|
@@ -51,6 +51,9 @@ bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_val
|
|
|
ERR_FAIL_INDEX_V(idx, properties.size(), false);
|
|
|
ReplicationProperty &prop = properties[idx];
|
|
|
if (what == "sync") {
|
|
|
+ if ((bool)p_value == prop.sync) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
prop.sync = p_value;
|
|
|
if (prop.sync) {
|
|
|
sync_props.push_back(prop.name);
|
|
@@ -59,6 +62,9 @@ bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_val
|
|
|
}
|
|
|
return true;
|
|
|
} else if (what == "spawn") {
|
|
|
+ if ((bool)p_value == prop.spawn) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
prop.spawn = p_value;
|
|
|
if (prop.spawn) {
|
|
|
spawn_props.push_back(prop.name);
|
|
@@ -132,16 +138,18 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
|
|
|
spawn_props.clear();
|
|
|
for (const ReplicationProperty &prop : properties) {
|
|
|
if (prop.sync) {
|
|
|
- sync_props.push_back(p_path);
|
|
|
+ sync_props.push_back(prop.name);
|
|
|
}
|
|
|
if (prop.spawn) {
|
|
|
- spawn_props.push_back(p_path);
|
|
|
+ spawn_props.push_back(prop.name);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
void SceneReplicationConfig::remove_property(const NodePath &p_path) {
|
|
|
properties.erase(p_path);
|
|
|
+ sync_props.erase(p_path);
|
|
|
+ spawn_props.erase(p_path);
|
|
|
}
|
|
|
|
|
|
bool SceneReplicationConfig::has_property(const NodePath &p_path) const {
|
|
@@ -178,7 +186,7 @@ void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_e
|
|
|
spawn_props.clear();
|
|
|
for (const ReplicationProperty &prop : properties) {
|
|
|
if (prop.spawn) {
|
|
|
- spawn_props.push_back(p_path);
|
|
|
+ spawn_props.push_back(prop.name);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -199,7 +207,7 @@ void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_en
|
|
|
sync_props.clear();
|
|
|
for (const ReplicationProperty &prop : properties) {
|
|
|
if (prop.sync) {
|
|
|
- sync_props.push_back(p_path);
|
|
|
+ sync_props.push_back(prop.name);
|
|
|
}
|
|
|
}
|
|
|
}
|