Clip Content"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Tooltip"
+msgstr ""
+
+#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Focus"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Neighbour Left"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Neighbour Top"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Neighbour Right"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Neighbour Bottom"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Next"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Previous"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Default Cursor Shape"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Pass On Modal Close Click"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Size Flags"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Stretch Ratio"
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid "Theme Type Variation"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Dialog"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Hide On OK"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Mode Overrides Title"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Right Disconnects"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Snap Distance"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Min"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Max"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Zoom Step"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Show Close"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected"
+msgstr ""
+
+#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Comment"
+msgstr ""
+
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+msgid "Timers"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval Msec"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow Reselect"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+msgid "Allow RMB Select"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Auto Height"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Icon Scale"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Icon Size"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "V Align"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Visible Characters"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+msgid "Percent Visible"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret Character"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Virtual Keyboard Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Clear Button Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Middle Mouse Paste Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Selecting Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Right Icon"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Placeholder"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink Speed"
+msgstr ""
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/menu_button.cpp
+msgid "Switch On Hover"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Draw Center"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Region Rect"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid ""
+"The Tile and Tile Fit options for Axis Stretch properties are only effective "
+"when using the GLES3 rendering backend.\n"
+"The GLES2 backend is currently in use, so these modes will act like Stretch "
+"instead."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid "Popup"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On Checkable Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Hide On State Item Selection"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+msgid "Allow Search"
+msgstr ""
+
+#: scene/gui/progress_bar.cpp
+msgid "Percent"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Exp Edit"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Rounded"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+msgid "Border Color"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+msgid "Border Width"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Elapsed Time"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Character"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Meta Underlined"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Tab Size"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Fit Content Height"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Selection Enabled"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+msgid "Override Selected Font Color"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Custom Effects"
+msgstr ""
+
+#: scene/gui/scroll_bar.cpp
+msgid "Custom Step"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Horizontal Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Vertical Enabled"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Tick Count"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Ticks On Borders"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Split Offset"
+msgstr ""
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+msgid "Collapsed"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+msgid "Dragger Visibility"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Current Tab"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Tabs Visible"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Readonly"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Breakpoint Gutter"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Fold Gutter"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Drag And Drop Selection Enabled"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Hiding Enabled"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Wrap Enabled"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Vertical"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Scroll Horizontal"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Draw"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Block Mode"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
+msgid "Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Focused"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Click Mask"
+msgstr ""
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+msgid "Expand"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Over"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Mode"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Initial Angle"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Fill Degrees"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+msgid "Center Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Nine Patch Stretch"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Stretch Margin Left"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Stretch Margin Top"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Stretch Margin Right"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Stretch Margin Bottom"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Column Titles Visible"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Folding"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Hide Root"
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Audio Track"
+msgstr ""
+
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering Msec"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Stream Position"
+msgstr ""
+
+#: scene/gui/viewport_container.cpp
+msgid "Stretch Shrink"
+msgstr ""
+
+#: scene/main/canvas_layer.cpp
+msgid "Follow Viewport"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download File"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Download Chunk Size"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Timeout"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Num Separator"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Editor Description"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Pause Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Physics Interpolation Mode"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Display Folded"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Filename"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Owner"
+msgstr ""
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+msgid "Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Custom Multiplayer"
+msgstr ""
+
+#: scene/main/node.cpp
+msgid "Process Priority"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Time Left"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Collisions Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Debug Navigation Hint"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Edited Scene Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Contact Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Disabled Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Draw 2D Outlines"
+msgstr ""
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+msgid "Reflections"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Size"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Default Environment"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Enable Object Picking"
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid ""
+"Very low timer wait times (< 0.05 seconds) may behave in significantly "
+"different ways depending on the rendered or physics frame rate.\n"
+"Consider using a script's process loop instead of relying on a Timer for "
+"very low wait times."
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid "Autostart"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Viewport Path"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"The Viewport size must be greater than or equal to 2 pixels on both "
+"dimensions to render anything."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
+"Sampling.\n"
+"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
+"Effects.\n"
+"HDR will be disabled for this Viewport."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Size Override Stretch"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Transparent BG"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Handle Input Locally"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debanding"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Keep 3D Linear"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Debug Draw"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Render Target"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Clear Mode"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Enable 3D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Disable Input"
+msgstr ""
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+msgid "Shadow Atlas"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Quad 0"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Quad 1"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Quad 2"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Quad 3"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Global Canvas Transform"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Swap OK Cancel"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Layer Names"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Render"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Physics"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "2D Navigation"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "3D Navigation"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Custom Font"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
+msgstr ""
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Resolution"
+msgstr ""
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Underline Spacing"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Checked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Radio Unchecked Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Hover Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Check V Adjust"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "On Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Off Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Shadow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Outline Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset X"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow Offset Y"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Shadow As Outline"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Selected"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Uneditable"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Clear Button Color Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minimum Spaces"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folded"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Fold"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Readonly"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Max Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Completion Scroll Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Increment Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Decrement Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Slider"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Area Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grabber Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tick"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Updown"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scaleborder Size"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close H Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close V Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Parent Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Toggle Hidden"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Panel Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Labeled Separator Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Accel"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color Separator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "V Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Frame"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Default Frame"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Default Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Comment Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Breakpoint"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Resizer Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Close Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Offset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "BG Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selected Focus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Cursor Unfocused"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Normal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Pressed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Hover"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Select Arrow"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Arrow Collapsed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Title Button Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Guide Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Drop Position Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Relationship Line Color"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Custom Button Font Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Item Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Button Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Relationship Lines"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Draw Guides"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Border"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Scroll Speed"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Icon Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Line Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Tab Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Menu Highlight"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Font Color BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Side Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Top Margin"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label V Align BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Large"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Folder Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "File Icon Modulate"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Files Disabled"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "SV Height"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "H Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Label Width"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Screen Picker"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Add Preset"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Hue"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Color Sample"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Overbright Indicator"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset FG"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Preset BG Icon"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Normal Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bold Italics Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Mono Font"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table H Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Table V Separation"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Left"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Top"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Right"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Margin Bottom"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Autohide"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Minus"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "More"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Minor"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Grid Major"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Fill"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Selection Stroke"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Activity"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Pos"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Bezier Len Neg"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Horizontal"
+msgstr ""
+
+#: scene/resources/default_theme/default_theme.cpp
+msgid "Port Grab Distance Vertical"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Override Oversampling"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Path"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Size"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Outline Color"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Use Mipmaps"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Extra Spacing"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Char"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Font Data"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Sky Custom FOV"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Sky Orientation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Sky Rotation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Sky Rotation Degrees"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Ambient Light"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Sky Contribution"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Sun Color"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Sun Amount"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Depth Enabled"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Depth Begin"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Depth End"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Depth Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Transmit Enabled"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Transmit Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Height Enabled"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Height Min"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Height Max"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Height Curve"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Tonemap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SS Reflections"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Max Steps"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fade In"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Fade Out"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Depth Tolerance"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Radius 2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Light Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "AO Channel Affect"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Distance"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Transition"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Levels"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "1"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "2"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "3"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "4"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "5"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "6"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "7"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "HDR Scale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Bicubic Upscale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Brightness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Saturation"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Color Correction"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Ascent"
+msgstr ""
+
+#: scene/resources/font.cpp
+msgid "Distance Field"
+msgstr ""
+
+#: scene/resources/gradient.cpp
+msgid "Raw Data"
+msgstr ""
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Depth"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Next Pass"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Use Shadow To Opacity"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Unshaded"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Lighting"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Use Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "World Triplanar"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo Tex Force sRGB"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Do Not Receive Shadows"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Disable Ambient Light"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ensure Correct Normals"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Vertex Color"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Use As Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Is sRGB"
+msgstr ""
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+msgid "Parameters"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Diffuse Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Specular Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Depth Draw Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Line Width"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Point Size"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Billboard Mode"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Billboard Keep Scale"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Grow"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Grow Amount"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Use Alpha Scissor"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Particles Anim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "H Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "V Frames"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Emission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "On UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Clearcoat"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Gloss"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Flowmap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Ambient Occlusion"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Deep Parallax"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Min Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Max Layers"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Flip Tangent"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Flip Binormal"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Transmission"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Refraction"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV Layer"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV1"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Triplanar"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "UV2"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Proximity Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Async Mode"
+msgstr ""
+
+#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/mesh_library.cpp
+msgid "Mesh Transform"
+msgstr ""
+
+#: scene/resources/mesh_library.cpp
+msgid "NavMesh Transform"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Color Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Transform Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sampling"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Partition Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Parsed Geometry Type"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Group Name"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Cells"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agents"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Regions"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Merge Size"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edges"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Error"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Details"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Distance"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Sample Max Error"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Walkable Low Height Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Baking AABB"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Baking AABB Offset"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "OccluderShapeSphere Set Spheres"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Polygon Points"
+msgstr ""
+
+#: scene/resources/occluder_shape_polygon.cpp
+msgid "Hole Points"
+msgstr ""
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Size Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Color Modifier"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Point Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Normal Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Color Texture"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Point Count"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Scale Random"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Scale Curve"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+msgid "Plane"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Top Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Bottom Radius"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Left To Right"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Curve Step"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bind Count"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+msgid "Bone"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Radiance Size"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Top Color"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Horizon Color"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Ground"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Bottom Color"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Sun"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Latitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Angle Max"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Content Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Expand Margin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Radius"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Load Path"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base Texture"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Back"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Storage Mode"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Lossy Storage Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "From"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "To"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Base"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Current Frame"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Pause"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Camera Is Active"
+msgstr ""
+
+#: scene/resources/theme.cpp
+msgid "Default Font"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Depth Draw"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Cull"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Diffuse"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Async"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Modes"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input Name"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Uniform Name"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for preview."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Texture Type"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value Enabled"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Default Value"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Color Default"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid comparison function for that type."
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Fallback Environment"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Scenario"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Navigation Map"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Gravity Vector"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Linear Damp"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: scene/resources/world.cpp
+msgid "Default Map Up"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Cell Size"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Cell Height"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Edge Connection Margin"
+msgstr ""
+
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Audio Stream"
+msgstr ""
+
+#: servers/audio/audio_stream.cpp
+msgid "Random Pitch"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay (ms)"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Depth (ms)"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+msgid "Pan"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack (µs)"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Release (ms)"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Mix"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Feedback"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Low-pass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Post Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Resonance"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "FFT Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Msec"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "High-pass"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Time Pullout (ms)"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Enable Audio Input"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Output Latency"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Time"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Bus Count"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Capture Device"
+msgstr ""
+
+#: servers/audio_server.cpp
+msgid "Global Rate Scale"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "BP Hash Table Size"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Inertia"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Linear Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Gravity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Linear Velocity"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Bodies"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Point"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Normal"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Depth"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Safe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collision Unsafe Fraction"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Physics Engine"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varying may not be assigned in the '%s' function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid ""
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
+"'fragment' or 'light'."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid ""
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
+"'vertex' or 'light'."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
+
+#: servers/visual/visual_server_scene.cpp
+msgid "Spatial Partitioning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Render Loop Enabled"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "VRAM Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import BPTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import S3TC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import ETC2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Import PVRTC"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force PNG"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Cubemap Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shadows"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Filter Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Texture Array Reflections"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Split Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Ninepatch Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "OpenGL"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Batching In Editor"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Items"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Diagnose Frame"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Enable High Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Precision"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Simple PVS"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Signals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Remove Danglers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flip Imported Portals"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Occlusion Culling"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Active Polygons"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Compilation Mode"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Shader Cache Size (MB)"
+msgstr ""

+ 43 - 8
editor/translations/is.po

@@ -4425,6 +4425,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7154,7 +7155,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14981,18 +14983,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Fjarlægja val"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Fjarlægja val"
 
 #: editor/scene_tree_dock.cpp
@@ -15184,6 +15186,11 @@ msgstr "Hreyfa Viðbótar Lykil"
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Fjarlægja val"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15247,6 +15254,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17070,6 +17081,19 @@ msgstr "Allt úrvalið"
 msgid "Auto Update Project"
 msgstr "Verkefna Stjóri"
 
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Verkefna Stjóri"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18799,6 +18823,11 @@ msgstr "Tvíteknir lyklar"
 msgid "Custom BG Color"
 msgstr "Tvíteknir lyklar"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Breyta..."
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19596,6 +19625,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 60 - 26
editor/translations/it.po

@@ -71,12 +71,13 @@
 # conecat <[email protected]>, 2022.
 # Gico2006 <[email protected]>, 2022.
 # ale piccia <[email protected]>, 2022.
+# Simone Starace <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-31 18:34+0000\n"
+"PO-Revision-Date: 2022-08-30 03:11+0000\n"
 "Last-Translator: Mirko <[email protected]>\n"
 "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/it/>\n"
@@ -85,7 +86,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14-dev\n"
+"X-Generator: Weblate 4.14.1-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
@@ -456,7 +457,7 @@ msgstr "Comando"
 #: core/os/input_event.cpp
 #, fuzzy
 msgid "Physical"
-msgstr " (Fisico)"
+msgstr "Fisico"
 
 #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
 #: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -465,8 +466,9 @@ msgid "Pressed"
 msgstr "Premuto"
 
 #: core/os/input_event.cpp
+#, fuzzy
 msgid "Scancode"
-msgstr "Scansione Codice"
+msgstr "Scancode"
 
 #: core/os/input_event.cpp
 msgid "Physical Scancode"
@@ -901,7 +903,6 @@ msgid "Modules"
 msgstr "Moduli"
 
 #: core/register_core_types.cpp
-#, fuzzy
 msgid "TCP"
 msgstr "TCP"
 
@@ -1272,7 +1273,7 @@ msgstr "Cambia la durata dell'animazione"
 #: editor/animation_track_editor.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Change Animation Loop"
-msgstr "Commuta ciclicità animazione"
+msgstr "Cambia ciclo di animazione"
 
 #: editor/animation_track_editor.cpp
 msgid "Property Track"
@@ -1379,9 +1380,8 @@ msgid "Type:"
 msgstr "Tipo:"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "(Invalid, expected type: %s)"
-msgstr "Template di esportazione non valido:"
+msgstr "(Non valido, tipo previsto: %s)"
 
 #: editor/animation_track_editor.cpp
 msgid "Easing:"
@@ -1398,9 +1398,8 @@ msgid "Out-Handle:"
 msgstr "Imposta Maniglia"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Stream:"
-msgstr "Stream"
+msgstr "Flusso:"
 
 #: editor/animation_track_editor.cpp
 msgid "Start (s):"
@@ -1540,6 +1539,7 @@ msgid "animation"
 msgstr "animazione"
 
 #: editor/animation_track_editor.cpp
+#, fuzzy
 msgid "AnimationPlayer can't animate itself, only other players."
 msgstr "AnimationPlayer non può animare se stesso, solo altri nodi."
 
@@ -1630,7 +1630,6 @@ msgid "Add Method Track Key"
 msgstr "Aggiungi una chiave a una traccia di chiamate metodi"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Method not found in object:"
 msgstr "Metodo non trovato nell'oggetto:"
 
@@ -2115,7 +2114,6 @@ msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
 msgstr "Sei sicuro di voler rimuovere tutte le connessioni dal segnale \"%s\"?"
 
 #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
-#, fuzzy
 msgid "Signals"
 msgstr "Segnali"
 
@@ -2813,9 +2811,8 @@ msgid "Project export for platform:"
 msgstr "Esportazione del progetto per la piattaforma:"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Completed with warnings."
-msgstr "Completato con errori."
+msgstr "Completato con avvertimenti."
 
 #: editor/editor_export.cpp
 #, fuzzy
@@ -4565,6 +4562,7 @@ msgstr "Strumenti di progetto o scena vari."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Progetto"
 
@@ -6998,7 +6996,6 @@ msgstr "Anisotropico"
 
 #: editor/import/resource_importer_layered_texture.cpp
 #: editor/import/resource_importer_texture.cpp
-#, fuzzy
 msgid "sRGB"
 msgstr "sRGB"
 
@@ -7355,7 +7352,8 @@ msgid "8 Bit"
 msgstr "8 Bit"
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr "Mono"
 
@@ -10571,7 +10569,6 @@ msgstr "Script precedente"
 
 #: editor/plugins/script_editor_plugin.cpp
 #: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
 msgid "File"
 msgstr "File"
 
@@ -15409,16 +15406,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Rendi Locale"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr "Un altro nodo sta già usando questo nome unico nella scena."
-
 #: editor/scene_tree_dock.cpp
-msgid "Enable Scene Unique Name"
+#, fuzzy
+msgid "Enable Scene Unique Name(s)"
 msgstr "Abilita Nome Unico Scena"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Disable Scene Unique Name"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Unique names already used by another node in the scene:"
+msgstr "Un altro nodo sta già usando questo nome unico nella scena."
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Disabilita Nome Unico Scena"
 
 #: editor/scene_tree_dock.cpp
@@ -15617,6 +15617,10 @@ msgstr "Sblocca nodo"
 msgid "Button Group"
 msgstr "Gruppo Pulsanti"
 
+#: editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr "Disabilita Nome Unico Scena"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Collegamento da)"
@@ -15695,6 +15699,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Nome nodo invalido, i caratteri seguenti non sono consentiti:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr "Un altro nodo sta già usando questo nome unico nella scena."
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Rinomina Nodo"
@@ -17499,6 +17507,21 @@ msgstr "Crea Soluzione"
 msgid "Auto Update Project"
 msgstr "Auto-Aggiorna Progetto"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Nome Display"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Scegli una cartella"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Scegli una cartella"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 #, fuzzy
 msgid "End of inner exception stack trace"
@@ -19331,6 +19354,11 @@ msgstr "Taglia nodi"
 msgid "Custom BG Color"
 msgstr "Taglia nodi"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Espandi Tutto"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20185,6 +20213,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Nome breve del pacchetto non valido."
@@ -22217,7 +22251,7 @@ msgstr "Gizmos"
 
 #: scene/3d/baked_lightmap.cpp
 msgid "Tweaks"
-msgstr ""
+msgstr "Ritocchi"
 
 #: scene/3d/baked_lightmap.cpp
 msgid "Bounces"
@@ -25200,7 +25234,7 @@ msgstr "Imposta più valori:"
 #: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
 #: scene/resources/shape_2d.cpp
 msgid "Shapes"
-msgstr ""
+msgstr "Forme"
 
 #: scene/main/scene_tree.cpp
 msgid "Shape Color"

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 176 - 143
editor/translations/ja.po


+ 44 - 8
editor/translations/ka.po

@@ -4539,6 +4539,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7343,7 +7344,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15330,18 +15332,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "მოშორება"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "მოშორება"
 
 #: editor/scene_tree_dock.cpp
@@ -15536,6 +15538,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "მოშორება"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -15601,6 +15608,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17465,6 +17476,20 @@ msgstr "ყველა მონიშნვა"
 msgid "Auto Update Project"
 msgstr "პროექტის დამფუძნებლები"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "ყველას ჩანაცვლება"
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "პროექტის დამფუძნებლები"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19238,6 +19263,11 @@ msgstr "ანიმაციის გასაღებების ასლ
 msgid "Custom BG Color"
 msgstr "ანიმაციის გასაღებების ასლის შექმნა"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -20055,6 +20085,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 41 - 8
editor/translations/km.po

@@ -4327,6 +4327,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7005,7 +7006,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14685,18 +14687,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "បញ្ចូល Key នៅទីនេះ"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "បញ្ចូល Key នៅទីនេះ"
 
 #: editor/scene_tree_dock.cpp
@@ -14885,6 +14887,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -14948,6 +14955,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -16729,6 +16740,18 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr ""
 
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "C# Project Directory"
+msgstr ""
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18415,6 +18438,10 @@ msgstr ""
 msgid "Custom BG Color"
 msgstr ""
 
+#: platform/iphone/export/export.cpp
+msgid "Export Icons"
+msgstr ""
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19193,6 +19220,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 77 - 56
editor/translations/ko.po

@@ -36,13 +36,15 @@
 # Seonghyeon Cho <[email protected]>, 2022.
 # Haoyu Qiu <[email protected]>, 2022.
 # 김태우 <[email protected]>, 2022.
+# 박민규 <[email protected]>, 2022.
+# 이지민 <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-06-26 16:16+0000\n"
-"Last-Translator: 김태우 <ogosengi3@gmail.com>\n"
+"PO-Revision-Date: 2022-09-07 06:16+0000\n"
+"Last-Translator: 이지민 <jiminaleejung@gmail.com>\n"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ko/>\n"
 "Language: ko\n"
@@ -50,7 +52,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14.1-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
@@ -387,9 +389,8 @@ msgid "Max Size (KB)"
 msgstr "최대 크기(KB)"
 
 #: core/os/input.cpp
-#, fuzzy
 msgid "Mouse Mode"
-msgstr "이동 모드"
+msgstr "마우스 모드"
 
 #: core/os/input.cpp
 #, fuzzy
@@ -411,7 +412,7 @@ msgstr "Shift"
 
 #: core/os/input_event.cpp
 msgid "Control"
-msgstr "조작"
+msgstr "Control"
 
 #: core/os/input_event.cpp
 msgid "Meta"
@@ -422,9 +423,8 @@ msgid "Command"
 msgstr "명령"
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Physical"
-msgstr " (물리)"
+msgstr "물리"
 
 #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
 #: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -680,14 +680,12 @@ msgid "Script Templates Search Path"
 msgstr "스크립트 템플릿 검색 경로"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "Version Control Autoload On Startup"
-msgstr "스타트업으로 자동 로드"
+msgstr "시작할 때 자동으로 Version Control 로드"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "Version Control Plugin Name"
-msgstr "버전 컨트롤"
+msgstr "버전 컨트롤 플러그인 이름"
 
 #: core/project_settings.cpp scene/2d/collision_object_2d.cpp
 #: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -2757,12 +2755,11 @@ msgstr "선택"
 
 #: editor/editor_export.cpp
 msgid "Project export for platform:"
-msgstr ""
+msgstr "플랫폼으로 프로젝트 내보내기:"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Completed with warnings."
-msgstr "파일 경로 완성"
+msgstr "완료하였지만 경고가 있습니다."
 
 #: editor/editor_export.cpp
 #, fuzzy
@@ -2770,9 +2767,8 @@ msgid "Completed successfully."
 msgstr "패키지를 성공적으로 설치했습니다!"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Failed."
-msgstr "실패함:"
+msgstr "실패함."
 
 #: editor/editor_export.cpp
 msgid "Storing File:"
@@ -2787,29 +2783,24 @@ msgid "Packing"
 msgstr "패킹 중"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Save PCK"
-msgstr "다른 이름으로 저장"
+msgstr "PCK를 저장합니다."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Cannot create file \"%s\"."
-msgstr "폴더를 만들 수 없습니다."
+msgstr "\"%s\" 파일을 생성할 수 없습니다."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Failed to export project files."
-msgstr "프로젝트 파일을 내보낼 수 없습니다"
+msgstr "프로젝트 파일을 내보낼 수 없습니다."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Can't open file to read from path \"%s\"."
-msgstr "파일을 쓰기 모드로 열 수 없음:"
+msgstr "\"%s\" 경로의 파일을 읽기 위해 열지 못했습니다."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Save ZIP"
-msgstr "다른 이름으로 저장"
+msgstr "ZIP파일로 저장"
 
 #: editor/editor_export.cpp
 msgid ""
@@ -2934,14 +2925,12 @@ msgid "Prepare Template"
 msgstr "템플릿 관리"
 
 #: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
 msgid "The given export path doesn't exist."
-msgstr "주어진 내보내기 경로가 없음:"
+msgstr "Export하려고 했으나 해당 경로가 존재하지 않습니다."
 
 #: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
 msgid "Template file not found: \"%s\"."
-msgstr "템플릿 파일을 찾을 수 없습니다:"
+msgstr "템플릿 파일을 찾을 수 없습니다: \"%s\""
 
 #: editor/editor_export.cpp
 #, fuzzy
@@ -4486,6 +4475,7 @@ msgstr "프로젝트 또는 씬 관련 여러가지 툴."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "프로젝트"
 
@@ -5194,9 +5184,8 @@ msgstr ""
 "있도록 정의해주세요."
 
 #: editor/editor_run_native.cpp
-#, fuzzy
 msgid "Project Run"
-msgstr "프로젝트"
+msgstr "프로젝트 실행"
 
 #: editor/editor_run_script.cpp
 msgid "Write your logic in the _run() method."
@@ -5374,7 +5363,7 @@ msgstr "썸네일 크기"
 
 #: editor/editor_settings.cpp
 msgid "Docks"
-msgstr "결합"
+msgstr ""
 
 #: editor/editor_settings.cpp
 msgid "Scene Tree"
@@ -5478,9 +5467,8 @@ msgid "Mouse Extra Buttons Navigate History"
 msgstr "마우스 부가 버튼으로 히스토리 둘러보기"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Drag And Drop Selection"
-msgstr "그리드맵 선택"
+msgstr "선택된 항목을 Drag and drop"
 
 #: editor/editor_settings.cpp
 msgid "Stay In Script Editor On Node Selected"
@@ -5766,7 +5754,7 @@ msgstr "줌 방식"
 
 #: editor/editor_settings.cpp
 msgid "Emulate Numpad"
-msgstr "숫자 패드 모방"
+msgstr "숫자패드 모방"
 
 #: editor/editor_settings.cpp
 msgid "Emulate 3 Button Mouse"
@@ -6106,12 +6094,11 @@ msgstr "행 번호:"
 
 #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
 msgid "Caret Color"
-msgstr ""
+msgstr "탈자 기호 색"
 
 #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
 msgid "Caret Background Color"
-msgstr "잘못된 배경 색상."
+msgstr "탈자 기호 배경 색"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -7326,7 +7313,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -12594,7 +12582,7 @@ msgstr "콜리전"
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Occlusion"
-msgstr "클루전"
+msgstr "클루전"
 
 #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
 msgid "Bitmask"
@@ -15343,18 +15331,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "로컬로 만들기"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "노드 이름:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "이미 다른 함수/변수/시그널로 사용된 이름:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "노드 이름:"
 
 #: editor/scene_tree_dock.cpp
@@ -15552,6 +15541,11 @@ msgstr "노드 잠금 풀기"
 msgid "Button Group"
 msgstr "버튼 그룹"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "노드 이름:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(연결 시작 지점)"
@@ -15627,6 +15621,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "잘못된 노드 이름입니다. 다음 문자는 허용하지 않습니다:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "노드 이름 바꾸기"
@@ -17551,6 +17549,21 @@ msgstr "솔루션 빌드"
 msgid "Auto Update Project"
 msgstr "이름 없는 프로젝트"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "모두 표시"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "디렉토리를 선택하세요"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "디렉토리를 선택하세요"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "내부 예외 스택 추적의 끝"
@@ -19424,6 +19437,11 @@ msgstr "노드 잘라내기"
 msgid "Custom BG Color"
 msgstr "노드 잘라내기"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "모두 펼치기"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20195,9 +20213,8 @@ msgid "Certificate"
 msgstr "정점:"
 
 #: platform/uwp/export/export.cpp
-#, fuzzy
 msgid "Algorithm"
-msgstr "디버거"
+msgstr "알고리즘"
 
 #: platform/uwp/export/export.cpp
 msgid "Major"
@@ -20213,9 +20230,8 @@ msgid "Build"
 msgstr "자 모드"
 
 #: platform/uwp/export/export.cpp
-#, fuzzy
 msgid "Revision"
-msgstr "표현식 설정"
+msgstr "정"
 
 #: platform/uwp/export/export.cpp
 msgid "Landscape"
@@ -20281,6 +20297,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "잘못된 패키지 단축 이름."
@@ -22620,9 +22642,8 @@ msgid "Alpha Scissor Threshold"
 msgstr ""
 
 #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
 msgid "Render Priority"
-msgstr "우선 순위 활성화"
+msgstr "렌더 우선 순위"
 
 #: scene/3d/label_3d.cpp
 #, fuzzy
@@ -24599,7 +24620,7 @@ msgstr ""
 
 #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
 msgid "Caret"
-msgstr ""
+msgstr "탈자 기호"
 
 #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
 msgid "Blink"

+ 44 - 8
editor/translations/lt.po

@@ -4505,6 +4505,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7325,7 +7326,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15320,18 +15322,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Panaikinti"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Panaikinti"
 
 #: editor/scene_tree_dock.cpp
@@ -15527,6 +15529,11 @@ msgstr "OneShot Nodas"
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Panaikinti"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15591,6 +15598,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17461,6 +17472,20 @@ msgstr "Visas Pasirinkimas"
 msgid "Auto Update Project"
 msgstr "Redaguoti Filtrus"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Importuoti iš Nodo:"
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Aprašymas:"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19243,6 +19268,11 @@ msgstr "Transition Nodas"
 msgid "Custom BG Color"
 msgstr "Transition Nodas"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Importuoti iš Nodo:"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -20076,6 +20106,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 45 - 8
editor/translations/lv.po

@@ -4570,6 +4570,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projekts"
 
@@ -7384,7 +7385,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15138,18 +15140,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Mezgla Vārds:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Mezgla Vārds:"
 
 #: editor/scene_tree_dock.cpp
@@ -15338,6 +15340,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Mezgla Vārds:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Savienojas No)"
@@ -15403,6 +15410,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17268,6 +17279,21 @@ msgstr "Būvēt risinājumu"
 msgid "Auto Update Project"
 msgstr "Nenosaukts Projekts"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Parādīt Visu"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Izvēlēties Direktoriju"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Izvēlēties Direktoriju"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19049,6 +19075,11 @@ msgstr "Izgriezt mezglu(s)"
 msgid "Custom BG Color"
 msgstr "Izgriezt mezglu(s)"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Izvērst apakšējo paneli"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -19885,6 +19916,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Nederīgs paketes īsais nosaukums."

+ 41 - 8
editor/translations/mk.po

@@ -4340,6 +4340,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7030,7 +7031,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14718,18 +14720,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Внеси клуч тука"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Внеси клуч тука"
 
 #: editor/scene_tree_dock.cpp
@@ -14918,6 +14920,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Внеси клуч тука"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -14981,6 +14988,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -16767,6 +16778,18 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr ""
 
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "C# Project Directory"
+msgstr ""
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18459,6 +18482,10 @@ msgstr ""
 msgid "Custom BG Color"
 msgstr ""
 
+#: platform/iphone/export/export.cpp
+msgid "Export Icons"
+msgstr ""
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19237,6 +19264,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 42 - 8
editor/translations/ml.po

@@ -4357,6 +4357,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7047,7 +7048,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14742,18 +14744,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "ചലനത്തിൻറെ നേരം മാറ്റുക"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "ചലനത്തിൻറെ നേരം മാറ്റുക"
 
 #: editor/scene_tree_dock.cpp
@@ -14942,6 +14944,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "ചലനത്തിൻറെ നേരം മാറ്റുക"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15005,6 +15012,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -16792,6 +16803,18 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr ""
 
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "C# Project Directory"
+msgstr ""
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18490,6 +18513,11 @@ msgstr "പ്രവൃത്തികൾ:"
 msgid "Custom BG Color"
 msgstr "പ്രവൃത്തികൾ:"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19277,6 +19305,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 42 - 8
editor/translations/mr.po

@@ -4351,6 +4351,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7044,7 +7045,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14736,18 +14738,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "अ‍ॅनिमेशन नाव:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "अ‍ॅनिमेशन नाव:"
 
 #: editor/scene_tree_dock.cpp
@@ -14936,6 +14938,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "अ‍ॅनिमेशन नाव:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -14999,6 +15006,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -16793,6 +16804,19 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr ""
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "प्ले मोड:"
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "C# Project Directory"
+msgstr ""
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18491,6 +18515,10 @@ msgstr ""
 msgid "Custom BG Color"
 msgstr ""
 
+#: platform/iphone/export/export.cpp
+msgid "Export Icons"
+msgstr ""
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19278,6 +19306,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 54 - 23
editor/translations/ms.po

@@ -16,7 +16,7 @@ msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-06-12 13:19+0000\n"
+"PO-Revision-Date: 2022-09-09 12:36+0000\n"
 "Last-Translator: Keviindran Ramachandran <[email protected]>\n"
 "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/"
 "ms/>\n"
@@ -25,7 +25,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.13-dev\n"
+"X-Generator: Weblate 4.14.1-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
@@ -361,14 +361,12 @@ msgid "Max Size (KB)"
 msgstr "Saiz Maksimum (KB)"
 
 #: core/os/input.cpp
-#, fuzzy
 msgid "Mouse Mode"
-msgstr "Mod Alih"
+msgstr "Mod Tetikus"
 
 #: core/os/input.cpp
-#, fuzzy
 msgid "Use Accumulated Input"
-msgstr "Padam Input"
+msgstr "Gunakan Input Terkumpul"
 
 #: core/os/input_event.cpp editor/project_settings_editor.cpp
 #: servers/audio_server.cpp
@@ -396,9 +394,8 @@ msgid "Command"
 msgstr "Perintah"
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Physical"
-msgstr "Fizik"
+msgstr "Fizikal"
 
 #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
 #: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -452,7 +449,7 @@ msgstr "Tekanan"
 
 #: core/os/input_event.cpp
 msgid "Pen Inverted"
-msgstr ""
+msgstr "Pen Terbalik"
 
 #: core/os/input_event.cpp
 msgid "Relative"
@@ -642,9 +639,8 @@ msgid "Main Run Args"
 msgstr "Jalan Utama Args"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "Scene Naming"
-msgstr "Laluan Adegan:"
+msgstr "Penamaan Adegan"
 
 #: core/project_settings.cpp
 msgid "Search In File Extensions"
@@ -655,14 +651,12 @@ msgid "Script Templates Search Path"
 msgstr "Laluan Carian Templat Skrip"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "Version Control Autoload On Startup"
-msgstr "Muatkan Automatik Semasa Permulaan"
+msgstr "Automuat Kawalan Versi Semasa Permulaan"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "Version Control Plugin Name"
-msgstr "Kawalan Versi"
+msgstr "Nama Plugin Kawalan Versi"
 
 #: core/project_settings.cpp scene/2d/collision_object_2d.cpp
 #: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -4516,6 +4510,7 @@ msgstr "Pelbagai projek atau alatan seluruh adegan."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projek"
 
@@ -7405,7 +7400,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15296,18 +15292,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Nama Nod:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Nama Nod:"
 
 #: editor/scene_tree_dock.cpp
@@ -15500,6 +15496,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nama Nod:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15563,6 +15564,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17453,6 +17458,21 @@ msgstr "Semua Pilihan"
 msgid "Auto Update Project"
 msgstr "Projek"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Paparkan Semua"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Pilih Direktori"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Pilih Direktori"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19254,6 +19274,11 @@ msgstr "Potong Nod"
 msgid "Custom BG Color"
 msgstr "Potong Nod"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Kembangkan Semua"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20092,6 +20117,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 46 - 8
editor/translations/nb.po

@@ -4690,6 +4690,7 @@ msgstr "Diverse prosjekt- eller scene-relaterte verktøy"
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Prosjekt"
 
@@ -7654,7 +7655,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15944,18 +15946,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Lag Ben"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Nodenavn:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Navnet er allerede i bruk av annen funk/var/signal:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Nodenavn:"
 
 #: editor/scene_tree_dock.cpp
@@ -16162,6 +16165,11 @@ msgstr "Kutt Noder"
 msgid "Button Group"
 msgstr "Legg til i Gruppe"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nodenavn:"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -16227,6 +16235,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -18184,6 +18196,21 @@ msgstr "Alle valg"
 msgid "Auto Update Project"
 msgstr "Eksporter Prosjekt"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Vis alle"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Velg en Mappe"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Velg en Mappe"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -20053,6 +20080,11 @@ msgstr "Klipp ut Noder"
 msgid "Custom BG Color"
 msgstr "Klipp ut Noder"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Utvid alle"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20904,6 +20936,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 99 - 86
editor/translations/nl.po

@@ -58,13 +58,15 @@
 # Rémi Verschelde <[email protected]>, 2022.
 # Wouter <[email protected]>, 2022.
 # voylin <[email protected]>, 2022.
+# Gert-dev <[email protected]>, 2022.
+# Nnn <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-17 13:58+0000\n"
-"Last-Translator: voylin <0voylin0@gmail.com>\n"
+"PO-Revision-Date: 2022-08-30 03:11+0000\n"
+"Last-Translator: Nnn <irri2020@outlook.com>\n"
 "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
 "nl/>\n"
 "Language: nl\n"
@@ -72,110 +74,97 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.14.1-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
-msgstr ""
+msgstr "Tablet-stuurprogramma"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Clipboard"
-msgstr "Plakbord is leeg!"
+msgstr "Klembord"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Current Screen"
-msgstr "Huidige scène"
+msgstr "Huidig scherm"
 
 #: core/bind/core_bind.cpp
 msgid "Exit Code"
-msgstr ""
+msgstr "Afsluitcode"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "V-Sync Enabled"
-msgstr "Inschakelen"
+msgstr "V-Sync ingeschakeld"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync via compositor"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Delta Smoothing"
-msgstr ""
+msgstr "Delta-gladmaken"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Low Processor Usage Mode"
-msgstr "Verplaatsingsmodus"
+msgstr "Lage energieverbruiksmodus processor"
 
 #: core/bind/core_bind.cpp
 msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Lage energieverbruiksmodus processor slaap (µs)"
 
 #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
 msgid "Keep Screen On"
-msgstr "Houd Debugger Open"
+msgstr "Scherm aanhouden"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Min Window Size"
-msgstr "Omlijningsgrootte:"
+msgstr "Minimale venstergrootte"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Max Window Size"
-msgstr "Omlijningsgrootte:"
+msgstr "Maximale venstergrootte"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Screen Orientation"
-msgstr "Scherm operator."
+msgstr "Schermoriëntering"
 
 #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
 #: platform/uwp/os_uwp.cpp
-#, fuzzy
 msgid "Window"
-msgstr "Nieuw Venster"
+msgstr "Venster"
 
 #: core/bind/core_bind.cpp core/project_settings.cpp
-#, fuzzy
 msgid "Borderless"
-msgstr "Randpixels"
+msgstr "Naadloos"
 
 #: core/bind/core_bind.cpp
 msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Transparantie per pixel ingeschakeld"
 
 #: core/bind/core_bind.cpp core/project_settings.cpp
-#, fuzzy
 msgid "Fullscreen"
 msgstr "Volledig scherm"
 
 #: core/bind/core_bind.cpp
 msgid "Maximized"
-msgstr ""
+msgstr "Gemaximaliseerd"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Minimized"
-msgstr "Initialiseren"
+msgstr "Geminimaliseerd"
 
 #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
 #: scene/gui/graph_node.cpp
 msgid "Resizable"
-msgstr ""
+msgstr "Verstelbare grootte"
 
 #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
 #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
 #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
 #: scene/gui/control.cpp scene/gui/line_edit.cpp
 #: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
 msgid "Position"
-msgstr "Tabbladpositie"
+msgstr "Positie"
 
 #: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
 #: main/main.cpp modules/gridmap/grid_map.cpp
@@ -186,65 +175,56 @@ msgstr "Tabbladpositie"
 #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
 #: scene/resources/style_box.cpp scene/resources/texture.cpp
 #: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
 msgid "Size"
-msgstr "Grootte: "
+msgstr "Grootte"
 
 #: core/bind/core_bind.cpp
 msgid "Endian Swap"
-msgstr ""
+msgstr "Endian omwisselen"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Editor Hint"
-msgstr "Editor"
+msgstr "Editor-hint"
 
 #: core/bind/core_bind.cpp
 msgid "Print Error Messages"
-msgstr ""
+msgstr "Foutboodschappen tonen"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Iterations Per Second"
-msgstr "Interpolatiemodus"
+msgstr "Iteraties per seconde"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Target FPS"
-msgstr "Doel"
+msgstr "Beoogde FPS"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Time Scale"
-msgstr "Tijdschaalknoop"
+msgstr "Tijdschaal"
 
 #: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
 msgid "Physics Jitter Fix"
-msgstr "Physics Frame %"
+msgstr "Oplossing Jitter Fysica"
 
 #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Fout"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Error String"
-msgstr "Fout bij het opslaan"
+msgstr "Foutboodschap"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Error Line"
-msgstr "Fout bij het opslaan"
+msgstr "Lijn fout"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Result"
-msgstr "Zoek Resultaten"
+msgstr "Resultaat"
 
 #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
 msgid "Memory"
-msgstr ""
+msgstr "Geheugen"
 
 #: core/command_queue_mt.cpp core/message_queue.cpp
 #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -255,12 +235,11 @@ msgstr ""
 #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
 #: servers/visual_server.cpp
 msgid "Limits"
-msgstr ""
+msgstr "Limieten"
 
 #: core/command_queue_mt.cpp
-#, fuzzy
 msgid "Command Queue"
-msgstr "Ctrl: Roteer"
+msgstr "Commandowachtrij"
 
 #: core/command_queue_mt.cpp
 msgid "Multithreading Queue Size (KB)"
@@ -294,9 +273,8 @@ msgid "Remote FS"
 msgstr "Remote "
 
 #: core/io/file_access_network.cpp
-#, fuzzy
 msgid "Page Size"
-msgstr "Pagina: "
+msgstr "Pagina grootte"
 
 #: core/io/file_access_network.cpp
 msgid "Page Read Ahead"
@@ -307,9 +285,8 @@ msgid "Blocking Mode Enabled"
 msgstr ""
 
 #: core/io/http_client.cpp
-#, fuzzy
 msgid "Connection"
-msgstr "Verbinden"
+msgstr "Verbinding"
 
 #: core/io/http_client.cpp
 msgid "Read Chunk Size"
@@ -497,9 +474,8 @@ msgid "Pressed"
 msgstr "Voorinstellingen"
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Scancode"
-msgstr "Inlezen"
+msgstr "Scancode"
 
 #: core/os/input_event.cpp
 msgid "Physical Scancode"
@@ -507,7 +483,7 @@ msgstr ""
 
 #: core/os/input_event.cpp
 msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
 
 #: core/os/input_event.cpp
 msgid "Echo"
@@ -980,7 +956,7 @@ msgstr ""
 
 #: core/register_core_types.cpp
 msgid "TCP"
-msgstr ""
+msgstr "TCP"
 
 #: core/register_core_types.cpp
 #, fuzzy
@@ -4694,6 +4670,7 @@ msgstr "Overig project of scène-brede hulpmiddelen."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Project"
 
@@ -5608,7 +5585,7 @@ msgstr "Voorbeeld..."
 
 #: editor/editor_settings.cpp
 msgid "Docks"
-msgstr ""
+msgstr "panelen"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -7246,7 +7223,7 @@ msgstr ""
 #: editor/import/resource_importer_layered_texture.cpp
 #: editor/import/resource_importer_texture.cpp
 msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
 
 #: editor/import/resource_importer_layered_texture.cpp
 #, fuzzy
@@ -7642,7 +7619,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -9765,7 +9743,7 @@ msgstr "Plat 0"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Flat 1"
-msgstr "Plat 1"
+msgstr "Vlak 1"
 
 #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
 msgid "Ease In"
@@ -11497,7 +11475,7 @@ msgstr "Hoekpunten"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "FPS: %d (%s ms)"
-msgstr ""
+msgstr "FPS: %d (%s ms)"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Top View."
@@ -15838,18 +15816,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Maak locaal"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Knoopnaam:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Naam wordt al gebruikt door een andere functie, variabele of signaal:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Knoopnaam:"
 
 #: editor/scene_tree_dock.cpp
@@ -16046,6 +16025,11 @@ msgstr "Knoop ontgrendelen"
 msgid "Button Group"
 msgstr "Knoppen Groep"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Knoopnaam:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Verbonden vanaf)"
@@ -16121,6 +16105,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Ongeldige knoopnaam, deze karakters zijn niet toegestaan:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Knoop hernoemen"
@@ -18052,6 +18040,21 @@ msgstr "Vul selectie"
 msgid "Auto Update Project"
 msgstr "Naamloos Project"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Alles tonen"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Kies een map"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Kies een map"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Einde van innerlijke exception stack trace"
@@ -18613,7 +18616,7 @@ msgstr ""
 
 #: modules/visual_script/visual_script_flow_control.cpp
 msgid "While"
-msgstr ""
+msgstr "Terwijl"
 
 #: modules/visual_script/visual_script_flow_control.cpp
 msgid "while (cond):"
@@ -18952,7 +18955,7 @@ msgstr "Zoek VisualScript"
 
 #: modules/visual_script/visual_script_yield_nodes.cpp
 msgid "Yield"
-msgstr ""
+msgstr "Opgeven"
 
 #: modules/visual_script/visual_script_yield_nodes.cpp
 msgid "Wait"
@@ -19934,6 +19937,11 @@ msgstr "Knopen knippen"
 msgid "Custom BG Color"
 msgstr "Knopen knippen"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Alles uitklappen"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20790,6 +20798,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Ongeldige pakket korte naam."
@@ -25121,7 +25135,7 @@ msgstr ""
 
 #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
 msgid "Caret"
-msgstr ""
+msgstr "Invoercursor"
 
 #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
 msgid "Blink"
@@ -28727,7 +28741,7 @@ msgstr ""
 #: servers/visual_server.cpp
 #, fuzzy
 msgid "Use Batching In Editor"
-msgstr "Editor afsluiten?"
+msgstr "Gebruik Batching In Editor"
 
 #: servers/visual_server.cpp
 msgid "Single Rect Fallback"
@@ -28785,9 +28799,8 @@ msgid "Enable High Float"
 msgstr "Prioriteit Inschakelen"
 
 #: servers/visual_server.cpp
-#, fuzzy
 msgid "Precision"
-msgstr "Stel expressie in"
+msgstr "Precisie"
 
 #: servers/visual_server.cpp
 msgid "UV Contract"

+ 76 - 37
editor/translations/pl.po

@@ -63,13 +63,14 @@
 # DK0492 <[email protected]>, 2022.
 # Dawid Skubij <[email protected]>, 2022.
 # kingofsponges <[email protected]>, 2022.
+# Patryk Morawski <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-08-04 06:38+0000\n"
-"Last-Translator: kingofsponges <q.patex.q@gmail.com>\n"
+"PO-Revision-Date: 2022-08-17 18:20+0000\n"
+"Last-Translator: Patryk Morawski <gormit7@gmail.com>\n"
 "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/pl/>\n"
 "Language: pl\n"
@@ -4384,7 +4385,7 @@ msgstr "Zawsze Zamykaj Wyjście Po Zatrzymaniu"
 
 #: editor/editor_node.cpp
 msgid "Save On Focus Loss"
-msgstr ""
+msgstr "Zapisz przy utracie skupienia"
 
 #: editor/editor_node.cpp editor/editor_settings.cpp
 #, fuzzy
@@ -4436,7 +4437,7 @@ msgstr "Ścieżka do projektu:"
 
 #: editor/editor_node.cpp
 msgid "Default Float Step"
-msgstr ""
+msgstr "Domyślny krok zmiennoprzecinkowy"
 
 #: editor/editor_node.cpp scene/gui/tree.cpp
 #, fuzzy
@@ -4445,15 +4446,15 @@ msgstr "Wyłączony przycisk"
 
 #: editor/editor_node.cpp
 msgid "Auto Unfold Foreign Scenes"
-msgstr ""
+msgstr "Automatyczne rozwijanie zagranicznych scen"
 
 #: editor/editor_node.cpp
 msgid "Horizontal Vector2 Editing"
-msgstr ""
+msgstr "Edycja pozioma Vector2"
 
 #: editor/editor_node.cpp
 msgid "Horizontal Vector Types Editing"
-msgstr ""
+msgstr "Edycja poziomych typów wektorów"
 
 #: editor/editor_node.cpp
 #, fuzzy
@@ -4578,6 +4579,7 @@ msgstr "Różne narzędzia dla scen lub projektu."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projekt"
 
@@ -5338,7 +5340,7 @@ msgstr "Pokaż wszystko"
 
 #: editor/editor_settings.cpp
 msgid "Custom Display Scale"
-msgstr ""
+msgstr "Niestandardowa skala wyświetlania"
 
 #: editor/editor_settings.cpp
 msgid "Main Font Size"
@@ -5346,15 +5348,15 @@ msgstr "Rozmiar głównej czcionki"
 
 #: editor/editor_settings.cpp
 msgid "Code Font Size"
-msgstr ""
+msgstr "Rozmiar czcionki kodu"
 
 #: editor/editor_settings.cpp
 msgid "Font Antialiased"
-msgstr ""
+msgstr "Wygładzana czcionka"
 
 #: editor/editor_settings.cpp
 msgid "Font Hinting"
-msgstr ""
+msgstr "Czcionka podpowiedzi"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5377,11 +5379,11 @@ msgstr "Przygaś edytor przy wyskakującym oknie"
 
 #: editor/editor_settings.cpp main/main.cpp
 msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "Niski tryb uśpienia procesora (µsec)"
 
 #: editor/editor_settings.cpp
 msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "Nieskoncentrowany tryb uśpienia w trybie niskiego procesora (µsec)"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5394,7 +5396,7 @@ msgstr "Automatycznie otwieraj zrzuty ekranu"
 
 #: editor/editor_settings.cpp
 msgid "Max Array Dictionary Items Per Page"
-msgstr ""
+msgstr "Maksymalna liczba pozycji słownika tablicy na stronie"
 
 #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
@@ -5408,7 +5410,7 @@ msgstr "Profil"
 
 #: editor/editor_settings.cpp
 msgid "Icon And Font Color"
-msgstr ""
+msgstr "Kolor ikony i czcionki"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5426,7 +5428,7 @@ msgstr "Kontrast"
 
 #: editor/editor_settings.cpp
 msgid "Relationship Line Opacity"
-msgstr ""
+msgstr "Przezroczystość linii relacji"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5440,7 +5442,7 @@ msgstr "Brzegowe piksele"
 
 #: editor/editor_settings.cpp
 msgid "Use Graph Node Headers"
-msgstr ""
+msgstr "Użyj wykresu nagłówków węzłów"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5484,7 +5486,7 @@ msgstr "Kopiuj zasób"
 
 #: editor/editor_settings.cpp
 msgid "Safe Save On Backup Then Rename"
-msgstr ""
+msgstr "Bezpieczne zapisywanie kopii zapasowej, a następnie zmiana nazwy"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5507,7 +5509,7 @@ msgstr "Pozyskaj drzewo sceny"
 
 #: editor/editor_settings.cpp
 msgid "Start Create Dialog Fully Expanded"
-msgstr ""
+msgstr "Rozpocznij tworzenie w pełni rozwiniętego okna dialogowego"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5559,7 +5561,7 @@ msgstr "Podświetl obecną linię"
 
 #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
 msgid "Highlight Type Safe Lines"
-msgstr ""
+msgstr "Wyróżnij typy bezpiecznych linii"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5598,7 +5600,7 @@ msgstr "Płynne przewijanie"
 
 #: editor/editor_settings.cpp scene/gui/text_edit.cpp
 msgid "V Scroll Speed"
-msgstr ""
+msgstr "Pionowa szybkość przewijania"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5611,7 +5613,7 @@ msgstr "Szerokość minimapy"
 
 #: editor/editor_settings.cpp
 msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
+msgstr "Historia nawigacji dodatkowych przycisków myszy"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5620,7 +5622,7 @@ msgstr "Wybór GridMap"
 
 #: editor/editor_settings.cpp
 msgid "Stay In Script Editor On Node Selected"
-msgstr ""
+msgstr "Pozostań w edytorze skryptów na wybranym węźle"
 
 #: editor/editor_settings.cpp
 msgid "Appearance"
@@ -5638,7 +5640,7 @@ msgstr "Numer linii:"
 
 #: editor/editor_settings.cpp
 msgid "Show Bookmark Gutter"
-msgstr ""
+msgstr "Pokaż ciek zakładek"
 
 #: editor/editor_settings.cpp
 #, fuzzy
@@ -5647,23 +5649,23 @@ msgstr "Pomiń punkty wstrzymania"
 
 #: editor/editor_settings.cpp
 msgid "Show Info Gutter"
-msgstr ""
+msgstr "Pokaż ciek informacji"
 
 #: editor/editor_settings.cpp
 msgid "Code Folding"
-msgstr ""
+msgstr "Zawijanie kodu"
 
 #: editor/editor_settings.cpp
 msgid "Word Wrap"
-msgstr ""
+msgstr "Zawijanie tekstu"
 
 #: editor/editor_settings.cpp
 msgid "Show Line Length Guidelines"
-msgstr ""
+msgstr "Pokaż wytyczne dotyczące długości linii"
 
 #: editor/editor_settings.cpp
 msgid "Line Length Guideline Soft Column"
-msgstr ""
+msgstr "Wytyczne dotyczące długości linii miękkiej kolumny"
 
 #: editor/editor_settings.cpp
 msgid "Line Length Guideline Hard Column"
@@ -7517,7 +7519,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15574,18 +15577,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Uczyń lokalnym"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Nazwa węzła:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Nazwa jest już użyta przez inną funkcję/zmienną/sygnał:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Nazwa węzła:"
 
 #: editor/scene_tree_dock.cpp
@@ -15786,6 +15790,11 @@ msgstr "Odblokuj węzeł"
 msgid "Button Group"
 msgstr "Grupa przycisków"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nazwa węzła:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(łączony teraz)"
@@ -15861,6 +15870,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Nieprawidłowa nazwa węzła, następujące znaki są niedozwolone:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Zmień nazwę węzła"
@@ -17789,6 +17802,21 @@ msgstr "Zbuduj rozwiązanie"
 msgid "Auto Update Project"
 msgstr "Projekt bez nazwy"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Pokaż wszystko"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Wybierz katalog"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Wybierz katalog"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Koniec śladu stosu wewnętrznego wyjątku"
@@ -19645,6 +19673,11 @@ msgstr "NiestandardowyWęzeł"
 msgid "Custom BG Color"
 msgstr "NiestandardowyWęzeł"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Rozwiń wszystko"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20539,6 +20572,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Niepoprawna krótka nazwa paczki."

+ 46 - 8
editor/translations/pr.po

@@ -4494,6 +4494,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7309,7 +7310,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15326,18 +15328,20 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Discharge ye' Signal"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+"Yer name be backstabin'! She be used by another dastardly func/var/signal:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Discharge ye' Signal"
 
 #: editor/scene_tree_dock.cpp
@@ -15535,6 +15539,11 @@ msgstr "Slit th' Node"
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Discharge ye' Signal"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -15600,6 +15609,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17481,6 +17494,20 @@ msgstr "All yer Booty"
 msgid "Auto Update Project"
 msgstr "Rename Function"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Slit th' Node"
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Yer functions:"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19295,6 +19322,11 @@ msgstr "Slit th' Node"
 msgid "Custom BG Color"
 msgstr "Slit th' Node"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Edit"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20126,6 +20158,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 108 - 132
editor/translations/pt.po

@@ -26,13 +26,15 @@
 # Esdras Caleb Oliveira Silva <[email protected]>, 2022.
 # Ednaldo Pereira Confia <[email protected]>, 2022.
 # Zé Beato Página Oficial <[email protected]>, 2022.
+# Rafael Testa <[email protected]>, 2022.
+# Baiterson <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-23 03:57+0000\n"
-"Last-Translator: Zé Beato Página Oficial <zebeato@gmail.com>\n"
+"PO-Revision-Date: 2022-08-25 13:04+0000\n"
+"Last-Translator: Baiterson <baiter160@gmail.com>\n"
 "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
 "godot/pt/>\n"
 "Language: pt\n"
@@ -410,9 +412,8 @@ msgid "Command"
 msgstr "Comando"
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Physical"
-msgstr " (Físico)"
+msgstr "Físico"
 
 #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
 #: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -466,7 +467,7 @@ msgstr "Pressione"
 
 #: core/os/input_event.cpp
 msgid "Pen Inverted"
-msgstr ""
+msgstr "Caneta Invertida"
 
 #: core/os/input_event.cpp
 msgid "Relative"
@@ -2754,9 +2755,8 @@ msgid "Project export for platform:"
 msgstr "Exportação do projeto para plataforma:"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Completed with warnings."
-msgstr "Concluído com erros."
+msgstr "Concluído com advertências."
 
 #: editor/editor_export.cpp
 msgid "Completed successfully."
@@ -2779,29 +2779,24 @@ msgid "Packing"
 msgstr "Empacotamento"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Save PCK"
-msgstr "Guardar Como"
+msgstr "Salvar Como PCK"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Cannot create file \"%s\"."
-msgstr "Não consegui criar pasta."
+msgstr "Não pôde criar arquivo \"%s\"."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Failed to export project files."
-msgstr "Incapaz de exportar ficheiros do projeto"
+msgstr "Falha ao exportar arquivos do projeto."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Can't open file to read from path \"%s\"."
-msgstr "Incapaz de abrir o ficheiro para escrita:"
+msgstr "Incapaz de abrir o arquivo pelo caminho \"%s\"."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Save ZIP"
-msgstr "Guardar Como"
+msgstr "Salvar como ZIP"
 
 #: editor/editor_export.cpp
 msgid ""
@@ -2862,9 +2857,8 @@ msgstr ""
 #: editor/editor_export.cpp platform/android/export/export_plugin.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
 msgid "Custom Template"
-msgstr "Editor de Tema"
+msgstr "Modelo customizado"
 
 #: editor/editor_export.cpp editor/project_export.cpp
 #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2886,9 +2880,8 @@ msgid "Embed PCK"
 msgstr "Incorporar PCK"
 
 #: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
 msgid "Texture Format"
-msgstr "TextureRegion"
+msgstr "Formato de Textura"
 
 #: editor/editor_export.cpp
 msgid "BPTC"
@@ -2924,12 +2917,10 @@ msgid "Custom release template not found."
 msgstr "Modelo de lançamento personalizado não encontrado."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Prepare Template"
-msgstr "Gerir Modelos"
+msgstr "Preparar Modelos"
 
 #: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
 msgid "The given export path doesn't exist."
 msgstr "O caminho de exportação não existe:"
 
@@ -2938,15 +2929,13 @@ msgid "Template file not found: \"%s\"."
 msgstr "Ficheiro Modelo não encontrado"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Failed to copy export template."
-msgstr "Modelo de exportação inválido:"
+msgstr "Falha ao copiar Modelo de exportação."
 
 #: editor/editor_export.cpp platform/windows/export/export.cpp
 #: platform/x11/export/export.cpp
-#, fuzzy
 msgid "PCK Embedding"
-msgstr "Preenchimento"
+msgstr "Encorporar PCK"
 
 #: editor/editor_export.cpp
 msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -3160,9 +3149,8 @@ msgid "Manage Editor Feature Profiles"
 msgstr "Gerir Editor Perfis de Funcionalidades"
 
 #: editor/editor_feature_profile.cpp
-#, fuzzy
 msgid "Default Feature Profile"
-msgstr "Perfil de Funcionalidades Godot"
+msgstr "Perfil de Funcionalidades padrão"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "Select Current Folder"
@@ -3252,9 +3240,8 @@ msgstr "Modo de Visualização"
 #: scene/resources/environment.cpp scene/resources/material.cpp
 #: scene/resources/visual_shader.cpp
 #: servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
 msgid "Mode"
-msgstr "Modo deslocamento"
+msgstr "Modo"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "Current Dir"
@@ -3270,9 +3257,8 @@ msgstr "Caminho Atual"
 
 #: editor/editor_file_dialog.cpp editor/editor_settings.cpp
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Show Hidden Files"
-msgstr "Alternar Ficheiros Escondidos"
+msgstr "Mostrar arquivos ocultos"
 
 #: editor/editor_file_dialog.cpp
 msgid "Disable Overwrite Warning"
@@ -3570,24 +3556,20 @@ msgid "Property:"
 msgstr "Propriedade:"
 
 #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#, fuzzy
 msgid "Label"
-msgstr "Valor"
+msgstr "Texto"
 
 #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
 #: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
 msgid "Read Only"
-msgstr "Apenas Métodos"
+msgstr "Apenas Leitura"
 
 #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-#, fuzzy
 msgid "Checkable"
 msgstr "Marcar item"
 
 #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
 #: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
 msgid "Checked"
 msgstr "Item Marcado"
 
@@ -3596,7 +3578,6 @@ msgid "Draw Red"
 msgstr "Desenhar Vermelho"
 
 #: editor/editor_inspector.cpp
-#, fuzzy
 msgid "Keying"
 msgstr "Executar"
 
@@ -3962,14 +3943,12 @@ msgid "Quick Open Script..."
 msgstr "Abrir Script de forma rápida..."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Save & Reload"
-msgstr "Guardar & Reiniciar"
+msgstr "Salvar E Reiniciar"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Save changes to '%s' before reloading?"
-msgstr "Guardar alterações a '%s' antes de fechar?"
+msgstr "Salvar alterações '%s' antes de reiniciar?"
 
 #: editor/editor_node.cpp
 msgid "Save & Close"
@@ -4088,9 +4067,8 @@ msgid "Open Project Manager?"
 msgstr "Abrir Gestor de Projeto?"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Save changes to the following scene(s) before reloading?"
-msgstr "Guardar alterações da(s) seguinte(s) cena(s) antes de sair?"
+msgstr "Salvar alterações da(s) seguinte(s) cena(s) antes de reiniciar?"
 
 #: editor/editor_node.cpp
 msgid "Save & Quit"
@@ -4283,19 +4261,16 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
 #: servers/arvr/arvr_interface.cpp
-#, fuzzy
 msgid "Interface"
-msgstr "Interface do Utilizador"
+msgstr "Interface"
 
 #: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
 msgid "Scene Tabs"
-msgstr "Trocar Aba de Cena"
+msgstr "Abas da Cena"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Always Show Close Button"
-msgstr "Mostrar Grelha Sempre"
+msgstr "Sempre mostrar o Botão de Fechar"
 
 #: editor/editor_node.cpp editor/editor_settings.cpp
 msgid "Resize If Many Tabs"
@@ -4310,9 +4285,8 @@ msgid "Output"
 msgstr "Saída"
 
 #: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
 msgid "Always Clear Output On Play"
-msgstr "Limpar Saída"
+msgstr "Sempre Apagar Output quando Iniciar"
 
 #: editor/editor_node.cpp editor/editor_settings.cpp
 msgid "Always Open Output On Play"
@@ -4327,19 +4301,16 @@ msgid "Save On Focus Loss"
 msgstr "Salvar ao Perder o Foco"
 
 #: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
 msgid "Save Each Scene On Quit"
-msgstr "Guardar Ramo como Cena"
+msgstr "Salvar Cada Cena ao Sair"
 
 #: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
 msgid "Quit Confirmation"
-msgstr "Ver informação"
+msgstr "Confirmação de Saida"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Show Update Spinner"
-msgstr "Esconder Roleta de Atualização"
+msgstr "Mostra Ícone de Atualização"
 
 #: editor/editor_node.cpp
 msgid "Update Continuously"
@@ -4350,14 +4321,12 @@ msgid "Update Vital Only"
 msgstr "Só Atualizar Vital"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Localize Settings"
-msgstr "Localização"
+msgstr "Configuração de tradução"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Restore Scenes On Load"
-msgstr "Obter Nó da Cena"
+msgstr "Restaurar Cenas quando carregar"
 
 #: editor/editor_node.cpp editor/editor_settings.cpp
 msgid "Show Thumbnail On Hover"
@@ -4376,7 +4345,6 @@ msgid "Default Float Step"
 msgstr "FloatStep Padrão"
 
 #: editor/editor_node.cpp scene/gui/tree.cpp
-#, fuzzy
 msgid "Disable Folding"
 msgstr "Desativar Botão"
 
@@ -4393,14 +4361,12 @@ msgid "Horizontal Vector Types Editing"
 msgstr "Edição de Tipo de Vetor Horizontal"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Open Resources In Current Inspector"
-msgstr "Abrir no Inspetor"
+msgstr "Abrir Recursos no Inspetor atual"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Resources To Open In New Inspector"
-msgstr "Abrir no Inspetor"
+msgstr "Abrir Recursos em um novo Inspetor"
 
 #: editor/editor_node.cpp
 msgid "Default Color Picker Mode"
@@ -4514,6 +4480,7 @@ msgstr "Ferramentas diversas de projeto ou cena."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projeto"
 
@@ -4792,9 +4759,8 @@ msgid "Save & Restart"
 msgstr "Guardar & Reiniciar"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update All Changes"
-msgstr "Atualizar quando há Alterações"
+msgstr "Atualizar todas as Mudanças"
 
 #: editor/editor_node.cpp
 msgid "Update Vital Changes"
@@ -5062,9 +5028,8 @@ msgid "Profiler Frame History Size"
 msgstr "Tamanho do Histórico do Perfilador de Quadro"
 
 #: editor/editor_profiler.cpp
-#, fuzzy
 msgid "Profiler Frame Max Functions"
-msgstr "Mudar nome da Função"
+msgstr "Profiler Frame Max Funções"
 
 #: editor/editor_properties.cpp
 msgid "Edit Text:"
@@ -5133,9 +5098,8 @@ msgid "Size:"
 msgstr "Tamanho:"
 
 #: editor/editor_properties_array_dict.cpp
-#, fuzzy
 msgid "Page:"
-msgstr "Página: "
+msgstr "Página:"
 
 #: editor/editor_properties_array_dict.cpp
 #: editor/plugins/theme_editor_plugin.cpp
@@ -5197,18 +5161,15 @@ msgstr "Novo %s"
 #: modules/visual_script/visual_script_func_nodes.cpp
 #: modules/visual_script/visual_script_nodes.cpp
 #: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
 msgid "Base Type"
 msgstr "Mudar tipo base"
 
 #: editor/editor_resource_picker.cpp
-#, fuzzy
 msgid "Edited Resource"
-msgstr "Adicionar recurso"
+msgstr "Recurso Editado"
 
 #: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
 #: scene/gui/slider.cpp scene/gui/spin_box.cpp
-#, fuzzy
 msgid "Editable"
 msgstr "Item Editável"
 
@@ -5236,7 +5197,6 @@ msgstr ""
 "definido existente como executável."
 
 #: editor/editor_run_native.cpp
-#, fuzzy
 msgid "Project Run"
 msgstr "Projeto"
 
@@ -5265,14 +5225,12 @@ msgid "Did you forget the '_run' method?"
 msgstr "Esqueceu-se do método '_run'?"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Editor Language"
-msgstr "Apresentação do Editor"
+msgstr "Linguagem do Editor"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Display Scale"
-msgstr "Mostrar Tudo"
+msgstr "Escala do Editor"
 
 #: editor/editor_settings.cpp
 msgid "Custom Display Scale"
@@ -5295,18 +5253,16 @@ msgid "Font Hinting"
 msgstr "Alinhar Fonte"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Main Font"
-msgstr "Cena Principal"
+msgstr "Fonte Principal"
 
 #: editor/editor_settings.cpp
 msgid "Main Font Bold"
 msgstr "Fonte Principal em Negrito"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Code Font"
-msgstr "Adicionar Ponto Nó"
+msgstr "Fonte do Código"
 
 #: editor/editor_settings.cpp
 msgid "Dim Editor On Dialog Popup"
@@ -5321,7 +5277,6 @@ msgid "Unfocused Low Processor Mode Sleep (µsec)"
 msgstr "Duração do Modo de Baixo Consumo do Processador Fora de Foco (µsec)"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Separate Distraction Mode"
 msgstr "Modo Livre de Distrações"
 
@@ -5412,9 +5367,8 @@ msgid "Safe Save On Backup Then Rename"
 msgstr "Salvar com Segurança no Backup e Renomear"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "File Dialog"
-msgstr "Diálogo XForm"
+msgstr "Arquivo de Diálogo"
 
 #: editor/editor_settings.cpp
 msgid "Thumbnail Size"
@@ -5425,37 +5379,32 @@ msgid "Docks"
 msgstr "Painéis"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Scene Tree"
-msgstr "Obter Árvore da Cena"
+msgstr "Grupo de Cenas"
 
 #: editor/editor_settings.cpp
 msgid "Start Create Dialog Fully Expanded"
 msgstr "Iniciar Diálogo de Criação Totalmente Expandido"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Always Show Folders"
-msgstr "Mostrar Grelha Sempre"
+msgstr "Sempre mostrar Pastas"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Property Editor"
-msgstr "Editor de Grupo"
+msgstr "Editor de propriedades"
 
 #: editor/editor_settings.cpp
 msgid "Auto Refresh Interval"
 msgstr "Intervalo de Atualização Automática"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Subresource Hue Tint"
-msgstr "Sub-recursos"
+msgstr "Sub-recursos Cor Hue"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Color Theme"
-msgstr "Editor de Tema"
+msgstr "Cor do Tema"
 
 #: editor/editor_settings.cpp scene/3d/label_3d.cpp
 #: scene/resources/default_theme/default_theme.cpp
@@ -5468,9 +5417,8 @@ msgid "Highlighting"
 msgstr "Destaque"
 
 #: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
 msgid "Syntax Highlighting"
-msgstr "Destaque de Sintaxe"
+msgstr "Destaque da Sintaxe"
 
 #: editor/editor_settings.cpp scene/gui/text_edit.cpp
 msgid "Highlight All Occurrences"
@@ -5485,18 +5433,16 @@ msgid "Highlight Type Safe Lines"
 msgstr "Destacar Linhas com Tipo Seguro"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Indent"
-msgstr "Indentar à esquerda"
+msgstr "Indentar"
 
 #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
 msgid "Auto Indent"
 msgstr "Indentação Automática"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Convert Indent On Save"
-msgstr "Converter Indentação em Espaços"
+msgstr "Converter Indentação ao Salvar"
 
 #: editor/editor_settings.cpp scene/gui/text_edit.cpp
 msgid "Draw Tabs"
@@ -5522,9 +5468,8 @@ msgid "V Scroll Speed"
 msgstr "Velocidade de Rolagem V"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Show Minimap"
-msgstr "Mostrar Origem"
+msgstr "Mostrar Minimapa"
 
 #: editor/editor_settings.cpp
 msgid "Minimap Width"
@@ -5535,13 +5480,12 @@ msgid "Mouse Extra Buttons Navigate History"
 msgstr "Botões extra do Mouse para Navegar no Histórico"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Drag And Drop Selection"
-msgstr "Seleção de GridMap"
+msgstr "Arrastar e soltar"
 
 #: editor/editor_settings.cpp
 msgid "Stay In Script Editor On Node Selected"
-msgstr ""
+msgstr "Manter editor de script no Nodo selecionado"
 
 #: editor/editor_settings.cpp
 msgid "Appearance"
@@ -5560,9 +5504,8 @@ msgid "Show Bookmark Gutter"
 msgstr "Mostrar Barra de Favoritos"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Show Breakpoint Gutter"
-msgstr "Saltar Pontos de Paragem"
+msgstr "Mostrar Pontos de Parada"
 
 #: editor/editor_settings.cpp
 msgid "Show Info Gutter"
@@ -5589,23 +5532,20 @@ msgid "Line Length Guideline Hard Column"
 msgstr "Diretriz de Comprimento de Linha de Coluna Rígida"
 
 #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Script List"
-msgstr "Editor de Script"
+msgstr "Lista de Scripts"
 
 #: editor/editor_settings.cpp
 msgid "Show Members Overview"
 msgstr "Mostrar Visão Geral dos Membros"
 
 #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Files"
-msgstr "Ficheiro"
+msgstr "Arquivos"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Trim Trailing Whitespace On Save"
-msgstr "Apagar Espaços nos Limites"
+msgstr "Apagar Espaços nos Limites ao Salvar"
 
 #: editor/editor_settings.cpp
 msgid "Autosave Interval Secs"
@@ -5624,9 +5564,8 @@ msgid "Auto Reload Scripts On External Change"
 msgstr "Recarregamento Automático de Scripts em Caso de Mudança Externa"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Create Signal Callbacks"
-msgstr "Forçar Shader de Reserva"
+msgstr "Criar Sinais de Chamadas"
 
 #: editor/editor_settings.cpp
 msgid "Sort Members Outline Alphabetically"
@@ -7369,7 +7308,8 @@ msgid "8 Bit"
 msgstr "8 Bits"
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr "Mono"
 
@@ -15402,18 +15342,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Tornar Local"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr "Outro nó já usa esse nome exclusivo na cena."
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Nome do Nó:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Outro nó já usa esse nome exclusivo na cena."
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Nome do Nó:"
 
 #: editor/scene_tree_dock.cpp
@@ -15614,6 +15555,11 @@ msgstr "Desbloquear Nó"
 msgid "Button Group"
 msgstr "Grupo Botão"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nome do Nó:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(A Ligar de)"
@@ -15692,6 +15638,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Nome de nó inválido, os caracteres seguintes não são permitidos:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr "Outro nó já usa esse nome exclusivo na cena."
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Renomear Nó"
@@ -17563,6 +17513,21 @@ msgstr "Construir Solução"
 msgid "Auto Update Project"
 msgstr "Projeto sem nome"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Mostrar Tudo"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Escolha uma Diretoria"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Escolha uma Diretoria"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Fim do stack trace de exceção interna"
@@ -19412,6 +19377,11 @@ msgstr "CustomNode"
 msgid "Custom BG Color"
 msgstr "CustomNode"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Expandir Tudo"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20265,6 +20235,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Nome curto de pacote inválido."
@@ -28344,7 +28320,7 @@ msgstr "Modo de Interpolação"
 
 #: servers/visual_server.cpp
 msgid "Max Simultaneous Compiles"
-msgstr ""
+msgstr "Compilação simultânea Maxima"
 
 #: servers/visual_server.cpp
 msgid "Log Active Async Compiles Count"

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 138 - 166
editor/translations/pt_BR.po


+ 45 - 8
editor/translations/ro.po

@@ -4608,6 +4608,7 @@ msgstr "Proiect Divers sau unelte pentru scenă."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Proiect"
 
@@ -7508,7 +7509,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15712,18 +15714,18 @@ msgstr ""
 msgid "Make Local"
 msgstr "Creează Oase"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Nume Nod:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Nume Nod:"
 
 #: editor/scene_tree_dock.cpp
@@ -15928,6 +15930,11 @@ msgstr "Nod OneShot"
 msgid "Button Group"
 msgstr "Adaugă în Grup"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Nume Nod:"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -15992,6 +15999,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17921,6 +17932,21 @@ msgstr "Toată selecția"
 msgid "Auto Update Project"
 msgstr "Exportă Proiectul"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Afișează Tot"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Alegeţi un Director"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Alegeţi un Director"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19752,6 +19778,11 @@ msgstr "Creează Nod"
 msgid "Custom BG Color"
 msgstr "Creează Nod"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Extinde Toate"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20599,6 +20630,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 124 - 106
editor/translations/ru.po

@@ -78,7 +78,7 @@
 # Alex Tern <[email protected]>, 2020.
 # Varion Drakon Neonovich <[email protected]>, 2020.
 # d2cyb <[email protected]>, 2020.
-# Алексей Смирнов <[email protected]>, 2020.
+# Алексей Смирнов <[email protected]>, 2020, 2022.
 # Calamander <[email protected]>, 2020.
 # Terminator <[email protected]>, 2020.
 # Anatoly Kuznetsov <[email protected]>, 2020.
@@ -119,13 +119,18 @@
 # Vadim Mitroshkin <[email protected]>, 2022.
 # Maksim Marchukov <[email protected]>, 2022.
 # Slava Beloglazov <[email protected]>, 2022.
+# Sned Of Bread <[email protected]>, 2022.
+# Kedr <[email protected]>, 2022.
+# Gulpy <[email protected]>, 2022.
+# Sergey Karmanov <[email protected]>, 2022.
+# Дмитрий <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-26 01:55+0000\n"
-"Last-Translator: NeoLan Qu <it.bulla@mail.ru>\n"
+"PO-Revision-Date: 2022-09-01 15:11+0000\n"
+"Last-Translator: Дмитрий <Dimega@inbox.ru>\n"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ru/>\n"
 "Language: ru\n"
@@ -134,7 +139,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
 "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.14-dev\n"
+"X-Generator: Weblate 4.14.1-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
@@ -506,9 +511,8 @@ msgid "Command"
 msgstr "Command"
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Physical"
-msgstr "(Физическая)"
+msgstr "Физический"
 
 #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
 #: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -764,14 +768,12 @@ msgid "Script Templates Search Path"
 msgstr "Путь поиска шаблонов скриптов"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "Version Control Autoload On Startup"
-msgstr "Автозагрузка при запуске"
+msgstr "Автозагрузка системы управления версиями при запуске"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "Version Control Plugin Name"
-msgstr "Контроль версий"
+msgstr "Название плагина контроля версий"
 
 #: core/project_settings.cpp scene/2d/collision_object_2d.cpp
 #: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -2852,7 +2854,6 @@ msgid "Project export for platform:"
 msgstr "Экспорт проекта для платформы:"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Completed with warnings."
 msgstr "Завершено с ошибками."
 
@@ -2861,9 +2862,8 @@ msgid "Completed successfully."
 msgstr "Завершено без ошибок."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Failed."
-msgstr "Не удалось:"
+msgstr "Ошибка."
 
 #: editor/editor_export.cpp
 msgid "Storing File:"
@@ -2882,24 +2882,20 @@ msgid "Save PCK"
 msgstr "Сохранить PCK"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Cannot create file \"%s\"."
-msgstr "Невозможно создать папку."
+msgstr "Невозможно создать файл \"%s\"."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Failed to export project files."
-msgstr "Не удалось экспортировать файлы проекта"
+msgstr "Не удалось экспортировать файлы проекта."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Can't open file to read from path \"%s\"."
-msgstr "Невозможно открыть файл для записи:"
+msgstr "Не удается открыть файл для чтения из пути \"%s\"."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Save ZIP"
-msgstr "Сохранить как"
+msgstr "Сохранить ZIP"
 
 #: editor/editor_export.cpp
 msgid ""
@@ -3019,30 +3015,25 @@ msgid "Custom release template not found."
 msgstr "Пользовательский релизный шаблон не найден."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Prepare Template"
-msgstr "Управление шаблонами"
+msgstr "Подготовить шаблон"
 
 #: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
 msgid "The given export path doesn't exist."
-msgstr "Данный путь экспорта не существует:"
+msgstr "Указанный путь экспорта не существует."
 
 #: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
 msgid "Template file not found: \"%s\"."
-msgstr "Файл шаблона не найден:"
+msgstr "Не найден файл шаблона: \"%s\"."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Failed to copy export template."
-msgstr "Неверный шаблон экспорта:"
+msgstr "Не удалось скопировать шаблон экспорта."
 
 #: editor/editor_export.cpp platform/windows/export/export.cpp
 #: platform/x11/export/export.cpp
-#, fuzzy
 msgid "PCK Embedding"
-msgstr "Отступ"
+msgstr "Встраивание PCK"
 
 #: editor/editor_export.cpp
 msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -4594,6 +4585,7 @@ msgstr "Прочие инструменты."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Проект"
 
@@ -5311,9 +5303,8 @@ msgstr ""
 "существующий пресет как активный."
 
 #: editor/editor_run_native.cpp
-#, fuzzy
 msgid "Project Run"
-msgstr "Проект"
+msgstr "Запуск проекта"
 
 #: editor/editor_run_script.cpp
 msgid "Write your logic in the _run() method."
@@ -5596,13 +5587,12 @@ msgid "Mouse Extra Buttons Navigate History"
 msgstr "Навигация по истории дополнительными кнопками мыши"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Drag And Drop Selection"
-msgstr "Выделение сетки"
+msgstr "DragAndDrop выделение"
 
 #: editor/editor_settings.cpp
 msgid "Stay In Script Editor On Node Selected"
-msgstr ""
+msgstr "Остаться в Редакторе Скриптов На Выбранном Узле"
 
 #: editor/editor_settings.cpp
 msgid "Appearance"
@@ -7366,7 +7356,8 @@ msgid "8 Bit"
 msgstr "8-бит"
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr "Моно"
 
@@ -11599,9 +11590,8 @@ msgid "Invalid geometry, can't replace by mesh."
 msgstr "Недопустимая геометрия, не может быть заменена полисеткой."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to MeshInstance2D"
-msgstr "Преобразовать в Mesh2D"
+msgstr "Преобразование в MeshInstance2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Invalid geometry, can't create polygon."
@@ -11707,7 +11697,7 @@ msgstr "Новая анимация"
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #, fuzzy
 msgid "Filter animations"
-msgstr "Фильтр методов"
+msgstr "Фильтровать анимации"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Speed:"
@@ -14231,12 +14221,10 @@ msgid "Export All"
 msgstr "Экспортировать всё"
 
 #: editor/project_export.cpp
-#, fuzzy
 msgid "Choose an export mode:"
-msgstr "Пожалуйста, выберите пустую папку."
+msgstr "Пожалуйста, выберите режим экспорта:"
 
 #: editor/project_export.cpp
-#, fuzzy
 msgid "Export All..."
 msgstr "Экспортировать всё"
 
@@ -14393,7 +14381,7 @@ msgstr "Отрисовщик:"
 
 #: editor/project_manager.cpp
 msgid "OpenGL ES 3.0"
-msgstr "ОткрытыйGL ES 3.0"
+msgstr "OpenGL ES 3.0"
 
 #: editor/project_manager.cpp
 msgid "Not supported by your GPU drivers."
@@ -14413,7 +14401,7 @@ msgstr ""
 
 #: editor/project_manager.cpp
 msgid "OpenGL ES 2.0"
-msgstr "ОткрытыйGL ES 2.0"
+msgstr "OpenGL ES 2.0"
 
 #: editor/project_manager.cpp
 msgid ""
@@ -15370,16 +15358,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Сделать локальным"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr "Данное уникальное имя уже использовано у другого узла в сцене."
-
 #: editor/scene_tree_dock.cpp
-msgid "Enable Scene Unique Name"
+#, fuzzy
+msgid "Enable Scene Unique Name(s)"
 msgstr "Добавить уникальное имя сцене"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Disable Scene Unique Name"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Unique names already used by another node in the scene:"
+msgstr "Данное уникальное имя уже использовано у другого узла в сцене."
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Убрать уникальное имя в сцене"
 
 #: editor/scene_tree_dock.cpp
@@ -15579,6 +15570,10 @@ msgstr "Разблокировать узел"
 msgid "Button Group"
 msgstr "Группа кнопок"
 
+#: editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr "Убрать уникальное имя в сцене"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Источник)"
@@ -15656,6 +15651,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Некорректное имя узла, следующие символы недопустимы:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr "Данное уникальное имя уже использовано у другого узла в сцене."
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Переименовать узел"
@@ -17051,12 +17050,12 @@ msgstr "Узел кости Godot"
 #: modules/gltf/gltf_skin.cpp
 #, fuzzy
 msgid "Skin Root"
-msgstr "Новый корень сцены"
+msgstr "Корневой скин"
 
 #: modules/gltf/gltf_skin.cpp
 #, fuzzy
 msgid "Joints Original"
-msgstr "Сфокусироваться на начале координат"
+msgstr "Суставы Оригинал"
 
 #: modules/gltf/gltf_skin.cpp
 msgid "Inverse Binds"
@@ -17065,7 +17064,7 @@ msgstr "Инвертировать Связи"
 #: modules/gltf/gltf_skin.cpp
 #, fuzzy
 msgid "Non Joints"
-msgstr "Передвинуть сустав"
+msgstr "Не Суставы"
 
 #: modules/gltf/gltf_skin.cpp
 msgid "Joint I To Bone I"
@@ -17098,7 +17097,7 @@ msgstr "Зеркальный коэффициент"
 
 #: modules/gltf/gltf_spec_gloss.cpp
 msgid "Spec Gloss Img"
-msgstr ""
+msgstr "Зеркальное Глянцевое Изображение"
 
 #: modules/gltf/gltf_state.cpp
 msgid "Json"
@@ -17115,16 +17114,16 @@ msgstr "Младшая версия"
 #: modules/gltf/gltf_state.cpp
 #, fuzzy
 msgid "GLB Data"
-msgstr "С данными"
+msgstr "GLB Данные"
 
 #: modules/gltf/gltf_state.cpp
+#, fuzzy
 msgid "Use Named Skin Binds"
-msgstr ""
+msgstr "Использовать Связи Именованного Скина"
 
 #: modules/gltf/gltf_state.cpp
-#, fuzzy
 msgid "Buffer Views"
-msgstr "Вид сзади"
+msgstr "Буфер видов"
 
 #: modules/gltf/gltf_state.cpp
 msgid "Accessors"
@@ -17389,23 +17388,23 @@ msgstr "Построение карт освещения"
 #: modules/lightmapper_cpu/register_types.cpp
 #, fuzzy
 msgid "CPU Lightmapper"
-msgstr "Запекать карты освещения"
+msgstr "CPU Карты освещения"
 
 #: modules/lightmapper_cpu/register_types.cpp
 msgid "Low Quality Ray Count"
-msgstr ""
+msgstr "Количество Лучей Низкого Качества"
 
 #: modules/lightmapper_cpu/register_types.cpp
 msgid "Medium Quality Ray Count"
-msgstr ""
+msgstr "Количество Лучей Среднего Качества"
 
 #: modules/lightmapper_cpu/register_types.cpp
 msgid "High Quality Ray Count"
-msgstr ""
+msgstr "Количество Лучей Высокого Качества"
 
 #: modules/lightmapper_cpu/register_types.cpp
 msgid "Ultra Quality Ray Count"
-msgstr ""
+msgstr "Количество Лучей Ультра Качества"
 
 #: modules/minimp3/audio_stream_mp3.cpp
 #: modules/minimp3/resource_importer_mp3.cpp
@@ -17420,7 +17419,7 @@ msgstr "Высота глаз"
 
 #: modules/mobile_vr/mobile_vr_interface.cpp
 msgid "IOD"
-msgstr ""
+msgstr "IOD"
 
 #: modules/mobile_vr/mobile_vr_interface.cpp
 #, fuzzy
@@ -17434,15 +17433,15 @@ msgstr "Режим без теней"
 
 #: modules/mobile_vr/mobile_vr_interface.cpp
 msgid "Oversample"
-msgstr ""
+msgstr "Передискретизация"
 
 #: modules/mobile_vr/mobile_vr_interface.cpp
 msgid "K1"
-msgstr ""
+msgstr "K1"
 
 #: modules/mobile_vr/mobile_vr_interface.cpp
 msgid "K2"
-msgstr ""
+msgstr "K2"
 
 #: modules/mono/csharp_script.cpp
 msgid "Class name can't be a reserved keyword"
@@ -17456,6 +17455,21 @@ msgstr "Собрать решение"
 msgid "Auto Update Project"
 msgstr "Автообновление проекта"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Масштаб отображения"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Выбрать каталог"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Выбрать каталог"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Конец трассировки внутреннего стека исключений"
@@ -17536,7 +17550,7 @@ msgstr "Как карта нормалей"
 
 #: modules/opensimplex/noise_texture.cpp
 msgid "Bump Strength"
-msgstr ""
+msgstr "Сила Bump"
 
 #: modules/opensimplex/noise_texture.cpp
 msgid "Noise"
@@ -17562,7 +17576,7 @@ msgstr "Перспективный"
 
 #: modules/opensimplex/open_simplex_noise.cpp
 msgid "Lacunarity"
-msgstr ""
+msgstr "Лакунарность"
 
 #: modules/regex/regex.cpp
 msgid "Subject"
@@ -17578,7 +17592,7 @@ msgstr "Строки"
 
 #: modules/upnp/upnp.cpp
 msgid "Discover Multicast If"
-msgstr ""
+msgstr "Обнаружить Многоадресную Рассылку, Если"
 
 #: modules/upnp/upnp.cpp
 msgid "Discover Local Port"
@@ -17586,7 +17600,7 @@ msgstr "Обнаружить локальный порт"
 
 #: modules/upnp/upnp.cpp
 msgid "Discover IPv6"
-msgstr ""
+msgstr "Обнаружить IPv6"
 
 #: modules/upnp/upnp_device.cpp
 msgid "Description URL"
@@ -17598,7 +17612,7 @@ msgstr "Тип сервиса"
 
 #: modules/upnp/upnp_device.cpp
 msgid "IGD Control URL"
-msgstr ""
+msgstr "IDG Контроль URL"
 
 #: modules/upnp/upnp_device.cpp
 #, fuzzy
@@ -17607,7 +17621,7 @@ msgstr "Установить тип переменной"
 
 #: modules/upnp/upnp_device.cpp
 msgid "IGD Our Addr"
-msgstr ""
+msgstr "IGD Наш Адр"
 
 #: modules/upnp/upnp_device.cpp
 #, fuzzy
@@ -18413,12 +18427,14 @@ msgid "Optional Features"
 msgstr "Дополнительные Компоненты"
 
 #: modules/webxr/webxr_interface.cpp
+#, fuzzy
 msgid "Requested Reference Space Types"
-msgstr ""
+msgstr "Запрошенные Типы Опорного Пространства"
 
 #: modules/webxr/webxr_interface.cpp
+#, fuzzy
 msgid "Reference Space Type"
-msgstr ""
+msgstr "Тип Опорного Пространства"
 
 #: modules/webxr/webxr_interface.cpp
 msgid "Visibility State"
@@ -18443,12 +18459,14 @@ msgid "Debug Keystore"
 msgstr "Отладочное хранилище ключей"
 
 #: platform/android/export/export.cpp
+#, fuzzy
 msgid "Debug Keystore User"
-msgstr ""
+msgstr "Отладочное Хранилище ключей Пользователя"
 
 #: platform/android/export/export.cpp
+#, fuzzy
 msgid "Debug Keystore Pass"
-msgstr ""
+msgstr "Отладочное Хранилище ключей Паролей"
 
 #: platform/android/export/export.cpp
 msgid "Force System User"
@@ -18590,9 +18608,8 @@ msgid "Graphics"
 msgstr "Смещение графа"
 
 #: platform/android/export/export_plugin.cpp
-#, fuzzy
 msgid "OpenGL Debug"
-msgstr "Открыть"
+msgstr "OpenGL Отладка"
 
 #: platform/android/export/export_plugin.cpp
 #, fuzzy
@@ -18950,11 +18967,9 @@ msgstr ""
 "%s. Пожалуйста, переустановите шаблон сборки Android из меню «Проект»."
 
 #: platform/android/export/export_plugin.cpp
-#, fuzzy
 msgid ""
 "Unable to overwrite res://android/build/res/*.xml files with project name."
-msgstr ""
-"Невозможно перезаписать файлы res://android/build/res/*.xml с именем проекта"
+msgstr "Невозможно перезаписать res://android/build/res/*.xml с именем проекта"
 
 #: platform/android/export/export_plugin.cpp
 msgid "Could not export project files to gradle project."
@@ -18990,9 +19005,8 @@ msgstr ""
 "проекта gradle на наличие выходных данных."
 
 #: platform/android/export/export_plugin.cpp
-#, fuzzy
 msgid "Package not found: \"%s\"."
-msgstr "Пакет не найден: %s"
+msgstr "Пакет не найден: \"%s\"."
 
 #: platform/android/export/export_plugin.cpp
 msgid "Creating APK..."
@@ -19017,9 +19031,8 @@ msgid "Adding files..."
 msgstr "Добавление файлов..."
 
 #: platform/android/export/export_plugin.cpp
-#, fuzzy
 msgid "Could not export project files."
-msgstr "Не удалось экспортировать файлы проекта"
+msgstr "Не удалось экспортировать файлы проекта."
 
 #: platform/android/export/export_plugin.cpp
 msgid "Aligning APK..."
@@ -19257,6 +19270,11 @@ msgstr "Пользовательский цвет"
 msgid "Custom BG Color"
 msgstr "Пользовательский цвет"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Развернуть все"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -19289,19 +19307,16 @@ msgid "Run exported HTML in the system's default browser."
 msgstr "Запустить HTML в системном браузере по умолчанию."
 
 #: platform/javascript/export/export.cpp
-#, fuzzy
 msgid "Could not open template for export: \"%s\"."
-msgstr "Не удалось открыть шаблон для экспорта:"
+msgstr "Не удалось открыть шаблон для экспорта: \"%s\"."
 
 #: platform/javascript/export/export.cpp
-#, fuzzy
 msgid "Invalid export template: \"%s\"."
-msgstr "Неверный шаблон экспорта:"
+msgstr "Неверный шаблон экспорта: \"%s\"."
 
 #: platform/javascript/export/export.cpp
-#, fuzzy
 msgid "Could not write file: \"%s\"."
-msgstr "Не удалось записать файл:"
+msgstr "Не удалось записать файл: \"%s\"."
 
 #: platform/javascript/export/export.cpp platform/osx/export/export.cpp
 #, fuzzy
@@ -19309,9 +19324,8 @@ msgid "Icon Creation"
 msgstr "Задать отступ"
 
 #: platform/javascript/export/export.cpp
-#, fuzzy
 msgid "Could not read file: \"%s\"."
-msgstr "Не удалось прочитать файл:"
+msgstr "Не удалось прочитать файл: \"%s\"."
 
 #: platform/javascript/export/export.cpp
 msgid "PWA"
@@ -19392,14 +19406,12 @@ msgid "Icon 512 X 512"
 msgstr ""
 
 #: platform/javascript/export/export.cpp
-#, fuzzy
 msgid "Could not read HTML shell: \"%s\"."
-msgstr "Не удалось прочитать HTML-оболочку:"
+msgstr "Не удалось прочитать HTML-оболочку: \"%s\"."
 
 #: platform/javascript/export/export.cpp
-#, fuzzy
 msgid "Could not create HTTP server directory: %s."
-msgstr "Не удалось создать каталог HTTP-сервера:"
+msgstr "Не удалось создать каталог HTTP-сервера: %s."
 
 #: platform/javascript/export/export.cpp
 #, fuzzy
@@ -20143,6 +20155,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Недопустимое короткое имя пакета."
@@ -26223,9 +26241,8 @@ msgid "Camera Feed ID"
 msgstr ""
 
 #: scene/resources/environment.cpp
-#, fuzzy
 msgid "Ambient Light"
-msgstr "Отступ вправо"
+msgstr "Рассеянный свет"
 
 #: scene/resources/environment.cpp
 #, fuzzy
@@ -26458,7 +26475,7 @@ msgstr ""
 
 #: scene/resources/environment.cpp
 msgid "Adjustments"
-msgstr ""
+msgstr "Adjustments (настройки)"
 
 #: scene/resources/environment.cpp
 #, fuzzy
@@ -27900,7 +27917,7 @@ msgstr "Режим интерполяции"
 
 #: servers/visual_server.cpp
 msgid "OpenGL"
-msgstr "ОткрытыйGL"
+msgstr "OpenGL"
 
 #: servers/visual_server.cpp
 msgid "Batching Send Null"
@@ -27990,8 +28007,9 @@ msgid "Precision"
 msgstr "Точность"
 
 #: servers/visual_server.cpp
+#, fuzzy
 msgid "UV Contract"
-msgstr ""
+msgstr "UV Контракт"
 
 #: servers/visual_server.cpp
 msgid "UV Contract Amount"
@@ -28017,7 +28035,7 @@ msgstr "Удалить тайл"
 #: servers/visual_server.cpp
 #, fuzzy
 msgid "Flip Imported Portals"
-msgstr "Перевернуть порталы"
+msgstr "Перевернуть Импортированные Порталы"
 
 #: servers/visual_server.cpp
 #, fuzzy

+ 43 - 8
editor/translations/si.po

@@ -4394,6 +4394,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7117,7 +7118,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14891,18 +14893,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "සජීවීකරණ පුනරාවර්ථනය"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "සජීවීකරණ පුනරාවර්ථනය"
 
 #: editor/scene_tree_dock.cpp
@@ -15093,6 +15095,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "සජීවීකරණ පුනරාවර්ථනය"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15156,6 +15163,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -16975,6 +16986,19 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "නිවේශන මාදිලිය"
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "C# Project Directory"
+msgstr ""
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18700,6 +18724,11 @@ msgstr "යතුරු පිටපත් කරන්න"
 msgid "Custom BG Color"
 msgstr "යතුරු පිටපත් කරන්න"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19495,6 +19524,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 45 - 8
editor/translations/sk.po

@@ -4623,6 +4623,7 @@ msgstr "Zmiešanosti projektových alebo scénových wide tool-ov."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projekt"
 
@@ -7541,7 +7542,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15643,18 +15645,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Meno Node-u:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Meno Node-u:"
 
 #: editor/scene_tree_dock.cpp
@@ -15854,6 +15856,11 @@ msgstr "Vložiť"
 msgid "Button Group"
 msgstr "Tlačidlo"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Meno Node-u:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Pripájanie z)"
@@ -15918,6 +15925,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17845,6 +17856,21 @@ msgstr "Všetky vybrané"
 msgid "Auto Update Project"
 msgstr "Projekt"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Zobraziť Všetko"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Vyberte adresár"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Vyberte adresár"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19676,6 +19702,11 @@ msgstr "Vložiť"
 msgid "Custom BG Color"
 msgstr "Vložiť"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Expandovať Všetky"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20523,6 +20554,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 177 - 193
editor/translations/sl.po


+ 45 - 8
editor/translations/sq.po

@@ -4632,6 +4632,7 @@ msgstr "Vegla të ndryshme për projektin ose skenën."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projekti"
 
@@ -7527,7 +7528,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15491,18 +15493,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Emri i Nyjes:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Emri i Nyjes:"
 
 #: editor/scene_tree_dock.cpp
@@ -15697,6 +15699,11 @@ msgstr ""
 msgid "Button Group"
 msgstr "Shto te Grupi"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Emri i Nyjes:"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -15762,6 +15769,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17644,6 +17655,21 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr "Eksporto Projektin"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Shfaqi të Gjitha"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Zgjidh një Direktori"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Zgjidh një Direktori"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19455,6 +19481,11 @@ msgstr "Dyfisho Nyjet"
 msgid "Custom BG Color"
 msgstr "Dyfisho Nyjet"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Zgjero të Gjitha"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20296,6 +20327,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 46 - 8
editor/translations/sr_Cyrl.po

@@ -4878,6 +4878,7 @@ msgstr "Разни алати за пројекат или сцену."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Пројекат"
 
@@ -7944,7 +7945,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -17014,18 +17016,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Направи кости"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Име чвора:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Име је већ у употреби у функ/пром/сигналу:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Име чвора:"
 
 #: editor/scene_tree_dock.cpp
@@ -17256,6 +17259,11 @@ msgstr "Откључај Чвор"
 msgid "Button Group"
 msgstr "Група Дугмића"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Име чвора:"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -17342,6 +17350,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Неважеће име чвора, следећи карактери нису дозвољени:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "Rename Node"
@@ -19420,6 +19432,21 @@ msgstr "Испуни одабрано"
 msgid "Auto Update Project"
 msgstr "Неименован Пројекат"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Прикажи нормалу"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Одабери директоријум"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Одабери директоријум"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 #, fuzzy
 msgid "End of inner exception stack trace"
@@ -21351,6 +21378,11 @@ msgstr "Направи чвор"
 msgid "Custom BG Color"
 msgstr "Направи чвор"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Прошири све"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -22210,6 +22242,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 43 - 8
editor/translations/sr_Latn.po

@@ -4411,6 +4411,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7151,7 +7152,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14924,18 +14926,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Obriši Selekciju"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Obriši Selekciju"
 
 #: editor/scene_tree_dock.cpp
@@ -15127,6 +15129,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Obriši Selekciju"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15190,6 +15197,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17031,6 +17042,19 @@ msgstr "Sve sekcije"
 msgid "Auto Update Project"
 msgstr "Izmjeni Selekciju Krivulje"
 
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Izmjeni Selekciju Krivulje"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18778,6 +18802,11 @@ msgstr "Animacija Uduplaj Ključeve"
 msgid "Custom BG Color"
 msgstr "Animacija Uduplaj Ključeve"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Homogenost Boje."
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19578,6 +19607,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 49 - 13
editor/translations/sv.po

@@ -32,8 +32,8 @@ msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-23 03:57+0000\n"
-"Last-Translator: Kenny Andersson <[email protected]>\n"
+"PO-Revision-Date: 2022-08-30 03:11+0000\n"
+"Last-Translator: Björn Åkesson <[email protected]>\n"
 "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/sv/>\n"
 "Language: sv\n"
@@ -41,7 +41,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.14-dev\n"
+"X-Generator: Weblate 4.14.1-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 #, fuzzy
@@ -49,9 +49,8 @@ msgid "Tablet Driver"
 msgstr "Drivrutin för surfplatta"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Clipboard"
-msgstr "Klippbordet är tomt!"
+msgstr "Urklipp"
 
 #: core/bind/core_bind.cpp
 msgid "Current Screen"
@@ -4662,6 +4661,7 @@ msgstr "Diverse projekt eller scenövergripande-verktyg."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Projekt"
 
@@ -7565,7 +7565,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15718,18 +15719,18 @@ msgstr ""
 msgid "Make Local"
 msgstr "Gör Patch"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Node Namn:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Node Namn:"
 
 #: editor/scene_tree_dock.cpp
@@ -15932,6 +15933,11 @@ msgstr "Välj Node"
 msgid "Button Group"
 msgstr "Lägg till i Grupp"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Node Namn:"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -15998,6 +16004,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Byt namn på Node"
@@ -17909,6 +17919,21 @@ msgstr "Alla urval"
 msgid "Auto Update Project"
 msgstr "Namnlöst Projekt"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Ersätt Alla"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Välj en Katalog"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Välj en Katalog"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19734,6 +19759,11 @@ msgstr "Klipp ut Noder"
 msgid "Custom BG Color"
 msgstr "Klipp ut Noder"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Expandera alla"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20582,6 +20612,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

+ 38 - 6
editor/translations/te.po

@@ -4330,6 +4330,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7008,7 +7009,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -14677,16 +14679,16 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
+#: editor/scene_tree_dock.cpp
+msgid "Enable Scene Unique Name(s)"
 msgstr ""
 
 #: editor/scene_tree_dock.cpp
-msgid "Enable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Disable Scene Unique Name"
+#: editor/scene_tree_dock.cpp
+msgid "Disable Scene Unique Name(s)"
 msgstr ""
 
 #: editor/scene_tree_dock.cpp
@@ -14875,6 +14877,10 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -14938,6 +14944,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -16723,6 +16733,18 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr ""
 
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Assembly Name"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "C# Project Directory"
+msgstr ""
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -18417,6 +18439,10 @@ msgstr ""
 msgid "Custom BG Color"
 msgstr ""
 
+#: platform/iphone/export/export.cpp
+msgid "Export Icons"
+msgstr ""
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19197,6 +19223,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 46 - 8
editor/translations/th.po

@@ -4623,6 +4623,7 @@ msgstr "โปรเจกต์และเครื่องมืออื่
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "โปรเจกต์"
 
@@ -7560,7 +7561,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15655,18 +15657,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "ทำให้เป็นภายใน"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "ชื่อโนด:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "มีฟังก์ชัน/ตัวแปร/สัญญาณอื่นใช้ชื่อนี้แล้ว:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "ชื่อโนด:"
 
 #: editor/scene_tree_dock.cpp
@@ -15861,6 +15864,11 @@ msgstr "ปลดล็อคโหนด"
 msgid "Button Group"
 msgstr "ชุดของปุ่ม"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "ชื่อโนด:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(เชื่อมต่อจาก)"
@@ -15936,6 +15944,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "ชื่อโหนดไม่ถูกต้อง ใช้ตัวอักษรต่อไปนี้ไม่ได้:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "เปลี่ยนชื่อโหนด"
@@ -17864,6 +17876,21 @@ msgstr "เติมส่วนที่เลือก"
 msgid "Auto Update Project"
 msgstr "โปรเจกต์ไม่มีชื่อ"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "แสดงทั้งหมด"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "เลือกโฟลเดอร์"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "เลือกโฟลเดอร์"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "สิ้นสุดสแตคข้อผิดพลาดภายใน"
@@ -19716,6 +19743,11 @@ msgstr "ตัดโหนด"
 msgid "Custom BG Color"
 msgstr "ตัดโหนด"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "ขยายออก"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20571,6 +20603,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "ชื่อแพ็คเกจแบบสั้นผิดพลาด"

+ 106 - 85
editor/translations/tl.po

@@ -8,7 +8,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-04-08 07:29+0000\n"
+"PO-Revision-Date: 2022-08-12 17:08+0000\n"
 "Last-Translator: Napstaguy04 <[email protected]>\n"
 "Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/"
 "godot/tl/>\n"
@@ -18,7 +18,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
 "|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
@@ -523,30 +523,26 @@ msgid "Delta"
 msgstr ""
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Channel"
-msgstr "Baguhin"
+msgstr ""
 
 #: core/os/input_event.cpp main/main.cpp
-#, fuzzy
 msgid "Message"
-msgstr "I-commit Lahat ng Pagbabago"
+msgstr "Mensahe"
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Pitch"
-msgstr "Switch"
+msgstr "Taas ng Tunog"
 
 #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
 #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
 #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
-#, fuzzy
 msgid "Velocity"
-msgstr "Simulan"
+msgstr "Bilis"
 
 #: core/os/input_event.cpp
 msgid "Instrument"
-msgstr ""
+msgstr "Instrumento"
 
 #: core/os/input_event.cpp
 #, fuzzy
@@ -627,15 +623,14 @@ msgstr ""
 #: core/project_settings.cpp main/main.cpp
 #: platform/javascript/export/export.cpp platform/osx/export/export.cpp
 #: platform/uwp/os_uwp.cpp
-#, fuzzy
 msgid "Display"
-msgstr "Ipakita Lahat"
+msgstr ""
 
 #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
 #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
 #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
 msgid "Width"
-msgstr ""
+msgstr "Lapad"
 
 #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
 #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
@@ -644,11 +639,11 @@ msgstr ""
 #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
 #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
 msgid "Height"
-msgstr ""
+msgstr "Taas"
 
 #: core/project_settings.cpp
 msgid "Always On Top"
-msgstr ""
+msgstr "Parating Nasa Taas"
 
 #: core/project_settings.cpp
 msgid "Test Width"
@@ -742,30 +737,27 @@ msgstr "I-urong Pakanan"
 
 #: core/project_settings.cpp
 msgid "UI Up"
-msgstr ""
+msgstr "UI Taas"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "UI Down"
-msgstr "Baba"
+msgstr "UI Baba"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "UI Page Up"
-msgstr "Pahina: "
+msgstr "UI Pahinang Taas"
 
 #: core/project_settings.cpp
 msgid "UI Page Down"
-msgstr ""
+msgstr "UI Pahinang Baba"
 
 #: core/project_settings.cpp
 msgid "UI Home"
-msgstr ""
+msgstr "UI Panimula"
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "UI End"
-msgstr "Sa Huli"
+msgstr "UI Wakas"
 
 #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
 #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -776,7 +768,7 @@ msgstr "Sa Huli"
 #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
 #: servers/physics_server.cpp
 msgid "Physics"
-msgstr ""
+msgstr "Pisika"
 
 #: core/project_settings.cpp editor/editor_settings.cpp
 #: editor/import/resource_importer_layered_texture.cpp
@@ -786,7 +778,7 @@ msgstr ""
 #: scene/3d/physics_body.cpp scene/resources/world.cpp
 #: servers/physics/space_sw.cpp servers/physics_server.cpp
 msgid "3D"
-msgstr ""
+msgstr "3D"
 
 #: core/project_settings.cpp
 msgid "Smooth Trimesh Collision"
@@ -802,7 +794,7 @@ msgstr ""
 #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
 #: servers/visual_server.cpp
 msgid "Rendering"
-msgstr ""
+msgstr "Pagre-render"
 
 #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
 #: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -812,18 +804,17 @@ msgstr ""
 #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
 #: servers/visual_server.cpp
 msgid "Quality"
-msgstr ""
+msgstr "Kalidad"
 
 #: core/project_settings.cpp scene/gui/file_dialog.cpp
 #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
 #: servers/visual_server.cpp
-#, fuzzy
 msgid "Filters"
-msgstr "Salain ang mga node"
+msgstr "Mga Pansala"
 
 #: core/project_settings.cpp scene/main/viewport.cpp
 msgid "Sharpen Intensity"
-msgstr ""
+msgstr "Tindi ng Pagkatulis"
 
 #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
 #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -839,9 +830,8 @@ msgstr "Debug"
 
 #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
 #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
 msgid "Settings"
-msgstr "Kaayusan:"
+msgstr "Pagsasaayos:"
 
 #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
 #: modules/mono/mono_gd/gd_mono.cpp
@@ -849,18 +839,16 @@ msgid "Profiler"
 msgstr ""
 
 #: core/project_settings.cpp
-#, fuzzy
 msgid "Max Functions"
-msgstr "Gumawa ng Punsyon"
+msgstr "Max na Punksyon"
 
 #: core/project_settings.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
 msgid "Compression"
-msgstr "Ekspresyon"
+msgstr "Kompresyon"
 
 #: core/project_settings.cpp
 msgid "Formats"
-msgstr ""
+msgstr "Mga Format"
 
 #: core/project_settings.cpp
 msgid "Zstd"
@@ -868,15 +856,15 @@ msgstr ""
 
 #: core/project_settings.cpp
 msgid "Long Distance Matching"
-msgstr ""
+msgstr "Pagtugma sa Mahabang Layo"
 
 #: core/project_settings.cpp
 msgid "Compression Level"
-msgstr ""
+msgstr "Tindi ng Kompresyon"
 
 #: core/project_settings.cpp
 msgid "Window Log Size"
-msgstr ""
+msgstr "Laki ng Log ng Window"
 
 #: core/project_settings.cpp
 msgid "Zlib"
@@ -892,16 +880,15 @@ msgstr ""
 
 #: core/project_settings.cpp
 msgid "Modules"
-msgstr ""
+msgstr "Mga Modyul"
 
 #: core/register_core_types.cpp
 msgid "TCP"
 msgstr ""
 
 #: core/register_core_types.cpp
-#, fuzzy
 msgid "Connect Timeout Seconds"
-msgstr "Ikabit sa Node:"
+msgstr ""
 
 #: core/register_core_types.cpp
 msgid "Packet Peer Stream"
@@ -917,7 +904,7 @@ msgstr ""
 
 #: core/register_core_types.cpp main/main.cpp
 msgid "Certificates"
-msgstr ""
+msgstr "Mga Katibayan"
 
 #: core/resource.cpp editor/dependency_editor.cpp
 #: editor/editor_resource_picker.cpp
@@ -926,9 +913,8 @@ msgid "Resource"
 msgstr ""
 
 #: core/resource.cpp
-#, fuzzy
 msgid "Local To Scene"
-msgstr "Isara ang Eksena"
+msgstr "Lokal sa Eksena"
 
 #: core/resource.cpp editor/dependency_editor.cpp
 #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -943,7 +929,7 @@ msgstr ""
 
 #: core/translation.cpp editor/project_settings_editor.cpp
 msgid "Locale"
-msgstr ""
+msgstr "Wika"
 
 #: core/translation.cpp
 #, fuzzy
@@ -1019,9 +1005,8 @@ msgstr ""
 
 #: drivers/gles2/rasterizer_canvas_base_gles2.cpp
 #: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
 msgid "Use GPU Pixel Snap"
-msgstr "Paguurong na Pa-pixel"
+msgstr "Gamiting ang GPU Paguurong na Pa-pixel"
 
 #: drivers/gles2/rasterizer_scene_gles2.cpp
 #: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1070,11 +1055,11 @@ msgstr ""
 #: scene/main/canvas_layer.cpp scene/resources/environment.cpp
 #: scene/resources/material.cpp scene/resources/particles_material.cpp
 msgid "Scale"
-msgstr ""
+msgstr "Iskala"
 
 #: drivers/gles3/rasterizer_scene_gles3.cpp
 msgid "Follow Surface"
-msgstr ""
+msgstr "Sundan ang Ibabaw"
 
 #: drivers/gles3/rasterizer_scene_gles3.cpp
 msgid "Weight Samples"
@@ -1086,7 +1071,7 @@ msgstr ""
 
 #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
 msgid "High Quality"
-msgstr ""
+msgstr "Mataas na Kalidad"
 
 #: drivers/gles3/rasterizer_storage_gles3.cpp
 msgid "Blend Shape Max Buffer Size (KB)"
@@ -1095,7 +1080,7 @@ msgstr ""
 #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
 #: editor/animation_bezier_editor.cpp
 msgid "Free"
-msgstr "Walang Bayad"
+msgstr "Malaya"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Balanced"
@@ -4497,6 +4482,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Proyekto"
 
@@ -7300,7 +7286,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -11524,27 +11511,27 @@ msgstr "Sariwain ang Preview"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Settings:"
-msgstr "Kaayusan:"
+msgstr "Pagsasaayos:"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "No Frames Selected"
-msgstr ""
+msgstr "Walang Pinipiling Frames"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Add %d Frame(s)"
-msgstr ""
+msgstr "Magdagdag ng %d Frame(s)"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Add Frame"
-msgstr ""
+msgstr "Magdagdag ng Frame"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Unable to load images"
-msgstr ""
+msgstr "Hindi mai-karga ang mga larawan"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
+msgstr "ERROR: Hindi mai-karga ang frame resource!"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Resource clipboard is empty or not a texture!"
@@ -11560,7 +11547,7 @@ msgstr "Magdagdag ng Puwang"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Change Animation FPS"
-msgstr ""
+msgstr "Palitan ang FPS ng Animation"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "(empty)"
@@ -11579,9 +11566,8 @@ msgid "New Animation"
 msgstr ""
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
 msgid "Filter animations"
-msgstr "Salain ang mga method"
+msgstr "Salain ang mga animation"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Speed:"
@@ -11630,16 +11616,16 @@ msgstr ""
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Horizontal:"
-msgstr ""
+msgstr "Pahalang:"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Vertical:"
-msgstr ""
+msgstr "Patayo:"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
 msgid "Separation:"
-msgstr ""
+msgstr "Pagkakahiwalay:"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 #: editor/plugins/texture_region_editor_plugin.cpp
@@ -11668,7 +11654,7 @@ msgstr ""
 
 #: editor/plugins/texture_region_editor_plugin.cpp
 msgid "Snap Mode:"
-msgstr "Paraan ng Paguurong:"
+msgstr "Paraan ng Pag-uurong:"
 
 #: editor/plugins/texture_region_editor_plugin.cpp
 msgid "Pixel Snap"
@@ -11716,15 +11702,15 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "No fonts found."
-msgstr ""
+msgstr "Walang font na mahanap."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "{num} icon(s)"
-msgstr ""
+msgstr "(mga) {num} icon"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "No icons found."
-msgstr ""
+msgstr "Walang icon na mahanap."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "{num} stylebox(es)"
@@ -11732,15 +11718,15 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "No styleboxes found."
-msgstr ""
+msgstr "Walang stylebox ang nahanap."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "{num} currently selected"
-msgstr ""
+msgstr "{num} ang kasalukuyang pinipili"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Nothing was selected for the import."
-msgstr ""
+msgstr "Walang pinili upang i-import."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Importing Theme Items"
@@ -11764,7 +11750,7 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "With Data"
-msgstr ""
+msgstr "May Data"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Select by data type:"
@@ -11878,9 +11864,8 @@ msgid ""
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
 msgid "Remove Type"
-msgstr "Alisin ang Tile"
+msgstr "Alisin ang Type"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid ""
@@ -15086,18 +15071,19 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Pangalan ng Node:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Ginagamit na ang pangalan ng ibang punsyon/var/hudyat:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Pangalan ng Node:"
 
 #: editor/scene_tree_dock.cpp
@@ -15287,6 +15273,11 @@ msgstr ""
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Pangalan ng Node:"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr ""
@@ -15352,6 +15343,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17219,6 +17214,21 @@ msgstr ""
 msgid "Auto Update Project"
 msgstr "Bumalik sa Talaproyektuhan"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Ipakita Lahat"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Pumili ng Lalagyanan"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Pumili ng Lalagyanan"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19007,6 +19017,11 @@ msgstr "Kopyahin ang mga Node"
 msgid "Custom BG Color"
 msgstr "Kopyahin ang mga Node"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Palakihin lahat"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -19846,6 +19861,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 105 - 187
editor/translations/tr.po


+ 68 - 28
editor/translations/uk.po

@@ -11,7 +11,7 @@
 # Олександр Пилипчук <[email protected]>, 2018.
 # Kirill Omelchenko <[email protected]>, 2018.
 # Александр <[email protected]>, 2018.
-# Богдан Матвіїв <[email protected]>, 2019.
+# Богдан Матвіїв <[email protected]>, 2019, 2022.
 # Tymofij Lytvynenko <[email protected]>, 2020, 2021.
 # Vladislav Glinsky <[email protected]>, 2020.
 # Микола Тимошенко <[email protected]>, 2020.
@@ -29,7 +29,7 @@ msgstr ""
 "Project-Id-Version: Ukrainian (Godot Engine)\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-26 01:55+0000\n"
+"PO-Revision-Date: 2022-08-25 13:04+0000\n"
 "Last-Translator: Artem <[email protected]>\n"
 "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/uk/>\n"
@@ -412,9 +412,8 @@ msgid "Command"
 msgstr "Команда"
 
 #: core/os/input_event.cpp
-#, fuzzy
 msgid "Physical"
-msgstr " (фізичний)"
+msgstr "Фізичний"
 
 #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
 #: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -469,7 +468,7 @@ msgstr "Тиск"
 #: core/os/input_event.cpp
 #, fuzzy
 msgid "Pen Inverted"
-msgstr "Інвертувати"
+msgstr "Перо перевернуте"
 
 #: core/os/input_event.cpp
 msgid "Relative"
@@ -2757,9 +2756,8 @@ msgid "Project export for platform:"
 msgstr "Експортування проєкту для платформи:"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Completed with warnings."
-msgstr "Завершено з помилками."
+msgstr "Завершено з попередженнями."
 
 #: editor/editor_export.cpp
 msgid "Completed successfully."
@@ -4492,6 +4490,7 @@ msgstr "Різні проєктні або сценографічні інстр
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Проєкт"
 
@@ -4635,7 +4634,7 @@ msgid ""
 msgstr ""
 "Якщо цей параметр увімкнено, будь-які зміни, внесені у сцену в редакторі, "
 "будуть відтворені у запущеному проєкті.\n"
-"При віддаленому використанні на пристрої, це більш ефективно з мережевою "
+"При віддаленому використанні на пристрої, це ефективніше з мережевою "
 "файловою системою."
 
 #: editor/editor_node.cpp
@@ -4651,7 +4650,7 @@ msgid ""
 msgstr ""
 "Якщо цей параметр увімкнено, будь-який скрипт, який буде збережено, буде "
 "перезавантажено у запущеному проєкті.\n"
-"При віддаленому використанні на пристрої, це більш ефективно з мережевою "
+"При віддаленому використанні на пристрої, це ефективніше з мережевою "
 "файловою системою."
 
 #: editor/editor_node.cpp
@@ -5499,11 +5498,12 @@ msgstr "Додаткові кнопки миші для навігації жу
 #: editor/editor_settings.cpp
 #, fuzzy
 msgid "Drag And Drop Selection"
-msgstr "Вибір GridMap"
+msgstr "Перетягніть виділення"
 
 #: editor/editor_settings.cpp
+#, fuzzy
 msgid "Stay In Script Editor On Node Selected"
-msgstr ""
+msgstr "Залишитися в редакторі скриптів на вибраному вузлі"
 
 #: editor/editor_settings.cpp
 msgid "Appearance"
@@ -7269,7 +7269,8 @@ msgid "8 Bit"
 msgstr "8-бітова"
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr "Моно"
 
@@ -9366,7 +9367,7 @@ msgstr "Плаский 0"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Flat 1"
-msgstr "Площина 1"
+msgstr "Плоский 1"
 
 #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
 msgid "Ease In"
@@ -11618,9 +11619,8 @@ msgid "New Animation"
 msgstr "Нова анімація"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
 msgid "Filter animations"
-msgstr "Фільтрувати методи"
+msgstr "Фільтрувати анімації"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Speed:"
@@ -15270,16 +15270,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "Зробити локальним"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr "Цю унікальну назву у сцені вже використано іншим вузлом."
-
 #: editor/scene_tree_dock.cpp
-msgid "Enable Scene Unique Name"
+#, fuzzy
+msgid "Enable Scene Unique Name(s)"
 msgstr "Увімкнути унікальну назву сцени"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Disable Scene Unique Name"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Unique names already used by another node in the scene:"
+msgstr "Цю унікальну назву у сцені вже використано іншим вузлом."
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Вимкнути унікальна назва сцени"
 
 #: editor/scene_tree_dock.cpp
@@ -15479,6 +15482,10 @@ msgstr "Розблокувати вузол"
 msgid "Button Group"
 msgstr "Група кнопок"
 
+#: editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr "Вимкнути унікальна назва сцени"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(Джерело з'єднання)"
@@ -15557,6 +15564,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Некоректна назва вузла. Не можна використовувати такі символи:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr "Цю унікальну назву у сцені вже використано іншим вузлом."
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Перейменувати вузол"
@@ -16837,12 +16848,14 @@ msgid "Sparse Indices Component Type"
 msgstr "Тип компонентів індексів розсіювання"
 
 #: modules/gltf/gltf_accessor.cpp
+#, fuzzy
 msgid "Sparse Values Buffer View"
-msgstr ""
+msgstr "Буферне подання розріджених значень"
 
 #: modules/gltf/gltf_accessor.cpp
+#, fuzzy
 msgid "Sparse Values Byte Offset"
-msgstr ""
+msgstr "Зміщення байтів розріджених значень"
 
 #: modules/gltf/gltf_buffer_view.cpp
 msgid "Buffer"
@@ -16854,7 +16867,7 @@ msgstr "Байтова довжина"
 
 #: modules/gltf/gltf_buffer_view.cpp
 msgid "Byte Stride"
-msgstr ""
+msgstr "Байтовий крок"
 
 #: modules/gltf/gltf_buffer_view.cpp
 msgid "Indices"
@@ -16953,8 +16966,9 @@ msgid "Joints Original"
 msgstr "Початок з'єднання"
 
 #: modules/gltf/gltf_skin.cpp
+#, fuzzy
 msgid "Inverse Binds"
-msgstr ""
+msgstr "Зворотні зв'язки"
 
 #: modules/gltf/gltf_skin.cpp
 msgid "Non Joints"
@@ -17340,6 +17354,21 @@ msgstr "Зібрати рішення"
 msgid "Auto Update Project"
 msgstr "Проєкт без назви"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Показана назва"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Виберіть каталог"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Виберіть каталог"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "Кінець трасування стека для внутрішнього виключення"
@@ -19132,6 +19161,11 @@ msgstr "Нетиповий колір тла"
 msgid "Custom BG Color"
 msgstr "Нетиповий колір тла"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Експортування піктограми"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -19983,6 +20017,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Некоректна скорочена назва пакунка."
@@ -20218,7 +20258,7 @@ msgstr ""
 
 #: platform/windows/export/export.cpp
 msgid "Windows"
-msgstr "Вікна"
+msgstr "Windows"
 
 #: platform/windows/export/export.cpp
 msgid "Rcedit"
@@ -25748,7 +25788,7 @@ msgstr "7"
 
 #: scene/resources/environment.cpp
 msgid "Bloom"
-msgstr "Цвітіння"
+msgstr "Світіння"
 
 #: scene/resources/environment.cpp
 msgid "HDR Threshold"

+ 44 - 8
editor/translations/ur_PK.po

@@ -4449,6 +4449,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr ""
 
@@ -7232,7 +7233,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15193,18 +15195,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "ریموٹ "
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "ریموٹ "
 
 #: editor/scene_tree_dock.cpp
@@ -15402,6 +15404,11 @@ msgstr "ایکشن منتقل کریں"
 msgid "Button Group"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "ریموٹ "
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -15467,6 +15474,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -17334,6 +17345,20 @@ msgstr ".تمام کا انتخاب"
 msgid "Auto Update Project"
 msgstr ".تمام کا انتخاب"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "ایکشن منتقل کریں"
+
+#: modules/mono/godotsharp_dirs.cpp
+msgid "Solution Directory"
+msgstr ""
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "سب سکریپشن بنائیں"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19109,6 +19134,11 @@ msgstr "ایکشن منتقل کریں"
 msgid "Custom BG Color"
 msgstr "ایکشن منتقل کریں"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr ".سپورٹ"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -19930,6 +19960,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr ""

+ 68 - 29
editor/translations/vi.po

@@ -21,13 +21,14 @@
 # IoeCmcomc <[email protected]>, 2021, 2022.
 # Hung <[email protected]>, 2021.
 # Paweł Fertyk <[email protected]>, 2022.
+# MInhTriet <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-05-10 13:14+0000\n"
-"Last-Translator: Paweł Fertyk <[email protected]>\n"
+"PO-Revision-Date: 2022-08-17 18:20+0000\n"
+"Last-Translator: MInhTriet <[email protected]>\n"
 "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
 "godot/vi/>\n"
 "Language: vi\n"
@@ -35,44 +36,44 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.12.1\n"
+"X-Generator: Weblate 4.14-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
-msgstr ""
+msgstr "Trình điều khiển màn hình"
 
 #: core/bind/core_bind.cpp
 msgid "Clipboard"
-msgstr "Bảng tạm"
+msgstr "Bộ nhớ tạm"
 
 #: core/bind/core_bind.cpp
 msgid "Current Screen"
-msgstr "Màn hình hiện tại"
+msgstr "Màn hình hiện "
 
 #: core/bind/core_bind.cpp
 msgid "Exit Code"
-msgstr "Mã thoát"
+msgstr "Mã lỗi"
 
 #: core/bind/core_bind.cpp
 msgid "V-Sync Enabled"
-msgstr "Sử dụng V-Sync"
+msgstr "V-sync Enabled"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync thông qua Compositor"
 
 #: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
 msgid "Delta Smoothing"
-msgstr "Làm mượt delta"
+msgstr "Delta smoothing"
 
 #: core/bind/core_bind.cpp
-#, fuzzy
 msgid "Low Processor Usage Mode"
-msgstr "Chế độ Di chuyển"
+msgstr "Chế độ tiết kiệm của bộ vi xử lý"
 
 #: core/bind/core_bind.cpp
 msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Chế độ tiết kiệm năng lượng bộ vi xử lý (tính bằng µsec)"
 
 #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
 msgid "Keep Screen On"
@@ -80,11 +81,11 @@ msgstr "Giữ màn hình mở"
 
 #: core/bind/core_bind.cpp
 msgid "Min Window Size"
-msgstr "Cỡ cửa sổ tối thiểu"
+msgstr "Kính cỡ nhỏ nhất của màn hình"
 
 #: core/bind/core_bind.cpp
 msgid "Max Window Size"
-msgstr "Cỡ cửa sổ tối đa"
+msgstr "Kích cỡ tối đa của màn hình"
 
 #: core/bind/core_bind.cpp
 msgid "Screen Orientation"
@@ -97,11 +98,11 @@ msgstr "Cửa sổ"
 
 #: core/bind/core_bind.cpp core/project_settings.cpp
 msgid "Borderless"
-msgstr "Tràn viền"
+msgstr "Không có viền cửa sổ"
 
 #: core/bind/core_bind.cpp
 msgid "Per Pixel Transparency Enabled"
-msgstr "Bật độ trong suốt mỗi điểm ảnh"
+msgstr "Chế độ trong suốt từng pixel đã được bật"
 
 #: core/bind/core_bind.cpp core/project_settings.cpp
 msgid "Fullscreen"
@@ -109,11 +110,11 @@ msgstr "Toàn màn hình"
 
 #: core/bind/core_bind.cpp
 msgid "Maximized"
-msgstr "Đã cực đại hoá"
+msgstr "Đã phóng to"
 
 #: core/bind/core_bind.cpp
 msgid "Minimized"
-msgstr "Đã cực tiểu hoá"
+msgstr "Đã thu nhỏ"
 
 #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
 #: scene/gui/graph_node.cpp
@@ -142,7 +143,7 @@ msgstr "Kích thước"
 
 #: core/bind/core_bind.cpp
 msgid "Endian Swap"
-msgstr ""
+msgstr "Hoán đổi endian"
 
 #: core/bind/core_bind.cpp
 msgid "Editor Hint"
@@ -158,7 +159,7 @@ msgstr "Số lần lặp mỗi giây"
 
 #: core/bind/core_bind.cpp
 msgid "Target FPS"
-msgstr "FPS mục tiêu:"
+msgstr "FPS cần đạt tới"
 
 #: core/bind/core_bind.cpp
 #, fuzzy
@@ -4516,6 +4517,7 @@ msgstr "Dự án ngoài lề hoặc các công cụ toàn phân cảnh."
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "Dự Án"
 
@@ -7393,7 +7395,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15491,18 +15494,19 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Tên Node:"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Unique names already used by another node in the scene:"
+msgstr "Tên đã được sử dụng bởi func/var/signal khác:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "Tên Node:"
 
 #: editor/scene_tree_dock.cpp
@@ -15703,6 +15707,11 @@ msgstr "Mở khoá nút"
 msgid "Button Group"
 msgstr "Thêm vào Nhóm"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Tên Node:"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -15779,6 +15788,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "Tên nút không hợp lệ, các ký tự sau bị cấm:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "Đổi tên nút"
@@ -17713,6 +17726,21 @@ msgstr "Chọn tất cả"
 msgid "Auto Update Project"
 msgstr "Dự án không tên"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "Hiển thị tất cả"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "Chọn một Thư mục"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "Chọn một Thư mục"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19579,6 +19607,11 @@ msgstr "Cắt các nút"
 msgid "Custom BG Color"
 msgstr "Cắt các nút"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "Mở rộng Tất cả"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20435,6 +20468,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "Gói có tên ngắn không hợp lệ."

+ 61 - 31
editor/translations/zh_CN.po

@@ -89,7 +89,7 @@ msgstr ""
 "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-07-29 01:36+0000\n"
+"PO-Revision-Date: 2022-08-25 13:04+0000\n"
 "Last-Translator: Haoyu Qiu <[email protected]>\n"
 "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/zh_Hans/>\n"
@@ -2791,9 +2791,8 @@ msgid "Project export for platform:"
 msgstr "针对平台导出项目:"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid "Completed with warnings."
-msgstr "已完成,存在错误。"
+msgstr "已完成,存在警告。"
 
 #: editor/editor_export.cpp
 msgid "Completed successfully."
@@ -4466,6 +4465,7 @@ msgstr "其他项目或全场景工具。"
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "项目"
 
@@ -7189,7 +7189,8 @@ msgid "8 Bit"
 msgstr "8 位"
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr "Mono"
 
@@ -15020,16 +15021,19 @@ msgstr ""
 msgid "Make Local"
 msgstr "转为本地"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr "该场景中已有使用该唯一名称的节点。"
-
 #: editor/scene_tree_dock.cpp
-msgid "Enable Scene Unique Name"
+#, fuzzy
+msgid "Enable Scene Unique Name(s)"
 msgstr "启用场景唯一名称"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Disable Scene Unique Name"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Unique names already used by another node in the scene:"
+msgstr "该场景中已有使用该唯一名称的节点。"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name(s)"
 msgstr "禁用场景唯一名称"
 
 #: editor/scene_tree_dock.cpp
@@ -15222,6 +15226,10 @@ msgstr "解锁节点"
 msgid "Button Group"
 msgstr "按钮组"
 
+#: editor/scene_tree_editor.cpp
+msgid "Disable Scene Unique Name"
+msgstr "禁用场景唯一名称"
+
 #: editor/scene_tree_editor.cpp
 msgid "(Connecting From)"
 msgstr "(连接来源)"
@@ -15299,6 +15307,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr "节点名称无效,不允许包含以下字符:"
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr "该场景中已有使用该唯一名称的节点。"
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr "重命名节点"
@@ -17073,6 +17085,21 @@ msgstr "构建解决方案"
 msgid "Auto Update Project"
 msgstr "自动更新项目"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "显示名称"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "选择目录"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "选择目录"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr "内部异常堆栈追朔结束"
@@ -18773,6 +18800,11 @@ msgstr "使用自定义背景色"
 msgid "Custom BG Color"
 msgstr "自定义背景色"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "导出图标"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 msgid "Prepare Templates"
@@ -19556,6 +19588,12 @@ msgstr "在长方形 310×150 上显示名称"
 msgid "Show Name On Square 310 X 310"
 msgstr "在正方形 310×310 上显示名称"
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
 msgstr "无效的包短名称。"
@@ -19681,21 +19719,17 @@ msgid "Could not find wine executable at \"%s\"."
 msgstr "无法在“%s”找到 wine 可执行文件。"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid ""
 "Could not start rcedit executable. Configure rcedit path in the Editor "
 "Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
 "Resources\" in the export preset."
 msgstr ""
-"无法启动 rcedit 可执行文件请在编辑器设置中配置 rcedit 路径(导出 > Windows "
-"> Rcedit)。"
+"无法启动 rcedit 可执行文件请在编辑器设置中配置 rcedit 路径(导出 > Windows "
+"> Rcedit),或在导出预设中禁用“应用 > 修改资源”。"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "rcedit failed to modify executable: %s."
-msgstr ""
-"rcedit 修改可执行文件失败:\n"
-"%s"
+msgstr "rcedit 修改可执行文件失败:%s。"
 
 #: platform/windows/export/export.cpp
 msgid "Could not find signtool executable at \"%s\"."
@@ -19714,21 +19748,17 @@ msgid "Invalid timestamp server."
 msgstr "时间戳服务器无效。"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid ""
 "Could not start signtool executable. Configure signtool path in the Editor "
 "Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
 "export preset."
 msgstr ""
-"无法启动 signtool 可执行文件请在编辑器设置中配置 signtool 路径(导出 > "
-"Windows > Signtool)。"
+"无法启动 signtool 可执行文件请在编辑器设置中配置 signtool 路径(导出 > "
+"Windows > Signtool),或在导出预设中禁用“代码签名”。"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Signtool failed to sign executable: %s."
-msgstr ""
-"Signtool 签名可执行文件失败:\n"
-"%s"
+msgstr "Signtool 签名可执行文件失败:%s。"
 
 #: platform/windows/export/export.cpp
 msgid "Failed to remove temporary file \"%s\"."
@@ -21505,7 +21535,7 @@ msgstr "ConcavePolygonShape 只支持静态模式下的 RigidBody。"
 
 #: scene/3d/cpu_particles.cpp
 msgid "Nothing is visible because no mesh has been assigned."
-msgstr "无物可见,因为没有指定网格。"
+msgstr "未指定网格,无可见内容。"
 
 #: scene/3d/cpu_particles.cpp
 msgid ""
@@ -23470,7 +23500,7 @@ msgstr "最小值"
 
 #: scene/gui/range.cpp scene/resources/curve.cpp
 msgid "Max Value"
-msgstr "最大"
+msgstr "最大"
 
 #: scene/gui/range.cpp
 msgid "Page"
@@ -23486,11 +23516,11 @@ msgstr "舍入"
 
 #: scene/gui/range.cpp
 msgid "Allow Greater"
-msgstr "允许更"
+msgstr "允许更"
 
 #: scene/gui/range.cpp
 msgid "Allow Lesser"
-msgstr "允许更"
+msgstr "允许更"
 
 #: scene/gui/reference_rect.cpp
 msgid "Border Color"
@@ -25296,11 +25326,11 @@ msgstr "公告板保持缩放"
 
 #: scene/resources/material.cpp
 msgid "Grow"
-msgstr "发光"
+msgstr "生长"
 
 #: scene/resources/material.cpp
 msgid "Grow Amount"
-msgstr "发光量"
+msgstr "生长量"
 
 #: scene/resources/material.cpp
 msgid "Use Alpha Scissor"

+ 50 - 12
editor/translations/zh_HK.po

@@ -4,13 +4,14 @@
 # This file is distributed under the same license as the Godot source code.
 # Wesley (zx-wt) <[email protected]>, 2016-2017, 2020.
 # cnieFIT <[email protected]>, 2019.
+# Peppa Pig <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-05-01 11:43+0000\n"
-"Last-Translator: zx-wt <ZX_WT@ymail.com>\n"
+"PO-Revision-Date: 2022-08-23 03:39+0000\n"
+"Last-Translator: Peppa Pig <hansongming88@gmail.com>\n"
 "Language-Team: Chinese (Traditional, Hong Kong) <https://hosted.weblate.org/"
 "projects/godot-engine/godot/zh_Hant_HK/>\n"
 "Language: zh_HK\n"
@@ -18,7 +19,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.0.2\n"
+"X-Generator: Weblate 4.14-dev\n"
 
 #: core/bind/core_bind.cpp main/main.cpp
 msgid "Tablet Driver"
@@ -36,7 +37,7 @@ msgstr "未儲存當前場景。仍要開啟?"
 
 #: core/bind/core_bind.cpp
 msgid "Exit Code"
-msgstr ""
+msgstr "退出码"
 
 #: core/bind/core_bind.cpp
 #, fuzzy
@@ -4660,6 +4661,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/godotsharp_dirs.cpp
 msgid "Project"
 msgstr "專案"
 
@@ -7583,7 +7585,8 @@ msgid "8 Bit"
 msgstr ""
 
 #: editor/import/resource_importer_wav.cpp main/main.cpp
-#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
+#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
 msgid "Mono"
 msgstr ""
 
@@ -15840,18 +15843,18 @@ msgstr ""
 msgid "Make Local"
 msgstr ""
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Another node already uses this unique name in the scene."
-msgstr ""
-
 #: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Enable Scene Unique Name"
+msgid "Enable Scene Unique Name(s)"
 msgstr "Node名稱"
 
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Unique names already used by another node in the scene:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
 #, fuzzy
-msgid "Disable Scene Unique Name"
+msgid "Disable Scene Unique Name(s)"
 msgstr "Node名稱"
 
 #: editor/scene_tree_dock.cpp
@@ -16059,6 +16062,11 @@ msgstr "不選"
 msgid "Button Group"
 msgstr "按鍵"
 
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Node名稱"
+
 #: editor/scene_tree_editor.cpp
 #, fuzzy
 msgid "(Connecting From)"
@@ -16124,6 +16132,10 @@ msgstr ""
 msgid "Invalid node name, the following characters are not allowed:"
 msgstr ""
 
+#: editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
 #: editor/scene_tree_editor.cpp
 msgid "Rename Node"
 msgstr ""
@@ -18052,6 +18064,21 @@ msgstr "所有選項"
 msgid "Auto Update Project"
 msgstr "專案"
 
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Assembly Name"
+msgstr "全部取代"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "Solution Directory"
+msgstr "選擇資料夾"
+
+#: modules/mono/godotsharp_dirs.cpp
+#, fuzzy
+msgid "C# Project Directory"
+msgstr "選擇資料夾"
+
 #: modules/mono/mono_gd/gd_mono_utils.cpp
 msgid "End of inner exception stack trace"
 msgstr ""
@@ -19877,6 +19904,11 @@ msgstr "貼上"
 msgid "Custom BG Color"
 msgstr "貼上"
 
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Export Icons"
+msgstr "全部展開"
+
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -20724,6 +20756,12 @@ msgstr ""
 msgid "Show Name On Square 310 X 310"
 msgstr ""
 
+#: platform/uwp/export/export.cpp
+msgid ""
+"Godot's Mono version does not support the UWP platform. Use the standard "
+"build (no C# support) if you wish to target UWP."
+msgstr ""
+
 #: platform/uwp/export/export.cpp
 #, fuzzy
 msgid "Invalid package short name."

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 175 - 227
editor/translations/zh_TW.po


Энэ ялгаанд хэт олон файл өөрчлөгдсөн тул зарим файлыг харуулаагүй болно