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[Net] Fix spawn/despawn custom callable argument.

Was always reporting it to be a spawn, even for despawns.
Fabio Alessandrelli 3 years ago
parent
commit
74b46bb220
1 changed files with 1 additions and 1 deletions
  1. 1 1
      core/multiplayer/multiplayer_replicator.cpp

+ 1 - 1
core/multiplayer/multiplayer_replicator.cpp

@@ -572,7 +572,7 @@ Error MultiplayerReplicator::_spawn_despawn(ResourceUID::ID p_scene_id, Object *
 		args[0] = p_peer;
 		args[0] = p_peer;
 		args[1] = p_scene_id;
 		args[1] = p_scene_id;
 		args[2] = p_obj;
 		args[2] = p_obj;
-		args[3] = true;
+		args[3] = p_spawn;
 		const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] };
 		const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] };
 		Callable::CallError ce;
 		Callable::CallError ce;
 		Variant ret;
 		Variant ret;