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Make `AnimatedTexture.MAX_FRAMES` public

The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.

(cherry picked from commit 528056a3c5f8aee06a3598a6f6746253b9ab1e0e)
Andrii Doroshenko (Xrayez) 5 years ago
parent
commit
7493bc5530
1 changed files with 2 additions and 1 deletions
  1. 2 1
      scene/resources/texture.h

+ 2 - 1
scene/resources/texture.h

@@ -675,11 +675,12 @@ class AnimatedTexture : public Texture {
 	//use readers writers lock for this, since its far more times read than written to
 	//use readers writers lock for this, since its far more times read than written to
 	RWLock *rw_lock;
 	RWLock *rw_lock;
 
 
-private:
+public:
 	enum {
 	enum {
 		MAX_FRAMES = 256
 		MAX_FRAMES = 256
 	};
 	};
 
 
+private:
 	RID proxy;
 	RID proxy;
 
 
 	struct Frame {
 	struct Frame {