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i18n: Sync editor translations with Weblate

Rémi Verschelde 3 năm trước cách đây
mục cha
commit
751769ed45
72 tập tin đã thay đổi với 19795 bổ sung2566 xóa
  1. 1 1
      editor/SCsub
  2. 55 15
      editor/translations/af.po
  3. 149 156
      editor/translations/ar.po
  4. 52 15
      editor/translations/az.po
  5. 53 18
      editor/translations/bg.po
  6. 56 16
      editor/translations/bn.po
  7. 49 15
      editor/translations/br.po
  8. 57 16
      editor/translations/ca.po
  9. 61 22
      editor/translations/cs.po
  10. 55 15
      editor/translations/da.po
  11. 154 84
      editor/translations/de.po
  12. 49 15
      editor/translations/editor.pot
  13. 57 18
      editor/translations/el.po
  14. 14652 0
      editor/translations/en_Shaw.po
  15. 55 15
      editor/translations/eo.po
  16. 157 87
      editor/translations/es.po
  17. 201 215
      editor/translations/es_AR.po
  18. 53 15
      editor/translations/et.po
  19. 51 15
      editor/translations/eu.po
  20. 56 16
      editor/translations/fa.po
  21. 145 81
      editor/translations/fi.po
  22. 49 15
      editor/translations/fil.po
  23. 105 55
      editor/translations/fr.po
  24. 51 15
      editor/translations/ga.po
  25. 57 16
      editor/translations/gl.po
  26. 55 17
      editor/translations/he.po
  27. 53 15
      editor/translations/hi.po
  28. 55 15
      editor/translations/hr.po
  29. 56 16
      editor/translations/hu.po
  30. 62 24
      editor/translations/id.po
  31. 49 15
      editor/translations/is.po
  32. 88 51
      editor/translations/it.po
  33. 87 37
      editor/translations/ja.po
  34. 55 15
      editor/translations/ka.po
  35. 49 15
      editor/translations/km.po
  36. 70 33
      editor/translations/ko.po
  37. 51 15
      editor/translations/lt.po
  38. 55 15
      editor/translations/lv.po
  39. 49 15
      editor/translations/mi.po
  40. 49 15
      editor/translations/mk.po
  41. 49 15
      editor/translations/ml.po
  42. 55 21
      editor/translations/mr.po
  43. 56 20
      editor/translations/ms.po
  44. 57 16
      editor/translations/nb.po
  45. 61 21
      editor/translations/nl.po
  46. 49 15
      editor/translations/or.po
  47. 196 205
      editor/translations/pl.po
  48. 55 15
      editor/translations/pr.po
  49. 57 18
      editor/translations/pt.po
  50. 62 24
      editor/translations/pt_BR.po
  51. 56 16
      editor/translations/ro.po
  52. 147 83
      editor/translations/ru.po
  53. 49 15
      editor/translations/si.po
  54. 55 15
      editor/translations/sk.po
  55. 55 15
      editor/translations/sl.po
  56. 55 15
      editor/translations/sq.po
  57. 56 16
      editor/translations/sr_Cyrl.po
  58. 208 219
      editor/translations/sr_Latn.po
  59. 55 15
      editor/translations/sv.po
  60. 49 15
      editor/translations/ta.po
  61. 49 15
      editor/translations/te.po
  62. 57 18
      editor/translations/th.po
  63. 147 138
      editor/translations/tl.po
  64. 57 18
      editor/translations/tr.po
  65. 49 15
      editor/translations/tt.po
  66. 49 15
      editor/translations/tzm.po
  67. 150 84
      editor/translations/uk.po
  68. 55 15
      editor/translations/ur_PK.po
  69. 92 53
      editor/translations/vi.po
  70. 133 104
      editor/translations/zh_CN.po
  71. 55 15
      editor/translations/zh_HK.po
  72. 57 18
      editor/translations/zh_TW.po

+ 1 - 1
editor/SCsub

@@ -76,7 +76,7 @@ if env["tools"]:
 
     # Editor translations
     to_include = (
-        "bg,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tr,uk,vi,zh_CN,zh_TW"
+        "bg,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tl,tr,uk,vi,zh_CN,zh_TW"
     ).split(",")
     tlist = [env.Dir("#editor/translations").abspath + "/" + f + ".po" for f in to_include]
     env.Depends("#editor/editor_translations.gen.h", tlist)

+ 55 - 15
editor/translations/af.po

@@ -1529,6 +1529,11 @@ msgstr "Laai die verstek Bus Uitleg."
 msgid "Create a new Bus Layout."
 msgstr "Skep 'n nuwe Bus Uitleg."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Oop Oudio-Bus Uitleg"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Ongeldige naam."
@@ -2953,7 +2958,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5726,6 +5731,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8265,7 +8274,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9195,6 +9209,11 @@ msgstr "Lede"
 msgid "Select Another Theme Resource:"
 msgstr "Soek Vervanging Hulpbron:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Hulpbron"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9246,6 +9265,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Verander Skikking Waarde-Soort"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9264,7 +9297,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Verander Skikking Waarde-Soort"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9991,18 +10035,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12653,6 +12685,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Eienskappe"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13994,6 +14031,9 @@ msgstr "Ongeldige naam."
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 149 - 156
editor/translations/ar.po


+ 52 - 15
editor/translations/az.po

@@ -1519,6 +1519,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2873,7 +2877,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5524,6 +5528,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7966,7 +7974,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8844,6 +8857,11 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr "Əvəzetmə mənbəyini axtarın:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Mənbə"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8892,6 +8910,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8909,7 +8939,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "%s növünü dəyişdirin"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9588,18 +9629,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12162,6 +12191,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Siqnalları filtirlə"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13455,6 +13489,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 53 - 18
editor/translations/bg.po

@@ -1471,6 +1471,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Неправилно име."
@@ -2843,7 +2847,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr "Добавяне на нови нова сцена."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Сцена"
 
@@ -5529,6 +5533,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Изпичане на карти на осветеност"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Изберете файл за изпичане на карта на осветеност:"
@@ -7984,7 +7992,13 @@ msgid "Cinematic Preview"
 msgstr "Кинематографски предварителен преглед"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Не е налично при използване на изчертаване чрез GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8871,6 +8885,11 @@ msgstr "Тема на редактора"
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Ресурс"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "Друга тема"
@@ -8917,6 +8936,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Добавяне на тип елемент"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "Показване на стандартните"
@@ -8934,8 +8965,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Добавяне на тип елемент"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9619,18 +9660,6 @@ msgstr "Списък с подавания"
 msgid "Commit list size"
 msgstr "Размер на списъка с подавания"
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "Клони"
@@ -12197,6 +12226,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Филтриране на плочките"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13498,9 +13532,10 @@ msgstr "Неправилно име на пакет:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"В настройките на проекта, раздел „android/modules“, присъства неправилен "
-"модул „GodotPaymentV3“ (това е променено във Godot 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 56 - 16
editor/translations/bn.po

@@ -1526,6 +1526,11 @@ msgstr "ডিফল্ট বাস লেআউট লোড করুন।"
 msgid "Create a new Bus Layout."
 msgstr "নতুন বাস লেআউট তৈরি করুন।"
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "অডিও বাস লেআউট ওপেন করুন"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "অগ্রহনযোগ্য নাম।"
@@ -3050,7 +3055,7 @@ msgstr "বিক্ষেপ-হীন মোড"
 msgid "Add a new scene."
 msgstr "নতুন ট্র্যাক/পথ-সমূহ যোগ করুন।"
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "দৃশ্য"
 
@@ -6021,6 +6026,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "লাইটম্যাপ বেক ফাইলটি নির্বাচন করুন:"
@@ -8730,7 +8739,12 @@ msgid "Cinematic Preview"
 msgstr "মেস লাইব্রেরি তৈরি হচ্ছে"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9715,6 +9729,11 @@ msgstr "থিম এডিট করুন..."
 msgid "Select Another Theme Resource:"
 msgstr "রিসোর্স অপসারণ করুন"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "রিসোর্স পুনঃনামকরণ করুন"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9769,6 +9788,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "বস্তু যোগ করুন"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "ধরণ পরিবর্তন করুন"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9789,8 +9823,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "বস্তু যোগ করুন"
+msgid "Base Type"
+msgstr "ধরণ পরিবর্তন করুন"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -10566,18 +10610,6 @@ msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -13404,6 +13436,11 @@ msgstr "পরবর্তী ইন্সট্যান্স পরীক্
 msgid "Stack Frames"
 msgstr "ফ্রেমসমূহ স্তূপ করুন"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..."
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "প্রোফাইলার"
@@ -14852,6 +14889,9 @@ msgstr "অগ্রহণযোগ্য ক্লাস নাম"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 49 - 15
editor/translations/br.po

@@ -1454,6 +1454,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2805,7 +2809,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5448,6 +5452,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7881,7 +7889,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8755,6 +8768,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8801,6 +8818,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8818,7 +8847,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9493,18 +9532,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12059,6 +12086,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13348,6 +13379,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 57 - 16
editor/translations/ca.po

@@ -1505,6 +1505,11 @@ msgstr "Carrega el disseny del Bus predeterminat."
 msgid "Create a new Bus Layout."
 msgstr "Crea un nou Disseny de Bus."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Obre un Disseny de Bus d'Àudio"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Nom no vàlid."
@@ -2970,7 +2975,7 @@ msgstr "Commutar el Mode Lliure de Distraccions."
 msgid "Add a new scene."
 msgstr "Afegeix una escena nova."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Escena"
 
@@ -5794,6 +5799,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Precalcular Lightmaps"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8365,7 +8374,13 @@ msgid "Cinematic Preview"
 msgstr "Previsualització Cinemàtica"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "No disponible quan s'utilitza el renderitzador GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9309,6 +9324,11 @@ msgstr "Editar Tema"
 msgid "Select Another Theme Resource:"
 msgstr "Elimina el Recurs:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Reanomena el Recurs"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9363,6 +9383,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Afegeix un Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Estableix el Tipus de Variable"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Modifica el Tipus de Base"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9383,8 +9418,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "Afegeix un Element"
+msgid "Base Type"
+msgstr "Modifica el Tipus de Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -10134,18 +10179,6 @@ msgstr "Comunitat"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12990,6 +13023,11 @@ msgstr "Inspecciona la Instància següent"
 msgid "Stack Frames"
 msgstr "Fotogrames de la Pila"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrar tiles"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Perfilador"
@@ -14406,6 +14444,9 @@ msgstr "El nom del paquet no és vàlid:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 61 - 22
editor/translations/cs.po

@@ -34,7 +34,7 @@ msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-10 07:50+0000\n"
+"PO-Revision-Date: 2022-03-08 08:59+0000\n"
 "Last-Translator: Zbyněk <[email protected]>\n"
 "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
 "cs/>\n"
@@ -43,7 +43,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1503,6 +1503,11 @@ msgstr "Načíst výchozí rozvržení sběrnice."
 msgid "Create a new Bus Layout."
 msgstr "Vytvořit nové rozvržení sběrnice."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Otevřít rozložení audio sběrnice"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Neplatný název."
@@ -2936,7 +2941,7 @@ msgstr "Zapnout nerozptylující režim."
 msgid "Add a new scene."
 msgstr "Přidat novou scénu."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Scéna"
 
@@ -4721,7 +4726,7 @@ msgstr "Odstranit polygon a bod"
 #: editor/plugins/animation_state_machine_editor.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Add Animation"
-msgstr "Přidat animaci"
+msgstr "Přidání animace"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5689,6 +5694,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Zapéct lightmapy"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Vybrat soubor pro zapečení světelných map:"
@@ -8186,7 +8195,13 @@ msgid "Cinematic Preview"
 msgstr "Filmový náhled"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Není k dispozici při použití vykreslovacího modulu GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9102,6 +9117,11 @@ msgstr "Motiv editoru"
 msgid "Select Another Theme Resource:"
 msgstr "Vybrerte jiný zdroj motivu:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Přejmenovat zdroj"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9154,6 +9174,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Přidat položku"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Nastavit typ proměnné"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Změnit základní typ"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "Zobrazit výchozí"
@@ -9172,8 +9207,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "Přidat položku"
+msgid "Base Type"
+msgstr "Změnit základní typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9888,18 +9933,6 @@ msgstr "Commit"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12627,6 +12660,11 @@ msgstr "Zkontrolovat následující instanci"
 msgid "Stack Frames"
 msgstr "Rámce zásobníku"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrovat dlaždice"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Profiler"
@@ -13543,7 +13581,7 @@ msgstr ""
 
 #: modules/visual_script/visual_script_flow_control.cpp
 msgid "While"
-msgstr ""
+msgstr "While"
 
 #: modules/visual_script/visual_script_flow_control.cpp
 msgid "while (cond):"
@@ -13977,9 +14015,10 @@ msgstr "Neplatné jméno balíčku:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Neplatný modul \"GodotPaymentV3\" v nastavení projektu \"Android / "
-"moduly\" (změněno v Godot 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 55 - 15
editor/translations/da.po

@@ -1543,6 +1543,11 @@ msgstr "Indlæs standard Bus Layout."
 msgid "Create a new Bus Layout."
 msgstr "Opret et nyt Bus Layout."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Åben Audio Bus Layout"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Ugyldigt navn."
@@ -3027,7 +3032,7 @@ msgstr "Skift distraktions-fri modus."
 msgid "Add a new scene."
 msgstr "Tilføj en ny scene."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Scene"
 
@@ -5896,6 +5901,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8478,7 +8487,12 @@ msgid "Cinematic Preview"
 msgstr "Opretter Maske Forhåndsvisninger"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9426,6 +9440,11 @@ msgstr "Medlemmer"
 msgid "Select Another Theme Resource:"
 msgstr "Søg Erstatnings Ressource:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Ressource"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9479,6 +9498,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Sæt Variabel Type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Skift Base Type"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9497,7 +9530,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Skift Base Type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -10252,18 +10296,6 @@ msgstr "Fællesskab"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12971,6 +13003,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrer filer..."
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -14353,6 +14390,9 @@ msgstr "Ugyldigt navn."
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 154 - 84
editor/translations/de.po

@@ -76,13 +76,14 @@
 # Tim <[email protected]>, 2021.
 # Antonio Noack <[email protected]>, 2022.
 # ‎ <[email protected]>, 2022.
+# Coxcopi70f00b67b61542fe <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-16 08:44+0000\n"
-"Last-Translator: ‎ <[email protected]>\n"
+"PO-Revision-Date: 2022-03-02 18:39+0000\n"
+"Last-Translator: Coxcopi70f00b67b61542fe <[email protected]>\n"
 "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
 "godot/de/>\n"
 "Language: de\n"
@@ -90,7 +91,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1556,6 +1557,11 @@ msgstr "Standard Bus-Layout laden."
 msgid "Create a new Bus Layout."
 msgstr "Neues Audiobus-Layout erstellen."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Öffne Audiobus-Layout"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Ungültiger Name."
@@ -2235,7 +2241,7 @@ msgstr "Stile"
 
 #: editor/editor_help.cpp
 msgid "Enumerations"
-msgstr "Aufzählungstypen"
+msgstr "Aufzählungen"
 
 #: editor/editor_help.cpp
 msgid "Property Descriptions"
@@ -3020,7 +3026,7 @@ msgstr "Ablenkungsfreien Modus umschalten."
 msgid "Add a new scene."
 msgstr "Eine neue Szene hinzufügen."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Szene"
 
@@ -3396,14 +3402,12 @@ msgid "Update Continuously"
 msgstr "Fortlaufend aktualisieren"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update All Changes"
-msgstr "Bei Änderungen aktualisieren"
+msgstr "Bei allen Änderungen aktualisieren"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update Vital Changes"
-msgstr "Materialänderungen:"
+msgstr "Nur bei wichtigen Änderungen aktualisieren"
 
 #: editor/editor_node.cpp
 msgid "Hide Update Spinner"
@@ -4181,6 +4185,11 @@ msgid ""
 "After renaming to an unknown extension, the file won't be shown in the "
 "editor anymore."
 msgstr ""
+"Diese Dateiendung wird nicht vom Editor erkannt.\n"
+"Zum Durchführen der Umbenennung muss ein anderer Dateimanager genutzt "
+"werden.\n"
+"Dateien mit unbekannten Dateiendungen werden daraufhin nicht mehr im Editor "
+"angezeigt."
 
 #: editor/filesystem_dock.cpp
 msgid ""
@@ -5801,6 +5810,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Lightmaps vorrendern"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Lightmap-Bake-Datei auswählen:"
@@ -8299,7 +8312,13 @@ msgid "Cinematic Preview"
 msgstr "Cinematische Vorschau"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Nicht verfügbar wenn der GLES2–Renderer genutzt wird."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9198,6 +9217,11 @@ msgstr "Editor-Motiv"
 msgid "Select Another Theme Resource:"
 msgstr "Andere Thema-Ressource auswählen:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Ressource umbenennen"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "Anderes Design"
@@ -9246,6 +9270,20 @@ msgstr ""
 "Diese StyleBox als Hauptstil markieren. Geänderte Eigenschaften dieser "
 "StyleBox werden ebenfalls in allen StyleBoxen des gleichen Typs geändert."
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Elementtyp hinzufügen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Variablentyp festlegen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Basistyp ändern"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "Standard anzeigen"
@@ -9263,8 +9301,19 @@ msgid "Override all default type items."
 msgstr "Alle Standard-Typelemente überbrücken."
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Elementtyp hinzufügen"
+#, fuzzy
+msgid "Base Type"
+msgstr "Basistyp ändern"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9971,18 +10020,6 @@ msgstr "Commit-Liste"
 msgid "Commit list size"
 msgstr "Größe der Commit-Liste"
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "Zweige"
@@ -12744,6 +12781,11 @@ msgstr "Nächste Instanz untersuchen"
 msgid "Stack Frames"
 msgstr "Aufrufsverlauf"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Kacheln filtern"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Profiler"
@@ -12918,14 +12960,12 @@ msgid "Set Occluder Sphere Position"
 msgstr "Occluder-Sphärenposition festlegen"
 
 #: editor/spatial_editor_gizmos.cpp
-#, fuzzy
 msgid "Set Occluder Polygon Point Position"
-msgstr "Portal-Point-Position festlegen"
+msgstr "Position von Occluder-Polygon-Punkt festlegen"
 
 #: editor/spatial_editor_gizmos.cpp
-#, fuzzy
 msgid "Set Occluder Hole Point Position"
-msgstr "Kurvenpunktposition festlegen"
+msgstr "Position von Occluder-Loch-Punkt festlegen"
 
 #: modules/csg/csg_gizmos.cpp
 msgid "Change Cylinder Radius"
@@ -14072,9 +14112,10 @@ msgstr "Ungültiger Paketname:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Ungültiges „GodotPaymentV3“-Modul eingebunden in den „android/modules“-"
-"Projekteinstellungen (wurde in Godot 3.2.2 geändert).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14341,166 +14382,167 @@ msgstr "Fehler beim Starten des HTTP-Servers:"
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't get filesystem access."
-msgstr ""
+msgstr "Dateisystemzugriff fehlgeschlagen."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "Lesen von Info.plist-Hash fehlgeschlagen."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, no exe name."
-msgstr "Ungültiger Projektname."
+msgstr "Ungültige Info.plist, kein exe-Name."
 
 #: platform/osx/export/codesign.cpp
 msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Ungültige Info.plist, keine bundle-id."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, can't load."
-msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden."
+msgstr "Ungültige Info.plist, kann nicht geladen werden."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to create \"%s\" subfolder."
-msgstr "Ordner konnte nicht erstellt werden."
+msgstr "Erzeugen von Unterordner „%s“ fehlgeschlagen."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "Entpacken von thin binary fehlgeschlagen."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid binary format."
-msgstr "Ungültiger Basispfad."
+msgstr "Ungültiges Binärformat."
 
 #: platform/osx/export/codesign.cpp
 msgid "Already signed!"
-msgstr ""
+msgstr "Bereits signiert!"
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to process nested resources."
-msgstr "Laden der Ressource gescheitert."
+msgstr "Verarbeiten verschachtelter Ressourcen fehlgeschlagen."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "Erzeugen von _CodeSignature-Unterordner fehlgeschlagen."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to get CodeResources hash."
-msgstr "Laden der Ressource gescheitert."
+msgstr "Erhalten von CodeResources-Hash fehlgeschlagen."
 
 #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
 msgid "Invalid entitlements file."
-msgstr "Ungültige Dateiendung."
+msgstr "Ungültige entitlements-Datei."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid executable file."
-msgstr "Ungültige Dateiendung."
+msgstr "Ungültige ausführbare Datei."
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't resize signature load command."
-msgstr ""
+msgstr "Signatur-Lade-Kommando kann nicht vergrößert/verkleinert werden."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to create fat binary."
-msgstr ""
+msgstr "Erstellen von fat binary fehlgeschlagen."
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown bundle type."
-msgstr ""
+msgstr "Unbekannter bundle-Typ."
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown object type."
-msgstr ""
+msgstr "Unbekannter Objekttyp."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Note: The notarization process generally takes less than an hour. When the "
 "process is completed, you'll receive an email."
 msgstr ""
+"Hinweis: Der Beglaubigungsprozess dauert gewöhnlich weniger als eine Stunde. "
+"Nach Ablauf wird eine Bestätigungsmail versandt."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "You can check progress manually by opening a Terminal and running the "
 "following command:"
 msgstr ""
+"Der Fortschritt kann manuell mithilfe des folgenden Befehls in der Konsole "
+"überprüft werden:"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Run the following command to staple the notarization ticket to the exported "
 "application (optional):"
 msgstr ""
+"Mit folgendem Befehl kann die Beglaubigungsbescheinigung an die exportierte "
+"Anwendung geheftet werden (optional):"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "No identity found."
-msgstr "Keine Symbole gefunden."
+msgstr "Keine Identität gefunden."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Creating app bundle"
-msgstr "Erzeuge Miniaturansicht"
+msgstr "Erzeuge App-Bundle"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Could not find template app to export:"
-msgstr ""
-"Konnte keine APK-Vorlage zum Exportieren finden:\n"
-"%s"
+msgstr "Es konnte keine Vorlagen-App zum Exportieren gefunden werden:"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Relative symlinks are not supported on this OS, the exported project might "
 "be broken!"
 msgstr ""
+"Relative symbolische Links werden von diesem Betriebssystem nicht "
+"unterstützt, das exportierte Projekt könnte fehlerhaft sein!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Requested template binary '%s' not found. It might be missing from your "
 "template archive."
 msgstr ""
+"Benötigte Vorlagen-Binary ‚%s‘ nicht gefunden. Es könnte im Vorlagen-Archiv "
+"fehlen."
 
 #: platform/osx/export/export.cpp
 msgid "Making PKG"
-msgstr ""
+msgstr "Erzeuge PKG"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Ad-hoc signed applications require the 'Disable Library Validation' "
 "entitlement to load dynamic libraries."
 msgstr ""
+"Ad-hoc signierte Anwendungen benötigen die ‚Disable Library Validation‘-"
+"Berechtigung um dynamische Bibliotheken zu laden."
 
 #: platform/osx/export/export.cpp
 msgid "Code signing bundle"
-msgstr ""
+msgstr "Codesignierungs-Bundle"
 
 #: platform/osx/export/export.cpp
 msgid "Making DMG"
-msgstr ""
+msgstr "Erstelle DMG"
 
 #: platform/osx/export/export.cpp
 msgid "Code signing DMG"
-msgstr ""
+msgstr "Codesignierendes DMG"
 
 #: platform/osx/export/export.cpp
 msgid "Making ZIP"
-msgstr ""
+msgstr "Erstelle ZIP"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Notarization requires the app to be archived first, select the DMG or ZIP "
 "export format instead."
 msgstr ""
+"Der Beglaubigungsprozess setzt voraus dass die Anwendung archiviert wurde. "
+"Das DMG- oder ZIP-Exportformat sollte stattdessen ausgewählt werden."
 
 #: platform/osx/export/export.cpp
 msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Sende Archiv zur Beglaubigung"
 
 #: platform/osx/export/export.cpp
 msgid "Invalid bundle identifier:"
@@ -14511,31 +14553,36 @@ msgid ""
 "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
 "signing is limited to ad-hoc signature only."
 msgstr ""
+"Warnung: Das eingebettete „codesign“ ist in den Editoreinstellungen "
+"ausgewählt. Codesignierung ist eingeschränkt auf Ad-hoc-Signaturen."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Warning: Xcode command line tools are not installed, using built-in "
 "\"codesign\". Code signing is limited to ad-hoc signature only."
 msgstr ""
+"Warnung: Die Xcode-Kommandozeilenprogramme sind nicht installiert, verwende "
+"eingebautes „codesign“. Codesignierung ist eingeschränkt auf Ad-hoc-"
+"Signaturen."
 
 #: platform/osx/export/export.cpp
 msgid "Notarization: Notarization with an ad-hoc signature is not supported."
 msgstr ""
+"Beglaubigung: Beglaubigungen von Ad-hoc-Signaturen werden nicht erstellt."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Code signing is required for notarization."
-msgstr "Beglaubigung: Code-Signierung wird benötigt."
+msgstr "Beglaubigung: Code-Signierung wird zur Beglaubigung benötigt."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Beglaubigung: Abgehärtete Ausführungsumgebung wird benötigt."
+msgstr ""
+"Beglaubigung: Abgehärtete Ausführungsumgebung wird zur Beglaubigung benötigt."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Beglaubigung: Abgehärtete Ausführungsumgebung wird benötigt."
+msgstr ""
+"Beglaubigung: Zeitstempel-Ausführungsumgebung wird für Beglaubigung benötigt."
 
 #: platform/osx/export/export.cpp
 msgid "Notarization: Apple ID name not specified."
@@ -14550,63 +14597,87 @@ msgid ""
 "Warning: Notarization is disabled. The exported project will be blocked by "
 "Gatekeeper if it's downloaded from an unknown source."
 msgstr ""
+"Warnung: Beglaubigungen sind deaktiviert. Das exportierte Projekt wird von "
+"Gatekeeper geblockt werden, falls es von einer unbekannten Quelle "
+"heruntergeladen wird."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Code signing is disabled. The exported project will not run on Macs with "
 "enabled Gatekeeper and Apple Silicon powered Macs."
 msgstr ""
+"Code-Signierung ist deaktiviert. Das exportierte Projekt wird sich nicht auf "
+"Macs mit aktiviertem Gatekeeper oder Apple-Silicon-Macs ausführen lassen."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Hardened Runtime is not compatible with ad-hoc signature, and will be "
 "disabled!"
 msgstr ""
+"Die abgehärtete Laufzeitumgebung ist nicht mit Ad-hoc-Signaturen kompatibel, "
+"und wird deaktiviert!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Timestamping is not compatible with ad-hoc signature, and will be disabled!"
 msgstr ""
+"Zeitstempel sind nicht mit Ad-hoc-Signaturen kompatibel, und werden "
+"deaktiviert!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Warning: Notarization is not supported from this OS. The exported project "
 "will be blocked by Gatekeeper if it's downloaded from an unknown source."
 msgstr ""
+"Warnung: Beglaubigungen werden von diesem Betriebssystem nicht unterstützt. "
+"Das exportierte Projekt wird von Gatekeeper blockiert, falls es aus einer "
+"unbekannten Quelle geladen wurde."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Microphone access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Privatsphäre: Mikrophonzugriff ist aktiviert, aber keine "
+"Nutzungsbeschreibung angegeben."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Camera access is enabled, but usage description is not specified."
 msgstr ""
+"Privatsphäre: Kamerazugriff ist aktiviert, aber keine Nutzungsbeschreibung "
+"angegeben."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Location information access is enabled, but usage description is "
 "not specified."
 msgstr ""
+"Privatsphäre: Standortzugriff ist aktiviert, aber keine Nutzungsbeschreibung "
+"angegeben."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Address book access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Privatsphäre: Adressbuchzugriff ist aktiviert, aber keine "
+"Nutzungsbeschreibung angegeben."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Calendar access is enabled, but usage description is not specified."
 msgstr ""
+"Privatsphäre: Kalenderzugriff ist aktiviert, aber keine Nutzungsbeschreibung "
+"angegeben."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Photo library access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Privatsphäre: Photobibliothekszugriff ist aktiviert, aber keine "
+"Nutzungsbeschreibung angegeben."
 
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
@@ -14665,21 +14736,21 @@ msgid ""
 "The rcedit tool must be configured in the Editor Settings (Export > Windows "
 "> Rcedit) to change the icon or app information data."
 msgstr ""
+"Das Rcedit-Werkzeug muss in den Editoreinstellungen (Export > Windows > "
+"Rcedit) festgelegt werden um Icon- oder Anwendungsinformation festlegen zu "
+"können."
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid icon path:"
-msgstr "Ungültiger Pfad."
+msgstr "Ungültiger Icon-Pfad:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid file version:"
-msgstr "Ungültige Dateiendung."
+msgstr "Ungültige Dateiversion:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid product version:"
-msgstr "Ungültige Produkt-GUID."
+msgstr "Ungültige Produktversion:"
 
 #: scene/2d/animated_sprite.cpp
 msgid ""
@@ -15443,14 +15514,13 @@ msgstr ""
 "AnimationTree."
 
 #: scene/gui/color_picker.cpp
-#, fuzzy
 msgid ""
 "Color: #%s\n"
 "LMB: Apply color\n"
 "RMB: Remove preset"
 msgstr ""
 "Farbe: #%s\n"
-"LMT: Farbe festlegen\n"
+"LMT: Farbe anwenden\n"
 "RMT: Voreinstellung entfernen"
 
 #: scene/gui/color_picker.cpp

+ 49 - 15
editor/translations/editor.pot

@@ -1432,6 +1432,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2781,7 +2785,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5422,6 +5426,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7848,7 +7856,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8722,6 +8735,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8768,6 +8785,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8785,7 +8814,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9460,18 +9499,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12025,6 +12052,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13309,6 +13340,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 57 - 18
editor/translations/el.po

@@ -1511,6 +1511,11 @@ msgstr "Φόρτωση προεπιλεγμένης διάταξης διαύλ
 msgid "Create a new Bus Layout."
 msgstr "Δημιουργία νέας διάταξης διαύλων ήχου."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Άνοιγμα διάταξης διαύλων ήχου"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Μη έγκυρο όνομα."
@@ -2976,7 +2981,7 @@ msgstr "Εναλλαγή λειτουργίας χωρίς περισπασμο
 msgid "Add a new scene."
 msgstr "Προσθήκη νέας σκηνής."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Σκηνή"
 
@@ -5791,6 +5796,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Προετοιμασία Lightmaps"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Επιλογή Αρχείου Προτύπων:"
@@ -8356,7 +8365,13 @@ msgid "Cinematic Preview"
 msgstr "Κινηματογραφική Προεπισκόπηση"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Δεν είναι διαθέσιμο στην απόδοση GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9302,6 +9317,11 @@ msgstr "Επεξεργασία Θέματος"
 msgid "Select Another Theme Resource:"
 msgstr "Διαγραφή πόρου"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Μετονομασία πόρου"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9356,6 +9376,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Προσθήκη στοιχείου"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Ορισμός τύπου μεταβλητής"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Αλλαγή βασικού τύπου"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9376,8 +9411,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "Προσθήκη στοιχείου"
+msgid "Base Type"
+msgstr "Αλλαγή βασικού τύπου"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -10104,18 +10149,6 @@ msgstr "Υποβολή"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12881,6 +12914,11 @@ msgstr "Επιθεώρηση του επόμενου στιγμιοτύπου"
 msgid "Stack Frames"
 msgstr "Στοίβαξη καρέ"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Φιλτράρισμα πλακιδίων"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Πρόγραμμα Δημιουργίας Προφίλ"
@@ -14270,9 +14308,10 @@ msgstr "Άκυρο όνομα πακέτου:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Εσφαλμένη λειτουργική μονάδα «GodotPaymentV3» στην ρύθμιση εργου «Android/"
-"Modules» (άλλαξε στην Godot 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 14652 - 0
editor/translations/en_Shaw.po

@@ -0,0 +1,14652 @@
+# English (Shavian) translation of the Godot Engine editor.
+# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# haley <[email protected]>, 2022.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
+"PO-Revision-Date: 2022-02-26 10:27+0000\n"
+"Last-Translator: haley <[email protected]>\n"
+"Language-Team: English (Shavian) <https://hosted.weblate.org/projects/godot-"
+"engine/godot/en-Shaw/>\n"
+"Language: en-Shaw\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 4.11.1-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑑𐑲𐑐 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑 𐑑 convert(), 𐑿𐑟 TYPE_* 𐑒𐑪𐑯𐑕𐑑𐑩𐑒𐑑𐑕."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr "𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑩 𐑕𐑑𐑮𐑦𐑙 𐑝 𐑤𐑧𐑙𐑔 1 (𐑩 𐑒𐑨𐑮𐑩𐑒𐑑𐑼)."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "𐑯𐑪𐑑 𐑦𐑯𐑳𐑓 𐑚𐑲𐑑𐑕 𐑓 𐑛𐑰𐑒𐑴𐑛𐑦𐑙 𐑚𐑲𐑑𐑕, 𐑹 𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑓𐑹𐑥𐑨𐑑."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑐𐑫𐑑 %i (𐑯𐑪𐑑 𐑐𐑭𐑕𐑑) 𐑦𐑯 𐑦𐑒𐑕𐑐𐑮𐑧𐑖𐑩𐑯"
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr "self 𐑒𐑭𐑯𐑑 𐑚𐑰 𐑿𐑟𐑛 𐑚𐑦𐑒𐑪𐑟 𐑦𐑯𐑕𐑑𐑩𐑯𐑕 𐑦𐑟 𐑯𐑳𐑤 (𐑯𐑪𐑑 𐑐𐑭𐑕𐑑)"
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑪𐑐𐑼𐑨𐑯𐑛𐑟 𐑑 𐑪𐑐𐑼𐑱𐑑𐑼 %s, %s 𐑯 %s."
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑦𐑯𐑛𐑧𐑒𐑕 𐑝 𐑑𐑲𐑐 %s 𐑓 𐑚𐑱𐑕 𐑑𐑲𐑐 %s"
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑯𐑱𐑥𐑛 𐑦𐑯𐑛𐑧𐑒𐑕 '%s' 𐑓 𐑚𐑱𐑕 𐑑𐑲𐑐 %s"
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑 '%s'"
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr "𐑪𐑯 𐑒𐑷𐑤 𐑑 '%s':"
+
+#: core/ustring.cpp
+msgid "B"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "KiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "MiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "GiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "TiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "PiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "EiB"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Free"
+msgstr "𐑓𐑮𐑰"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr "𐑚𐑨𐑮𐑩𐑯𐑕𐑑"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr "𐑥𐑦𐑮𐑼"
+
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "𐑑𐑲𐑥:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Value:"
+msgstr "𐑝𐑨𐑤𐑿:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr "𐑦𐑯𐑕𐑻𐑑 𐑒𐑰 𐑣𐑽"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr "𐑛𐑿𐑐𐑤𐑦𐑒𐑱𐑑 𐑕𐑦𐑤𐑧𐑒𐑑𐑩𐑛 𐑒𐑰(𐑟)"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr "𐑛𐑦𐑤𐑰𐑑 𐑕𐑦𐑤𐑧𐑒𐑑𐑩𐑛 𐑒𐑰(𐑟)"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr "𐑨𐑛 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr "𐑥𐑵𐑝 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑𐑕"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "𐑛𐑿𐑐𐑤𐑦𐑒𐑱𐑑 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑟"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "𐑛𐑦𐑤𐑰𐑑 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑟"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑲𐑥"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑟𐑦𐑖𐑩𐑯"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑝𐑨𐑤𐑿"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑷𐑤"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑲𐑥𐑟"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑮𐑨𐑯𐑟𐑦𐑖𐑩𐑯𐑟"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑝𐑨𐑤𐑿𐑟"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr "𐑗𐑱𐑯𐑡 𐑥𐑳𐑤𐑑𐑦𐑐𐑩𐑤 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑰𐑓𐑮𐑱𐑥 𐑒𐑷𐑤𐑟"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐"
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr "𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr "𐑚𐑧𐑟𐑦𐑱 𐑒𐑻𐑝 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr "𐑷𐑛𐑦𐑴 𐑐𐑮𐑱𐑚𐑨𐑒 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑐𐑤𐑱𐑚𐑨𐑒 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (frames)"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔 (𐑓𐑮𐑱𐑥𐑟)"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑧𐑙𐑒𐑔 (𐑕𐑧𐑒𐑩𐑯𐑛𐑟)"
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "𐑨𐑛 𐑑𐑮𐑨𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙"
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr "𐑷𐑛𐑦𐑴 𐑒𐑤𐑦𐑐𐑕:"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑒𐑤𐑦𐑐𐑕:"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr "𐑗𐑱𐑯𐑡 𐑑𐑮𐑨𐑒 𐑐𐑭𐑔"
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒 𐑪𐑯/𐑪𐑓."
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr "𐑳𐑐𐑛𐑱𐑑 𐑥𐑴𐑛 (𐑣𐑬 𐑞𐑦𐑕 𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑦𐑟 𐑕𐑧𐑑)"
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr "𐑤𐑵𐑐 𐑮𐑨𐑐 𐑥𐑴𐑛 (𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑑 𐑧𐑯𐑛 𐑢𐑦𐑞 𐑚𐑦𐑜𐑦𐑯𐑦𐑙 𐑪𐑯 𐑤𐑵𐑐)"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr "𐑮𐑦𐑥𐑵𐑝 𐑞𐑦𐑕 𐑑𐑮𐑨𐑒."
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr "𐑑𐑲𐑥(𐑟): "
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr "𐑒𐑩𐑯𐑑𐑦𐑯𐑘𐑫𐑩𐑕"
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr "𐑛𐑦𐑕𐑒𐑮𐑰𐑑"
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr "𐑑𐑮𐑦𐑜𐑼"
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr "𐑒𐑨𐑐𐑗𐑼"
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr "𐑯𐑽𐑩𐑕𐑑"
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr "𐑤𐑦𐑯𐑽"
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr "𐑒𐑿𐑚𐑦𐑒"
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr "𐑒𐑤𐑨𐑥𐑐 𐑤𐑵𐑐 𐑦𐑯𐑑𐑻𐑐"
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr "𐑮𐑨𐑐 𐑤𐑵𐑐 𐑦𐑯𐑑𐑻𐑐"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
+#: editor/animation_track_editor.cpp
+msgid "node '%s'"
+msgstr ""
+
+#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
+#: editor/animation_track_editor.cpp
+msgid "animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
+#: editor/animation_track_editor.cpp
+msgid "property '%s'"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Add RESET Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select an AnimationPlayer node to create and edit animations."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_resource_picker.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Apply Reset"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create RESET Track(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select Tracks to Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_resource_picker.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select All/None"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "%d replaced."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d match."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d matches."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target node must be specified."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method name must be a valid identifier."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Script:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "From Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Receiver Method:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Advanced"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Cannot connect signal"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect a Signal to a Method"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go to Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "No results for \"%s\"."
+msgstr ""
+
+#: editor/create_dialog.cpp editor/property_selector.cpp
+msgid "No description available for %s."
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Remove the selected files from the project? (Cannot be undone.)\n"
+"Depending on your filesystem configuration, the files will either be moved "
+"to the system trash or deleted permanently."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (Cannot be undone.)\n"
+"Depending on your filesystem configuration, the files will either be moved "
+"to the system trash or deleted permanently."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Show Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Third-party Licenses"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of third-party free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such third-party components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Error opening asset file for \"%s\" (not in ZIP format)."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "%s (already exists)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Contents of asset \"%s\" - No files conflict with your project:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "The following files failed extraction from asset \"%s\":"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "(and %s more files)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Asset \"%s\" installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Asset Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Drag & drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus Options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Error saving file: %s"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing built-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Can't add autoload:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "%s is an invalid path. File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "%s is an invalid path. Not in resource path (res://)."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Global Variable"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_resource_picker.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "3D Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Script Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Asset Library"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Scene Tree Editing"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Node Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "FileSystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Allows to view and edit 3D scenes."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Allows to edit scripts using the integrated script editor."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Provides built-in access to the Asset Library."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Allows editing the node hierarchy in the Scene dock."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Allows to work with signals and groups of the node selected in the Scene "
+"dock."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Allows to browse the local file system via a dedicated dock."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Allows to configure import settings for individual assets. Requires the "
+"FileSystem dock to function."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(current)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(none)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Remove currently selected profile, '%s'? Cannot be undone."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile with this name already exists."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Properties:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Main Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Nodes and Classes:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remove it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Error saving profile to path: '%s'."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Reset to Default"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Current Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Create Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Remove Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Make Current"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Configure Selected Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Extra Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Create or import a profile to edit available classes and properties."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "New profile name:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Profile(s)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Export Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File exists, overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to previous folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to next folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "overrides %s:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "default:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Colors"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Fonts"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Icons"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Styles"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "(value)"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Paste Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Copy Property Path"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_network_profiler.cpp
+#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
+#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "%s/s"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Down"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Up"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RSET"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RSET"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "New Window"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Spins when the editor window redraws.\n"
+"Update Continuously is enabled, which can increase power usage. Click to "
+"disable it."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not save one or more scenes!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored the Default layout to its base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it won't be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it won't be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object, so changes to it won't be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%s no longer exists! Please specify a new save location."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has no root node, but %d modified external resource(s) "
+"were saved anyway."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"A root node is required to save the scene. You can add a root node using the "
+"Scene tree dock."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't undo while mouse buttons are pressed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Nothing to undo."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo: %s"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't redo while mouse buttons are pressed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Nothing to redo."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Redo: %s"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Saved Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has unsaved changes.\n"
+"Reload the saved scene anyway? This action cannot be undone."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reopen Closed Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_resource_picker.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close All Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Text"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Set Up Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Shut Down Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install Android Build Template..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open User Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Orphan Resource Explorer..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Current Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network Filesystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp editor/script_create_dialog.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Take Screenshot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Editor Features..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Export Templates..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Online Documentation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Questions & Answers"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Suggest a Feature"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About Godot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene execution for debugging."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Hide Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install from file"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Select android sources file"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This will set up your project for custom Android builds by installing the "
+"source template to \"res://android/build\".\n"
+"You can then apply modifications and build your own custom APK on export "
+"(adding modules, changing the AndroidManifest.xml, etc.).\n"
+"Note that in order to make custom builds instead of using pre-built APKs, "
+"the \"Use Custom Build\" option should be enabled in the Android export "
+"preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The Android build template is already installed in this project and it won't "
+"be overwritten.\n"
+"Remove the \"res://android/build\" directory manually before attempting this "
+"operation again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Template Package"
+msgstr ""
+
+#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Apply MeshInstance Transforms"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Select Current"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "No sub-resources found."
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "Open a list of sub-resources."
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Main Script:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Version"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Author"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (ms)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (ms)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid ""
+"Inclusive: Includes time from other functions called by this function.\n"
+"Use this to spot bottlenecks.\n"
+"\n"
+"Self: Only count the time spent in the function itself, not in other "
+"functions called by that function.\n"
+"Use this to find individual functions to optimize."
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_resource_picker.cpp
+msgid "Quick Load"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/property_editor.cpp
+msgid "Convert to %s"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_spin_slider.cpp
+msgid "Hold %s to round to integers. Hold Shift for more precise changes."
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
+#: editor/editor_vcs_interface.cpp
+msgid "%s Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Open the folder containing these templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall these templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "There are no mirrors available."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving the mirror list..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Starting the download..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting URL:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to the mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't resolve the requested address."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't connect to the mirror."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No response from the mirror."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request ended up in a redirect loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download complete; extracting templates..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cannot remove temporary file:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed.\n"
+"The problematic templates archives can be found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error getting the list of mirrors."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Best available mirror"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open the export templates file."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside the export templates file: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside the export templates file."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for extracting templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove templates for the version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uncompressing Android Build Sources"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export templates are missing. Download them or install from a file."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export templates are installed and ready to be used."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Open Folder"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Open the folder containing installed templates for the current version."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall templates for the current version."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download from:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Open in Web Browser"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Copy Mirror URL"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download and Install"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Download and install templates for the current version from the best "
+"possible mirror."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Official export templates aren't available for development builds."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install from File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install templates from a local file."
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/find_in_files.cpp
+#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cancel the download of the templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Other Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select Template File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"The templates will continue to download.\n"
+"You may experience a short editor freeze when they finish."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Inherited Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scenes"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Scene..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Name (Ascending)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Name (Descending)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Type (Ascending)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Type (Descending)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by Last Modified"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Sort by First Modified"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Focus the search box"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle Split Mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Create Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Replace in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace All (NO UNDO)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d match in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d files."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Rename Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Delete Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes Not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Empty groups will be automatically removed."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Did you return a Node-derived object in the `post_import()` method?"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"You have pending changes that haven't been applied yet. Click Reimport to "
+"apply changes made to the import options.\n"
+"Selecting another resource in the FileSystem dock without clicking Reimport "
+"first will discard changes made in the Import dock."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Extra resource options."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource from Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Resource Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open documentation for this object."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
+msgid "Open Documentation"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Manage object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a single node to edit its signals and groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Functions"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable Filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning Options"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition exists!"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Play Mode:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Cannot save response to:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Write error."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect loop."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, timeout"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Timeout."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed SHA-256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Search templates, projects, and demos"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Search assets (excluding templates, projects, and demos)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Import..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Plugins..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/audio_stream_editor_plugin.cpp
+msgid "Audio Preview Play/Pause"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene and try again."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
+"In Baked Light' and 'Generate Lightmap' flags are on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Select lightmap bake file:"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal and Vertical Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Locked"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Grouped"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Project Camera Override\n"
+"Overrides the running project's camera with the editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Project Camera Override\n"
+"No project instance running. Run the project from the editor to use this "
+"feature."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Drag: Rotate selected node around pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Scale selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "V: Set selected node's pivot position."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "RMB: Add node at position clicked."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Ruler Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle smart snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Smart Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle grid snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Grid Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Other Nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Always Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Preview Canvas Scale"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated or scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation Key and Pose Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add Node Here"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Instance Scene Here"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 3.125%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 6.25%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 12.5%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 25%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 50%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 100%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 200%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 400%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 800%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom to 1600%"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Default Type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Restart"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Solid Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Directed Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right click to add point"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Simplified Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has no UV in layer %d."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Simplified Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a simplified convex collision shape.\n"
+"This is similar to single collision shape, but can result in a simpler "
+"geometry in some cases, at the cost of accuracy."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between a single convex collision and a "
+"polygon-based collision."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene (Ignore Transforms)"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene (Apply Transforms)"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Convert to CPUParticles2D"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry's faces don't contain any area."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry doesn't contain any faces."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't inherit from Spatial."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain face geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move Joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Command: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy Polygon to UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy UV to Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Flip Portals"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Room Generate Points"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Generate Points"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Flip Portal"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Occluder Set Transform"
+msgstr ""
+
+#: editor/plugins/room_manager_editor_plugin.cpp
+msgid "Center Node"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Could not load file at:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New Text File..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter scripts"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter methods"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reopen Closed Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Scripts"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Connections to method:"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+msgid "Source"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "[Ignore]"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Evaluate Selection"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Replace in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Reset to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Overwrite Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear Perspective"
+msgstr ""
+
+#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid " [auto]"
+msgstr ""
+
+#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid " [portals active]"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate"
+msgstr ""
+
+#. TRANSLATORS: This refers to the movement that changes the position of an object.
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS: %d (%s ms)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Enable Doppler"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Slow Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Camera Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Convert Rooms"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Click to toggle between visibility states.\n"
+"\n"
+"Open eye: Gizmo is visible.\n"
+"Closed eye: Gizmo is hidden.\n"
+"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Couldn't find a solid floor to snap the selection to."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Local Space"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Converts rooms for portal culling."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View 180"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Reset Field of View to Default"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Object to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Portal Culling"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Occlusion Culling"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unnamed Gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "CollisionPolygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "LightOccluder2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Shrink (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "No Frames Selected"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Unable to load images"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add a Texture from File"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select/Clear All Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Styleboxes"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} color(s)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No colors found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} constant(s)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No constants found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} font(s)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No fonts found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} icon(s)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No icons found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} stylebox(es)"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "No styleboxes found."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "{num} currently selected"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Nothing was selected for the import."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Importing Theme Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Importing items {n}/{n}"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Updating the editor"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Finalizing"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "With Data"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select by data type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible color items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible color items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible color items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible constant items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible constant items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible constant items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible font items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible font items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible font items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible icon items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible icon items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible icon items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible stylebox items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all visible stylebox items and their data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all visible stylebox items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Caution: Adding icon data may considerably increase the size of your Theme "
+"resource."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Collapse types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Expand types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all Theme items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select With Data"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select all Theme items with item data."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Deselect all Theme items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Import Selected"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Import Items tab has some items selected. Selection will be lost upon "
+"closing this window.\n"
+"Close anyway?"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Select a theme type from the list to edit its items.\n"
+"You can add a custom type or import a type with its items from another theme."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Color Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Constant Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Font Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Icon Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All StyleBox Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"This theme type is empty.\n"
+"Add more items to it manually or by importing from another theme."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Color Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Constant Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Font Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Icon Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Stylebox Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Color Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Constant Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Font Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Icon Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Rename Stylebox Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Invalid file, not a Theme resource."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Invalid file, same as the edited Theme resource."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Manage Theme Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Types:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add StyleBox Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Items:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Custom Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Theme Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Old Name:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Import Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Default Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select Another Theme Resource:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Another Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Available Node-based types:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Type name is empty!"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Are you sure you want to create an empty type?"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Confirm Item Rename"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Cancel Item Rename"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Override Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Unpin this StyleBox as a main style."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"Pin this StyleBox as a main style. Editing its properties will update the "
+"same properties in all other StyleBoxes of this type."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Show Default"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Show default type items alongside items that have been overridden."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Override All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Override all default type items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Manage Items..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add, remove, organize and import Theme items."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Preview"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Default Preview"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select UI Scene:"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid ""
+"Toggle the control picker, allowing to visually select control types for "
+"edit."
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Toggle Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Disabled Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Disabled Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Named Separator"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Subitem 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Subitem 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Disabled LineEdit"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Editable Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Invalid path, the PackedScene resource was probably moved or removed."
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Invalid PackedScene resource, must have a Control node at its root."
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Invalid file, not a PackedScene resource."
+msgstr ""
+
+#: editor/plugins/theme_editor_preview.cpp
+msgid "Reload the scene to reflect its most actual state."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Enable Priority"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Filter tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Give a TileSet resource to this TileMap to use its tiles."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Ctrl+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Rectangle"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete Selected Shape"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Add or select a texture on the left panel to edit the tiles bound to it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No VCS plugins are available."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid ""
+"Remote settings are empty. VCS features that use the network may not work."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No commit message was provided."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Staged Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Unstaged Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit:"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Date:"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Subtitle:"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Do you want to remove the %s branch?"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Do you want to remove the %s remote?"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Apply"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control System"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Initialize"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remote Login"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Username"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Select SSH public key path"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Select SSH private key path"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Passphrase"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect new changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Discard all changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage all changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Unstage all changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Message"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit List"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit list size"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Branches"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Create New Branch"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remove Branch"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Branch Name"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remotes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Create New Remote"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remove Remote"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remote Name"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Remote URL"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Fetch"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Pull"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Push"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Force Push"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Modified"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Renamed"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Deleted"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Typechange"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Unmerged"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "View:"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Split"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Unified"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Output"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sampler"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set expression"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node(s) Moved"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "UniformRef Name Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Show resulted shader code."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Create Shader Node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Grayscale function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sepia function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the %s comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Equal (==)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than (>)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than or Equal (>=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than (<)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than or Equal (<=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Not Equal (!=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated scalar if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup with triplanar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors using scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property:"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files/folders\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files/folders from project\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "GDScript Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled Bytecode (Faster Loading)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "GDScript Encryption Key (256-bits as hexadecimal):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "This directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file, not in ZIP format."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Missing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in the Project Settings under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove %d projects from the list?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove this project from the list?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove all missing projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The interface will update after restarting the editor or project manager."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Loading, please wait..."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Edit Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Run Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Missing"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "About"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Also delete project contents (no undo!)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Filter projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"This field filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Physical Key"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "An action with the name '%s' already exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid " (Physical)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Moved Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add %d Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translation Resource Remap: Add %d Path(s)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translation Resource Remap: Add %d Remap(s)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "The editor must be restarted for changes to take effect."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show All Locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show Selected Locales Only"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced Options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per-level Counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set, the counter restarts for each group of child nodes."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "PascalCase to snake_case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "snake_case to PascalCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Replace with Branch Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes and any children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete the root node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\" and its children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Saving the branch as a scene requires having a scene open in the editor."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Saving the branch as a scene requires selecting only one node, but you have "
+"selected %d nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save the root node branch as an instanced scene.\n"
+"To create an editable copy of the current scene, duplicate it using the "
+"FileSystem dock context menu\n"
+"or create an inherited scene using Scene > New Inherited Scene... instead."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save the branch of an already instanced scene.\n"
+"To create a variation of a scene, you can make an inherited scene based on "
+"the instanced scene using Scene > New Inherited Scene... instead."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
+"cause all properties of the node to be reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Other Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change type of node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot attach a script: there are no languages registered.\n"
+"This is probably because this editor was built with all language modules "
+"disabled."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Expand/Collapse All"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script to the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach the script from the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Unlock Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Button Group"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "(Connecting From)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s) and %s group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in %s group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open Script:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "A directory with the same name exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Overrides"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script / Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, it will be reused."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script path/name is valid."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will create a new script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will load an existing script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script file already exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Warning: Having the script name be the same as a built-in type is usually "
+"not desired."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child process connected."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Open C++ Source on GitHub"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Skip Breakpoints"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Network Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Room Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Portal Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Sphere Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Sphere Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+msgid "Export Mesh GLTF2"
+msgstr ""
+
+#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+msgid "Export GLTF..."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paste Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Paste Selects"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Filter meshes"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Direct lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Post processing"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Plotting lightmaps"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Build Solution"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/navigation/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Port Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Port Name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Override an existing built-in function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new variable."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new signal."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete input port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid ""
+"Can't drop properties because script '%s' is not used in this scene.\n"
+"Drop holding 'Shift' to just copy the signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Disconnect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function with a function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function of nodes from nodes of multiple functions."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select at least one node with sequence port."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Try to only have one sequence input in selection."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Tool:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "function_name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit its graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Refresh Graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_expression.cpp
+msgid "Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "if (cond) is:"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "while (cond):"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "for (elem) in (input):"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "in order:"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "'input' is:"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Type Cast"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Is %s?"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "On %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "On Self"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Subtract %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Multiply %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Divide %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Mod %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "ShiftLeft %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "ShiftRight %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "BitAnd %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "BitOr %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "BitXor %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Emit %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Compose Array"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "a if cond, else b"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Preload"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Set Index"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Global Constant"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Class Constant"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Basic Constant"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Math Constant"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Engine Singleton"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Scene Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Scene Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Self"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "CustomNode"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "SubCall"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Construct %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Get Local Var"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Set Local Var"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Action %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Deconstruct %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Yield"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Wait"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Next Frame"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "Next Physics Frame"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "%s sec(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "WaitSignal"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "WaitNodeSignal"
+msgstr ""
+
+#: modules/visual_script/visual_script_yield_nodes.cpp
+msgid "WaitInstanceSignal"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Running on %s"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Exporting APK..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Uninstalling..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Installing to device, please wait..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not install to device: %s"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Running on device..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not execute on device."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Unable to find the 'apksigner' tool."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Release keystore incorrectly configured in the export preset."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "A valid Android SDK path is required in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
+"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Use Custom Build\" must be enabled to use the plugins."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"or \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
+"enabled."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"'apksigner' could not be found.\n"
+"Please check the command is available in the Android SDK build-tools "
+"directory.\n"
+"The resulting %s is unsigned."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Signing debug %s..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Signing release %s..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not find keystore, unable to export."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "'apksigner' returned with error #%d"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Verifying %s..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "'apksigner' verification of %s failed."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Exporting for Android"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Unsupported export format!\n"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Android build version mismatch:\n"
+"   Template installed: %s\n"
+"   Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Unable to overwrite res://android/build/res/*.xml files with project name"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not export project files to gradle project\n"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not write expansion package file!"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Package not found: %s"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Creating APK..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Could not find template APK to export:\n"
+"%s"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"Missing libraries in the export template for the selected architectures: "
+"%s.\n"
+"Please build a template with all required libraries, or uncheck the missing "
+"architectures in the export preset."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adding files..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not export project files"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Aligning APK..."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Could not unzip temporary unaligned APK."
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Stop HTTP Server"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not create HTTP server directory:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Error starting HTTP server:"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Invalid bundle identifier:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Apple ID name not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Apple ID password not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"Polygon-based shapes are not meant be used nor edited directly through the "
+"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the \"Texture\" "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles2D\" toolbar option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
+"transform feedback being implemented on the CPU instead of the GPU.\n"
+"Consider using CPUParticles2D instead when targeting macOS.\n"
+"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
+"purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnabler2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node."
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Finding meshes and lights"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing geometry (%d/%d)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing environment"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Generating capture"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Saving lightmaps"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Done"
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"The GIProbe Compress property has been deprecated due to known bugs and no "
+"longer has any effect.\n"
+"To remove this warning, disable the GIProbe's Compress property."
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
+msgstr ""
+
+#: scene/3d/navigation_mesh_instance.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
+#: scene/3d/occluder.cpp
+msgid "No shape is set."
+msgstr ""
+
+#: scene/3d/occluder.cpp
+msgid "Only uniform scales are supported."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"On macOS, Particles rendering is much slower than CPUParticles due to "
+"transform feedback being implemented on the CPU instead of the GPU.\n"
+"Consider using CPUParticles instead when targeting macOS.\n"
+"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "The RoomManager should not be a child or grandchild of a Portal."
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "A Room should not be a child or grandchild of a Portal."
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "A RoomGroup should not be a child or grandchild of a Portal."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "A Room cannot have another Room as a child or grandchild."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "The RoomManager should not be placed inside a Room."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "A RoomGroup should not be placed inside a Room."
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid ""
+"Room convex hull contains a large number of planes.\n"
+"Consider simplifying the room bound in order to increase performance."
+msgstr ""
+
+#: scene/3d/room_group.cpp
+msgid "The RoomManager should not be placed inside a RoomGroup."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "The RoomList has not been assigned."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "The RoomList node should be a Spatial (or derived from Spatial)."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"Portal Depth Limit is set to Zero.\n"
+"Only the Room that the Camera is in will render."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "There should only be one RoomManager in the SceneTree."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"RoomList path is invalid.\n"
+"Please check the RoomList branch has been assigned in the RoomManager."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "RoomList contains no Rooms, aborting."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Misnamed nodes detected, check output log for details. Aborting."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Portal link room not found, check output log for details."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"Portal autolink failed, check output log for details.\n"
+"Check the portal is facing outwards from the source room."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
+"Check output log for details."
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid ""
+"Error calculating room bounds.\n"
+"Ensure all rooms contain geometry or manual bounds."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+msgid "Anim Apply Reset"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "No root AnimationNode for the graph is set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "The AnimationPlayer root node is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid ""
+"Color: #%s\n"
+"LMB: Apply color\n"
+"RMB: Remove preset"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the editor window."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures its "
+"children placement behavior.\n"
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
+#: scene/gui/nine_patch_rect.cpp
+msgid ""
+"The Tile and Tile Fit options for Axis Stretch properties are only effective "
+"when using the GLES3 rendering backend.\n"
+"The GLES2 backend is currently in use, so these modes will act like Stretch "
+"instead."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/timer.cpp
+msgid ""
+"Very low timer wait times (< 0.05 seconds) may behave in significantly "
+"different ways depending on the rendered or physics frame rate.\n"
+"Consider using a script's process loop instead of relying on a Timer for "
+"very low wait times."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"The Viewport size must be greater than or equal to 2 pixels on both "
+"dimensions to render anything."
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "OccluderShapeSphere Set Spheres"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for preview."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid comparison function for that type."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varying may not be assigned in the '%s' function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid ""
+"Varyings which assigned in 'vertex' function may not be reassigned in "
+"'fragment' or 'light'."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid ""
+"Varyings which assigned in 'fragment' function may not be reassigned in "
+"'vertex' or 'light'."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""

+ 55 - 15
editor/translations/eo.po

@@ -1484,6 +1484,11 @@ msgstr "Ŝargi la defaŭlta busaranĝo."
 msgid "Create a new Bus Layout."
 msgstr "Krei nova busaranĝo."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Malfermi aranĝon de aŭdia buso"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Malvalida nomo."
@@ -2927,7 +2932,7 @@ msgstr "Baskuli sendistran reĝimon."
 msgid "Add a new scene."
 msgstr "Aldoni novan scenon."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Sceno"
 
@@ -5710,6 +5715,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Baki lummapojn"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Elekti dosieron por bakado de lummapo:"
@@ -8219,7 +8228,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9148,6 +9162,11 @@ msgstr "Redaktilo"
 msgid "Select Another Theme Resource:"
 msgstr "Serĉi anstataŭiga risurco:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Renomi risurcon"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -9201,6 +9220,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Ŝanĝu la tipon de %s"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Ŝanĝu la tipon de %s"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9220,7 +9253,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Ŝanĝi tipon"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9918,18 +9962,6 @@ msgstr "Ŝanĝu"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12569,6 +12601,11 @@ msgstr "Inspekti sekvan ekzemplon"
 msgid "Stack Frames"
 msgstr "Stakaj Framoj"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtri signalojn"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Profililo"
@@ -13912,6 +13949,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 157 - 87
editor/translations/es.po

@@ -18,7 +18,7 @@
 # Jose Maria Martinez <[email protected]>, 2018.
 # Juan Quiroga <[email protected]>, 2017.
 # Kiji Pixel <[email protected]>, 2017.
-# Lisandro Lorea <[email protected]>, 2016-2017, 2019, 2020, 2021.
+# Lisandro Lorea <[email protected]>, 2016-2017, 2019, 2020, 2021, 2022.
 # Lonsfor <[email protected]>, 2017-2018.
 # Mario Nachbaur <[email protected]>, 2018.
 # Oscar Carballal <[email protected]>, 2017-2018.
@@ -73,13 +73,14 @@
 # Anderson Guzman Abreu <[email protected]>, 2021.
 # Manuel Cantón Guillén <[email protected]>, 2021.
 # Alfonso V <[email protected]>, 2022.
+# Cristhian Pineda Castro <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-16 13:19+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2022-02-20 00:54+0000\n"
+"Last-Translator: Cristhian Pineda Castro <kurgancpc@hotmail.com>\n"
 "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/es/>\n"
 "Language: es\n"
@@ -87,7 +88,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1553,6 +1554,11 @@ msgstr "Cargar el Bus Layout predeterminado."
 msgid "Create a new Bus Layout."
 msgstr "Crear un nuevo Bus Layout."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Abrir Layout de Bus de Audio"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Nombre inválido."
@@ -2336,7 +2342,7 @@ msgstr "Propiedad:"
 
 #: editor/editor_inspector.cpp
 msgid "Pin value"
-msgstr "Valor de fijación"
+msgstr "Fijar Valor"
 
 #: editor/editor_inspector.cpp
 msgid ""
@@ -2345,7 +2351,7 @@ msgstr "Fijar un valor obliga a guardarlo aunque sea igual al predeterminado."
 
 #: editor/editor_inspector.cpp
 msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr "Valor de fijación [Desactivado porque '%s' es solo para el editor]"
+msgstr "Fijar Valor [Desactivado porque '%s' es solo para el editor]"
 
 #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
 #: modules/visual_script/visual_script_func_nodes.cpp
@@ -3008,7 +3014,7 @@ msgstr "Act./Desact. modo sin distracciones."
 msgid "Add a new scene."
 msgstr "Añadir nueva escena."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Escena"
 
@@ -3385,14 +3391,12 @@ msgid "Update Continuously"
 msgstr "Actualizar Continuamente"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update All Changes"
-msgstr "Actualizar Al Cambiar"
+msgstr "Actualizar todos los cambios"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update Vital Changes"
-msgstr "Cambios del Material:"
+msgstr "Actualizar cambios vitales"
 
 #: editor/editor_node.cpp
 msgid "Hide Update Spinner"
@@ -4178,6 +4182,11 @@ msgid ""
 "After renaming to an unknown extension, the file won't be shown in the "
 "editor anymore."
 msgstr ""
+"Esta extensión de archivo no es reconocida por el editor.\n"
+"Si desea cambiarle el nombre de todos modos, use el administrador de "
+"archivos de su sistema operativo.\n"
+"Después de cambiar el nombre a una extensión desconocida, el archivo ya no "
+"se mostrará en el editor."
 
 #: editor/filesystem_dock.cpp
 msgid ""
@@ -5798,6 +5807,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Calcular Lightmaps"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Selecciona un archivo lightmap bakeado:"
@@ -6268,7 +6281,7 @@ msgstr "Asegura que los hijos del objeto no sean seleccionables."
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Group Selected Node(s)"
-msgstr "Grupo Nodo(s) Seleccionado(s)"
+msgstr "Agrupar Nodo(s) Seleccionado(s)"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8294,7 +8307,13 @@ msgid "Cinematic Preview"
 msgstr "Vista Previa Cinemática"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "No disponible al utilizar el renderizador GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9189,6 +9208,11 @@ msgstr "Editor de Themes"
 msgid "Select Another Theme Resource:"
 msgstr "Seleccionar Otro Recurso del Theme:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Renombrar Recurso"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "Otro Theme"
@@ -9238,6 +9262,20 @@ msgstr ""
 "propiedades actualizará las mismas propiedades en todos los demás StyleBoxes "
 "de este tipo."
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Añadir Tipo de Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Establecer Tipo de la Variable"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Cambiar Tipo Base"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "Mostrar Por Defecto"
@@ -9257,8 +9295,19 @@ msgid "Override all default type items."
 msgstr "Anular todos los elementos de tipo por defecto."
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Añadir Tipo de Elemento"
+#, fuzzy
+msgid "Base Type"
+msgstr "Cambiar Tipo Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9961,18 +10010,6 @@ msgstr "Lista de Confirmación"
 msgid "Commit list size"
 msgstr "Tamaño de la lista de confirmación"
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "Ramas"
@@ -12731,6 +12768,11 @@ msgstr "Inspeccionar Instancia Siguiente"
 msgid "Stack Frames"
 msgstr "Fotogramas Apilados"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrar tiles"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Perfilador"
@@ -12905,14 +12947,12 @@ msgid "Set Occluder Sphere Position"
 msgstr "Establecer Posición de la Esfera de Oclusión"
 
 #: editor/spatial_editor_gizmos.cpp
-#, fuzzy
 msgid "Set Occluder Polygon Point Position"
-msgstr "Establecer Posición del Portal Point"
+msgstr "Establecer posición del polígono oclusor"
 
 #: editor/spatial_editor_gizmos.cpp
-#, fuzzy
 msgid "Set Occluder Hole Point Position"
-msgstr "Establecer Posición de Punto de Curva"
+msgstr "Establecer posición del orificio del oclusor"
 
 #: modules/csg/csg_gizmos.cpp
 msgid "Change Cylinder Radius"
@@ -14064,9 +14104,10 @@ msgstr "Nombre de paquete inválido:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"El módulo \"GodotPaymentV3\" incluido en los ajustes del proyecto \"android/"
-"modules\" es inválido (cambiado en Godot 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14332,166 +14373,167 @@ msgstr "Error al iniciar el servidor HTTP:"
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't get filesystem access."
-msgstr ""
+msgstr "No se puede obtener acceso al sistema de archivos."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "No se pudo obtener el hash de Info.plist."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, no exe name."
-msgstr "Nombre de Proyecto Inválido."
+msgstr "Info.plist no válido, sin nombre de exe."
 
 #: platform/osx/export/codesign.cpp
 msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Info.plist no válido, sin ID de paquete."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, can't load."
-msgstr "Geometría inválida, no es posible crear un polígono."
+msgstr "Info.plist no válido, no se puede cargar."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to create \"%s\" subfolder."
-msgstr "No se pudo crear la carpeta."
+msgstr "No se pudo crear la subcarpeta \"%s\"."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "No se pudo extraer el binario delgado."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid binary format."
-msgstr "Ruta base incorrecta."
+msgstr "Formato binario no válido."
 
 #: platform/osx/export/codesign.cpp
 msgid "Already signed!"
-msgstr ""
+msgstr "¡Ha sido firmado!"
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to process nested resources."
-msgstr "Error al cargar el recurso."
+msgstr "No se pudieron procesar los recursos anidados."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "No se pudo crear la subcarpeta _CodeSignature."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to get CodeResources hash."
-msgstr "Error al cargar el recurso."
+msgstr "No se pudo obtener el hash de CodeResources."
 
 #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
 msgid "Invalid entitlements file."
-msgstr "Extensión inválida."
+msgstr "Archivo de derechos no válido."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid executable file."
-msgstr "Extensión inválida."
+msgstr "Archivo ejecutable no válido."
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't resize signature load command."
-msgstr ""
+msgstr "No se puede cambiar el tamaño del comando de carga de la firma."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to create fat binary."
-msgstr ""
+msgstr "No se pudo crear el binario gordo."
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown bundle type."
-msgstr ""
+msgstr "Tipo de paquete desconocido."
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown object type."
-msgstr ""
+msgstr "Tipo de objeto desconocido."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Note: The notarization process generally takes less than an hour. When the "
 "process is completed, you'll receive an email."
 msgstr ""
+"Nota: El proceso de notarización generalmente toma menos de una hora. Cuando "
+"se complete el proceso, recibirá un correo electrónico."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "You can check progress manually by opening a Terminal and running the "
 "following command:"
 msgstr ""
+"Puede verificar el progreso manualmente abriendo una Terminal y ejecutando "
+"el siguiente comando:"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Run the following command to staple the notarization ticket to the exported "
 "application (optional):"
 msgstr ""
+"Ejecute el siguiente comando para engrapar el boleto de certificación "
+"notarial a la aplicación exportada (opcional):"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "No identity found."
-msgstr "No se han encontrado icons."
+msgstr "No se encontró identidad."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Creating app bundle"
-msgstr "Creando Miniatura"
+msgstr "Crear paquete de aplicaciones"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Could not find template app to export:"
-msgstr ""
-"No se pudo encontrar la plantilla APK para exportar:\n"
-"%s"
+msgstr "No se pudo encontrar la aplicación de plantilla para exportar:"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Relative symlinks are not supported on this OS, the exported project might "
 "be broken!"
 msgstr ""
+"Los enlaces simbólicos relativos no son compatibles con este sistema "
+"operativo, ¡el proyecto exportado podría estar dañado!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Requested template binary '%s' not found. It might be missing from your "
 "template archive."
 msgstr ""
+"Plantilla binaria solicitada '%s' no encontrada. Es posible que falte en el "
+"archivo de plantillas."
 
 #: platform/osx/export/export.cpp
 msgid "Making PKG"
-msgstr ""
+msgstr "haciendo paquete"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Ad-hoc signed applications require the 'Disable Library Validation' "
 "entitlement to load dynamic libraries."
 msgstr ""
+"Las aplicaciones firmadas ad-hoc requieren el derecho 'Desactivar validación "
+"de biblioteca' para cargar bibliotecas dinámicas."
 
 #: platform/osx/export/export.cpp
 msgid "Code signing bundle"
-msgstr ""
+msgstr "Paquete de firma de código"
 
 #: platform/osx/export/export.cpp
 msgid "Making DMG"
-msgstr ""
+msgstr "Haciendo DMG"
 
 #: platform/osx/export/export.cpp
 msgid "Code signing DMG"
-msgstr ""
+msgstr "Firma de código DMG"
 
 #: platform/osx/export/export.cpp
 msgid "Making ZIP"
-msgstr ""
+msgstr "Haciendo ZIP"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Notarization requires the app to be archived first, select the DMG or ZIP "
 "export format instead."
 msgstr ""
+"La notarización requiere que la aplicación se archive primero, seleccione el "
+"formato de exportación DMG o ZIP en su lugar."
 
 #: platform/osx/export/export.cpp
 msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Enviando archivo para notarización"
 
 #: platform/osx/export/export.cpp
 msgid "Invalid bundle identifier:"
@@ -14502,31 +14544,39 @@ msgid ""
 "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
 "signing is limited to ad-hoc signature only."
 msgstr ""
+"Advertencia: El \"codiseño\" incorporado está seleccionado en la "
+"configuración del editor. La firma de código se limita únicamente a la firma "
+"ad-hoc."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Warning: Xcode command line tools are not installed, using built-in "
 "\"codesign\". Code signing is limited to ad-hoc signature only."
 msgstr ""
+"Advertencia: las herramientas de línea de comandos de Xcode no están "
+"instaladas, utilizando el \"codiseño\" incorporado. La firma de código se "
+"limita únicamente a la firma ad-hoc."
 
 #: platform/osx/export/export.cpp
 msgid "Notarization: Notarization with an ad-hoc signature is not supported."
 msgstr ""
+"Notarización: No se admite la certificación notarial con una firma ad-hoc."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Code signing is required for notarization."
-msgstr "Notarización: se requiere firma de código."
+msgstr "Notarización: Se requiere la firma del código para la notarización."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Notarización: se requiere tiempo de ejecución reforzado."
+msgstr ""
+"Notarización: se requiere tiempo de ejecución endurecido para la "
+"certificación notarial."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Notarización: se requiere tiempo de ejecución reforzado."
+msgstr ""
+"Notarización: se requiere el tiempo de ejecución de la marca de tiempo para "
+"la certificación notarial."
 
 #: platform/osx/export/export.cpp
 msgid "Notarization: Apple ID name not specified."
@@ -14541,63 +14591,84 @@ msgid ""
 "Warning: Notarization is disabled. The exported project will be blocked by "
 "Gatekeeper if it's downloaded from an unknown source."
 msgstr ""
+"Advertencia: La notarización está deshabilitada. Gatekeeper bloqueará el "
+"proyecto exportado si se descarga de una fuente desconocida."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Code signing is disabled. The exported project will not run on Macs with "
 "enabled Gatekeeper and Apple Silicon powered Macs."
 msgstr ""
+"La firma de código está deshabilitada. El proyecto exportado no se ejecutará "
+"en Mac con Gatekeeper habilitado y Mac con tecnología Apple Silicon."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Hardened Runtime is not compatible with ad-hoc signature, and will be "
 "disabled!"
 msgstr ""
+"Hardened Runtime no es compatible con la firma ad-hoc,  y se desactivará!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Timestamping is not compatible with ad-hoc signature, and will be disabled!"
 msgstr ""
+"El sellado de tiempo no es compatible con la firma ad-hoc, y se desactivará!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Warning: Notarization is not supported from this OS. The exported project "
 "will be blocked by Gatekeeper if it's downloaded from an unknown source."
 msgstr ""
+"Advertencia: la notarización no es compatible con este sistema operativo. "
+"Gatekeeper bloqueará el proyecto exportado si se descarga de una fuente "
+"desconocida."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Microphone access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Privacidad: el acceso al micrófono está habilitado, pero no se especifica la "
+"descripción de uso."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Camera access is enabled, but usage description is not specified."
 msgstr ""
+"Privacidad: el acceso a la cámara está habilitado, pero no se especifica la "
+"descripción de uso."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Location information access is enabled, but usage description is "
 "not specified."
 msgstr ""
+"Privacidad: el acceso a la información de ubicación está habilitado, pero no "
+"se especifica la descripción de uso."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Address book access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Privacidad: el acceso a la libreta de direcciones está habilitado, pero no "
+"se especifica la descripción de uso."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Calendar access is enabled, but usage description is not specified."
 msgstr ""
+"Privacidad: el acceso al calendario está habilitado, pero no se especifica "
+"la descripción de uso."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Photo library access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Privacidad: el acceso a la biblioteca de fotos está habilitado, pero no se "
+"especifica la descripción de uso."
 
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
@@ -14669,21 +14740,21 @@ msgid ""
 "The rcedit tool must be configured in the Editor Settings (Export > Windows "
 "> Rcedit) to change the icon or app information data."
 msgstr ""
+"La herramienta rcedit debe configurarse en la configuración del editor "
+"(Exportar > Windows > Rcedit) para cambiar los datos de información del "
+"ícono o la aplicación."
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid icon path:"
-msgstr "Ruta inválida."
+msgstr "Ruta de icono no válida:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid file version:"
-msgstr "Extensión inválida."
+msgstr "Versión de archivo inválida:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid product version:"
-msgstr "GUID de producto inválido."
+msgstr "Versión de producto no válida:"
 
 #: scene/2d/animated_sprite.cpp
 msgid ""
@@ -15429,14 +15500,13 @@ msgid "This node has been deprecated. Use AnimationTree instead."
 msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar."
 
 #: scene/gui/color_picker.cpp
-#, fuzzy
 msgid ""
 "Color: #%s\n"
 "LMB: Apply color\n"
 "RMB: Remove preset"
 msgstr ""
 "Color: #%s\n"
-"Clic izq: Configurar color\n"
+"Clic izq: Aplicar color\n"
 "Clic der: Borrar configuración predeterminada"
 
 #: scene/gui/color_picker.cpp

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 201 - 215
editor/translations/es_AR.po


+ 53 - 15
editor/translations/et.po

@@ -1456,6 +1456,11 @@ msgstr "Lae vaikimise siini paigutus."
 msgid "Create a new Bus Layout."
 msgstr "Loo uus siini paigutus."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Ava heliliinide paigutus"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Vigane nimi."
@@ -2859,7 +2864,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr "Lisa uus stseen."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Stseen"
 
@@ -5530,6 +5535,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7986,7 +7995,12 @@ msgid "Cinematic Preview"
 msgstr "Kinemaatiline eelvaade"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8892,6 +8906,11 @@ msgstr "Redaktor"
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Ressurss"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8940,6 +8959,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -8959,7 +8990,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Muuda tüüpi"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9649,18 +9691,6 @@ msgstr "Kogukond"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12244,6 +12274,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr "Virnakaadrid"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtreeri sõlmed"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Profileerija"
@@ -13557,6 +13592,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 51 - 15
editor/translations/eu.po

@@ -1464,6 +1464,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2828,7 +2832,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5504,6 +5508,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -7944,7 +7952,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8846,6 +8859,11 @@ msgstr "Editatu azala"
 msgid "Select Another Theme Resource:"
 msgstr "Bilatu ordezko baliabidea:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Baliabidea"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -8896,6 +8914,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -8915,7 +8945,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Kide mota"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9599,18 +9640,6 @@ msgstr "Komunitatea"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12189,6 +12218,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13494,6 +13527,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 56 - 16
editor/translations/fa.po

@@ -1492,6 +1492,11 @@ msgstr "طرح پیش فرض اتوبوس را بارگیری کنید."
 msgid "Create a new Bus Layout."
 msgstr "طرح جدید اتوبوس ایجاد کنید."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "چیدمان اتوبوس صوتی را باز کنید"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "نام نامعتبر."
@@ -2870,7 +2875,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr "افزودن صحنه جدید."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "صحنه"
 
@@ -5697,6 +5702,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8286,7 +8295,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9247,6 +9261,11 @@ msgstr "عضوها"
 msgid "Select Another Theme Resource:"
 msgstr "منبع جایگزینی را جستجو کن:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "تغییر نام منبع"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9300,6 +9319,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "افزودن مورد"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "متغیر را ویرایش کن:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "تغییر نوع پایه"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9319,8 +9353,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "افزودن مورد"
+msgid "Base Type"
+msgstr "تغییر نوع پایه"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -10075,18 +10119,6 @@ msgstr "انجمن"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12806,6 +12838,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "صافی کردن گره‌ها"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -14206,6 +14243,9 @@ msgstr "نام نامعتبر."
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 145 - 81
editor/translations/fi.po

@@ -17,7 +17,7 @@ msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-04 13:45+0000\n"
+"PO-Revision-Date: 2022-02-16 16:36+0000\n"
 "Last-Translator: Tapani Niemi <[email protected]>\n"
 "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fi/>\n"
@@ -1480,6 +1480,11 @@ msgstr "Lataa väylän oletusasettelu."
 msgid "Create a new Bus Layout."
 msgstr "Luo uusi ääniväylän asettelu."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Avaa ääniväylän asettelu"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Virheellinen nimi."
@@ -2919,7 +2924,7 @@ msgstr "Käytä häiriötöntä tilaa."
 msgid "Add a new scene."
 msgstr "Lisää uusi skene."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Skene"
 
@@ -3293,14 +3298,12 @@ msgid "Update Continuously"
 msgstr "Päivitä jatkuvasti"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update All Changes"
-msgstr "Päivitä kun muuttuu"
+msgstr "Päivitä kaikki muutokset"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update Vital Changes"
-msgstr "Materiaalimuutokset:"
+msgstr "Päivitä olennaiset muutokset"
 
 #: editor/editor_node.cpp
 msgid "Hide Update Spinner"
@@ -4075,6 +4078,11 @@ msgid ""
 "After renaming to an unknown extension, the file won't be shown in the "
 "editor anymore."
 msgstr ""
+"Editori ei tunnista tätä tiedostopäätettä.\n"
+"Jos haluat nimetä tiedoston uudelleen joka tapauksessa, tee se "
+"käyttöjärjestelmäsi tiedostonhallintaa käyttäen.\n"
+"Sen jälkeen, kun tiedosto on nimetty tuntemattomalla päätteellä, sitä ei "
+"enää näytetä editorissa."
 
 #: editor/filesystem_dock.cpp
 msgid ""
@@ -5692,6 +5700,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Kehitä Lightmapit"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Valitse lightmapin kehitystiedosto:"
@@ -8179,7 +8191,13 @@ msgid "Cinematic Preview"
 msgstr "Elokuvallinen esikatselu"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Ei käytettävissä GLES2-renderöijää käytettäessä."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9072,6 +9090,11 @@ msgstr "Editorin teema"
 msgid "Select Another Theme Resource:"
 msgstr "Valitse toinen teemaresurssi:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Nimeä resurssi uudelleen"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "Toinen teema"
@@ -9120,6 +9143,20 @@ msgstr ""
 "Kiinnitä tämä tyylilaatikko päätyyliksi. Sen ominaisuuksien muokkaaminen "
 "päivittää kaikkien muiden tämän tyyppisten tyylilaatikoiden ominaisuuksia."
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Lisää osan tyyppi"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Aseta muuttujan tyyppi"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Muuta kantatyyppiä"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "Näytä oletus"
@@ -9137,8 +9174,19 @@ msgid "Override all default type items."
 msgstr "Ylikirjoita kaikki oletustyypin osat."
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Lisää osan tyyppi"
+#, fuzzy
+msgid "Base Type"
+msgstr "Muuta kantatyyppiä"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9843,18 +9891,6 @@ msgstr "Vahvistettujen muutosten lista"
 msgid "Commit list size"
 msgstr "Vahvistuslistan koko"
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "Haarat"
@@ -12598,6 +12634,11 @@ msgstr "Tarkastele seuraavaa ilmentymää"
 msgid "Stack Frames"
 msgstr "Pinokehykset"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Suodata laattoja"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Profiloija"
@@ -12772,14 +12813,12 @@ msgid "Set Occluder Sphere Position"
 msgstr "Aseta peittopallon sijainti"
 
 #: editor/spatial_editor_gizmos.cpp
-#, fuzzy
 msgid "Set Occluder Polygon Point Position"
-msgstr "Aseta portaalin pisteen sijainti"
+msgstr "Aseta peittopolygonin pisteen sijainti"
 
 #: editor/spatial_editor_gizmos.cpp
-#, fuzzy
 msgid "Set Occluder Hole Point Position"
-msgstr "Aseta käyräpisteen sijainti"
+msgstr "Aseta peittoreiän pisteen sijainti"
 
 #: modules/csg/csg_gizmos.cpp
 msgid "Change Cylinder Radius"
@@ -13916,9 +13955,10 @@ msgstr "Virheellinen paketin nimi:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"\"android/modules\" projektiasetukseen on liitetty virheellinen "
-"\"GodotPaymentV3\" moduuli (muuttunut Godotin versiossa 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14187,166 +14227,167 @@ msgstr "Virhe käynnistettäessä HTTP-palvelinta:"
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't get filesystem access."
-msgstr ""
+msgstr "Ei saada pääsyä tiedostojärjestelmään."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "Info.plist hajautusarvoa ei saada."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, no exe name."
-msgstr "Virheellinen projektin nimi."
+msgstr "Virheellinen Info.plist, exe-nimi puuttuu."
 
 #: platform/osx/export/codesign.cpp
 msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Virheellinen Info.plist, bundle id puuttuu."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, can't load."
-msgstr "Virheellinen geometria, ei voida luoda polygonia."
+msgstr "Virheellinen Info.plist, ei voida ladata."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to create \"%s\" subfolder."
-msgstr "Kansiota ei voitu luoda."
+msgstr "Alikansion \"%s\" luonti epäonnistui."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "Binäärin ohennus epäonnistui."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid binary format."
-msgstr "Virheellinen kantapolku."
+msgstr "Virheellinen binäärimuoto."
 
 #: platform/osx/export/codesign.cpp
 msgid "Already signed!"
-msgstr ""
+msgstr "Jo allekirjoitettu!"
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to process nested resources."
-msgstr "Resurssin lataaminen epäonnistui."
+msgstr "Sisäkkäisten resurssien käsittely epäonnistui."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "_CodeSignature alikansion luonti epäonnistui."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to get CodeResources hash."
-msgstr "Resurssin lataaminen epäonnistui."
+msgstr "CodeResources hajautusarvon saanti epäonnistui."
 
 #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
 msgid "Invalid entitlements file."
-msgstr "Virheellinen tiedostopääte."
+msgstr "Virheellinen oikeutustiedosto (entitlements)."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid executable file."
-msgstr "Virheellinen tiedostopääte."
+msgstr "Virheellinen käynnistystiedosto."
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't resize signature load command."
-msgstr ""
+msgstr "Ei voida muuttaa allekirjoituksen latauskäskyn kokoa."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to create fat binary."
-msgstr ""
+msgstr "Laajennetun binäärin luonti epäonnistui."
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown bundle type."
-msgstr ""
+msgstr "Tuntematon bundle-tyyppi."
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown object type."
-msgstr ""
+msgstr "Tuntematon objektityyppi."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Note: The notarization process generally takes less than an hour. When the "
 "process is completed, you'll receive an email."
 msgstr ""
+"Huom: Notarisointiprosessi kestää yleensä alle tunnin. Kun käsittely on "
+"valmis, saat sähköpostin."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "You can check progress manually by opening a Terminal and running the "
 "following command:"
 msgstr ""
+"Voit tarkistaa edistymisen manuaalisesti avaamalla Terminaalin ja "
+"suorittamalla seuraavan komennon:"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Run the following command to staple the notarization ticket to the exported "
 "application (optional):"
 msgstr ""
+"Suorita seuraava komento nitoaksesi notarisointilipukkeen vietyyn "
+"sovellukseen (vapaavalintainen):"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "No identity found."
-msgstr "Kuvakkeita ei löytynyt."
+msgstr "Identiteettiä ei löytynyt."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Creating app bundle"
-msgstr "Luodaan pienoiskuvaa"
+msgstr "Luodaan app bundlea"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Could not find template app to export:"
-msgstr ""
-"Ei löydetty APK-vientimallia vientiä varten:\n"
-"%s"
+msgstr "Ei löydetty app-vientimallia vientiä varten:"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Relative symlinks are not supported on this OS, the exported project might "
 "be broken!"
 msgstr ""
+"Suhteelliset symboliset linkit eivät ole tuettuja tässä "
+"käyttöjärjestelmässä, viety projekti saattaa olla rikkinäinen!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Requested template binary '%s' not found. It might be missing from your "
 "template archive."
 msgstr ""
+"Pyydettyä binäärivientimallia '%s' ei löydy. Se saattaa puuttua "
+"vientimalliesi arkistosta."
 
 #: platform/osx/export/export.cpp
 msgid "Making PKG"
-msgstr ""
+msgstr "Tehdään PKG"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Ad-hoc signed applications require the 'Disable Library Validation' "
 "entitlement to load dynamic libraries."
 msgstr ""
+"Ad-hoc allekirjoitetut sovellukset tarvitsevat 'Disable Library Validation' "
+"oikeutuksen ladatakseen dynaamisia kirjastoja."
 
 #: platform/osx/export/export.cpp
 msgid "Code signing bundle"
-msgstr ""
+msgstr "Allekirjoitetaan bundle-koodi"
 
 #: platform/osx/export/export.cpp
 msgid "Making DMG"
-msgstr ""
+msgstr "Tehdään DMG"
 
 #: platform/osx/export/export.cpp
 msgid "Code signing DMG"
-msgstr ""
+msgstr "Allekirjoitetaan DMG-koodi"
 
 #: platform/osx/export/export.cpp
 msgid "Making ZIP"
-msgstr ""
+msgstr "Tehdään ZIP"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Notarization requires the app to be archived first, select the DMG or ZIP "
 "export format instead."
 msgstr ""
+"Notarisointi edellyttää, että sovellus on ensin pakattu; valitse sen sijaan "
+"DMG- tai ZIP-vientimuoto."
 
 #: platform/osx/export/export.cpp
 msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Lähetetään tiedostopaketti notarisointia varten"
 
 #: platform/osx/export/export.cpp
 msgid "Invalid bundle identifier:"
@@ -14357,31 +14398,33 @@ msgid ""
 "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
 "signing is limited to ad-hoc signature only."
 msgstr ""
+"Varoitus: Editorin asetuksissa on valittuna sisäänrakennettu \"codesign\". "
+"Koodin allekirjoitus on rajoitettu vain ad-hoc allekirjoituksiin."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Warning: Xcode command line tools are not installed, using built-in "
 "\"codesign\". Code signing is limited to ad-hoc signature only."
 msgstr ""
+"Varoitus: Xcode-komentorivityökaluja ei ole asennettu, käytetään "
+"sisäänrakennettua \"codesign\"-työkalua. Koodin allekirjoitus on rajoitettu "
+"vain ad-hoc allekirjoituksiin."
 
 #: platform/osx/export/export.cpp
 msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
+msgstr "Notarisointi: notarisointi ad-hoc allekirjoituksella ei ole tuettua."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Code signing is required for notarization."
-msgstr "Notarisointi: koodin allekirjoitus tarvitaan."
+msgstr "Notarisointi: koodin allekirjoitus tarvitaan notarisointia varten."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Notarisointi: hardened runtime tarvitaan."
+msgstr "Notarisointi: hardened runtime tarvitaan notarisointia varten."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Notarisointi: hardened runtime tarvitaan."
+msgstr "Notarisointi: timestamp runtime tarvitaan notarisointia varten."
 
 #: platform/osx/export/export.cpp
 msgid "Notarization: Apple ID name not specified."
@@ -14396,63 +14439,86 @@ msgid ""
 "Warning: Notarization is disabled. The exported project will be blocked by "
 "Gatekeeper if it's downloaded from an unknown source."
 msgstr ""
+"Varoitus: notarisointi on pois päältä. Gatekeeper estää viedyn projektin "
+"käytön, jos se on ladattu tuntemattomasta lähteestä."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Code signing is disabled. The exported project will not run on Macs with "
 "enabled Gatekeeper and Apple Silicon powered Macs."
 msgstr ""
+"Koodin allekirjoitus on pois päältä. Viedyt projektit eivät toimi Maceillä, "
+"joissa on Gatekeeper päällä, eivätkä Apple Silicon suorittimia käyttävillä "
+"Maceillä."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Hardened Runtime is not compatible with ad-hoc signature, and will be "
 "disabled!"
 msgstr ""
+"Hardened Runtime ei ole yhteensopiva ad-hoc allekirjoituksen kanssa ja "
+"kytketään pois päältä!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Timestamping is not compatible with ad-hoc signature, and will be disabled!"
 msgstr ""
+"Timestamping ei ole yhteensopiva ad-hoc allekirjoituksen kanssa ja kytketään "
+"pois päältä!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Warning: Notarization is not supported from this OS. The exported project "
 "will be blocked by Gatekeeper if it's downloaded from an unknown source."
 msgstr ""
+"Varoitus: notarisointi ei ole tuettu tästä käyttöjärjestelmästä. Gatekeeper "
+"estää viedyn projektin käytön, jos se on ladattu tuntemattomasta lähteestä."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Microphone access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Yksityisyys: mikrofonin käyttö on sallittu, mutta käyttökuvausta ei ole "
+"määritelty."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Camera access is enabled, but usage description is not specified."
 msgstr ""
+"Yksityisyys: kameran käyttö on sallittu, mutta käyttökuvausta ei ole "
+"määritelty."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Location information access is enabled, but usage description is "
 "not specified."
 msgstr ""
+"Yksityisyys: sijaintitiedon käyttö on sallittu, mutta käyttökuvausta ei ole "
+"määritelty."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Address book access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Yksityisyys: osoitekirjan käyttö on sallittu, mutta käyttökuvausta ei ole "
+"määritelty."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Calendar access is enabled, but usage description is not specified."
 msgstr ""
+"Yksityisyys: kalenterin käyttö on sallittu, mutta käyttökuvausta ei ole "
+"määritelty."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Photo library access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Yksityisyys: kuvakirjaston käyttö on sallittu, mutta käyttökuvausta ei ole "
+"määritelty."
 
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
@@ -14513,21 +14579,20 @@ msgid ""
 "The rcedit tool must be configured in the Editor Settings (Export > Windows "
 "> Rcedit) to change the icon or app information data."
 msgstr ""
+"rcedit-työkalu täytyy olla konfiguroituna editorin asetuksissa (Export > "
+"Windows > Rcedit) ikonin tai sovelluksen tietojen muuttamiseksi."
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid icon path:"
-msgstr "Virheellinen polku."
+msgstr "Virheellinen ikonin polku:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid file version:"
-msgstr "Virheellinen tiedostopääte."
+msgstr "Virheellinen tiedoston versio:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid product version:"
-msgstr "Tuotteen GUID (yleisesti yksilöllinen tunniste) on virheellinen."
+msgstr "Virheellinen tuotteen versio:"
 
 #: scene/2d/animated_sprite.cpp
 msgid ""
@@ -15262,7 +15327,6 @@ msgstr ""
 "Tämä solmu on poistettu käytöstä. Käytä sen sijaan AnimationTree solmua."
 
 #: scene/gui/color_picker.cpp
-#, fuzzy
 msgid ""
 "Color: #%s\n"
 "LMB: Apply color\n"

+ 49 - 15
editor/translations/fil.po

@@ -1448,6 +1448,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2803,7 +2807,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5458,6 +5462,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7897,7 +7905,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8779,6 +8792,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8825,6 +8842,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8842,7 +8871,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9524,18 +9563,6 @@ msgstr "Komunidad"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12097,6 +12124,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13393,6 +13424,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 105 - 55
editor/translations/fr.po

@@ -40,7 +40,7 @@
 # Tommy Melançon-Roy <[email protected]>, 2017-2018.
 # Willow <[email protected]>, 2018.
 # Xananax <[email protected]>, 2017-2018.
-# Perrier Mathis <[email protected]>, 2018.
+# Perrier Mathis <[email protected]>, 2018, 2022.
 # Ewan Lehnebach <[email protected]>, 2018.
 # Hugo Locurcio <[email protected]>, 2018, 2019, 2020, 2021.
 # Grigore Antoniuc <[email protected]>, 2018.
@@ -70,7 +70,7 @@
 # Camille Mohr-Daurat <[email protected]>, 2019.
 # Pierre Stempin <[email protected]>, 2019.
 # Pierre Caye <[email protected]>, 2020, 2021, 2022.
-# Kevin Bouancheau <[email protected]>, 2020.
+# Kevin Bouancheau <[email protected]>, 2020, 2022.
 # LaurentOngaro <[email protected]>, 2020.
 # Julien Humbert <[email protected]>, 2020.
 # Nathan <[email protected]>, 2020, 2021, 2022.
@@ -88,13 +88,14 @@
 # Maxime Leroy <[email protected]>, 2022.
 # Adi-df <[email protected]>, 2022.
 # MinusKube <[email protected]>, 2022.
+# Alexandre <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-10 07:50+0000\n"
-"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n"
+"PO-Revision-Date: 2022-03-04 08:19+0000\n"
+"Last-Translator: Alexandre <alexandre.blanquero00@gmail.com>\n"
 "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fr/>\n"
 "Language: fr\n"
@@ -102,7 +103,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1571,6 +1572,11 @@ msgstr "Charger l'agencement de transport par défaut."
 msgid "Create a new Bus Layout."
 msgstr "Créer une nouvel agencement de tranport."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Ouvrir une disposition de bus audio"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Nom invalide."
@@ -3036,7 +3042,7 @@ msgstr "Basculer en mode sans distraction."
 msgid "Add a new scene."
 msgstr "Ajouter une nouvelle scène."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Scène"
 
@@ -3414,14 +3420,13 @@ msgid "Update Continuously"
 msgstr "Mettre à jour en continu"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update All Changes"
-msgstr "Mettre à jour quand modifié"
+msgstr "Mettre à jour les changements"
 
 #: editor/editor_node.cpp
 #, fuzzy
 msgid "Update Vital Changes"
-msgstr "Changements de matériau :"
+msgstr "Changements de matériau"
 
 #: editor/editor_node.cpp
 msgid "Hide Update Spinner"
@@ -4206,6 +4211,11 @@ msgid ""
 "After renaming to an unknown extension, the file won't be shown in the "
 "editor anymore."
 msgstr ""
+"Cette extension de fichier n'est pas reconnue par l'éditeur.\n"
+"Si vous voulez quand même le renommer, utilisez le gestionnaire de fichiers "
+"de votre système d'exploitation.\n"
+"Après avoir été renommé avec une extension inconnue, le fichier ne sera plus "
+"affiché dans l'éditeur."
 
 #: editor/filesystem_dock.cpp
 msgid ""
@@ -4848,7 +4858,7 @@ msgstr "Supprimer le polygone et le point"
 #: editor/plugins/animation_state_machine_editor.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Add Animation"
-msgstr "Ajouter une animation"
+msgstr "Ajouter une Animation"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5830,6 +5840,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Précalculer les lightmaps"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Sélectionnez le fichier de précalcul de lightmap :"
@@ -8334,7 +8348,13 @@ msgid "Cinematic Preview"
 msgstr "Aperçu cinématographique"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Non disponible quand le moteur de rendu GLES2 est utilisé."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9238,6 +9258,11 @@ msgstr "Thème de l'éditeur"
 msgid "Select Another Theme Resource:"
 msgstr "Sélectionnez une autre ressource Theme :"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Renommer une ressource"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "Autre thème"
@@ -9287,6 +9312,20 @@ msgstr ""
 "mettra à jour les mêmes propriétés dans toutes les autres StyleBoxes "
 "appartenant à ce type."
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Ajouter un item de type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Définir type de variable"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Changer le type de base"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "Afficher par défaut"
@@ -9305,8 +9344,19 @@ msgid "Override all default type items."
 msgstr "Surcharge tous les items de type par défaut."
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Ajouter un item de type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Changer le type de base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -10012,18 +10062,6 @@ msgstr "Liste des commits"
 msgid "Commit list size"
 msgstr "Valider la taille des listes"
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "Branches"
@@ -12792,6 +12830,11 @@ msgstr "Inspecter l'instance suivante"
 msgid "Stack Frames"
 msgstr "Pile des appels"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrer les tuiles"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Profileur"
@@ -14128,9 +14171,10 @@ msgstr "Nom de paquet invalide :"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Module \"GodotPaymentV3\" invalide inclus dans le paramétrage du projet "
-"\"android/modules\" (modifié dans Godot 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14403,43 +14447,40 @@ msgstr "Erreur de démarrage du serveur HTTP :"
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't get filesystem access."
-msgstr ""
+msgstr "Le système de fichiers ne peut être accédé."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "Le hachage de « Info.plist » n'a pu être récupéré."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, no exe name."
-msgstr "Nom du projet invalide."
+msgstr "« Info.plist » invalide, aucun nom d'exécutable."
 
 #: platform/osx/export/codesign.cpp
+#, fuzzy
 msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "« Info.plist » invalide, aucun identifiant de bundle."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, can't load."
-msgstr "Géométrie invalide, impossible de créer le polygone."
+msgstr "« Info.plist » invalide, n'a pu être chargé."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to create \"%s\" subfolder."
-msgstr "Impossible de créer le dossier."
+msgstr "Échec de création du sous-dossier « %s »."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to extract thin binary."
 msgstr ""
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid binary format."
-msgstr "Chemin de base invalide."
+msgstr "Format binaire invalide."
 
 #: platform/osx/export/codesign.cpp
 msgid "Already signed!"
-msgstr ""
+msgstr "Déjà signé !"
 
 #: platform/osx/export/codesign.cpp
 #, fuzzy
@@ -14461,9 +14502,8 @@ msgid "Invalid entitlements file."
 msgstr "Extension invalide."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid executable file."
-msgstr "Extension invalide."
+msgstr "Fichier exécutable invalide."
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't resize signature load command."
@@ -14479,7 +14519,7 @@ msgstr ""
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown object type."
-msgstr ""
+msgstr "Type d'objet inconnu."
 
 #: platform/osx/export/export.cpp
 msgid ""
@@ -14500,9 +14540,8 @@ msgid ""
 msgstr ""
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "No identity found."
-msgstr "Pas d'icônes trouvées."
+msgstr "Aucune identité trouvée."
 
 #: platform/osx/export/export.cpp
 #, fuzzy
@@ -14530,7 +14569,7 @@ msgstr ""
 
 #: platform/osx/export/export.cpp
 msgid "Making PKG"
-msgstr ""
+msgstr "Création du PKG"
 
 #: platform/osx/export/export.cpp
 msgid ""
@@ -14544,7 +14583,7 @@ msgstr ""
 
 #: platform/osx/export/export.cpp
 msgid "Making DMG"
-msgstr ""
+msgstr "Création du DMG"
 
 #: platform/osx/export/export.cpp
 msgid "Code signing DMG"
@@ -14552,7 +14591,7 @@ msgstr ""
 
 #: platform/osx/export/export.cpp
 msgid "Making ZIP"
-msgstr ""
+msgstr "Création du ZIP"
 
 #: platform/osx/export/export.cpp
 msgid ""
@@ -14641,34 +14680,46 @@ msgid ""
 "Privacy: Microphone access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Confidentialité : L'accès au microphone est actif, mais son usage n'a pas "
+"été spécifié."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Camera access is enabled, but usage description is not specified."
 msgstr ""
+"Confidentialité : L'accès à la caméra est actif, mais son usage n'a pas été "
+"spécifié."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Location information access is enabled, but usage description is "
 "not specified."
 msgstr ""
+"Confidentialité : L'accès au informations de positionnement est actif, mais "
+"son usage n'a pas été spécifié."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Address book access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Confidentialité : L'accès au carnet d'adresses est actif, mais son usage n'a "
+"pas été spécifié."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Calendar access is enabled, but usage description is not specified."
 msgstr ""
+"Confidentialité : L'accès au calendrier est actif, mais son usage n'a pas "
+"été spécifié."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Photo library access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Confidentialité : L'accès à la bibliothèque de photos est actif, mais son "
+"usage n'a pas été spécifié."
 
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
@@ -14740,21 +14791,21 @@ msgid ""
 "The rcedit tool must be configured in the Editor Settings (Export > Windows "
 "> Rcedit) to change the icon or app information data."
 msgstr ""
+"L'outil « rcedit » doit être configuré dans les préférences de l'éditeur "
+"(Exporter > Windows > Rcedit) for modifier l'icône ou les informations de "
+"l'application."
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid icon path:"
-msgstr "Chemin invalide."
+msgstr "Chemin d'icône invalide :"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid file version:"
-msgstr "Extension invalide."
+msgstr "Version de fichier invalide :"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid product version:"
-msgstr "GUID produit invalide."
+msgstr "Version du produit invalide :"
 
 #: scene/2d/animated_sprite.cpp
 msgid ""
@@ -15508,14 +15559,13 @@ msgid "This node has been deprecated. Use AnimationTree instead."
 msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place."
 
 #: scene/gui/color_picker.cpp
-#, fuzzy
 msgid ""
 "Color: #%s\n"
 "LMB: Apply color\n"
 "RMB: Remove preset"
 msgstr ""
 "Couleur : #%s\n"
-"Clic gauche : Définir la couleur\n"
+"Clic gauche : Appliquer la couleur\n"
 "Clic droit : Supprimer le préréglage"
 
 #: scene/gui/color_picker.cpp

+ 51 - 15
editor/translations/ga.po

@@ -1440,6 +1440,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2792,7 +2796,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5438,6 +5442,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7867,7 +7875,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8746,6 +8759,11 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Acmhainn"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8792,6 +8810,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8809,7 +8839,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9487,18 +9527,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12060,6 +12088,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Scagairí..."
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13354,6 +13387,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 57 - 16
editor/translations/gl.po

@@ -1488,6 +1488,11 @@ msgstr "Cargar a disposición de Bus por defecto."
 msgid "Create a new Bus Layout."
 msgstr "Crear unha nova Disposición de Bus."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Abrir Disposición do Bus de Son"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Nome inválido."
@@ -2947,7 +2952,7 @@ msgstr "Act./Desact. modo sen distraccións."
 msgid "Add a new scene."
 msgstr "Engadir unha nova escena."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Escena"
 
@@ -5683,6 +5688,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -8193,7 +8202,13 @@ msgid "Cinematic Preview"
 msgstr "Vista Previa Cinemática"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Non dispoñible cando se está usando o renderizador GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9135,6 +9150,11 @@ msgstr "Editar Membro"
 msgid "Select Another Theme Resource:"
 msgstr "Eliminar Recurso"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Renomear Recurso"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9188,6 +9208,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Engadir Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Cambiar Tipo Base:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Cambiar Tipo Base:"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9208,8 +9243,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "Engadir Elemento"
+msgid "Base Type"
+msgstr "Cambiar Tipo Base:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -9903,18 +9948,6 @@ msgstr "Comunidade"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12583,6 +12616,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrar sinais"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Analítica de Rendemento"
@@ -13913,6 +13951,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 55 - 17
editor/translations/he.po

@@ -1480,6 +1480,11 @@ msgstr "טעינת בררת המחדל של פריסת אפיקי השמע."
 msgid "Create a new Bus Layout."
 msgstr "יצירת פריסת אפיקים חדשה."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "פתיחת פריסת אפיקי שמע"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "שם שגוי."
@@ -2891,7 +2896,7 @@ msgstr "הפעל/בטל מצב ללא הסחות דעת."
 msgid "Add a new scene."
 msgstr "הוספת סצנה חדשה."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "סצנה"
 
@@ -5691,6 +5696,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "אפיית Lightmaps"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8271,7 +8280,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9228,6 +9242,11 @@ msgstr "חברים"
 msgid "Select Another Theme Resource:"
 msgstr "מחיקת משאב"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "שינוי שם משאב"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9282,6 +9301,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "קביעת סוג משתנה"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "שינוי סוג בסיס"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9301,7 +9334,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "שינוי סוג בסיס"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -10052,18 +10096,6 @@ msgstr "קהילה"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12735,6 +12767,11 @@ msgstr "בדיקת המופע הבא"
 msgid "Stack Frames"
 msgstr "מחסנית מסגרות"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "מאפייני פריט."
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "מאפיין"
@@ -14085,9 +14122,10 @@ msgstr "שם חבילה לא חוקי:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"מודול \"GodotPaymentV3\" לא חוקי נמצא בהגדרת המיזם "
-"ב-\"אנדרואיד/מודולים\" (שינוי בגודו 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 53 - 15
editor/translations/hi.po

@@ -1490,6 +1490,11 @@ msgstr "प्रायिक बस लेआउट लोड कीजिय
 msgid "Create a new Bus Layout."
 msgstr "नई बस लेआउट बनाइये."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "ऑडियो बस लेआउट खोलिये"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "अमान्य नाम."
@@ -2915,7 +2920,7 @@ msgstr "व्याकुलता मुक्त मोड टॉगल।"
 msgid "Add a new scene."
 msgstr "एक नया दृश्य जोड़ें।"
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "दृश्य"
 
@@ -5658,6 +5663,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8141,7 +8150,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9072,6 +9086,11 @@ msgstr "संपादक"
 msgid "Select Another Theme Resource:"
 msgstr "खोज रिप्लेसमेंट संसाधन:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "संसाधन"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -9122,6 +9141,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9141,7 +9172,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "%s का टाइप बदले"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9866,18 +9908,6 @@ msgstr "समुदाय"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12502,6 +12532,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "स्क्रीनिंग सिग्नल"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13843,6 +13878,9 @@ msgstr "गलत फॉण्ट का आकार |"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 55 - 15
editor/translations/hr.po

@@ -1460,6 +1460,11 @@ msgstr "Učitaj zadani Bus Izgled."
 msgid "Create a new Bus Layout."
 msgstr "Kreiraj novi Bus izgled."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Promijeni glasnoću zvučne sabirnice"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Nevažeće ime."
@@ -2821,7 +2826,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5488,6 +5493,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7934,7 +7943,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8824,6 +8838,11 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr "Traži zamjenu resursa:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Resurs"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8873,6 +8892,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Promijeni vrstu baze:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Promijeni vrstu baze:"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -8891,7 +8924,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Promijeni vrstu baze:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9581,18 +9625,6 @@ msgstr "Promijeni"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12169,6 +12201,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtriraj signale"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13473,6 +13510,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 56 - 16
editor/translations/hu.po

@@ -1498,6 +1498,11 @@ msgstr "Betölti az alapértelmezett Busz Elrendezést."
 msgid "Create a new Bus Layout."
 msgstr "Új Buszelrendezés létrehozása."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Hangbusz Elrendezés Megnyitása"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Érvénytelen név."
@@ -2965,7 +2970,7 @@ msgstr "Zavarmentes mód váltása."
 msgid "Add a new scene."
 msgstr "Hozzáad egy új jelenetet."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Jelenet"
 
@@ -5715,6 +5720,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Fény Besütése"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8213,7 +8222,12 @@ msgid "Cinematic Preview"
 msgstr "Filmszerű előnézet"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9140,6 +9154,11 @@ msgstr "Téma szerkesztése"
 msgid "Select Another Theme Resource:"
 msgstr "Erőforrás Törlése"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Erőforrás Átnevezése"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9194,6 +9213,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Elem Hozzáadása"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Alaptípus módosítása:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Alaptípus módosítása:"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9214,8 +9248,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "Elem Hozzáadása"
+msgid "Base Type"
+msgstr "Alaptípus módosítása:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -9907,18 +9951,6 @@ msgstr "Közösség"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12503,6 +12535,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Csempék szűrése"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13842,6 +13879,9 @@ msgstr "Érvénytelen csomagnév:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 62 - 24
editor/translations/id.po

@@ -24,7 +24,7 @@
 # Modeus Darksono <[email protected]>, 2019.
 # Akhmad Zulfikar <[email protected]>, 2020.
 # Ade Fikri Malihuddin <[email protected]>, 2020.
-# zephyroths <[email protected]>, 2020, 2021.
+# zephyroths <[email protected]>, 2020, 2021, 2022.
 # Richard Urban <[email protected]>, 2020.
 # yusuf afandi <[email protected]>, 2020.
 # Habib Rohman <[email protected]>, 2020.
@@ -40,8 +40,8 @@ msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-19 08:43+0000\n"
-"Last-Translator: Brian <[email protected]>\n"
+"PO-Revision-Date: 2022-02-23 17:54+0000\n"
+"Last-Translator: zephyroths <[email protected]>\n"
 "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/id/>\n"
 "Language: id\n"
@@ -49,7 +49,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -352,9 +352,8 @@ msgid "Duplicate Key(s)"
 msgstr "Duplikat Key"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Add RESET Value(s)"
-msgstr "Tambah %d Frame"
+msgstr "Tambahkan Nilai RESET"
 
 #: editor/animation_track_editor.cpp
 msgid "Delete Key(s)"
@@ -1507,6 +1506,11 @@ msgstr "Muat default Layout Bus."
 msgid "Create a new Bus Layout."
 msgstr "Buat Layout Bus Baru."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Buka Layout Suara Bus"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Nama tidak sah."
@@ -2956,7 +2960,7 @@ msgstr "Toggle mode tanpa gangguan."
 msgid "Add a new scene."
 msgstr "Tambah skena baru."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Skena"
 
@@ -5705,6 +5709,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Panggang Lightmaps"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Pilih berkas lightmap bake:"
@@ -8201,7 +8209,13 @@ msgid "Cinematic Preview"
 msgstr "Pratinjau Sinematik"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Tidak tersedia ketika menggunakan perender GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9133,6 +9147,11 @@ msgstr "Sunting Tema"
 msgid "Select Another Theme Resource:"
 msgstr "Pilih Tema Lain Aset:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Ubah Nama Resource"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9187,6 +9206,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Tambah Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Atur Jenis variabel"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Ubah Tipe Basis"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9207,8 +9241,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "Tambah Item"
+msgid "Base Type"
+msgstr "Ubah Tipe Basis"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9927,18 +9971,6 @@ msgstr "Komit"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12698,6 +12730,11 @@ msgstr "Inspeksi Instance Berikutnya"
 msgid "Stack Frames"
 msgstr "Stack Frame"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filter tile"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Profiler(debugger/pemantauan)"
@@ -14059,9 +14096,10 @@ msgstr "Nama paket tidak valid:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Modul \"GodotPaymentV3\" tidak valid yang dimasukkan dalam pengaturan proyek "
-"\"android/modules\" (diubah di Godot 3.2.2)\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 49 - 15
editor/translations/is.po

@@ -1476,6 +1476,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2834,7 +2838,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5503,6 +5507,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7959,7 +7967,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8853,6 +8866,10 @@ msgstr "Breyta:"
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8901,6 +8918,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8918,7 +8947,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9618,18 +9657,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12220,6 +12247,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13531,6 +13562,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 88 - 51
editor/translations/it.po

@@ -66,13 +66,14 @@
 # Theraloss <[email protected]>, 2021.
 # Pietro Grungo <[email protected]>, 2021.
 # Alfonso Scarpino <[email protected]>, 2022.
+# Federico Caprini <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-31 22:50+0000\n"
-"Last-Translator: Mirko <miknsop@gmail.com>\n"
+"PO-Revision-Date: 2022-02-23 17:54+0000\n"
+"Last-Translator: Federico Caprini <caprinifede@gmail.com>\n"
 "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/it/>\n"
 "Language: it\n"
@@ -103,7 +104,7 @@ msgstr "Input %i non valido (assente) nell'espressione"
 
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"
-msgstr "self non può essere usato perché l'istanza è nulla (non passata)"
+msgstr "self non può essere usato perché l'istanza è null (non passata)"
 
 #: core/math/expression.cpp
 msgid "Invalid operands to operator %s, %s and %s."
@@ -1543,6 +1544,11 @@ msgstr "Carica la disposizione di bus predefinita."
 msgid "Create a new Bus Layout."
 msgstr "Crea una nuova disposizione di bus."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Apri la disposizione di un bus audio"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Nome non valido."
@@ -1948,7 +1954,7 @@ msgstr "Rendi attuale"
 #: editor/editor_feature_profile.cpp editor/editor_node.cpp
 #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
 msgid "Import"
-msgstr "Importazione"
+msgstr "Importa"
 
 #: editor/editor_feature_profile.cpp editor/project_export.cpp
 msgid "Export"
@@ -3002,7 +3008,7 @@ msgstr "Commuta la modalità senza distrazioni."
 msgid "Add a new scene."
 msgstr "Aggiungi una nuova scena."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Scena"
 
@@ -3382,9 +3388,8 @@ msgid "Update All Changes"
 msgstr "Aggiorna quando modificata"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update Vital Changes"
-msgstr "Cambiamenti dei materiali:"
+msgstr "Cambiamenti dei materiali"
 
 #: editor/editor_node.cpp
 msgid "Hide Update Spinner"
@@ -4168,6 +4173,11 @@ msgid ""
 "After renaming to an unknown extension, the file won't be shown in the "
 "editor anymore."
 msgstr ""
+"Quest'estensione file non è riconosciuta dall'editore.\n"
+"Se vuoi comunque rinominarla, usa il file manager del tuo sistema "
+"operativo.\n"
+"Dopo averlo rinominato ad un'estensione sconosciuta, il file non verrà più "
+"visualizzato nell'editore."
 
 #: editor/filesystem_dock.cpp
 msgid ""
@@ -4629,6 +4639,8 @@ msgid ""
 "Select a resource file in the filesystem or in the inspector to adjust "
 "import settings."
 msgstr ""
+"Seleziona un file risorsa nel filesystem o nell'ispettore per aggiustare le "
+"impostazioni di importazione."
 
 #: editor/inspector_dock.cpp
 msgid "Failed to load resource."
@@ -5788,6 +5800,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Preprocessa Lightmaps"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Seleziona il file bake della lightmap:"
@@ -8324,7 +8340,13 @@ msgid "Cinematic Preview"
 msgstr "Anteprima Cinematografica"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Non disponibile quando il renderer GLES2 è in uso."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8455,15 +8477,15 @@ msgstr "Vista laterale destra"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Orbit View Down"
-msgstr ""
+msgstr "Orbita la visuale in giù"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Orbit View Left"
-msgstr ""
+msgstr "Orbita la visuale in su"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Orbit View Right"
-msgstr ""
+msgstr "Orbita la visuale a destra"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 #, fuzzy
@@ -8496,11 +8518,11 @@ msgstr "Commuta la vista libera"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Decrease Field of View"
-msgstr ""
+msgstr "Diminuisci il Campo Visivo"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Increase Field of View"
-msgstr ""
+msgstr "Aumenta il Campo Visivo"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 #, fuzzy
@@ -8949,7 +8971,7 @@ msgstr "Importa tema"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Importing items {n}/{n}"
-msgstr ""
+msgstr "Importa oggetti {n}/{n}"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Updating the editor"
@@ -8978,11 +9000,11 @@ msgstr "Seleziona tutti gli oggetti colorati visibili."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Select all visible color items and their data."
-msgstr ""
+msgstr "Seleziona tutti gli oggetti colorati e i loro dati."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Deselect all visible color items."
-msgstr ""
+msgstr "Deseleziona tutti gli oggetti colorati."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Select all visible constant items."
@@ -8990,7 +9012,7 @@ msgstr "Seleziona tutti gli oggetti visibili."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Select all visible constant items and their data."
-msgstr ""
+msgstr "Seleziona tutti gli oggetti costanti e i loro dati."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Deselect all visible constant items."
@@ -9249,6 +9271,11 @@ msgstr "Modifica Tema"
 msgid "Select Another Theme Resource:"
 msgstr "Seleziona un'altra risorsa del tema:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Rinomina risorsa"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9302,6 +9329,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Aggiungi Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Imposta Tipo di Variabile"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Cambia Tipo di Base"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9322,8 +9364,18 @@ msgstr "Sovrascrivi tutti gli elementi predefiniti."
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "Aggiungi Elemento"
+msgid "Base Type"
+msgstr "Cambia Tipo di Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9940,18 +9992,16 @@ msgid "Unstaged Changes"
 msgstr "Cambiamenti degli shader:"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Commit:"
-msgstr "Commit"
+msgstr "Commit:"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Date:"
 msgstr ""
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Subtitle:"
-msgstr "Sottoalbero"
+msgstr "Sottotitolo:"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Do you want to remove the %s branch?"
@@ -10024,9 +10074,8 @@ msgid "Stage all changes"
 msgstr "Memorizzazione dei cambiamenti locali…"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Unstage all changes"
-msgstr "Cambiamenti dei materiali:"
+msgstr "Annulla tutte le modifiche"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
@@ -10047,21 +10096,8 @@ msgid "Commit list size"
 msgstr ""
 
 #: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Branches"
-msgstr "Corrispondenze:"
+msgstr "Rami"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
@@ -10093,14 +10129,12 @@ msgid "Remove Remote"
 msgstr "Rimuovi l'elemento"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Remote Name"
-msgstr "Remoto "
+msgstr "Nome Remoto"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Remote URL"
-msgstr "Remoto "
+msgstr "URL Remoto"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Fetch"
@@ -10140,9 +10174,8 @@ msgid "Unmerged"
 msgstr ""
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "View:"
-msgstr "Vista"
+msgstr "Vista:"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
@@ -12825,6 +12858,11 @@ msgstr "Ispeziona Istanza Successiva"
 msgid "Stack Frames"
 msgstr "Stack Frame"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtra tiles"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Profiler"
@@ -13780,9 +13818,8 @@ msgid "in order:"
 msgstr "Rinomina cartella:"
 
 #: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
 msgid "Switch"
-msgstr "Switch"
+msgstr "Inverti"
 
 #: modules/visual_script/visual_script_flow_control.cpp
 msgid "'input' is:"
@@ -14015,9 +14052,8 @@ msgid "Yield"
 msgstr ""
 
 #: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
 msgid "Wait"
-msgstr "Wait"
+msgstr "Aspetta"
 
 #: modules/visual_script/visual_script_yield_nodes.cpp
 #, fuzzy
@@ -14194,9 +14230,10 @@ msgstr "Nome del pacchetto non valido:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Modulo \"GodotPaymentV3\" non valido incluso nell'impostazione del progetto "
-"\"android/moduli\" (modificato in Godot 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 87 - 37
editor/translations/ja.po

@@ -42,7 +42,7 @@ msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-14 22:08+0000\n"
+"PO-Revision-Date: 2022-03-08 08:59+0000\n"
 "Last-Translator: Wataru Onuki <[email protected]>\n"
 "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ja/>\n"
@@ -51,7 +51,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1508,6 +1508,11 @@ msgstr "デフォルトのバスレイアウトを読み込む。"
 msgid "Create a new Bus Layout."
 msgstr "新規バスレイアウトを作成。"
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "オーディオバスのレイアウトを開く"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "無効な名前です。"
@@ -2947,7 +2952,7 @@ msgstr "集中モードを切り替える。"
 msgid "Add a new scene."
 msgstr "新規シーンを追加する。"
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "シーン"
 
@@ -3117,7 +3122,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Visible Collision Shapes"
-msgstr "コリジョン形状表示"
+msgstr "コリジョン形状表示"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -3129,7 +3134,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Visible Navigation"
-msgstr "ナビゲーション表示"
+msgstr "ナビゲーション表示"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -3141,7 +3146,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Force Shader Fallbacks"
-msgstr ""
+msgstr "シェーダーフォールバックを強制"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -3152,10 +3157,16 @@ msgid ""
 "Asynchronous shader compilation must be enabled in the project settings for "
 "this option to make a difference."
 msgstr ""
+"このオプションを有効にすると、すべての実行時にシェーダーがフォールバック形式 "
+"(ubershaderで表示するか非表示) で使用されます。\n"
+"これは、通常は簡素に表示されるフォールバックの、見た目と性能を確認するために"
+"役立ちます。\n"
+"このオプションを機能させるには、プロジェクト設定で非同期シェーダーコンパイル"
+"を有効にする必要があります。"
 
 #: editor/editor_node.cpp
 msgid "Synchronize Scene Changes"
-msgstr "シーンの変更を同期"
+msgstr "シーン変更を同期"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -3171,7 +3182,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Synchronize Script Changes"
-msgstr "スクリプト変更を同期"
+msgstr "スクリプト変更を同期"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -4097,6 +4108,11 @@ msgid ""
 "After renaming to an unknown extension, the file won't be shown in the "
 "editor anymore."
 msgstr ""
+"このファイル拡張子はエディターによって認識されません。\n"
+"それでも名前を変更したい場合は、オペレーティングシステムのファイルマネー"
+"ジャーを使用してください。\n"
+"不明な拡張子へと名前を変更すると、そのファイルはエディターに表示されなくなり"
+"ます。"
 
 #: editor/filesystem_dock.cpp
 msgid ""
@@ -5706,6 +5722,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "ライトマップを焼き込む"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "ライトマップベイクファイルを選択:"
@@ -5801,11 +5821,11 @@ msgstr "Control \"%s\" を (%d, %d) にリサイズします"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Scale %d CanvasItems"
-msgstr "%d 個の CanvasItem を拡大 / 縮小"
+msgstr "%d 個の CanvasItem を拡大縮小"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr "CanvasItem \"%s\" を (%s, %s) に拡大 / 縮小"
+msgstr "CanvasItem \"%s\" を (%s, %s) に拡大縮小"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Move %d CanvasItems"
@@ -6052,7 +6072,7 @@ msgstr "スケールモード"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: 比率を保って拡大縮小。"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8190,7 +8210,13 @@ msgid "Cinematic Preview"
 msgstr "シネマティックプレビュー"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "GLES2レンダラーの場合は利用できません。"
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8430,23 +8456,23 @@ msgstr "設定..."
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Snap Settings"
-msgstr "スナップ設定"
+msgstr "スナップ設定"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Translate Snap:"
-msgstr "スナップの移動:"
+msgstr "移動スナップ:"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Rotate Snap (deg.):"
-msgstr "スナップの回転(度):"
+msgstr "回転スナップ (度):"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Scale Snap (%):"
-msgstr "スナップの拡大/縮小(%):"
+msgstr "拡大 / 縮小スナップ (%):"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Viewport Settings"
-msgstr "ビューポート設定"
+msgstr "ビューポート設定"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Perspective FOV (deg.):"
@@ -8454,15 +8480,15 @@ msgstr "視野角(度):"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "View Z-Near:"
-msgstr "Z-Nearの表示:"
+msgstr "ビューのZ-Near:"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "View Z-Far:"
-msgstr "Z-Farの表示:"
+msgstr "ビューのZ-Far:"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Transform Change"
-msgstr "トランスフォーム変更"
+msgstr "トランスフォーム変更"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Translate:"
@@ -9083,6 +9109,11 @@ msgstr "エディターのテーマ"
 msgid "Select Another Theme Resource:"
 msgstr "他のテーマリソースの選択:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "リソース名を変更"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "他のテーマ"
@@ -9131,9 +9162,23 @@ msgstr ""
 "このStyleBoxをメインスタイルに固定します。そのプロパティを編集すると、他すべ"
 "てのこのタイプのStyleBoxで同じプロパティが更新されます。"
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "アイテムのタイプを追加"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "変数の型を設定"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "基底型を変更"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
-msgstr "デフォルトの表示"
+msgstr "デフォルト表示"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show default type items alongside items that have been overridden."
@@ -9149,8 +9194,19 @@ msgid "Override all default type items."
 msgstr "すべてのデフォルトタイプのアイテムをオーバーライドする。"
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "アイテムのタイプを追加"
+#, fuzzy
+msgid "Base Type"
+msgstr "基底型を変更"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9858,18 +9914,6 @@ msgstr "コミットリスト"
 msgid "Commit list size"
 msgstr "コミットリストサイズ"
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "ブランチ"
@@ -12603,6 +12647,11 @@ msgstr "次のインスタンスを確認する"
 msgid "Stack Frames"
 msgstr "スタックフレーム"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "タイルを絞り込む"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "プロファイラー"
@@ -13944,9 +13993,10 @@ msgstr "無効なパッケージ名:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"「android/modules」に含まれる「GodotPaymentV3」モジュールのプロジェクト設定が"
-"無効です (Godot 3.2.2 にて変更)。\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 55 - 15
editor/translations/ka.po

@@ -1535,6 +1535,11 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "აუდიო გადამტანის ხმის გადართვა"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2919,7 +2924,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5644,6 +5649,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8159,7 +8168,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9071,6 +9085,11 @@ msgstr "მონიშვნის მრუდის ცვლილება"
 msgid "Select Another Theme Resource:"
 msgstr "ჩამნაცვლებელი რესურსის ძიება:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "რესურსი"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -9122,6 +9141,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "%s ტიპის ცვლილება"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "%s ტიპის ცვლილება"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -9139,7 +9172,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "%s ტიპის ცვლილება"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9860,18 +9904,6 @@ msgstr "ცვლილება"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12507,6 +12539,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "დამაკავშირებელი სიგნალი:"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13834,6 +13871,9 @@ msgstr "არასწორი ფონტის ზომა."
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 49 - 15
editor/translations/km.po

@@ -1437,6 +1437,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2786,7 +2790,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5428,6 +5432,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7861,7 +7869,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8735,6 +8748,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8781,6 +8798,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8798,7 +8827,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9473,18 +9512,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12038,6 +12065,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13323,6 +13354,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 70 - 33
editor/translations/ko.po

@@ -16,7 +16,7 @@
 # Jiyoon Kim <[email protected]>, 2019.
 # Ervin <[email protected]>, 2019.
 # Tilto_ <[email protected]>, 2020.
-# Myeongjin Lee <[email protected]>, 2020, 2021.
+# Myeongjin Lee <[email protected]>, 2020, 2021, 2022.
 # Doyun Kwon <[email protected]>, 2020.
 # Jun Hyung Shin <[email protected]>, 2020.
 # Yongjin Jo <[email protected]>, 2020.
@@ -35,8 +35,8 @@ msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-04 13:45+0000\n"
-"Last-Translator: Lee Minhak <minarihak@gmail.com>\n"
+"PO-Revision-Date: 2022-03-04 08:19+0000\n"
+"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ko/>\n"
 "Language: ko\n"
@@ -44,7 +44,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1499,6 +1499,11 @@ msgstr "디폴트 버스 레이아웃을 불러옵니다."
 msgid "Create a new Bus Layout."
 msgstr "새로운 버스 레이아웃을 만듭니다."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "오디오 버스 레이아웃 열기"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "올바르지 않은 이름입니다."
@@ -2735,7 +2740,7 @@ msgstr "예"
 
 #: editor/editor_node.cpp
 msgid "Exit the editor?"
-msgstr "에디터를 나가시겠습니까?"
+msgstr "에디터를 끝내시겠습니까?"
 
 #: editor/editor_node.cpp
 msgid "Open Project Manager?"
@@ -2936,7 +2941,7 @@ msgstr "집중 모드를 토글합니다."
 msgid "Add a new scene."
 msgstr "새 씬을 추가합니다."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "씬"
 
@@ -3058,7 +3063,7 @@ msgstr "현재 프로젝트 새로고침"
 
 #: editor/editor_node.cpp
 msgid "Quit to Project List"
-msgstr "종료 후 프로젝트 목록 열기"
+msgstr "종료 후 프로젝트 목록으로 이동"
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/project_export.cpp
@@ -5681,6 +5686,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "라이트맵 굽기"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "라이트맵을 구울 파일 선택:"
@@ -8066,11 +8075,11 @@ msgstr "FPS: %d (%s ms)"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Top View."
-msgstr "면 보기."
+msgstr "상단면 보기."
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Bottom View."
-msgstr "아랫면 보기."
+msgstr "하단면 보기."
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Left View."
@@ -8161,7 +8170,13 @@ msgid "Cinematic Preview"
 msgstr "시네마틱 미리보기"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "GLES2 렌더러에서 사용할 수 없습니다."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8261,11 +8276,11 @@ msgstr "포털 컬링을 위한 룸을 변환합니다."
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Bottom View"
-msgstr "아래쪽 뷰"
+msgstr "하단 뷰"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Top View"
-msgstr "위쪽 뷰"
+msgstr "상단 뷰"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Rear View"
@@ -9051,6 +9066,11 @@ msgstr "테마 에디터"
 msgid "Select Another Theme Resource:"
 msgstr "다른 테마 리소스 선택:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "리소스 이름 바꾸기"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "다른 테마"
@@ -9102,6 +9122,20 @@ msgstr ""
 "스타일박스를 주 스타일로 고정합니다. 속성을 편집하면 이 타입의 다른 모든 스타"
 "일박스에서 같은 속성이 업데이트됩니다."
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "항목 타입 추가"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "변수 타입 설정"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "기본 타입 바꾸기"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "디폴트 보이기"
@@ -9119,8 +9153,19 @@ msgid "Override all default type items."
 msgstr "모든 디폴트 타입 항목을 오버라이드합니다."
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "항목 타입 추가"
+#, fuzzy
+msgid "Base Type"
+msgstr "기본 타입 바꾸기"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9833,18 +9878,6 @@ msgstr "커밋"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -9880,14 +9913,12 @@ msgid "Remove Remote"
 msgstr "항목 제거"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Remote Name"
-msgstr "원격 "
+msgstr "원격 이름"
 
 #: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
 msgid "Remote URL"
-msgstr "원격 "
+msgstr "원격 URL"
 
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Fetch"
@@ -12556,6 +12587,11 @@ msgstr "다음 인스턴스 검사"
 msgid "Stack Frames"
 msgstr "스택 프레임"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "타일 필터"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "프로파일러"
@@ -13736,7 +13772,7 @@ msgstr ""
 
 #: modules/visual_script/visual_script_yield_nodes.cpp
 msgid "Wait"
-msgstr ""
+msgstr "대기"
 
 #: modules/visual_script/visual_script_yield_nodes.cpp
 #, fuzzy
@@ -13899,9 +13935,10 @@ msgstr "잘못된 패키지 이름:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"\"android/modules\" 프로젝트 세팅에 잘못된 \"GodotPaymentV3\" 모듈이 포함되"
-"어 있습니다. (Godot 3.2.2 에서 변경됨).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 51 - 15
editor/translations/lt.po

@@ -1485,6 +1485,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2876,7 +2880,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5626,6 +5630,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8134,7 +8142,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9052,6 +9065,11 @@ msgstr "Redaguoti Filtrus"
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Ištekliai"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9102,6 +9120,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -9119,7 +9149,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9848,18 +9888,6 @@ msgstr "Bendruomenė"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12484,6 +12512,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrai..."
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13819,6 +13852,9 @@ msgstr "Netinkamas šrifto dydis."
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 55 - 15
editor/translations/lv.po

@@ -1480,6 +1480,11 @@ msgstr "Ielādēt Kopnes Izkārtojuma noklusējumu."
 msgid "Create a new Bus Layout."
 msgstr "Izveidot jaunu Kopnes izkārtojumu."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Atvērt audio kopnes izkārtojumu"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Nederīgs nosaukums."
@@ -2914,7 +2919,7 @@ msgstr "Pārslēgt traucējumu brīvo režīmu."
 msgid "Add a new scene."
 msgstr "Pievienot jaunu ainu."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Aina"
 
@@ -5578,6 +5583,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Izvēlēties gaismas kartes cepšanas failu:"
@@ -8008,7 +8017,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8883,6 +8897,11 @@ msgstr "Redaktora motīvs"
 msgid "Select Another Theme Resource:"
 msgstr "Izvēlēties citu motīva resursu:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Resurss"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8932,6 +8951,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Nomainīt Bāzes Tipu:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Nomainīt Bāzes Tipu:"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "Rādīt noklusējumu"
@@ -8949,7 +8982,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Mainīt tipu"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9632,18 +9676,6 @@ msgstr "Pielietot izmaiņas"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "Zari"
@@ -12207,6 +12239,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrēt signālus"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13515,6 +13552,9 @@ msgstr "Nederīgs paketes nosaukums:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 49 - 15
editor/translations/mi.po

@@ -1429,6 +1429,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2778,7 +2782,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5419,6 +5423,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7845,7 +7853,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8719,6 +8732,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8765,6 +8782,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8782,7 +8811,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9457,18 +9496,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12022,6 +12049,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13306,6 +13337,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 49 - 15
editor/translations/mk.po

@@ -1437,6 +1437,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2790,7 +2794,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5435,6 +5439,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7868,7 +7876,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8742,6 +8755,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8788,6 +8805,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8805,7 +8834,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9481,18 +9520,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12047,6 +12074,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13332,6 +13363,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 49 - 15
editor/translations/ml.po

@@ -1442,6 +1442,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2797,7 +2801,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5443,6 +5447,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7877,7 +7885,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8751,6 +8764,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8797,6 +8814,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8814,7 +8843,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9490,18 +9529,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12055,6 +12082,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13345,6 +13376,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 55 - 21
editor/translations/mr.po

@@ -2,13 +2,13 @@
 # Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
 # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
 # This file is distributed under the same license as the Godot source code.
-# Prachi Joshi <[email protected]>, 2019, 2020.
+# Prachi Joshi <[email protected]>, 2019, 2020, 2022.
 # Shirious <[email protected]>, 2020.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2020-12-23 22:57+0000\n"
+"PO-Revision-Date: 2022-02-23 17:55+0000\n"
 "Last-Translator: Prachi Joshi <[email protected]>\n"
 "Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/"
 "godot/mr/>\n"
@@ -16,7 +16,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -43,15 +43,15 @@ msgstr "self वापरले जाऊ शकत नाही कारण 
 
 #: core/math/expression.cpp
 msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "ऑपरेटर %s, %s आणि %s साठी अवैध ऑपरेंड."
 
 #: core/math/expression.cpp
 msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "बेस प्रकार %s साठी %s प्रकाराची अवैध अनुक्रमणिका"
 
 #: core/math/expression.cpp
 msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "बेस प्रकार %s साठी अवैध नामांकित इंडेक्स '%s'"
 
 #: core/math/expression.cpp
 msgid "Invalid arguments to construct '%s'"
@@ -1437,6 +1437,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2787,7 +2791,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5430,6 +5434,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7862,7 +7870,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8737,6 +8750,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8784,6 +8801,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8801,7 +8830,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9478,18 +9517,6 @@ msgstr "समुदाय"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12048,6 +12075,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13335,6 +13366,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 56 - 20
editor/translations/ms.po

@@ -16,7 +16,7 @@ msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-03 13:04+0000\n"
+"PO-Revision-Date: 2022-02-23 17:55+0000\n"
 "Last-Translator: Keviindran Ramachandran <[email protected]>\n"
 "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/"
 "ms/>\n"
@@ -1483,6 +1483,11 @@ msgstr "Muatkan Susun Atur Bas lalai."
 msgid "Create a new Bus Layout."
 msgstr "Cipta Susun Atur Bas baru."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Buka Susun Atur Bas Audio"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Nama tidak sah."
@@ -2928,7 +2933,7 @@ msgstr "Togol mod bebas gangguan."
 msgid "Add a new scene."
 msgstr "Tambah adegan baru."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Adegan"
 
@@ -3304,14 +3309,12 @@ msgid "Update Continuously"
 msgstr "Kemas Kini Secara Berterusan"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update All Changes"
-msgstr "Kemas Kini Apabila Diubah"
+msgstr "Kemas Kini Semua Perubahan"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update Vital Changes"
-msgstr "Perubahan Bahan:"
+msgstr "Kemas Kini Perubahan Penting"
 
 #: editor/editor_node.cpp
 msgid "Hide Update Spinner"
@@ -5693,6 +5696,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Bake Lightmap"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Pilih fail lightmap bake:"
@@ -8151,7 +8158,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9064,6 +9076,11 @@ msgstr "Editor"
 msgid "Select Another Theme Resource:"
 msgstr "Cari Penggantian Sumber:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Sumber"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -9117,6 +9134,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9135,7 +9164,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Ubah Jenis %s"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9831,18 +9871,6 @@ msgstr "Komuniti"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "Ranting"
@@ -12424,6 +12452,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Tapis isyarat"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13753,6 +13786,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 57 - 16
editor/translations/nb.po

@@ -1523,6 +1523,11 @@ msgstr "Last standard Bus oppsettet."
 msgid "Create a new Bus Layout."
 msgstr "Opprett et nytt Bus oppsett."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Åpne Audio Bus oppsett"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Ugyldig navn."
@@ -3014,7 +3019,7 @@ msgstr "Vis/skjul distraksjonsfri modus."
 msgid "Add a new scene."
 msgstr "Legg til ny scene."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Scene"
 
@@ -5896,6 +5901,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8505,7 +8514,13 @@ msgid "Cinematic Preview"
 msgstr "Lager Forhåndsvisning av Mesh"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Ikke tilgjengelig ved bruk av GLES2-opptegner."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9452,6 +9467,11 @@ msgstr "Medlemmer"
 msgid "Select Another Theme Resource:"
 msgstr "Fjern Ressurs"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Gi nytt navn til Ressurs"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9506,6 +9526,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Legg til Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Rediger Variabel:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Endre %s type"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9526,8 +9561,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "Legg til Element"
+msgid "Base Type"
+msgstr "Endre %s type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -10280,18 +10325,6 @@ msgstr "Sjekk inn"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12994,6 +13027,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrer Filer..."
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -14386,6 +14424,9 @@ msgstr "Ugyldig navn."
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 61 - 21
editor/translations/nl.po

@@ -55,13 +55,14 @@
 # naan <[email protected]>, 2021.
 # Tim Visee <[email protected]>, 2022.
 # Ferhat Geçdoğan <[email protected]>, 2022.
+# Rémi Verschelde <[email protected]>, 2022.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-30 07:16+0000\n"
-"Last-Translator: Ferhat Geçdoğan <[email protected]>\n"
+"PO-Revision-Date: 2022-02-20 11:48+0000\n"
+"Last-Translator: Rémi Verschelde <[email protected]>\n"
 "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
 "nl/>\n"
 "Language: nl\n"
@@ -1535,6 +1536,11 @@ msgstr "Standaard audiobusindeling laden."
 msgid "Create a new Bus Layout."
 msgstr "Maak een nieuwe audiobusindeling."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Audiobusindeling openen"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Ongeldige naam."
@@ -2977,7 +2983,7 @@ msgstr "Afleidingsvrijemodus omschakelen."
 msgid "Add a new scene."
 msgstr "Nieuwe scène toevoegen."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Scène"
 
@@ -5765,6 +5771,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Bak Lichtmappen"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Selecteer lightmap bake-bestand"
@@ -8309,7 +8319,13 @@ msgid "Cinematic Preview"
 msgstr "Bioscoop Preview"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Niet beschikbaar bij gebruik van de GLES2 renderer."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8766,7 +8782,7 @@ msgstr "Animaties:"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "New Animation"
-msgstr "Niewe animatie"
+msgstr "Nieuwe animatie"
 
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Speed:"
@@ -9256,6 +9272,11 @@ msgstr "Bewerk Thema"
 msgid "Select Another Theme Resource:"
 msgstr "Bron verwijderen"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Bronnaam wijzigen"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9310,6 +9331,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Element toevoegen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Zet variabele type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Verander basis type"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9330,8 +9366,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "Element toevoegen"
+msgid "Base Type"
+msgstr "Verander basis type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -10050,18 +10096,6 @@ msgstr "Commit"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12826,6 +12860,11 @@ msgstr "Inspecteer Volgende Instantie"
 msgid "Stack Frames"
 msgstr "Stack Frames"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filter tegels"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Profiler"
@@ -14190,9 +14229,10 @@ msgstr "Ongeldige pakketnaam:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Ongeldige \"GodotPaymentV3\" module ingesloten in de projectinstelling "
-"\"android/modules\" (veranderd in Godot 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 49 - 15
editor/translations/or.po

@@ -1435,6 +1435,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2784,7 +2788,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5425,6 +5429,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7851,7 +7859,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8725,6 +8738,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8771,6 +8788,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8788,7 +8817,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9463,18 +9502,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12028,6 +12055,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13312,6 +13343,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 196 - 205
editor/translations/pl.po


+ 55 - 15
editor/translations/pr.po

@@ -1487,6 +1487,11 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Rename Function"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2878,7 +2883,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5618,6 +5623,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8138,7 +8147,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9061,6 +9075,11 @@ msgstr "th' Members:"
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Paste yer Node"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9110,6 +9129,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Edit yer Variable:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "th' Base Type:"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -9127,7 +9160,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "th' Base Type:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9862,18 +9906,6 @@ msgstr "Change"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12510,6 +12542,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Paste yer Node"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13884,6 +13921,9 @@ msgstr "Yer unique name be evil."
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 57 - 18
editor/translations/pt.po

@@ -1493,6 +1493,11 @@ msgstr "Carregar o Modelo predefinido de barramento."
 msgid "Create a new Bus Layout."
 msgstr "Criar um novo Modelo de Barramento."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Abrir Modelo de barramento de áudio"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Nome inválido."
@@ -2934,7 +2939,7 @@ msgstr "Alternar modo livre de distrações."
 msgid "Add a new scene."
 msgstr "Adicionar nova cena."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Cena"
 
@@ -5704,6 +5709,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Consolidar Lightmaps"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Selecionar ficheiro de consolidação de lightmap:"
@@ -8184,7 +8193,13 @@ msgid "Cinematic Preview"
 msgstr "Pré-visualização Cinemática"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Não disponível para o renderizador GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9078,6 +9093,11 @@ msgstr "Editor de Tema"
 msgid "Select Another Theme Resource:"
 msgstr "Selecionar Outro Recurso Tema:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Renomear recurso"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "Outro Tema"
@@ -9126,6 +9146,20 @@ msgstr ""
 "Fixar este StyleBox como um estilo principal. Editar as propriedades vai "
 "atualizar as mesmas em todos os StyleBoxes deste tipo."
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Adicionar Tipo de Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Definir tipo de variável"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Mudar tipo base"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "Mostrar Predefinição"
@@ -9144,8 +9178,19 @@ msgid "Override all default type items."
 msgstr "Sobrepõe todos os itens de tipo predefinido."
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Adicionar Tipo de Item"
+#, fuzzy
+msgid "Base Type"
+msgstr "Mudar tipo base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9846,18 +9891,6 @@ msgstr "Gravar Lista"
 msgid "Commit list size"
 msgstr "Gravar tamanho da lista"
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "Ramos"
@@ -12597,6 +12630,11 @@ msgstr "Inspecionar Próxima Instância"
 msgid "Stack Frames"
 msgstr "Empilhar Frames"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrar Tiles"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Analisador"
@@ -13917,9 +13955,10 @@ msgstr "Nome de pacote inválido:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Módulo inválido \"GodotPaymentV3\" incluído na configuração do projeto "
-"\"android/modules\" (alterado em Godot 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 62 - 24
editor/translations/pt_BR.po

@@ -9,7 +9,7 @@
 # Breno Caldeira <[email protected]>, 2018.
 # Francesco Perrotti-Garcia <[email protected]>, 2017.
 # George Marques <[email protected]>, 2016.
-# Guilherme Felipe C G Silva <[email protected]>, 2017, 2018, 2019.
+# Guilherme Felipe C G Silva <[email protected]>, 2017, 2018, 2019, 2022.
 # João Victor Lima <[email protected]>, 2018.
 # João Vitor de Oliveira Carlos <[email protected]>, 2018.
 # Joaquim Ferreira <[email protected]>, 2016, 2019, 2020.
@@ -139,8 +139,8 @@ msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2022-02-14 22:08+0000\n"
-"Last-Translator: PauloFRs <paulofr1@hotmail.com>\n"
+"PO-Revision-Date: 2022-03-09 08:53+0000\n"
+"Last-Translator: Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>\n"
 "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/pt_BR/>\n"
 "Language: pt_BR\n"
@@ -148,7 +148,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1607,6 +1607,11 @@ msgstr "Carregar o Layout de Canais padrão."
 msgid "Create a new Bus Layout."
 msgstr "Criar um novo Layout de Canais."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Abrir Layout de Canais de Áudio"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Nome Inválido."
@@ -2382,9 +2387,8 @@ msgid "Property:"
 msgstr "Propriedade:"
 
 #: editor/editor_inspector.cpp
-#, fuzzy
 msgid "Pin value"
-msgstr "Valor do pino"
+msgstr "Fixar valor"
 
 #: editor/editor_inspector.cpp
 msgid ""
@@ -3054,7 +3058,7 @@ msgstr "Alternar modo sem-distrações."
 msgid "Add a new scene."
 msgstr "Adicionar nova cena."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Cena"
 
@@ -5841,6 +5845,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Faça mapas de luz"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Selecione o arquivo de lightmap bake:"
@@ -8327,7 +8335,13 @@ msgid "Cinematic Preview"
 msgstr "Pré-visualização Cinemática"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Não disponível ao usar o renderizador GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9222,6 +9236,11 @@ msgstr "Tema do Editor"
 msgid "Select Another Theme Resource:"
 msgstr "Selecionar Outro Recurso de Tema:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Renomear Recurso"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "Outro Tema"
@@ -9270,6 +9289,20 @@ msgstr ""
 "Fixe este StyleBox como um estilo principal. A edição de suas propriedades "
 "atualizará as mesmas propriedades em todos os outros StyleBoxes deste tipo."
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Adicionar Tipo de Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Definir o Tipo da Variável"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Mudar Tipo Base"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "Mostrar Padrão"
@@ -9288,8 +9321,19 @@ msgid "Override all default type items."
 msgstr "Substituir todos os itens do modelo padrão."
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Adicionar Tipo de Item"
+#, fuzzy
+msgid "Base Type"
+msgstr "Mudar Tipo Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9989,18 +10033,6 @@ msgstr "Lista de compromissos"
 msgid "Commit list size"
 msgstr "Confirmar tamanho da lista"
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "Ramos"
@@ -12748,6 +12780,11 @@ msgstr "Inspecionar a Próxima Instância"
 msgid "Stack Frames"
 msgstr "Pilha de Quadros"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtros do tile"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Profilador"
@@ -14105,9 +14142,10 @@ msgstr "Nome de pacote inválido:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Módulo \"GodotPaymentV3\" inválido incluido na configuração de projeto "
-"\"android/modules\" (alterado em Godot 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 56 - 16
editor/translations/ro.po

@@ -1495,6 +1495,11 @@ msgstr "Încarcă Schema de Pistă Audio implicită."
 msgid "Create a new Bus Layout."
 msgstr "Creaţi o Schemă nouă de Pistă Audio."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Deschide Schema Pistei Audio"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Nume nevalid."
@@ -2942,7 +2947,7 @@ msgstr "Comutează modul fără distrageri."
 msgid "Add a new scene."
 msgstr "Adaugă o nouă scenă."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Scenă"
 
@@ -5736,6 +5741,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Procesează Lightmaps"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Selectare fișier șablon pentru harta de lumină:"
@@ -8343,7 +8352,12 @@ msgid "Cinematic Preview"
 msgstr "Se creează Previzualizările Mesh-ului"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9288,6 +9302,11 @@ msgstr "Membri"
 msgid "Select Another Theme Resource:"
 msgstr "Ștergere resursă"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Re-numire resursă"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9342,6 +9361,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Adaugă Obiect"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Modificare tip bază:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Modificare tip bază:"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9362,8 +9396,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "Adaugă Obiect"
+msgid "Base Type"
+msgstr "Modificare tip bază:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -10112,18 +10156,6 @@ msgstr "Comunitate"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12778,6 +12810,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrare Tiles"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -14143,6 +14180,9 @@ msgstr "Nume pachet nevalid:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 147 - 83
editor/translations/ru.po

@@ -107,7 +107,7 @@ msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-10 07:50+0000\n"
+"PO-Revision-Date: 2022-02-20 00:54+0000\n"
 "Last-Translator: Danil Alexeev <[email protected]>\n"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ru/>\n"
@@ -1575,6 +1575,11 @@ msgstr "Загрузить раскладку шины по умолчанию."
 msgid "Create a new Bus Layout."
 msgstr "Создать новую раскладку шины."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Открыть раскладку звуковой шины"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Недопустимое имя."
@@ -3021,7 +3026,7 @@ msgstr "Переключить режим без отвлечения."
 msgid "Add a new scene."
 msgstr "Добавить новую сцену."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Сцена"
 
@@ -3395,14 +3400,12 @@ msgid "Update Continuously"
 msgstr "Непрерывное обновление"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update All Changes"
-msgstr "Обновлять при изменениях"
+msgstr "Обновлять при любых изменениях"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update Vital Changes"
-msgstr "Материалов изменено:"
+msgstr "Обновлять при важных изменениях"
 
 #: editor/editor_node.cpp
 msgid "Hide Update Spinner"
@@ -4179,6 +4182,11 @@ msgid ""
 "After renaming to an unknown extension, the file won't be shown in the "
 "editor anymore."
 msgstr ""
+"Данное расширение файла не распознано редактором.\n"
+"Если вы всё равно хотите переименовать его, используйте файловый менеджер "
+"вашей операционной системы.\n"
+"После переименования в неизвестное расширение файл больше не будет "
+"отображаться в редакторе."
 
 #: editor/filesystem_dock.cpp
 msgid ""
@@ -5791,6 +5799,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Запекать карты освещения"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Выберите файл запекания карты освещения:"
@@ -8274,7 +8286,13 @@ msgid "Cinematic Preview"
 msgstr "Кинематографический предварительный просмотр"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Недоступно при использовании рендерера GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9171,6 +9189,11 @@ msgstr "Тема редактора"
 msgid "Select Another Theme Resource:"
 msgstr "Выбрать другой ресурс темы:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Переименовать ресурс"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "Другая тема"
@@ -9220,6 +9243,20 @@ msgstr ""
 "свойств будут обновлены те же свойства во всех других объектах StyleBoxes "
 "этого типа."
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Добавить тип элемента"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Установить тип переменной"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Изменить базовый тип"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "Показать по умолчанию"
@@ -9239,8 +9276,19 @@ msgid "Override all default type items."
 msgstr "Переопределить все элементы типа по умолчанию."
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Добавить тип элемента"
+#, fuzzy
+msgid "Base Type"
+msgstr "Изменить базовый тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9941,18 +9989,6 @@ msgstr "Список коммитов"
 msgid "Commit list size"
 msgstr "Размер списка коммитов"
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "Ветки"
@@ -12703,6 +12739,11 @@ msgstr "Осмотреть следующий экземпляр"
 msgid "Stack Frames"
 msgstr "Стек"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Фильтр тайлов"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Профайлер"
@@ -12878,14 +12919,12 @@ msgid "Set Occluder Sphere Position"
 msgstr "Задать положение сферы окклюдера"
 
 #: editor/spatial_editor_gizmos.cpp
-#, fuzzy
 msgid "Set Occluder Polygon Point Position"
-msgstr "Задать положение точки портала"
+msgstr "Задать положение точки полигона окклюдера"
 
 #: editor/spatial_editor_gizmos.cpp
-#, fuzzy
 msgid "Set Occluder Hole Point Position"
-msgstr "Установить положение точки кривой"
+msgstr "Задать положение точки отверстия окклюдера"
 
 #: modules/csg/csg_gizmos.cpp
 msgid "Change Cylinder Radius"
@@ -14020,9 +14059,10 @@ msgstr "Недопустимое имя пакета:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Недопустимый модуль «GodotPaymentV3», включенный в настройку проекта "
-"«android/modules» (изменен в Godot 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14282,166 +14322,167 @@ msgstr "Ошибка запуска HTTP-сервера:"
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't get filesystem access."
-msgstr ""
+msgstr "Не удаётся получить доступ к файловой системе."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "Не удалось получить хеш Info.plist."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, no exe name."
-msgstr "Недопустимое имя проекта."
+msgstr "Недопустимый Info.plist, нет имени exe."
 
 #: platform/osx/export/codesign.cpp
 msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Недопустимый Info.plist, нет id пакета."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, can't load."
-msgstr "Некорректная геометрия, нельзя создать полигональную сетку."
+msgstr "Недопустимый Info.plist, не удаётся загрузить."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to create \"%s\" subfolder."
-msgstr "Невозможно создать папку."
+msgstr "Не удалось создать подпапку «%s»."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "Не удалось распаковать двоичный файл."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid binary format."
-msgstr "Недопустимый базовый путь."
+msgstr "Недопустимый двоичный формат."
 
 #: platform/osx/export/codesign.cpp
 msgid "Already signed!"
-msgstr ""
+msgstr "Уже подписано!"
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to process nested resources."
-msgstr "Не удалось загрузить ресурс."
+msgstr "Не удалось обработать вложенные ресурсы."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "Не удалось создать подпапку _CodeSignature."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to get CodeResources hash."
-msgstr "Не удалось загрузить ресурс."
+msgstr "Не удалось получить хеш CodeResources."
 
 #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
 msgid "Invalid entitlements file."
-msgstr "Недопустимое расширение."
+msgstr "Недопустимый файл прав."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid executable file."
-msgstr "Недопустимое расширение."
+msgstr "Недопустимый исполняемый файл."
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't resize signature load command."
-msgstr ""
+msgstr "Не удаётся изменить размер команды загрузки подписи."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to create fat binary."
-msgstr ""
+msgstr "Не удалось создать большой двоичный файл."
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown bundle type."
-msgstr ""
+msgstr "Неизвестный тип пакета."
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown object type."
-msgstr ""
+msgstr "Неизвестный тип объекта."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Note: The notarization process generally takes less than an hour. When the "
 "process is completed, you'll receive an email."
 msgstr ""
+"Примечание: Процесс подтверждения обычно занимает менее часа. Когда процесс "
+"завершится, вы получите электронное письмо."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "You can check progress manually by opening a Terminal and running the "
 "following command:"
 msgstr ""
+"Вы можете проверить ход выполнения вручную, открыв терминал и выполнив "
+"следующую команду:"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Run the following command to staple the notarization ticket to the exported "
 "application (optional):"
 msgstr ""
+"Выполните следующую команду, чтобы прикрепить заявку на подтверждение к "
+"экспортированному приложению (необязательно):"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "No identity found."
-msgstr "Иконки не найдены."
+msgstr "Identity не найдена."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Creating app bundle"
-msgstr "Создание эскизов"
+msgstr "Создание пакета приложения"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Could not find template app to export:"
-msgstr ""
-"Не удалось найти шаблон APK для экспорта:\n"
-"%s"
+msgstr "Не удалось найти шаблон приложения для экспорта:"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Relative symlinks are not supported on this OS, the exported project might "
 "be broken!"
 msgstr ""
+"Относительные символические ссылки не поддерживаются в этой ОС, "
+"экспортируемый проект может быть повреждён!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Requested template binary '%s' not found. It might be missing from your "
 "template archive."
 msgstr ""
+"Запрошенный двоичный файл шаблона «%s» не найден. Он может отсутствовать в "
+"вашем архиве шаблонов."
 
 #: platform/osx/export/export.cpp
 msgid "Making PKG"
-msgstr ""
+msgstr "Создание PKG"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Ad-hoc signed applications require the 'Disable Library Validation' "
 "entitlement to load dynamic libraries."
 msgstr ""
+"Для подписанных ad-hoc приложений требуется право «Отключить проверку "
+"библиотеки» для загрузки динамических библиотек."
 
 #: platform/osx/export/export.cpp
 msgid "Code signing bundle"
-msgstr ""
+msgstr "Подпись кода пакета"
 
 #: platform/osx/export/export.cpp
 msgid "Making DMG"
-msgstr ""
+msgstr "Создание DMG"
 
 #: platform/osx/export/export.cpp
 msgid "Code signing DMG"
-msgstr ""
+msgstr "Подпись кода DMG"
 
 #: platform/osx/export/export.cpp
 msgid "Making ZIP"
-msgstr ""
+msgstr "Создание ZIP"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Notarization requires the app to be archived first, select the DMG or ZIP "
 "export format instead."
 msgstr ""
+"Подтверждение требует, чтобы приложение было сначала архивировано, вместо "
+"этого выберите формат экспорта DMG или ZIP."
 
 #: platform/osx/export/export.cpp
 msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Отправка архива для подтверждения"
 
 #: platform/osx/export/export.cpp
 msgid "Invalid bundle identifier:"
@@ -14452,31 +14493,35 @@ msgid ""
 "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
 "signing is limited to ad-hoc signature only."
 msgstr ""
+"Предупреждение: В настройках редактора выбран встроенный «codesign». "
+"Подписание кода ограничено только подписью ad-hoc."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Warning: Xcode command line tools are not installed, using built-in "
 "\"codesign\". Code signing is limited to ad-hoc signature only."
 msgstr ""
+"Предупреждение: инструменты командной строки Xcode не установлены, "
+"используется встроенный «codesign». Подписание кода ограничено только "
+"подписью ad-hoc."
 
 #: platform/osx/export/export.cpp
 msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
+msgstr "Подтверждение: Подтверждение подписью ad-hoc не поддерживается."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Code signing is required for notarization."
-msgstr "Предупреждение: требуется подписание кода."
+msgstr "Подтверждение: для подтверждения требуется подпись кода."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Предупреждение: требуется усиленный рантайм."
+msgstr ""
+"Подтверждение: для подтверждения требуется защищённая среда выполнения."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Предупреждение: требуется усиленный рантайм."
+msgstr ""
+"Подтверждение: для подтверждения требуется метка времени среды выполнения."
 
 #: platform/osx/export/export.cpp
 msgid "Notarization: Apple ID name not specified."
@@ -14491,63 +14536,84 @@ msgid ""
 "Warning: Notarization is disabled. The exported project will be blocked by "
 "Gatekeeper if it's downloaded from an unknown source."
 msgstr ""
+"Предупреждение: Подтверждение отключено. Экспортированный проект будет "
+"заблокирован Gatekeeper, если он загружен из неизвестного источника."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Code signing is disabled. The exported project will not run on Macs with "
 "enabled Gatekeeper and Apple Silicon powered Macs."
 msgstr ""
+"Подписание кода отключено. Экспортированный проект не будет работать на "
+"компьютерах Mac с включённым Gatekeeper и компьютерах Mac с процессором "
+"Apple Silicon."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Hardened Runtime is not compatible with ad-hoc signature, and will be "
 "disabled!"
 msgstr ""
+"Защищённая среда выполнения несовместима с подписью ad-hoc и будет отключена!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
+msgstr "Временные метки не совместимы с подписью ad-hoc и будут отключены!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Warning: Notarization is not supported from this OS. The exported project "
 "will be blocked by Gatekeeper if it's downloaded from an unknown source."
 msgstr ""
+"Предупреждение: Подтверждение не поддерживается в этой ОС. Экспортированный "
+"проект будет заблокирован Gatekeeper, если он загружен из неизвестного "
+"источника."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Microphone access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Конфиденциальность: Доступ к микрофону включён, но описание использования не "
+"указано."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Camera access is enabled, but usage description is not specified."
 msgstr ""
+"Конфиденциальность: Доступ к камере включён, но описание использования не "
+"указано."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Location information access is enabled, but usage description is "
 "not specified."
 msgstr ""
+"Конфиденциальность: Доступ к информации о местоположении включён, но "
+"описание использования не указано."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Address book access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Конфиденциальность: Доступ к адресной книге включён, но описание "
+"использования не указано."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Calendar access is enabled, but usage description is not specified."
 msgstr ""
+"Конфиденциальность: Доступ к календарю включён, но описание использования не "
+"указано."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Photo library access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Конфиденциальность: Доступ к библиотеке фотографий включён, но описание "
+"использования не указано."
 
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
@@ -14606,21 +14672,20 @@ msgid ""
 "The rcedit tool must be configured in the Editor Settings (Export > Windows "
 "> Rcedit) to change the icon or app information data."
 msgstr ""
+"Инструмент rcedit должен быть настроен в Настройках редактора (Export > "
+"Windows > Rcedit) для изменения значка или информационных данных приложения."
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid icon path:"
-msgstr "Недопустимый путь."
+msgstr "Недопустимый путь к иконке:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid file version:"
-msgstr "Недопустимое расширение."
+msgstr "Недопустимая версия файла:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid product version:"
-msgstr "Неверный GUID продукта."
+msgstr "Недопустимая версия продукта:"
 
 #: scene/2d/animated_sprite.cpp
 msgid ""
@@ -15360,14 +15425,13 @@ msgid "This node has been deprecated. Use AnimationTree instead."
 msgstr "Этот узел был удален. Вместо этого используйте AnimationTree."
 
 #: scene/gui/color_picker.cpp
-#, fuzzy
 msgid ""
 "Color: #%s\n"
 "LMB: Apply color\n"
 "RMB: Remove preset"
 msgstr ""
 "Цвет: #%s\n"
-"ЛКМ: Установить цвет\n"
+"ЛКМ: Применить цвет\n"
 "ПКМ: Удалить пресет"
 
 #: scene/gui/color_picker.cpp

+ 49 - 15
editor/translations/si.po

@@ -1463,6 +1463,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2819,7 +2823,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5479,6 +5483,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7928,7 +7936,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8814,6 +8827,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8861,6 +8878,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8878,7 +8907,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9565,18 +9604,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12153,6 +12180,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13458,6 +13489,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 55 - 15
editor/translations/sk.po

@@ -1488,6 +1488,11 @@ msgstr "Načítať základný Bus Layout."
 msgid "Create a new Bus Layout."
 msgstr "Vytvoriť nový Bus Layout."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Otvoriť Audio Bus Layout"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Neplatný Názov."
@@ -2932,7 +2937,7 @@ msgstr "Prepnúť režim bez rozptyľovania."
 msgid "Add a new scene."
 msgstr "Pridať novú scénu."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Scéna"
 
@@ -5716,6 +5721,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Bake Lightmaps"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8258,7 +8267,12 @@ msgid "Cinematic Preview"
 msgstr "Filmové Predzobrazenie"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9195,6 +9209,11 @@ msgstr "Súbor:"
 msgid "Select Another Theme Resource:"
 msgstr "Hľadať Náhradný Zdroj:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Prostriedok"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9248,6 +9267,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Zmeniť %s Typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Zmeniť %s Typ"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9267,7 +9300,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Zmeniť %s Typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -10021,18 +10065,6 @@ msgstr "Komunita"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12677,6 +12709,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filter:"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -14043,6 +14080,9 @@ msgstr "Nesprávna veľkosť písma."
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 55 - 15
editor/translations/sl.po

@@ -1549,6 +1549,11 @@ msgstr "Naloži prevezeto Postavitev Vodila."
 msgid "Create a new Bus Layout."
 msgstr "Ustvari novo Postavitev Vodila."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Odpri Zvočno Vodilo"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Neveljavno ime."
@@ -3036,7 +3041,7 @@ msgstr "Preklop način pisanja brez motenj."
 msgid "Add a new scene."
 msgstr "Dodaj nov Prizor."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Prizor"
 
@@ -5921,6 +5926,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Zapeči Svetlobne karte"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8525,7 +8534,12 @@ msgid "Cinematic Preview"
 msgstr "Ustvari Predogled Modela"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9475,6 +9489,11 @@ msgstr "Člani"
 msgid "Select Another Theme Resource:"
 msgstr "Iskanje Nadomestnih Virov:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Viri"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9527,6 +9546,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Nastavite Tip Spremenljivke"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Spremeni Osnovni Tip"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9545,7 +9578,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Spremeni Osnovni Tip"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -10305,18 +10349,6 @@ msgstr "Skupnost"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -13017,6 +13049,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtriraj datoteke..."
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -14399,6 +14436,9 @@ msgstr "Neveljavno ime."
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 55 - 15
editor/translations/sq.po

@@ -1485,6 +1485,11 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Faqosja e Editorit"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Emër i palejuar."
@@ -2975,7 +2980,7 @@ msgstr "Ndrysho metodën pa shpërqëndrime."
 msgid "Add a new scene."
 msgstr "Shto një skenë të re."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Skenë"
 
@@ -5773,6 +5778,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8263,7 +8272,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9190,6 +9204,11 @@ msgstr "Editor"
 msgid "Select Another Theme Resource:"
 msgstr "Kërko Resursin Zëvendësues:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Resursi"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -9240,6 +9259,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Ndrysho Tipin e %s"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Ndrysho Tipin e %s"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9259,7 +9292,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Ndrysho Tipin e %s"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9966,18 +10010,6 @@ msgstr "Komuniteti"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12618,6 +12650,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtro Skedarët..."
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13960,6 +13997,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 56 - 16
editor/translations/sr_Cyrl.po

@@ -1607,6 +1607,11 @@ msgstr "Учитај уобичајен бас распоред."
 msgid "Create a new Bus Layout."
 msgstr "Направи нови бас распоред."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Отвори распоред звучног баса"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Неважеће име."
@@ -3157,7 +3162,7 @@ msgstr "Укљ./Искљ. режим без сметње."
 msgid "Add a new scene."
 msgstr "Додај нову сцену."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Сцена"
 
@@ -6189,6 +6194,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Изпеци МапеСенчења"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8960,9 +8969,14 @@ msgstr "Измени дужину анимације"
 msgid "Cinematic Preview"
 msgstr "Направи приказ мрежа"
 
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "(Not in GLES2)"
+msgstr ""
+
 #: editor/plugins/spatial_editor_plugin.cpp
 #, fuzzy
-msgid "Not available when using the GLES2 renderer."
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Недоступно кад користиш GLES2 изцртавање."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9953,6 +9967,11 @@ msgstr "Измени тему..."
 msgid "Select Another Theme Resource:"
 msgstr "Обриши ресурс"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Преименуј ресурс"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -10007,6 +10026,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Додај ствар"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Постави Врсту Променљиве"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Измени уобичајен тип"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -10027,8 +10061,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "Додај ствар"
+msgid "Base Type"
+msgstr "Промени Тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -10849,18 +10893,6 @@ msgstr "Заједница"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -14104,6 +14136,11 @@ msgstr "Истражи Наредну Инстанцу"
 msgid "Stack Frames"
 msgstr "Наслага Фрејмова"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Филтрирај датотеке..."
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Profiler"
@@ -15630,6 +15667,9 @@ msgstr "Неважеће име паковања:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 208 - 219
editor/translations/sr_Latn.po


+ 55 - 15
editor/translations/sv.po

@@ -1501,6 +1501,11 @@ msgstr "Ladda standard Buss-Layouten."
 msgid "Create a new Bus Layout."
 msgstr "Skapa en ny Buss-Layout."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Öppna Ljud-Buss Layout"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Ogiltigt namn."
@@ -2989,7 +2994,7 @@ msgstr "Växla distraktionsfritt läge."
 msgid "Add a new scene."
 msgstr "Lägg till en ny scen."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Scen"
 
@@ -5780,6 +5785,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8349,7 +8358,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9291,6 +9305,11 @@ msgstr "Redigera Tema"
 msgid "Select Another Theme Resource:"
 msgstr "Välj en annan temaresurs:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Byt namn på Resurs"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9345,6 +9364,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Ändra Bas Typ:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Ändra Bas Typ:"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9363,7 +9396,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "Ändra Typ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -10111,18 +10155,6 @@ msgstr "Community"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12780,6 +12812,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtrera tiles"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -14135,6 +14172,9 @@ msgstr "Ogiltigt paket namn:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 49 - 15
editor/translations/ta.po

@@ -1465,6 +1465,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2820,7 +2824,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5483,6 +5487,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7928,7 +7936,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8817,6 +8830,10 @@ msgstr "தேர்வு வளைவை [Selection Curve] திருத்
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8865,6 +8882,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8882,7 +8911,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9569,18 +9608,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12157,6 +12184,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13462,6 +13493,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 49 - 15
editor/translations/te.po

@@ -1438,6 +1438,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2787,7 +2791,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5429,6 +5433,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7855,7 +7863,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8729,6 +8742,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8775,6 +8792,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8792,7 +8821,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9471,18 +9510,6 @@ msgstr "సంఘం"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12036,6 +12063,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13326,6 +13357,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 57 - 18
editor/translations/th.po

@@ -1491,6 +1491,11 @@ msgstr "โหลดค่าเริ่มต้นเลย์เอาต์
 msgid "Create a new Bus Layout."
 msgstr "สร้างเลย์เอาต์บัสใหม่"
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "เปิดเลย์เอาต์ของบัสเสียง"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "ชื่อผิดพลาด"
@@ -2911,7 +2916,7 @@ msgstr "โหมดไร้สิ่งรบกวน"
 msgid "Add a new scene."
 msgstr "เพิ่มฉากใหม่"
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "ฉาก"
 
@@ -5665,6 +5670,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "สร้าง Lightmaps"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "เลือกไฟล์ bake ของ lightmap :"
@@ -8180,7 +8189,13 @@ msgid "Cinematic Preview"
 msgstr "ดูตัวอย่างแบบภาพยนตร์"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "ไม่สามารถใช้งานได้เมื่อใช้การเรนเดอร์โดย GLES2"
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9124,6 +9139,11 @@ msgstr "แก้ไขธีม"
 msgid "Select Another Theme Resource:"
 msgstr "ลบรีซอร์ส"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "เปลี่ยนชื่อรีซอร์ส"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9178,6 +9198,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "เพิ่มไอเทม"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "แก้ไขประเภทตัวแปร"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "เปลี่ยนประเภท"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9198,8 +9233,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "เพิ่มไอเทม"
+msgid "Base Type"
+msgstr "เปลี่ยนประเภท"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -9913,18 +9958,6 @@ msgstr "Commit"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12619,6 +12652,11 @@ msgstr "ตรวจสอบอินสแตนซ์ถัดไป"
 msgid "Stack Frames"
 msgstr "สแตค"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "ตัวกรองไทล์"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "ตัวตรวจวิเคราะห์ประสิทธิภาพ (Profiler)"
@@ -13960,9 +13998,10 @@ msgstr "ชื่อแพ็คเกจผิดพลาด:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"โมดูล \"GodotPaymentV3\" ที่ไม่ถูกต้องได้รวมอยู่ในการตั้งค่าโปรเจกต์ \"android/"
-"modules\" (เปลี่ยนแปลงใน Godot 3.2.2)\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 147 - 138
editor/translations/tl.po


+ 57 - 18
editor/translations/tr.po

@@ -1539,6 +1539,11 @@ msgstr "Varsayılan Bus Yerleşim Düzenini Yükle."
 msgid "Create a new Bus Layout."
 msgstr "Yeni bir Bus Yerleşim Düzeni oluştur."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Audio Bus Yerleşim Düzenini Aç"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Geçersiz ad."
@@ -2981,7 +2986,7 @@ msgstr "Dikkat-Dağıtmayan Kipine geç."
 msgid "Add a new scene."
 msgstr "Yeni bir sahne ekle."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Sahne"
 
@@ -5755,6 +5760,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Işık-Haritalarını Pişir"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Işık Haritası pişirme dosyası seçiniz:"
@@ -8235,7 +8244,13 @@ msgid "Cinematic Preview"
 msgstr "Sinematik Önizleme"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "GLES2 işleyici kullanılırken kullanılamaz."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9129,6 +9144,11 @@ msgstr "Editör Teması"
 msgid "Select Another Theme Resource:"
 msgstr "Başka Bir Tema Kaynağı Seçin:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Kaynağı Yeniden Adlandır"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "Başka Bir Tema"
@@ -9177,6 +9197,20 @@ msgstr ""
 "Bu Stil Kutusunu ana stil olarak sabitleyin. Özelliklerini düzenlemek, bu "
 "tipteki diğer tüm StyleBox'larda aynı özellikleri güncelleyecektir."
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Öğe Türü Ekle"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Değişken Tipini Ayarla"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Temel Tipi Değiştir"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "Varsayılanı Göster"
@@ -9194,8 +9228,19 @@ msgid "Override all default type items."
 msgstr "Tüm varsayılan tür öğelerini geçersiz kıl."
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Öğe Türü Ekle"
+#, fuzzy
+msgid "Base Type"
+msgstr "Temel Tipi Değiştir"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9898,18 +9943,6 @@ msgstr "İşlemler Listesi"
 msgid "Commit list size"
 msgstr "İşlem listesi boyutu"
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "Dallar"
@@ -12641,6 +12674,11 @@ msgstr "Sonraki Örneğ İncele"
 msgid "Stack Frames"
 msgstr "Çerçeveleri Yığ"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Döşemelerde Bul"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Kesitçi"
@@ -13963,9 +14001,10 @@ msgstr "Geçersiz paket ismi:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Geçersiz \"GodotPaymentV3\" modülü \"android/modüller\" proje ayarına dahil "
-"edildi (Godot 3.2.2'de değiştirildi).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 49 - 15
editor/translations/tt.po

@@ -1438,6 +1438,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2787,7 +2791,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5428,6 +5432,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7854,7 +7862,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8728,6 +8741,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8774,6 +8791,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8791,7 +8820,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9468,18 +9507,6 @@ msgstr "Җәмәгать"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12033,6 +12060,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13317,6 +13348,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 49 - 15
editor/translations/tzm.po

@@ -1436,6 +1436,10 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus Layout"
+msgstr ""
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2785,7 +2789,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5426,6 +5430,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr ""
@@ -7852,7 +7860,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8726,6 +8739,10 @@ msgstr ""
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme Resource"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -8772,6 +8789,18 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Variation Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Set Base Type"
+msgstr ""
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -8789,7 +8818,17 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+msgid "Base Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9464,18 +9503,6 @@ msgstr ""
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12029,6 +12056,10 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Filter stack variables"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13313,6 +13344,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 150 - 84
editor/translations/uk.po

@@ -23,7 +23,7 @@ msgstr ""
 "Project-Id-Version: Ukrainian (Godot Engine)\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-24 02:05+0000\n"
+"PO-Revision-Date: 2022-02-16 16:36+0000\n"
 "Last-Translator: Yuri Chornoivan <[email protected]>\n"
 "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/uk/>\n"
@@ -1497,6 +1497,11 @@ msgstr "Завантажити типове компонування шини."
 msgid "Create a new Bus Layout."
 msgstr "Створення нового компонування шини."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Відкрити компонування аудіо шини"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Некоректна назва."
@@ -2117,7 +2122,6 @@ msgstr "Клас:"
 
 #: editor/editor_help.cpp editor/scene_tree_editor.cpp
 #: editor/script_create_dialog.cpp
-#, fuzzy
 msgid "Inherits:"
 msgstr "Успадковує:"
 
@@ -2884,9 +2888,8 @@ msgstr "Видалити компонування"
 
 #: editor/editor_node.cpp editor/import_dock.cpp
 #: editor/script_create_dialog.cpp
-#, fuzzy
 msgid "Default"
-msgstr "За замовчуванням"
+msgstr "Типовий"
 
 #: editor/editor_node.cpp editor/editor_resource_picker.cpp
 #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
@@ -2949,7 +2952,7 @@ msgstr "Перемкнути режим без відволікання."
 msgid "Add a new scene."
 msgstr "Додати нову сцену."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Сцена"
 
@@ -3325,14 +3328,12 @@ msgid "Update Continuously"
 msgstr "Оновлювати неперервно"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update All Changes"
-msgstr "Оновлювати при зміні"
+msgstr "Оновити усі зміни"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update Vital Changes"
-msgstr "Зміни матеріалу:"
+msgstr "Оновити критичні зміни"
 
 #: editor/editor_node.cpp
 msgid "Hide Update Spinner"
@@ -4111,6 +4112,11 @@ msgid ""
 "After renaming to an unknown extension, the file won't be shown in the "
 "editor anymore."
 msgstr ""
+"Цей суфікс назв файлів не розпізнано редактором.\n"
+"Якщо ви хочете виконати перейменування попри це, скористайтеся програмою для "
+"керування файлами операційної системи.\n"
+"Після перейменовування із застосуванням невідомого суфікса назви, редактор "
+"більше не показуватиме файл у списку."
 
 #: editor/filesystem_dock.cpp
 msgid ""
@@ -5730,6 +5736,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr "Запікати карти освітлення"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "Виберіть файл приготування карти освітлення:"
@@ -8218,7 +8228,13 @@ msgid "Cinematic Preview"
 msgstr "Кінематичний перегляд"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Є недоступним, якщо використовується обробник GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9114,6 +9130,11 @@ msgstr "Тема редактора"
 msgid "Select Another Theme Resource:"
 msgstr "Виберіть ресурс іншої теми:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Перейменувати ресурс"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "Інша тема"
@@ -9163,6 +9184,20 @@ msgstr ""
 "призведе до оновлення тих сами властивостей в усіх інших панелях стилів "
 "цього типу."
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Додати тип запису"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Встановити тип змінної"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Змінити базовий тип"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "Показати типовий"
@@ -9181,8 +9216,19 @@ msgid "Override all default type items."
 msgstr "Перевизначити усі записи стандартних типів."
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Додати тип запису"
+#, fuzzy
+msgid "Base Type"
+msgstr "Змінити базовий тип"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9889,18 +9935,6 @@ msgstr "Список внеску"
 msgid "Commit list size"
 msgstr "Розмір списку внеску"
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "Гілки"
@@ -12654,6 +12688,11 @@ msgstr "Інспектувати наступний екземпляр"
 msgid "Stack Frames"
 msgstr "Стосувати кадри"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Фільтрувати плитки"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "Засіб профілювання"
@@ -12828,14 +12867,12 @@ msgid "Set Occluder Sphere Position"
 msgstr "Встановити позицію сфери закупорювання"
 
 #: editor/spatial_editor_gizmos.cpp
-#, fuzzy
 msgid "Set Occluder Polygon Point Position"
-msgstr "Задати положення точки порталу"
+msgstr "Задати розташування точки затінювального багатокутника"
 
 #: editor/spatial_editor_gizmos.cpp
-#, fuzzy
 msgid "Set Occluder Hole Point Position"
-msgstr "Задати положення точки кривої"
+msgstr "Задати розташування точки отвору затінювання"
 
 #: modules/csg/csg_gizmos.cpp
 msgid "Change Cylinder Radius"
@@ -13978,9 +14015,10 @@ msgstr "Некоректна назва пакунка:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Некоректний модуль «GodotPaymentV3» включено до параметрів проєкту «android/"
-"modules» (змінено у Godot 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14250,166 +14288,167 @@ msgstr "Помилка під час спроби запуску сервера
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't get filesystem access."
-msgstr ""
+msgstr "Не вдалося отримати доступ до файлової системи."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "Не вдалося отримати хеш-суму Info.plist."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, no exe name."
-msgstr "Некоректна назва проєкту."
+msgstr "Некоректний вміст Info.plist — немає назви виконуваного файла."
 
 #: platform/osx/export/codesign.cpp
 msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Некоректний вміст Info.plist — немає ідентифікатора комплекту."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, can't load."
-msgstr "Некоректна геометрія, неможливо створити багатокутник."
+msgstr "Некоректний вміст Info.plist — не вдалося завантажити."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to create \"%s\" subfolder."
-msgstr "Неможливо створити теку."
+msgstr "Не вдалося створити підтеку «%s»."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "Не вдалося видобути «тонкі» двійкові дані."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid binary format."
-msgstr "Некоректний базовий шлях."
+msgstr "Некоректний формат двійкових даних."
 
 #: platform/osx/export/codesign.cpp
 msgid "Already signed!"
-msgstr ""
+msgstr "Вже підписано!"
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to process nested resources."
-msgstr "Не вдалося завантажити ресурс."
+msgstr "Не вдалося обробити вкладені ресурси."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "Не вдалося створити підтеку _CodeSignature."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to get CodeResources hash."
-msgstr "Не вдалося завантажити ресурс."
+msgstr "Не вдалося отримати хеш-суму CodeResources."
 
 #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
 msgid "Invalid entitlements file."
-msgstr "Некоректний суфікс."
+msgstr "Некоректний файл найменувань."
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid executable file."
-msgstr "Некоректний суфікс."
+msgstr "Некоректний виконуваний файл."
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't resize signature load command."
-msgstr ""
+msgstr "Не вдалося змінити розмір команди завантаження підпису."
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to create fat binary."
-msgstr ""
+msgstr "Не вдалося створити «товсті» двійкові дані."
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown bundle type."
-msgstr ""
+msgstr "Невідомий тип комплекту."
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown object type."
-msgstr ""
+msgstr "Невідомий тип об'єктів."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Note: The notarization process generally takes less than an hour. When the "
 "process is completed, you'll receive an email."
 msgstr ""
+"Зауваження: процедура засвідчення, загалом, триває не більше години. Щойно "
+"процедуру буде завершено, ви отримаєте повідомлення електронною поштою."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "You can check progress manually by opening a Terminal and running the "
 "following command:"
 msgstr ""
+"Ви можете стежити за поступом вручну — відкрийте термінал і віддайте у ньому "
+"таку команду:"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Run the following command to staple the notarization ticket to the exported "
 "application (optional):"
 msgstr ""
+"Віддайте таку команду для долучення квитка засвідчення до експортованої "
+"програми (необов'язкова процедура):"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "No identity found."
-msgstr "Піктограм не знайдено."
+msgstr "Не знайдено профілю."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Creating app bundle"
-msgstr "Створюємо мініатюру"
+msgstr "Створюємо комплект програми"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Could not find template app to export:"
-msgstr ""
-"Не вдалося знайти шаблон APK для експортування:\n"
-"%s"
+msgstr "Не вдалося знайти програму-шаблон для експортування:"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Relative symlinks are not supported on this OS, the exported project might "
 "be broken!"
 msgstr ""
+"У цій операційній системі не передбачено підтримки відносних символічних "
+"посилань. Експортований проєкт може виявитися непрацездатним!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Requested template binary '%s' not found. It might be missing from your "
 "template archive."
 msgstr ""
+"Не знайдено двійкового файла шаблона «%s». Ймовірно, його немає у вашому "
+"архіві шаблона."
 
 #: platform/osx/export/export.cpp
 msgid "Making PKG"
-msgstr ""
+msgstr "Створюємо PKG"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Ad-hoc signed applications require the 'Disable Library Validation' "
 "entitlement to load dynamic libraries."
 msgstr ""
+"Для одноразово підписаних програм потрібен параметр «Вимкнути перевірку "
+"бібліотек» для завантаження динамічних бібліотек."
 
 #: platform/osx/export/export.cpp
 msgid "Code signing bundle"
-msgstr ""
+msgstr "Комплект із підписуванням коду"
 
 #: platform/osx/export/export.cpp
 msgid "Making DMG"
-msgstr ""
+msgstr "Створюємо DMG"
 
 #: platform/osx/export/export.cpp
 msgid "Code signing DMG"
-msgstr ""
+msgstr "DMG із підписуванням коду"
 
 #: platform/osx/export/export.cpp
 msgid "Making ZIP"
-msgstr ""
+msgstr "Створюємо ZIP"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Notarization requires the app to be archived first, select the DMG or ZIP "
 "export format instead."
 msgstr ""
+"Для засвідчення програму слід спочатку архівувати. Виберіть замість "
+"поточного формат експортування DMG або ZIP."
 
 #: platform/osx/export/export.cpp
 msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Надсилаємо архів для засвідчення"
 
 #: platform/osx/export/export.cpp
 msgid "Invalid bundle identifier:"
@@ -14420,31 +14459,36 @@ msgid ""
 "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
 "signing is limited to ad-hoc signature only."
 msgstr ""
+"Попередження: у параметрах редактора вибрано вбудований «codesign». "
+"Підписування коду обмежено одноразовим підписом."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Warning: Xcode command line tools are not installed, using built-in "
 "\"codesign\". Code signing is limited to ad-hoc signature only."
 msgstr ""
+"Попередження: не встановлено інструменти командного рядка Xcode, "
+"використовуємо вбудований «codesign». Підписування коду обмежено одноразовим "
+"підписом."
 
 #: platform/osx/export/export.cpp
 msgid "Notarization: Notarization with an ad-hoc signature is not supported."
 msgstr ""
+"Засвідчення: підтримки засвідчення із одноразовим підписом не передбачено."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Code signing is required for notarization."
-msgstr "Засвідчення: потрібен код підписування."
+msgstr "Засвідчення: для засвідчення потрібне підписування коду."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "Засвідчення: потрібне стійке середовище запуску."
+msgstr "Засвідчення: для засвідчення потрібне стійке середовище запуску."
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "Засвідчення: потрібне стійке середовище запуску."
+msgstr ""
+"Засвідчення: для засвідчення потрібне середовище запуску із часовими "
+"позначками."
 
 #: platform/osx/export/export.cpp
 msgid "Notarization: Apple ID name not specified."
@@ -14459,63 +14503,86 @@ msgid ""
 "Warning: Notarization is disabled. The exported project will be blocked by "
 "Gatekeeper if it's downloaded from an unknown source."
 msgstr ""
+"Попередження: засвідчення вимкнено. Експортований проєкт буде заблоковано "
+"Gatekeeper, якщо його отримано з невідомого джерела."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Code signing is disabled. The exported project will not run on Macs with "
 "enabled Gatekeeper and Apple Silicon powered Macs."
 msgstr ""
+"Підписування коду вимкнено. Експортований проєкт не запускатиметься на Macіз "
+"Gatekeeper та Mac на основі Apple Silicon."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Hardened Runtime is not compatible with ad-hoc signature, and will be "
 "disabled!"
 msgstr ""
+"Стійке середовище запуску є несумісним із одноразовим підписом — його буде "
+"вимкнено!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Timestamping is not compatible with ad-hoc signature, and will be disabled!"
 msgstr ""
+"Використання часових позначок є несумісним із одноразовим підписом — його "
+"буде вимкнено!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Warning: Notarization is not supported from this OS. The exported project "
 "will be blocked by Gatekeeper if it's downloaded from an unknown source."
 msgstr ""
+"Попередження: підтримки засвідчення у цій операційній системі не "
+"передбачено. Експортований проєкт буде заблоковано Gatekeeper, якщо його "
+"отримано із невідомого джерела."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Microphone access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Конфіденційність: увімкнено доступ до мікрофона, але опис використання не "
+"вказано."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Camera access is enabled, but usage description is not specified."
 msgstr ""
+"Конфіденційність: увімкнено доступ до камери, але опис використання не "
+"вказано."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Location information access is enabled, but usage description is "
 "not specified."
 msgstr ""
+"Конфіденційність: увімкнено доступ до даних щодо місця перебування, але опис "
+"використання не вказано."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Address book access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Конфіденційність: увімкнено доступ до адресної книги, але опис використання "
+"не вказано."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Calendar access is enabled, but usage description is not specified."
 msgstr ""
+"Конфіденційність: увімкнено доступ до календаря, але опис використання не "
+"вказано."
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Photo library access is enabled, but usage description is not "
 "specified."
 msgstr ""
+"Конфіденційність: увімкнено доступ до бібліотеки фотографій, але опис "
+"використання не вказано."
 
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
@@ -14584,21 +14651,21 @@ msgid ""
 "The rcedit tool must be configured in the Editor Settings (Export > Windows "
 "> Rcedit) to change the icon or app information data."
 msgstr ""
+"Щоб мати змогу змінювати піктограму або дані щодо програми, має бути "
+"налаштовано інструмент rcedit у параметрах редактора (Експорт > Windows > "
+"Rcedit)."
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid icon path:"
-msgstr "Неправильний шлях."
+msgstr "Некоректний шлях до піктограм:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid file version:"
-msgstr "Некоректний суфікс."
+msgstr "Некоректна версія файла:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid product version:"
-msgstr "Некоректний GUID продукту."
+msgstr "Некоректна версія продукту:"
 
 #: scene/2d/animated_sprite.cpp
 msgid ""
@@ -15344,14 +15411,13 @@ msgstr ""
 "Цей вузол вважається застарілим. Скористайтеся замість нього AnimationTree."
 
 #: scene/gui/color_picker.cpp
-#, fuzzy
 msgid ""
 "Color: #%s\n"
 "LMB: Apply color\n"
 "RMB: Remove preset"
 msgstr ""
 "Колір: #%s\n"
-"Ліва кнопка: встановити колір\n"
+"Ліва кнопка: застосувати колір\n"
 "Права кнопка: вилучити взірець"
 
 #: scene/gui/color_picker.cpp

+ 55 - 15
editor/translations/ur_PK.po

@@ -1463,6 +1463,11 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr ".تمام کا انتخاب"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr ""
@@ -2844,7 +2849,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr ""
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr ""
 
@@ -5554,6 +5559,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8061,7 +8070,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8978,6 +8992,11 @@ msgstr ".تمام کا انتخاب"
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr ".تمام کا انتخاب"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr ""
@@ -9025,6 +9044,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr ""
@@ -9042,7 +9075,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -9768,18 +9812,6 @@ msgstr "کمیونٹی"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr ""
@@ -12394,6 +12426,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "سب سکریپشن بنائیں"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -13739,6 +13776,9 @@ msgstr ""
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 92 - 53
editor/translations/vi.po

@@ -18,14 +18,14 @@
 # LetterC67 <[email protected]>, 2020, 2021.
 # Rev <[email protected]>, 2021.
 # SyliawDeV <[email protected]>, 2021.
-# IoeCmcomc <[email protected]>, 2021.
+# IoeCmcomc <[email protected]>, 2021, 2022.
 # Hung <[email protected]>, 2021.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-09-15 00:46+0000\n"
+"PO-Revision-Date: 2022-02-26 10:27+0000\n"
 "Last-Translator: IoeCmcomc <[email protected]>\n"
 "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
 "godot/vi/>\n"
@@ -34,7 +34,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -815,7 +815,7 @@ msgid ""
 "target node."
 msgstr ""
 "Phương thức không được tìm thấy. Chỉ định phương thức hợp lệ hoặc đính kèm "
-"tp lệnh vào nút."
+"tp lệnh vào nút."
 
 #: editor/connections_dialog.cpp
 msgid "Connect to Node:"
@@ -1495,6 +1495,11 @@ msgstr "Nạp bố cục Bus mặc định."
 msgid "Create a new Bus Layout."
 msgstr "Tạo bố cục Bus mới."
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Mở bố cục Bus âm thanh"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "Tên không hợp lệ."
@@ -2103,7 +2108,7 @@ msgstr "Lớp:"
 #: editor/editor_help.cpp editor/scene_tree_editor.cpp
 #: editor/script_create_dialog.cpp
 msgid "Inherits:"
-msgstr "Thừa kế:"
+msgstr "Kế thừa:"
 
 #: editor/editor_help.cpp
 msgid "Inherited by:"
@@ -2145,7 +2150,7 @@ msgstr "Màu"
 
 #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Constants"
-msgstr "Hằng số"
+msgstr "Hằng"
 
 #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -2924,7 +2929,7 @@ msgstr "Bật tắt chế độ tập trung."
 msgid "Add a new scene."
 msgstr "Thêm cảnh mới."
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "Cảnh"
 
@@ -5673,6 +5678,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8203,7 +8212,13 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "Không khả dụng khi sử dụng trình kết xuất GLES2."
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9143,6 +9158,11 @@ msgstr "Chỉnh Tông màu"
 msgid "Select Another Theme Resource:"
 msgstr "Xóa tài nguyên"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "Đổi tên tài nguyên"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9197,6 +9217,21 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Add Item Type"
+msgstr "Thêm mục"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Đặt loại biến"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Thay đổi loại cơ sở"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9217,8 +9252,18 @@ msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
-msgid "Add Item Type"
-msgstr "Thêm mục"
+msgid "Base Type"
+msgstr "Thay đổi loại cơ sở"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
@@ -9933,18 +9978,6 @@ msgstr "Cộng đồng"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -10056,7 +10089,7 @@ msgstr "Tỷ lệ"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Vector"
-msgstr "Vector"
+msgstr "Véc tơ"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Boolean"
@@ -10178,11 +10211,11 @@ msgstr "hàm đen trắng"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Converts HSV vector to RGB equivalent."
-msgstr "Chuyển vector màu HSV sang RGB tương ứng."
+msgstr "Chuyển véc tơ màu HSV sang RGB tương ứng."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Converts RGB vector to HSV equivalent."
-msgstr "Chuyển vector màu RGB sang HSV tương ứng."
+msgstr "Chuyển véc tơ màu RGB sang HSV tương ứng."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Sepia function."
@@ -10622,16 +10655,16 @@ msgid ""
 "whose number of rows is the number of components in 'c' and whose number of "
 "columns is the number of components in 'r'."
 msgstr ""
-"Tính tích ngoài của một cặp vector.\n"
+"Tính tích ngoài của một cặp véc tơ.\n"
 "\n"
-"Tích ngoài đặt tham số 'c' đầu tiên làm vector dọc (ma trận 1 cột) và tham "
-"số 'h' thứ hai là vector ngang (ma trận 1 hàng) rồi thực hiện phép nhân ma "
-"trận tuyến tính 'c * h', tạo ra ma trận có số hàng bằng số phần tử trong 'h' "
-"số cột bằng số phần tử trong 'c'."
+"Tích ngoài coi tham số 'c' đầu tiên là véc tơ dọc (ma trận 1 cột) và tham số "
+"'h' thứ hai là véc tơ ngang (ma trận 1 hàng) rồi thực hiện phép nhân ma trận "
+"tuyến tính 'c * h', tạo ra ma trận có số hàng bằng số phần tử trong 'h' "
+"số cột bằng số phần tử trong 'c'."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Composes transform from four vectors."
-msgstr "Tạo phép biến đổi từ 4 vector."
+msgstr "Tạo phép biến đổi từ 4 véc tơ."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Decomposes transform to four vectors."
@@ -10655,7 +10688,7 @@ msgstr "Nhân hai phép biến đổi."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Multiplies vector by transform."
-msgstr "Nhân vector với phép biến đổi."
+msgstr "Nhân véc tơ với phép biến đổi."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Transform constant."
@@ -10668,11 +10701,11 @@ msgstr "Tạo"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Vector function."
-msgstr "Hàm Vector."
+msgstr "Hàm véc tơ."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Vector operator."
-msgstr ""
+msgstr "Toán tử véc tơ."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Composes vector from three scalars."
@@ -10680,7 +10713,7 @@ msgstr "Tạo vector từ ba giá trị vô hướng."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Decomposes vector to three scalars."
-msgstr "Tách vector thành ba giá trị vô hướng."
+msgstr "Tách véc tơ thành ba giá trị vô hướng."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Calculates the cross product of two vectors."
@@ -10692,7 +10725,7 @@ msgstr "Trả về khoảng cách giữa hai điểm."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Calculates the dot product of two vectors."
-msgstr "Tính tích vô hướng của hai vector."
+msgstr "Tính tích vô hướng của hai véc tơ."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid ""
@@ -10704,7 +10737,7 @@ msgstr ""
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Calculates the length of a vector."
-msgstr "Tính chiều dài vector."
+msgstr "Tính chiều dài của một véc tơ."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Linear interpolation between two vectors."
@@ -10716,27 +10749,27 @@ msgstr ""
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Calculates the normalize product of vector."
-msgstr "Tính tích chuẩn hóa của vector."
+msgstr "Tính tích chuẩn hóa của véc tơ."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "1.0 - vector"
-msgstr "1.0 - vector"
+msgstr "1.0 - véc tơ"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "1.0 / vector"
-msgstr "1.0 / vector"
+msgstr "1.0 / véc tơ"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid ""
 "Returns the vector that points in the direction of reflection ( a : incident "
 "vector, b : normal vector )."
 msgstr ""
-"Trả về vector chỉ hướng phản xạ ( a : vector tia tới, b : vector pháp "
+"Trả về véc tơ chỉ hướng phản xạ ( a : vector tia tới, b : vector pháp "
 "tuyến )."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Returns the vector that points in the direction of refraction."
-msgstr "Trả về vector chỉ hướng khúc xạ."
+msgstr "Trả về véc tơ chỉ theo hướng khúc xạ."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid ""
@@ -11879,7 +11912,7 @@ msgstr "Tên nút"
 
 #: editor/rename_dialog.cpp
 msgid "Node's parent name, if available"
-msgstr "Tên cha mẹ của nút, nếu có sẵn"
+msgstr "Tên của nút mẹ, nếu có sẵn"
 
 #: editor/rename_dialog.cpp
 msgid "Node type"
@@ -11981,7 +12014,7 @@ msgstr "Tại kí tự %s"
 
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
-msgstr "Đổi cha mẹ của nút"
+msgstr "Đổi mẹ của nút"
 
 #: editor/reparent_dialog.cpp
 msgid "Reparent Location (Select new Parent):"
@@ -11993,7 +12026,7 @@ msgstr ""
 
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent"
-msgstr "Đổi nút cha"
+msgstr "Đổi nút mẹ"
 
 #: editor/run_settings_dialog.cpp
 msgid "Run Mode:"
@@ -12063,11 +12096,11 @@ msgstr "Thao tác này không thể áp dụng lên gốc của cây."
 
 #: editor/scene_tree_dock.cpp
 msgid "Move Node In Parent"
-msgstr "Chuyển nút trong cha mẹ"
+msgstr "Di chuyển nút trong nút mẹ"
 
 #: editor/scene_tree_dock.cpp
 msgid "Move Nodes In Parent"
-msgstr "Di chuyển các nút trong cha mẹ"
+msgstr "Di chuyển các nút trong nút mẹ"
 
 #: editor/scene_tree_dock.cpp
 msgid "Duplicate Node(s)"
@@ -12076,8 +12109,8 @@ msgstr "Nhân đôi các nút"
 #: editor/scene_tree_dock.cpp
 msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
 msgstr ""
-"Không thể đổi cha mẹ các nút trong cảnh kế thừa, thứ tự các nút không thể "
-"thay đổi."
+"Không thể đổi mẹ của các nút trong cảnh kế thừa, thứ tự các nút không thể "
+"được thay đổi."
 
 #: editor/scene_tree_dock.cpp
 msgid "Node must belong to the edited scene to become root."
@@ -12285,7 +12318,7 @@ msgstr "Đổi Kiểu"
 
 #: editor/scene_tree_dock.cpp
 msgid "Reparent to New Node"
-msgstr "Reparent đến nút mới"
+msgstr "Thay nút mẹ thành nút mới"
 
 #: editor/scene_tree_dock.cpp
 msgid "Make Scene Root"
@@ -12526,7 +12559,7 @@ msgstr "Tên Lớp không hợp lệ."
 
 #: editor/script_create_dialog.cpp
 msgid "Invalid inherited parent name or path."
-msgstr ""
+msgstr "Tên hoặc đường dẫn nút mẹ được kế thừa không hợp lệ."
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
@@ -12662,6 +12695,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Lọc ô"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -14026,9 +14064,10 @@ msgstr "Tên gói không hợp lệ:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"Cài đặt dự án chứa module không hợp lệ \"GodotPaymentV3\" ở mục \"android/"
-"modules\" (đã thay đổi từ Godot 3.2.2).\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

+ 133 - 104
editor/translations/zh_CN.po

@@ -88,7 +88,7 @@ msgstr ""
 "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-02-12 21:43+0000\n"
+"PO-Revision-Date: 2022-03-08 15:20+0000\n"
 "Last-Translator: Haoyu Qiu <[email protected]>\n"
 "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/zh_Hans/>\n"
@@ -97,7 +97,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -683,7 +683,7 @@ msgstr "优化动画"
 
 #: editor/animation_track_editor.cpp
 msgid "Clean-Up Animation"
-msgstr "清动画"
+msgstr "清动画"
 
 #: editor/animation_track_editor.cpp
 msgid "Pick the node that will be animated:"
@@ -723,19 +723,19 @@ msgstr "移除无效帧"
 
 #: editor/animation_track_editor.cpp
 msgid "Remove unresolved and empty tracks"
-msgstr "移除未分解的空轨道"
+msgstr "移除无法解析的轨道和空轨道"
 
 #: editor/animation_track_editor.cpp
 msgid "Clean-up all animations"
-msgstr "清所有动画"
+msgstr "清所有动画"
 
 #: editor/animation_track_editor.cpp
 msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "清动画(无法撤销!)"
+msgstr "清动画(无法撤销!)"
 
 #: editor/animation_track_editor.cpp
 msgid "Clean-Up"
-msgstr "清"
+msgstr "清"
 
 #: editor/animation_track_editor.cpp
 msgid "Scale Ratio:"
@@ -1538,6 +1538,11 @@ msgstr "加载默认总线布局。"
 msgid "Create a new Bus Layout."
 msgstr "创建新的总线布局。"
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "打开音频总线布局"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "名称无效。"
@@ -2930,7 +2935,7 @@ msgstr "切换专注模式。"
 msgid "Add a new scene."
 msgstr "添加新场景。"
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "场景"
 
@@ -3290,14 +3295,12 @@ msgid "Update Continuously"
 msgstr "持续更新"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update All Changes"
-msgstr "当有更改时更新"
+msgstr "更新所有修改"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Update Vital Changes"
-msgstr "材质变更:"
+msgstr "更新关键修改"
 
 #: editor/editor_node.cpp
 msgid "Hide Update Spinner"
@@ -4050,6 +4053,9 @@ msgid ""
 "After renaming to an unknown extension, the file won't be shown in the "
 "editor anymore."
 msgstr ""
+"编辑器无法识别该文件扩展名。\n"
+"如果你仍要重命名,请使用操作系统的文件管理器。\n"
+"在重命名为未知扩展名后,改文件不会再在编辑器中显示。"
 
 #: editor/filesystem_dock.cpp
 msgid ""
@@ -5135,7 +5141,7 @@ msgstr "接下来(自动队列):"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Cross-Animation Blend Times"
-msgstr "跨动画时间混合"
+msgstr "跨动画混合时间"
 
 #: editor/plugins/animation_state_machine_editor.cpp
 msgid "Move Node"
@@ -5637,6 +5643,10 @@ msgstr "Godot 编辑器是在没有光线跟踪支持的情况下构建的,无
 msgid "Bake Lightmaps"
 msgstr "烘焙光照贴图"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "选择光照贴图烘焙文件:"
@@ -8094,7 +8104,13 @@ msgid "Cinematic Preview"
 msgstr "效果预览"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "使用 GLES2 渲染器时不可用。"
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8981,6 +8997,11 @@ msgstr "编辑器主题"
 msgid "Select Another Theme Resource:"
 msgstr "选择其他主题资源:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "重命名资源"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "其他主题"
@@ -9028,6 +9049,20 @@ msgid ""
 msgstr ""
 "将此样式盒置顶为主样式。编辑其属性会更新该类型下其他所有样式盒的相同属性。"
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "添加项目类型"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "设置变量类型"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "修改基础类型"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "显示默认"
@@ -9045,8 +9080,19 @@ msgid "Override all default type items."
 msgstr "覆盖所有默认类型项目。"
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "添加项目类型"
+#, fuzzy
+msgid "Base Type"
+msgstr "修改基础类型"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9738,18 +9784,6 @@ msgstr "提交列表"
 msgid "Commit list size"
 msgstr "提交列表大小"
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr "10"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr "20"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr "30"
-
 #: editor/plugins/version_control_editor_plugin.cpp
 msgid "Branches"
 msgstr "分支"
@@ -12414,6 +12448,11 @@ msgstr "查看下一个实例"
 msgid "Stack Frames"
 msgstr "栈帧"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "筛选图块"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "性能分析器"
@@ -12588,14 +12627,12 @@ msgid "Set Occluder Sphere Position"
 msgstr "设置遮挡球体位置"
 
 #: editor/spatial_editor_gizmos.cpp
-#, fuzzy
 msgid "Set Occluder Polygon Point Position"
-msgstr "设置入口顶点位置"
+msgstr "设置遮挡多边形顶点位置"
 
 #: editor/spatial_editor_gizmos.cpp
-#, fuzzy
 msgid "Set Occluder Hole Point Position"
-msgstr "设置曲线的顶点位置"
+msgstr "设置遮挡空洞顶点位置"
 
 #: modules/csg/csg_gizmos.cpp
 msgid "Change Cylinder Radius"
@@ -13705,9 +13742,10 @@ msgstr "无效的包名称:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"“android/modules” 项目设置(变更于Godot 3.2.2)中包含了无效模组 "
-"“GodotPaymentV3”。\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -13952,166 +13990,153 @@ msgstr "启动 HTTP 服务器时出错:"
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't get filesystem access."
-msgstr ""
+msgstr "无法访问文件系统。"
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to get Info.plist hash."
-msgstr ""
+msgstr "获取 Info.plist 哈希失败。"
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, no exe name."
-msgstr "项目名称无效。"
+msgstr "Info.plist 无效,没有可执行文件名称。"
 
 #: platform/osx/export/codesign.cpp
 msgid "Invalid Info.plist, no bundle id."
-msgstr ""
+msgstr "Info.plist 无效,没有捆绑包 ID。"
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid Info.plist, can't load."
-msgstr "无效的几何体,无法创建多边形。"
+msgstr "Info.plist 无效,无法加载。"
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to create \"%s\" subfolder."
-msgstr "无法创建文件夹。"
+msgstr "创建“%s”子文件夹失败。"
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "提取瘦二进制文件失败。"
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid binary format."
-msgstr "无效的基本路径。"
+msgstr "二进制格式无效。"
 
 #: platform/osx/export/codesign.cpp
 msgid "Already signed!"
-msgstr ""
+msgstr "签名已存在!"
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to process nested resources."
-msgstr "加载资源失败。"
+msgstr "处理嵌套资源失败。"
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "创建 _CodeSignature 子文件夹失败。"
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Failed to get CodeResources hash."
-msgstr "加载资源失败。"
+msgstr "获取 CodeResources 哈希失败。"
 
 #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
-#, fuzzy
 msgid "Invalid entitlements file."
-msgstr "扩展名无效。"
+msgstr "授权文件无效。"
 
 #: platform/osx/export/codesign.cpp
-#, fuzzy
 msgid "Invalid executable file."
-msgstr "扩展名无效。"
+msgstr "可执行文件无效。"
 
 #: platform/osx/export/codesign.cpp
 msgid "Can't resize signature load command."
-msgstr ""
+msgstr "无法改变签名加载命令的大小。"
 
 #: platform/osx/export/codesign.cpp
 msgid "Failed to create fat binary."
-msgstr ""
+msgstr "无法创建胖二进制。"
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown bundle type."
-msgstr ""
+msgstr "未知捆绑包类型。"
 
 #: platform/osx/export/codesign.cpp
 msgid "Unknown object type."
-msgstr ""
+msgstr "未知对象类型。"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Note: The notarization process generally takes less than an hour. When the "
 "process is completed, you'll receive an email."
-msgstr ""
+msgstr "注意:公证过程通常少于一个小时。过程结束后,你会收到一封邮件。"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "You can check progress manually by opening a Terminal and running the "
 "following command:"
-msgstr ""
+msgstr "你可以手动检查进度,请打开终端并运行以下命令:"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Run the following command to staple the notarization ticket to the exported "
 "application (optional):"
-msgstr ""
+msgstr "运行以下命令将公证票证装订到导出的应用中(可选):"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "No identity found."
-msgstr "没有图标。"
+msgstr "没有找到身份。"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Creating app bundle"
-msgstr "正在创建缩略图"
+msgstr "正在创建应用捆绑包"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Could not find template app to export:"
-msgstr ""
-"找不到导出模板 APK:\n"
-"%s"
+msgstr "无法找到导出的模板应用:"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Relative symlinks are not supported on this OS, the exported project might "
 "be broken!"
-msgstr ""
+msgstr "该操作系统上不支持相对符号链接,导出的项目可能损坏!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Requested template binary '%s' not found. It might be missing from your "
 "template archive."
-msgstr ""
+msgstr "未找到请求的二进制模板“%s”。你的模板归档中可能缺失该文件。"
 
 #: platform/osx/export/export.cpp
 msgid "Making PKG"
-msgstr ""
+msgstr "正在制作 PKG"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Ad-hoc signed applications require the 'Disable Library Validation' "
 "entitlement to load dynamic libraries."
-msgstr ""
+msgstr "Ad-hoc 签名的应用需要“Disable Library Validation”授权才能加载动态库。"
 
 #: platform/osx/export/export.cpp
 msgid "Code signing bundle"
-msgstr ""
+msgstr "正在对捆绑包进行代码签名"
 
 #: platform/osx/export/export.cpp
 msgid "Making DMG"
-msgstr ""
+msgstr "正在制作 DMG"
 
 #: platform/osx/export/export.cpp
 msgid "Code signing DMG"
-msgstr ""
+msgstr "正在对 DMG 进行代码签名"
 
 #: platform/osx/export/export.cpp
 msgid "Making ZIP"
-msgstr ""
+msgstr "正在制作 ZIP"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Notarization requires the app to be archived first, select the DMG or ZIP "
 "export format instead."
-msgstr ""
+msgstr "公证要求该应用先进行归档,请选择 DMG 或 ZIP 导出格式。"
 
 #: platform/osx/export/export.cpp
 msgid "Sending archive for notarization"
-msgstr ""
+msgstr "正在发送归档进行公证"
 
 #: platform/osx/export/export.cpp
 msgid "Invalid bundle identifier:"
@@ -14122,31 +14147,31 @@ msgid ""
 "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
 "signing is limited to ad-hoc signature only."
 msgstr ""
+"警告:编辑器设置里选中的是内置的“codesign”。代码签名仅限于 ad-hoc 签名。"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Warning: Xcode command line tools are not installed, using built-in "
 "\"codesign\". Code signing is limited to ad-hoc signature only."
 msgstr ""
+"警告:未安装 Xcode 命令行工具,将使用内置的“codesign”。代码签名仅限于 ad-hoc "
+"签名。"
 
 #: platform/osx/export/export.cpp
 msgid "Notarization: Notarization with an ad-hoc signature is not supported."
-msgstr ""
+msgstr "公证:不支持使用 Ad-hoc 签名进行公证。"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Code signing is required for notarization."
-msgstr "公证:需要代码签名。"
+msgstr "公证:公证需要代码签名。"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Hardened runtime is required for notarization."
-msgstr "公证:需要加强的运行时环境。"
+msgstr "公证:公证需要加固运行时环境。"
 
 #: platform/osx/export/export.cpp
-#, fuzzy
 msgid "Notarization: Timestamp runtime is required for notarization."
-msgstr "公证:需要加强的运行时环境。"
+msgstr "公证:公证需要时间戳运行时环境。"
 
 #: platform/osx/export/export.cpp
 msgid "Notarization: Apple ID name not specified."
@@ -14161,63 +14186,69 @@ msgid ""
 "Warning: Notarization is disabled. The exported project will be blocked by "
 "Gatekeeper if it's downloaded from an unknown source."
 msgstr ""
+"警告:已禁用公证。如果从未知来源下载该导出后的项目,将被 Gatekeeper 阻止运"
+"行。"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Code signing is disabled. The exported project will not run on Macs with "
 "enabled Gatekeeper and Apple Silicon powered Macs."
 msgstr ""
+"已禁用代码签名。导出后的项目将无法在启用 Gatekeeper 的 Mac 和使用 Apple "
+"Silicon 的 Mac 上运行。"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Hardened Runtime is not compatible with ad-hoc signature, and will be "
 "disabled!"
-msgstr ""
+msgstr "加固运行时环境与 Ad-hoc 签名不兼容,将被禁用!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Timestamping is not compatible with ad-hoc signature, and will be disabled!"
-msgstr ""
+msgstr "时间戳运行时环境与 Ad-hoc 签名不兼容,将被禁用!"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Warning: Notarization is not supported from this OS. The exported project "
 "will be blocked by Gatekeeper if it's downloaded from an unknown source."
 msgstr ""
+"警告:不支持从该操作系统进行公证。如果从未知来源下载该导出后的项目,将被 "
+"Gatekeeper 阻止运行。"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Microphone access is enabled, but usage description is not "
 "specified."
-msgstr ""
+msgstr "隐私:已启用麦克风访问,但未指定用途描述。"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Camera access is enabled, but usage description is not specified."
-msgstr ""
+msgstr "隐私:已启用相机访问,但未指定用途描述。"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Location information access is enabled, but usage description is "
 "not specified."
-msgstr ""
+msgstr "隐私:已启用位置信息访问,但未指定用途描述。"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Address book access is enabled, but usage description is not "
 "specified."
-msgstr ""
+msgstr "隐私:已启用地址簿访问,但未指定用途描述。"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Calendar access is enabled, but usage description is not specified."
-msgstr ""
+msgstr "隐私:已启用日历访问,但未指定用途描述。"
 
 #: platform/osx/export/export.cpp
 msgid ""
 "Privacy: Photo library access is enabled, but usage description is not "
 "specified."
-msgstr ""
+msgstr "隐私:已启用照片库访问,但未指定用途描述。"
 
 #: platform/uwp/export/export.cpp
 msgid "Invalid package short name."
@@ -14276,21 +14307,20 @@ msgid ""
 "The rcedit tool must be configured in the Editor Settings (Export > Windows "
 "> Rcedit) to change the icon or app information data."
 msgstr ""
+"必须在编辑器设置中配置 rcedit 工具(Export > Windows > Rcedit)才能修改图标或"
+"应用信息数据。"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid icon path:"
-msgstr "路径无效。"
+msgstr "图标路径无效:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid file version:"
-msgstr "扩展名无效。"
+msgstr "文件版本无效:"
 
 #: platform/windows/export/export.cpp
-#, fuzzy
 msgid "Invalid product version:"
-msgstr "产品 GUID 无效。"
+msgstr "产品版本无效:"
 
 #: scene/2d/animated_sprite.cpp
 msgid ""
@@ -14967,14 +14997,13 @@ msgid "This node has been deprecated. Use AnimationTree instead."
 msgstr "该节点已废弃。请使用 AnimationTree 代替。"
 
 #: scene/gui/color_picker.cpp
-#, fuzzy
 msgid ""
 "Color: #%s\n"
 "LMB: Apply color\n"
 "RMB: Remove preset"
 msgstr ""
 "颜色:#%s\n"
-"鼠标左键:设置颜色\n"
+"鼠标左键:应用颜色\n"
 "鼠标右键:移除预设"
 
 #: scene/gui/color_picker.cpp

+ 55 - 15
editor/translations/zh_HK.po

@@ -1537,6 +1537,11 @@ msgstr ""
 msgid "Create a new Bus Layout."
 msgstr ""
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "編輯器佈局"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "無效名稱。"
@@ -2990,7 +2995,7 @@ msgstr ""
 msgid "Add a new scene."
 msgstr "新增軌迹"
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "場景"
 
@@ -5860,6 +5865,10 @@ msgstr ""
 msgid "Bake Lightmaps"
 msgstr ""
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 #, fuzzy
 msgid "Select lightmap bake file:"
@@ -8447,7 +8456,12 @@ msgid "Cinematic Preview"
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr ""
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -9398,6 +9412,11 @@ msgstr "檔案"
 msgid "Select Another Theme Resource:"
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "資源"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Another Theme"
@@ -9451,6 +9470,20 @@ msgid ""
 "same properties in all other StyleBoxes of this type."
 msgstr ""
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "更改動畫循環"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "更改動畫循環"
+
 #: editor/plugins/theme_editor_plugin.cpp
 #, fuzzy
 msgid "Show Default"
@@ -9470,7 +9503,18 @@ msgid "Override all default type items."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
+#, fuzzy
+msgid "Base Type"
+msgstr "更改動畫循環"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
 msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
@@ -10226,18 +10270,6 @@ msgstr "社群"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12955,6 +12987,11 @@ msgstr ""
 msgid "Stack Frames"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "篩選檔案..."
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr ""
@@ -14331,6 +14368,9 @@ msgstr "無效名稱"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
 
 #: platform/android/export/export_plugin.cpp

+ 57 - 18
editor/translations/zh_TW.po

@@ -1486,6 +1486,11 @@ msgstr "載入預設匯流排配置。"
 msgid "Create a new Bus Layout."
 msgstr "建立新匯流排配置。"
 
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "開啟音訊匯流排配置"
+
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
 msgstr "無效的名稱。"
@@ -2885,7 +2890,7 @@ msgstr "切換/取消專注模式。"
 msgid "Add a new scene."
 msgstr "新增場景。"
 
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
 msgid "Scene"
 msgstr "場景"
 
@@ -5591,6 +5596,10 @@ msgstr "Godot 編輯器在建構時未支援光線追蹤 (Ray Tracing) ,無法
 msgid "Bake Lightmaps"
 msgstr "烘焙光照圖"
 
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
 #: editor/plugins/baked_lightmap_editor_plugin.cpp
 msgid "Select lightmap bake file:"
 msgstr "選擇光照圖烘焙檔案:"
@@ -8054,7 +8063,13 @@ msgid "Cinematic Preview"
 msgstr "效果預覽"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
 msgstr "使用 GLES2 算繪引擎時無法使用。"
 
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -8942,6 +8957,11 @@ msgstr "編輯器主題"
 msgid "Select Another Theme Resource:"
 msgstr "選擇其他主題資源:"
 
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme Resource"
+msgstr "重新命名資源"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Another Theme"
 msgstr "其他主題"
@@ -8992,6 +9012,20 @@ msgid ""
 msgstr ""
 "釘選該樣式盒為主要樣式。編輯其屬性將更新所有其他同類別的樣式盒之相同屬性。"
 
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "新增項目類型"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "設定變數型別"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "更改基礎型別"
+
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Show Default"
 msgstr "顯示預設"
@@ -9009,8 +9043,19 @@ msgid "Override all default type items."
 msgstr "複寫所有預設類別項目。"
 
 #: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "新增項目類型"
+#, fuzzy
+msgid "Base Type"
+msgstr "更改基礎型別"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme:"
@@ -9717,18 +9762,6 @@ msgstr "提交"
 msgid "Commit list size"
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
 #: editor/plugins/version_control_editor_plugin.cpp
 #, fuzzy
 msgid "Branches"
@@ -12400,6 +12433,11 @@ msgstr "偵查下一個實體"
 msgid "Stack Frames"
 msgstr "堆疊框"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "篩選圖塊"
+
 #: editor/script_editor_debugger.cpp
 msgid "Profiler"
 msgstr "分析工具"
@@ -13725,9 +13763,10 @@ msgstr "無效的套件名稱:"
 msgid ""
 "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
 "project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
 msgstr ""
-"「andoird/modules」專案設定中包含了無效的「GodotPaymentV3」模組(更改於 "
-"Godot 3.2.2)。\n"
 
 #: platform/android/export/export_plugin.cpp
 msgid "\"Use Custom Build\" must be enabled to use the plugins."

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