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+#include "btReducedDeformableBody.h"
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+#include "../btSoftBodyInternals.h"
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+#include "btReducedDeformableBodyHelpers.h"
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+#include "LinearMath/btTransformUtil.h"
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+#include <iostream>
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+#include <fstream>
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+
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+btReducedDeformableBody::btReducedDeformableBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m)
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+ : btSoftBody(worldInfo, node_count, x, m), m_rigidOnly(false)
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+{
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+ // reduced deformable
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+ m_reducedModel = true;
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+ m_nReduced = 0;
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+ m_nFull = 0;
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+ m_nodeIndexOffset = 0;
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+
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+ m_transform_lock = false;
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+ m_ksScale = 1.0;
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+ m_rhoScale = 1.0;
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+
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+ // rigid motion
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+ m_linearVelocity.setZero();
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+ m_angularVelocity.setZero();
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+ m_internalDeltaLinearVelocity.setZero();
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+ m_internalDeltaAngularVelocity.setZero();
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+ m_angularVelocityFromReduced.setZero();
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+ m_internalDeltaAngularVelocityFromReduced.setZero();
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+ m_angularFactor.setValue(1, 1, 1);
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+ m_linearFactor.setValue(1, 1, 1);
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+ // m_invInertiaLocal.setValue(1, 1, 1);
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+ m_invInertiaLocal.setIdentity();
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+ m_mass = 0.0;
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+ m_inverseMass = 0.0;
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+
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+ m_linearDamping = 0;
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+ m_angularDamping = 0;
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+
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+ // Rayleigh damping
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+ m_dampingAlpha = 0;
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+ m_dampingBeta = 0;
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+
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+ m_rigidTransformWorld.setIdentity();
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+}
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+
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+void btReducedDeformableBody::setReducedModes(int num_modes, int full_size)
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+{
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+ m_nReduced = num_modes;
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+ m_nFull = full_size;
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+ m_reducedDofs.resize(m_nReduced, 0);
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+ m_reducedDofsBuffer.resize(m_nReduced, 0);
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+ m_reducedVelocity.resize(m_nReduced, 0);
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+ m_reducedVelocityBuffer.resize(m_nReduced, 0);
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+ m_reducedForceElastic.resize(m_nReduced, 0);
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+ m_reducedForceDamping.resize(m_nReduced, 0);
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+ m_reducedForceExternal.resize(m_nReduced, 0);
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+ m_internalDeltaReducedVelocity.resize(m_nReduced, 0);
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+ m_nodalMass.resize(full_size, 0);
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+ m_localMomentArm.resize(m_nFull);
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+}
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+
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+void btReducedDeformableBody::setMassProps(const tDenseArray& mass_array)
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+{
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+ btScalar total_mass = 0;
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+ btVector3 CoM(0, 0, 0);
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+ for (int i = 0; i < m_nFull; ++i)
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+ {
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+ m_nodalMass[i] = m_rhoScale * mass_array[i];
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+ m_nodes[i].m_im = mass_array[i] > 0 ? 1.0 / (m_rhoScale * mass_array[i]) : 0;
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+ total_mass += m_rhoScale * mass_array[i];
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+
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+ CoM += m_nodalMass[i] * m_nodes[i].m_x;
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+ }
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+ // total rigid body mass
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+ m_mass = total_mass;
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+ m_inverseMass = total_mass > 0 ? 1.0 / total_mass : 0;
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+ // original CoM
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+ m_initialCoM = CoM / total_mass;
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+}
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+
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+void btReducedDeformableBody::setInertiaProps()
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+{
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+ // make sure the initial CoM is at the origin (0,0,0)
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+ // for (int i = 0; i < m_nFull; ++i)
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+ // {
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+ // m_nodes[i].m_x -= m_initialCoM;
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+ // }
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+ // m_initialCoM.setZero();
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+ m_rigidTransformWorld.setOrigin(m_initialCoM);
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+ m_interpolationWorldTransform = m_rigidTransformWorld;
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+
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+ updateLocalInertiaTensorFromNodes();
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+
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+ // update world inertia tensor
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+ btMatrix3x3 rotation;
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+ rotation.setIdentity();
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+ updateInitialInertiaTensor(rotation);
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+ updateInertiaTensor();
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+ m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
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+}
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+
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+void btReducedDeformableBody::setRigidVelocity(const btVector3& v)
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+{
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+ m_linearVelocity = v;
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+}
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+
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+void btReducedDeformableBody::setRigidAngularVelocity(const btVector3& omega)
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+{
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+ m_angularVelocity = omega;
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+}
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+
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+void btReducedDeformableBody::setStiffnessScale(const btScalar ks)
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+{
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+ m_ksScale = ks;
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+}
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+
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+void btReducedDeformableBody::setMassScale(const btScalar rho)
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+{
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+ m_rhoScale = rho;
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+}
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+
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+void btReducedDeformableBody::setFixedNodes(const int n_node)
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+{
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+ m_fixedNodes.push_back(n_node);
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+ m_nodes[n_node].m_im = 0; // set inverse mass to be zero for the constraint solver.
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+}
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+
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+void btReducedDeformableBody::setDamping(const btScalar alpha, const btScalar beta)
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+{
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+ m_dampingAlpha = alpha;
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+ m_dampingBeta = beta;
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+}
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+
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+void btReducedDeformableBody::internalInitialization()
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+{
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+ // zeroing
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+ endOfTimeStepZeroing();
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+ // initialize rest position
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+ updateRestNodalPositions();
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+ // initialize local nodal moment arm form the CoM
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+ updateLocalMomentArm();
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+ // initialize projection matrix
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+ updateExternalForceProjectMatrix(false);
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+}
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+
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+void btReducedDeformableBody::updateLocalMomentArm()
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+{
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+ TVStack delta_x;
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+ delta_x.resize(m_nFull);
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+
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+ for (int i = 0; i < m_nFull; ++i)
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+ {
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+ for (int k = 0; k < 3; ++k)
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+ {
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+ // compute displacement
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+ delta_x[i][k] = 0;
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+ for (int j = 0; j < m_nReduced; ++j)
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+ {
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+ delta_x[i][k] += m_modes[j][3 * i + k] * m_reducedDofs[j];
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+ }
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+ }
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+ // get new moment arm Sq + x0
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+ m_localMomentArm[i] = m_x0[i] - m_initialCoM + delta_x[i];
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+ }
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+}
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+
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+void btReducedDeformableBody::updateExternalForceProjectMatrix(bool initialized)
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+{
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+ // if not initialized, need to compute both P_A and Cq
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+ // otherwise, only need to udpate Cq
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+ if (!initialized)
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+ {
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+ // resize
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+ m_projPA.resize(m_nReduced);
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+ m_projCq.resize(m_nReduced);
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+
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+ m_STP.resize(m_nReduced);
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+ m_MrInvSTP.resize(m_nReduced);
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+
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+ // P_A
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+ for (int r = 0; r < m_nReduced; ++r)
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+ {
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+ m_projPA[r].resize(3 * m_nFull, 0);
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+ for (int i = 0; i < m_nFull; ++i)
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+ {
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+ btMatrix3x3 mass_scaled_i = Diagonal(1) - Diagonal(m_nodalMass[i] / m_mass);
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+ btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
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+ btVector3 prod_i = mass_scaled_i * s_ri;
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+
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+ for (int k = 0; k < 3; ++k)
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+ m_projPA[r][3 * i + k] = prod_i[k];
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+
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+ // btScalar ratio = m_nodalMass[i] / m_mass;
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+ // m_projPA[r] += btVector3(- m_modes[r][3 * i] * ratio,
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+ // - m_modes[r][3 * i + 1] * ratio,
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+ // - m_modes[r][3 * i + 2] * ratio);
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+ }
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+ }
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+ }
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+
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+ // C(q) is updated once per position update
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+ for (int r = 0; r < m_nReduced; ++r)
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+ {
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+ m_projCq[r].resize(3 * m_nFull, 0);
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+ for (int i = 0; i < m_nFull; ++i)
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+ {
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+ btMatrix3x3 r_star = Cross(m_localMomentArm[i]);
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+ btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
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+ btVector3 prod_i = r_star * m_invInertiaTensorWorld * r_star * s_ri;
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+
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+ for (int k = 0; k < 3; ++k)
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+ m_projCq[r][3 * i + k] = m_nodalMass[i] * prod_i[k];
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+
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+ // btVector3 si(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
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+ // m_projCq[r] += m_nodalMass[i] * si.cross(m_localMomentArm[i]);
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+ }
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+ }
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+}
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+
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+void btReducedDeformableBody::endOfTimeStepZeroing()
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+{
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+ for (int i = 0; i < m_nReduced; ++i)
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+ {
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+ m_reducedForceElastic[i] = 0;
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+ m_reducedForceDamping[i] = 0;
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+ m_reducedForceExternal[i] = 0;
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+ m_internalDeltaReducedVelocity[i] = 0;
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+ m_reducedDofsBuffer[i] = m_reducedDofs[i];
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+ m_reducedVelocityBuffer[i] = m_reducedVelocity[i];
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+ }
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+ // std::cout << "zeroed!\n";
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+}
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+
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+void btReducedDeformableBody::applyInternalVelocityChanges()
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+{
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+ m_linearVelocity += m_internalDeltaLinearVelocity;
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+ m_angularVelocity += m_internalDeltaAngularVelocity;
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+ m_internalDeltaLinearVelocity.setZero();
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+ m_internalDeltaAngularVelocity.setZero();
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+ for (int r = 0; r < m_nReduced; ++r)
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+ {
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+ m_reducedVelocity[r] += m_internalDeltaReducedVelocity[r];
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+ m_internalDeltaReducedVelocity[r] = 0;
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+ }
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+}
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+
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+void btReducedDeformableBody::predictIntegratedTransform(btScalar dt, btTransform& predictedTransform)
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+{
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+ btTransformUtil::integrateTransform(m_rigidTransformWorld, m_linearVelocity, m_angularVelocity, dt, predictedTransform);
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+}
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+
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+void btReducedDeformableBody::updateReducedDofs(btScalar solverdt)
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+{
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+ for (int r = 0; r < m_nReduced; ++r)
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+ {
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+ m_reducedDofs[r] = m_reducedDofsBuffer[r] + solverdt * m_reducedVelocity[r];
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+ }
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+}
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+
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+void btReducedDeformableBody::mapToFullPosition(const btTransform& ref_trans)
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+{
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+ btVector3 origin = ref_trans.getOrigin();
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+ btMatrix3x3 rotation = ref_trans.getBasis();
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+
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+
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+ for (int i = 0; i < m_nFull; ++i)
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+ {
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+ m_nodes[i].m_x = rotation * m_localMomentArm[i] + origin;
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+ m_nodes[i].m_q = m_nodes[i].m_x;
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+ }
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+}
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+
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+void btReducedDeformableBody::updateReducedVelocity(btScalar solverdt)
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+{
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+ // update reduced velocity
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+ for (int r = 0; r < m_nReduced; ++r)
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+ {
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+ // the reduced mass is always identity!
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+ btScalar delta_v = 0;
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+ delta_v = solverdt * (m_reducedForceElastic[r] + m_reducedForceDamping[r]);
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+ // delta_v = solverdt * (m_reducedForceElastic[r] + m_reducedForceDamping[r] + m_reducedForceExternal[r]);
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+ m_reducedVelocity[r] = m_reducedVelocityBuffer[r] + delta_v;
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+ }
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+}
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+
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+void btReducedDeformableBody::mapToFullVelocity(const btTransform& ref_trans)
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+{
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+ // compute the reduced contribution to the angular velocity
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+ // btVector3 sum_linear(0, 0, 0);
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+ // btVector3 sum_angular(0, 0, 0);
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+ // m_linearVelocityFromReduced.setZero();
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+ // m_angularVelocityFromReduced.setZero();
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+ // for (int i = 0; i < m_nFull; ++i)
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+ // {
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+ // btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[i];
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+ // btMatrix3x3 r_star = Cross(r_com);
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+
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+ // btVector3 v_from_reduced(0, 0, 0);
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+ // for (int k = 0; k < 3; ++k)
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+ // {
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+ // for (int r = 0; r < m_nReduced; ++r)
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+ // {
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+ // v_from_reduced[k] += m_modes[r][3 * i + k] * m_reducedVelocity[r];
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+ // }
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+ // }
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+
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+ // btVector3 delta_linear = m_nodalMass[i] * v_from_reduced;
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+ // btVector3 delta_angular = m_nodalMass[i] * (r_star * ref_trans.getBasis() * v_from_reduced);
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+ // sum_linear += delta_linear;
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+ // sum_angular += delta_angular;
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+ // // std::cout << "delta_linear: " << delta_linear[0] << "\t" << delta_linear[1] << "\t" << delta_linear[2] << "\n";
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+ // // std::cout << "delta_angular: " << delta_angular[0] << "\t" << delta_angular[1] << "\t" << delta_angular[2] << "\n";
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+ // // std::cout << "sum_linear: " << sum_linear[0] << "\t" << sum_linear[1] << "\t" << sum_linear[2] << "\n";
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+ // // std::cout << "sum_angular: " << sum_angular[0] << "\t" << sum_angular[1] << "\t" << sum_angular[2] << "\n";
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+ // }
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+ // m_linearVelocityFromReduced = 1.0 / m_mass * (ref_trans.getBasis() * sum_linear);
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+ // m_angularVelocityFromReduced = m_interpolateInvInertiaTensorWorld * sum_angular;
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+
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+ // m_linearVelocity -= m_linearVelocityFromReduced;
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+ // m_angularVelocity -= m_angularVelocityFromReduced;
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+
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+ for (int i = 0; i < m_nFull; ++i)
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+ {
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|
+ m_nodes[i].m_v = computeNodeFullVelocity(ref_trans, i);
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+const btVector3 btReducedDeformableBody::computeTotalAngularMomentum() const
|
|
|
|
+{
|
|
|
|
+ btVector3 L_rigid = m_invInertiaTensorWorld.inverse() * m_angularVelocity;
|
|
|
|
+ btVector3 L_reduced(0, 0, 0);
|
|
|
|
+ btMatrix3x3 omega_prime_star = Cross(m_angularVelocityFromReduced);
|
|
|
|
+
|
|
|
|
+ for (int i = 0; i < m_nFull; ++i)
|
|
|
|
+ {
|
|
|
|
+ btVector3 r_com = m_rigidTransformWorld.getBasis() * m_localMomentArm[i];
|
|
|
|
+ btMatrix3x3 r_star = Cross(r_com);
|
|
|
|
+
|
|
|
|
+ btVector3 v_from_reduced(0, 0, 0);
|
|
|
|
+ for (int k = 0; k < 3; ++k)
|
|
|
|
+ {
|
|
|
|
+ for (int r = 0; r < m_nReduced; ++r)
|
|
|
|
+ {
|
|
|
|
+ v_from_reduced[k] += m_modes[r][3 * i + k] * m_reducedVelocity[r];
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ L_reduced += m_nodalMass[i] * (r_star * (m_rigidTransformWorld.getBasis() * v_from_reduced - omega_prime_star * r_com));
|
|
|
|
+ // L_reduced += m_nodalMass[i] * (r_star * (m_rigidTransformWorld.getBasis() * v_from_reduced));
|
|
|
|
+ }
|
|
|
|
+ return L_rigid + L_reduced;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+const btVector3 btReducedDeformableBody::computeNodeFullVelocity(const btTransform& ref_trans, int n_node) const
|
|
|
|
+{
|
|
|
|
+ btVector3 v_from_reduced(0, 0, 0);
|
|
|
|
+ btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[n_node];
|
|
|
|
+ // compute velocity contributed by the reduced velocity
|
|
|
|
+ for (int k = 0; k < 3; ++k)
|
|
|
|
+ {
|
|
|
|
+ for (int r = 0; r < m_nReduced; ++r)
|
|
|
|
+ {
|
|
|
|
+ v_from_reduced[k] += m_modes[r][3 * n_node + k] * m_reducedVelocity[r];
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // get new velocity
|
|
|
|
+ btVector3 vel = m_angularVelocity.cross(r_com) +
|
|
|
|
+ ref_trans.getBasis() * v_from_reduced +
|
|
|
|
+ m_linearVelocity;
|
|
|
|
+ return vel;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+const btVector3 btReducedDeformableBody::internalComputeNodeDeltaVelocity(const btTransform& ref_trans, int n_node) const
|
|
|
|
+{
|
|
|
|
+ btVector3 deltaV_from_reduced(0, 0, 0);
|
|
|
|
+ btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[n_node];
|
|
|
|
+
|
|
|
|
+ // compute velocity contributed by the reduced velocity
|
|
|
|
+ for (int k = 0; k < 3; ++k)
|
|
|
|
+ {
|
|
|
|
+ for (int r = 0; r < m_nReduced; ++r)
|
|
|
|
+ {
|
|
|
|
+ deltaV_from_reduced[k] += m_modes[r][3 * n_node + k] * m_internalDeltaReducedVelocity[r];
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // get delta velocity
|
|
|
|
+ btVector3 deltaV = m_internalDeltaAngularVelocity.cross(r_com) +
|
|
|
|
+ ref_trans.getBasis() * deltaV_from_reduced +
|
|
|
|
+ m_internalDeltaLinearVelocity;
|
|
|
|
+ return deltaV;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::proceedToTransform(btScalar dt, bool end_of_time_step)
|
|
|
|
+{
|
|
|
|
+ btTransformUtil::integrateTransform(m_rigidTransformWorld, m_linearVelocity, m_angularVelocity, dt, m_interpolationWorldTransform);
|
|
|
|
+ updateInertiaTensor();
|
|
|
|
+ // m_interpolateInvInertiaTensorWorld = m_interpolationWorldTransform.getBasis().scaled(m_invInertiaLocal) * m_interpolationWorldTransform.getBasis().transpose();
|
|
|
|
+ m_rigidTransformWorld = m_interpolationWorldTransform;
|
|
|
|
+ m_invInertiaTensorWorld = m_interpolateInvInertiaTensorWorld;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::transformTo(const btTransform& trs)
|
|
|
|
+{
|
|
|
|
+ btTransform current_transform = getRigidTransform();
|
|
|
|
+ btTransform new_transform(trs.getBasis() * current_transform.getBasis().transpose(),
|
|
|
|
+ trs.getOrigin() - current_transform.getOrigin());
|
|
|
|
+ transform(new_transform);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::transform(const btTransform& trs)
|
|
|
|
+{
|
|
|
|
+ m_transform_lock = true;
|
|
|
|
+
|
|
|
|
+ // transform mesh
|
|
|
|
+ {
|
|
|
|
+ const btScalar margin = getCollisionShape()->getMargin();
|
|
|
|
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
|
|
|
|
+ vol;
|
|
|
|
+
|
|
|
|
+ btVector3 CoM = m_rigidTransformWorld.getOrigin();
|
|
|
|
+ btVector3 translation = trs.getOrigin();
|
|
|
|
+ btMatrix3x3 rotation = trs.getBasis();
|
|
|
|
+
|
|
|
|
+ for (int i = 0; i < m_nodes.size(); ++i)
|
|
|
|
+ {
|
|
|
|
+ Node& n = m_nodes[i];
|
|
|
|
+ n.m_x = rotation * (n.m_x - CoM) + CoM + translation;
|
|
|
|
+ n.m_q = rotation * (n.m_q - CoM) + CoM + translation;
|
|
|
|
+ n.m_n = rotation * n.m_n;
|
|
|
|
+ vol = btDbvtVolume::FromCR(n.m_x, margin);
|
|
|
|
+
|
|
|
|
+ m_ndbvt.update(n.m_leaf, vol);
|
|
|
|
+ }
|
|
|
|
+ updateNormals();
|
|
|
|
+ updateBounds();
|
|
|
|
+ updateConstants();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // update modes
|
|
|
|
+ updateModesByRotation(trs.getBasis());
|
|
|
|
+
|
|
|
|
+ // update inertia tensor
|
|
|
|
+ updateInitialInertiaTensor(trs.getBasis());
|
|
|
|
+ updateInertiaTensor();
|
|
|
|
+ m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
|
|
|
|
+
|
|
|
|
+ // update rigid frame (No need to update the rotation. Nodes have already been updated.)
|
|
|
|
+ m_rigidTransformWorld.setOrigin(m_initialCoM + trs.getOrigin());
|
|
|
|
+ m_interpolationWorldTransform = m_rigidTransformWorld;
|
|
|
|
+ m_initialCoM = m_rigidTransformWorld.getOrigin();
|
|
|
|
+
|
|
|
|
+ internalInitialization();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::scale(const btVector3& scl)
|
|
|
|
+{
|
|
|
|
+ // Scaling the mesh after transform is applied is not allowed
|
|
|
|
+ btAssert(!m_transform_lock);
|
|
|
|
+
|
|
|
|
+ // scale the mesh
|
|
|
|
+ {
|
|
|
|
+ const btScalar margin = getCollisionShape()->getMargin();
|
|
|
|
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
|
|
|
|
+ vol;
|
|
|
|
+
|
|
|
|
+ btVector3 CoM = m_rigidTransformWorld.getOrigin();
|
|
|
|
+
|
|
|
|
+ for (int i = 0; i < m_nodes.size(); ++i)
|
|
|
|
+ {
|
|
|
|
+ Node& n = m_nodes[i];
|
|
|
|
+ n.m_x = (n.m_x - CoM) * scl + CoM;
|
|
|
|
+ n.m_q = (n.m_q - CoM) * scl + CoM;
|
|
|
|
+ vol = btDbvtVolume::FromCR(n.m_x, margin);
|
|
|
|
+ m_ndbvt.update(n.m_leaf, vol);
|
|
|
|
+ }
|
|
|
|
+ updateNormals();
|
|
|
|
+ updateBounds();
|
|
|
|
+ updateConstants();
|
|
|
|
+ initializeDmInverse();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // update inertia tensor
|
|
|
|
+ updateLocalInertiaTensorFromNodes();
|
|
|
|
+
|
|
|
|
+ btMatrix3x3 id;
|
|
|
|
+ id.setIdentity();
|
|
|
|
+ updateInitialInertiaTensor(id); // there is no rotation, but the local inertia tensor has changed
|
|
|
|
+ updateInertiaTensor();
|
|
|
|
+ m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
|
|
|
|
+
|
|
|
|
+ internalInitialization();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::setTotalMass(btScalar mass, bool fromfaces)
|
|
|
|
+{
|
|
|
|
+ // Changing the total mass after transform is applied is not allowed
|
|
|
|
+ btAssert(!m_transform_lock);
|
|
|
|
+
|
|
|
|
+ btScalar scale_ratio = mass / m_mass;
|
|
|
|
+
|
|
|
|
+ // update nodal mass
|
|
|
|
+ for (int i = 0; i < m_nFull; ++i)
|
|
|
|
+ {
|
|
|
|
+ m_nodalMass[i] *= scale_ratio;
|
|
|
|
+ }
|
|
|
|
+ m_mass = mass;
|
|
|
|
+ m_inverseMass = mass > 0 ? 1.0 / mass : 0;
|
|
|
|
+
|
|
|
|
+ // update inertia tensors
|
|
|
|
+ updateLocalInertiaTensorFromNodes();
|
|
|
|
+
|
|
|
|
+ btMatrix3x3 id;
|
|
|
|
+ id.setIdentity();
|
|
|
|
+ updateInitialInertiaTensor(id); // there is no rotation, but the local inertia tensor has changed
|
|
|
|
+ updateInertiaTensor();
|
|
|
|
+ m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
|
|
|
|
+
|
|
|
|
+ internalInitialization();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::updateRestNodalPositions()
|
|
|
|
+{
|
|
|
|
+ // update reset nodal position
|
|
|
|
+ m_x0.resize(m_nFull);
|
|
|
|
+ for (int i = 0; i < m_nFull; ++i)
|
|
|
|
+ {
|
|
|
|
+ m_x0[i] = m_nodes[i].m_x;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// reference notes:
|
|
|
|
+// https://ocw.mit.edu/courses/aeronautics-and-astronautics/16-07-dynamics-fall-2009/lecture-notes/MIT16_07F09_Lec26.pdf
|
|
|
|
+void btReducedDeformableBody::updateLocalInertiaTensorFromNodes()
|
|
|
|
+{
|
|
|
|
+ btMatrix3x3 inertia_tensor;
|
|
|
|
+ inertia_tensor.setZero();
|
|
|
|
+
|
|
|
|
+ for (int p = 0; p < m_nFull; ++p)
|
|
|
|
+ {
|
|
|
|
+ btMatrix3x3 particle_inertia;
|
|
|
|
+ particle_inertia.setZero();
|
|
|
|
+
|
|
|
|
+ btVector3 r = m_nodes[p].m_x - m_initialCoM;
|
|
|
|
+
|
|
|
|
+ particle_inertia[0][0] = m_nodalMass[p] * (r[1] * r[1] + r[2] * r[2]);
|
|
|
|
+ particle_inertia[1][1] = m_nodalMass[p] * (r[0] * r[0] + r[2] * r[2]);
|
|
|
|
+ particle_inertia[2][2] = m_nodalMass[p] * (r[0] * r[0] + r[1] * r[1]);
|
|
|
|
+
|
|
|
|
+ particle_inertia[0][1] = - m_nodalMass[p] * (r[0] * r[1]);
|
|
|
|
+ particle_inertia[0][2] = - m_nodalMass[p] * (r[0] * r[2]);
|
|
|
|
+ particle_inertia[1][2] = - m_nodalMass[p] * (r[1] * r[2]);
|
|
|
|
+
|
|
|
|
+ particle_inertia[1][0] = particle_inertia[0][1];
|
|
|
|
+ particle_inertia[2][0] = particle_inertia[0][2];
|
|
|
|
+ particle_inertia[2][1] = particle_inertia[1][2];
|
|
|
|
+
|
|
|
|
+ inertia_tensor += particle_inertia;
|
|
|
|
+ }
|
|
|
|
+ m_invInertiaLocal = inertia_tensor.inverse();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::updateInitialInertiaTensor(const btMatrix3x3& rotation)
|
|
|
|
+{
|
|
|
|
+ // m_invInertiaTensorWorldInitial = rotation.scaled(m_invInertiaLocal) * rotation.transpose();
|
|
|
|
+ m_invInertiaTensorWorldInitial = rotation * m_invInertiaLocal * rotation.transpose();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::updateModesByRotation(const btMatrix3x3& rotation)
|
|
|
|
+{
|
|
|
|
+ for (int r = 0; r < m_nReduced; ++r)
|
|
|
|
+ {
|
|
|
|
+ for (int i = 0; i < m_nFull; ++i)
|
|
|
|
+ {
|
|
|
|
+ btVector3 nodal_disp(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
|
|
|
|
+ nodal_disp = rotation * nodal_disp;
|
|
|
|
+
|
|
|
|
+ for (int k = 0; k < 3; ++k)
|
|
|
|
+ {
|
|
|
|
+ m_modes[r][3 * i + k] = nodal_disp[k];
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::updateInertiaTensor()
|
|
|
|
+{
|
|
|
|
+ m_invInertiaTensorWorld = m_rigidTransformWorld.getBasis() * m_invInertiaTensorWorldInitial * m_rigidTransformWorld.getBasis().transpose();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::applyDamping(btScalar timeStep)
|
|
|
|
+{
|
|
|
|
+ m_linearVelocity *= btScalar(1) - m_linearDamping;
|
|
|
|
+ m_angularDamping *= btScalar(1) - m_angularDamping;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::applyCentralImpulse(const btVector3& impulse)
|
|
|
|
+{
|
|
|
|
+ m_linearVelocity += impulse * m_linearFactor * m_inverseMass;
|
|
|
|
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
|
|
|
|
+ clampVelocity(m_linearVelocity);
|
|
|
|
+ #endif
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::applyTorqueImpulse(const btVector3& torque)
|
|
|
|
+{
|
|
|
|
+ m_angularVelocity += m_interpolateInvInertiaTensorWorld * torque * m_angularFactor;
|
|
|
|
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
|
|
|
|
+ clampVelocity(m_angularVelocity);
|
|
|
|
+ #endif
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::internalApplyRigidImpulse(const btVector3& impulse, const btVector3& rel_pos)
|
|
|
|
+{
|
|
|
|
+ if (m_inverseMass == btScalar(0.))
|
|
|
|
+ {
|
|
|
|
+ std::cout << "something went wrong...probably didn't initialize?\n";
|
|
|
|
+ btAssert(false);
|
|
|
|
+ }
|
|
|
|
+ // delta linear velocity
|
|
|
|
+ m_internalDeltaLinearVelocity += impulse * m_linearFactor * m_inverseMass;
|
|
|
|
+ // delta angular velocity
|
|
|
|
+ btVector3 torque = rel_pos.cross(impulse * m_linearFactor);
|
|
|
|
+ m_internalDeltaAngularVelocity += m_interpolateInvInertiaTensorWorld * torque * m_angularFactor;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+btVector3 btReducedDeformableBody::getRelativePos(int n_node)
|
|
|
|
+{
|
|
|
|
+ btMatrix3x3 rotation = m_interpolationWorldTransform.getBasis();
|
|
|
|
+ btVector3 ri = rotation * m_localMomentArm[n_node];
|
|
|
|
+ return ri;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+btMatrix3x3 btReducedDeformableBody::getImpulseFactor(int n_node)
|
|
|
|
+{
|
|
|
|
+ // relative position
|
|
|
|
+ btMatrix3x3 rotation = m_interpolationWorldTransform.getBasis();
|
|
|
|
+ btVector3 ri = rotation * m_localMomentArm[n_node];
|
|
|
|
+ btMatrix3x3 ri_skew = Cross(ri);
|
|
|
|
+
|
|
|
|
+ // calculate impulse factor
|
|
|
|
+ // rigid part
|
|
|
|
+ btScalar inv_mass = m_nodalMass[n_node] > btScalar(0) ? btScalar(1) / m_mass : btScalar(0);
|
|
|
|
+ btMatrix3x3 K1 = Diagonal(inv_mass);
|
|
|
|
+ K1 -= ri_skew * m_interpolateInvInertiaTensorWorld * ri_skew;
|
|
|
|
+
|
|
|
|
+ // reduced deformable part
|
|
|
|
+ btMatrix3x3 SA;
|
|
|
|
+ SA.setZero();
|
|
|
|
+ for (int i = 0; i < 3; ++i)
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+ {
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|
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+ for (int j = 0; j < 3; ++j)
|
|
|
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+ {
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+ for (int r = 0; r < m_nReduced; ++r)
|
|
|
|
+ {
|
|
|
|
+ SA[i][j] += m_modes[r][3 * n_node + i] * (m_projPA[r][3 * n_node + j] + m_projCq[r][3 * n_node + j]);
|
|
|
|
+ }
|
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|
+ }
|
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|
|
+ }
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+ btMatrix3x3 RSARinv = rotation * SA * rotation.transpose();
|
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+
|
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+
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+ TVStack omega_helper; // Sum_i m_i r*_i R S_i
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|
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|
+ omega_helper.resize(m_nReduced);
|
|
|
|
+ for (int r = 0; r < m_nReduced; ++r)
|
|
|
|
+ {
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|
|
|
+ omega_helper[r].setZero();
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+ for (int i = 0; i < m_nFull; ++i)
|
|
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|
+ {
|
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|
+ btMatrix3x3 mi_rstar_i = rotation * Cross(m_localMomentArm[i]) * m_nodalMass[i];
|
|
|
|
+ btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
|
|
|
|
+ omega_helper[r] += mi_rstar_i * rotation * s_ri;
|
|
|
|
+ }
|
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|
|
+ }
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+
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|
+ btMatrix3x3 sum_multiply_A;
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|
+ sum_multiply_A.setZero();
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+ for (int i = 0; i < 3; ++i)
|
|
|
|
+ {
|
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+ for (int j = 0; j < 3; ++j)
|
|
|
|
+ {
|
|
|
|
+ for (int r = 0; r < m_nReduced; ++r)
|
|
|
|
+ {
|
|
|
|
+ sum_multiply_A[i][j] += omega_helper[r][i] * (m_projPA[r][3 * n_node + j] + m_projCq[r][3 * n_node + j]);
|
|
|
|
+ }
|
|
|
|
+ }
|
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|
|
+ }
|
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|
+
|
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|
|
+ btMatrix3x3 K2 = RSARinv + ri_skew * m_interpolateInvInertiaTensorWorld * sum_multiply_A * rotation.transpose();
|
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|
|
+
|
|
|
|
+ return m_rigidOnly ? K1 : K1 + K2;
|
|
|
|
+}
|
|
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|
+
|
|
|
|
+void btReducedDeformableBody::internalApplyFullSpaceImpulse(const btVector3& impulse, const btVector3& rel_pos, int n_node, btScalar dt)
|
|
|
|
+{
|
|
|
|
+ if (!m_rigidOnly)
|
|
|
|
+ {
|
|
|
|
+ // apply impulse force
|
|
|
|
+ applyFullSpaceNodalForce(impulse / dt, n_node);
|
|
|
|
+
|
|
|
|
+ // update delta damping force
|
|
|
|
+ tDenseArray reduced_vel_tmp;
|
|
|
|
+ reduced_vel_tmp.resize(m_nReduced);
|
|
|
|
+ for (int r = 0; r < m_nReduced; ++r)
|
|
|
|
+ {
|
|
|
|
+ reduced_vel_tmp[r] = m_reducedVelocity[r] + m_internalDeltaReducedVelocity[r];
|
|
|
|
+ }
|
|
|
|
+ applyReducedDampingForce(reduced_vel_tmp);
|
|
|
|
+ // applyReducedDampingForce(m_internalDeltaReducedVelocity);
|
|
|
|
+
|
|
|
|
+ // delta reduced velocity
|
|
|
|
+ for (int r = 0; r < m_nReduced; ++r)
|
|
|
|
+ {
|
|
|
|
+ // The reduced mass is always identity!
|
|
|
|
+ m_internalDeltaReducedVelocity[r] += dt * (m_reducedForceDamping[r] + m_reducedForceExternal[r]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ internalApplyRigidImpulse(impulse, rel_pos);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::applyFullSpaceNodalForce(const btVector3& f_ext, int n_node)
|
|
|
|
+{
|
|
|
|
+ // f_local = R^-1 * f_ext //TODO: interpoalted transfrom
|
|
|
|
+ // btVector3 f_local = m_rigidTransformWorld.getBasis().transpose() * f_ext;
|
|
|
|
+ btVector3 f_local = m_interpolationWorldTransform.getBasis().transpose() * f_ext;
|
|
|
|
+
|
|
|
|
+ // f_ext_r = [S^T * P]_{n_node} * f_local
|
|
|
|
+ tDenseArray f_ext_r;
|
|
|
|
+ f_ext_r.resize(m_nReduced, 0);
|
|
|
|
+ for (int r = 0; r < m_nReduced; ++r)
|
|
|
|
+ {
|
|
|
|
+ m_reducedForceExternal[r] = 0;
|
|
|
|
+ for (int k = 0; k < 3; ++k)
|
|
|
|
+ {
|
|
|
|
+ f_ext_r[r] += (m_projPA[r][3 * n_node + k] + m_projCq[r][3 * n_node + k]) * f_local[k];
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ m_reducedForceExternal[r] += f_ext_r[r];
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::applyRigidGravity(const btVector3& gravity, btScalar dt)
|
|
|
|
+{
|
|
|
|
+ // update rigid frame velocity
|
|
|
|
+ m_linearVelocity += dt * gravity;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::applyReducedElasticForce(const tDenseArray& reduce_dofs)
|
|
|
|
+{
|
|
|
|
+ for (int r = 0; r < m_nReduced; ++r)
|
|
|
|
+ {
|
|
|
|
+ m_reducedForceElastic[r] = - m_ksScale * m_Kr[r] * reduce_dofs[r];
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::applyReducedDampingForce(const tDenseArray& reduce_vel)
|
|
|
|
+{
|
|
|
|
+ for (int r = 0; r < m_nReduced; ++r)
|
|
|
|
+ {
|
|
|
|
+ m_reducedForceDamping[r] = - m_dampingBeta * m_ksScale * m_Kr[r] * reduce_vel[r];
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+btScalar btReducedDeformableBody::getTotalMass() const
|
|
|
|
+{
|
|
|
|
+ return m_mass;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+btTransform& btReducedDeformableBody::getRigidTransform()
|
|
|
|
+{
|
|
|
|
+ return m_rigidTransformWorld;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+const btVector3& btReducedDeformableBody::getLinearVelocity() const
|
|
|
|
+{
|
|
|
|
+ return m_linearVelocity;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+const btVector3& btReducedDeformableBody::getAngularVelocity() const
|
|
|
|
+{
|
|
|
|
+ return m_angularVelocity;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void btReducedDeformableBody::disableReducedModes(const bool rigid_only)
|
|
|
|
+{
|
|
|
|
+ m_rigidOnly = rigid_only;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool btReducedDeformableBody::isReducedModesOFF() const
|
|
|
|
+{
|
|
|
|
+ return m_rigidOnly;
|
|
|
|
+}
|