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@@ -2411,7 +2411,15 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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glEnableVertexAttribArray(15);
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glVertexAttribIPointer(15, 4, GL_UNSIGNED_INT, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(color_custom_offset * sizeof(float)));
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glVertexAttribDivisor(15, 1);
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+ } else {
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+ // Set all default instance color and custom data values to 1.0 or 0.0 using a compressed format.
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+ uint16_t zero = Math::make_half_float(0.0f);
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+ uint16_t one = Math::make_half_float(1.0f);
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+ GLuint default_color = (uint32_t(one) << 16) | one;
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+ GLuint default_custom = (uint32_t(zero) << 16) | zero;
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+ glVertexAttribI4ui(15, default_color, default_color, default_custom, default_custom);
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}
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+
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if (use_index_buffer) {
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glDrawElementsInstanced(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count);
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} else {
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