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Merge pull request #23512 from MrVallentin/typos

Fixed typos
Gilles Roudière 6 rokov pred
rodič
commit
7438093562

+ 1 - 1
doc/classes/Gradient.xml

@@ -4,7 +4,7 @@
 		Color interpolator node.
 	</brief_description>
 	<description>
-		Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset offset 0 and the other (white) at the ramp higher offset 1.
+		Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color 3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset 0 and the other (white) at the ramp higher offset 1.
 	</description>
 	<tutorials>
 	</tutorials>

+ 3 - 3
doc/classes/MeshDataTool.xml

@@ -104,7 +104,7 @@
 			</argument>
 			<description>
 				Returns specified edge associated with given face.
-				Edge argument must 2 or less becuase a face only has three edges.
+				Edge argument must 2 or less because a face only has three edges.
 			</description>
 		</method>
 		<method name="get_face_meta" qualifiers="const">
@@ -134,14 +134,14 @@
 			</argument>
 			<description>
 				Returns specified vertex of given face.
-				Vertex argument must be 2 or less becuase faces contain three vertices.
+				Vertex argument must be 2 or less because faces contain three vertices.
 			</description>
 		</method>
 		<method name="get_format" qualifiers="const">
 			<return type="int">
 			</return>
 			<description>
-				Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] becuase [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code].
+				Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code].
 				For list of format flags see [ArrayMesh].
 			</description>
 		</method>

+ 1 - 1
doc/classes/PackedScene.xml

@@ -13,7 +13,7 @@
 		var rigid = RigidBody2D.new()
 		var collision = CollisionShape2D.new()
 
-		# create the object hierachy
+		# create the object hierarchy
 		rigid.add_child(collision)
 		node.add_child(rigid)