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Merge pull request #42306 from madmiraal/fix-39947

Update Bullet Area overlaps when Area properties or shapes change.
Camille Mohr-Daurat 3 years ago
parent
commit
756eab200b

+ 4 - 0
modules/bullet/area_bullet.cpp

@@ -153,6 +153,7 @@ int AreaBullet::find_overlapping_object(CollisionObjectBullet *p_colObj) {
 
 
 void AreaBullet::set_monitorable(bool p_monitorable) {
 void AreaBullet::set_monitorable(bool p_monitorable) {
 	monitorable = p_monitorable;
 	monitorable = p_monitorable;
+	updated = true;
 }
 }
 
 
 bool AreaBullet::is_monitoring() const {
 bool AreaBullet::is_monitoring() const {
@@ -162,6 +163,7 @@ bool AreaBullet::is_monitoring() const {
 void AreaBullet::main_shape_changed() {
 void AreaBullet::main_shape_changed() {
 	CRASH_COND(!get_main_shape());
 	CRASH_COND(!get_main_shape());
 	btGhost->setCollisionShape(get_main_shape());
 	btGhost->setCollisionShape(get_main_shape());
+	updated = true;
 }
 }
 
 
 void AreaBullet::reload_body() {
 void AreaBullet::reload_body() {
@@ -192,6 +194,7 @@ void AreaBullet::on_collision_filters_change() {
 	if (space) {
 	if (space) {
 		space->reload_collision_filters(this);
 		space->reload_collision_filters(this);
 	}
 	}
+	updated = true;
 }
 }
 
 
 void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
 void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
@@ -276,6 +279,7 @@ void AreaBullet::set_event_callback(Type p_callbackObjectType, const Callable &p
 		set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
 		set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
 	} else {
 	} else {
 		set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
 		set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
+		clear_overlaps(true);
 	}
 	}
 }
 }
 
 

+ 1 - 1
modules/bullet/area_bullet.h

@@ -152,7 +152,7 @@ public:
 
 
 	virtual void on_collision_filters_change();
 	virtual void on_collision_filters_change();
 	virtual void on_collision_checker_start() {}
 	virtual void on_collision_checker_start() {}
-	virtual void on_collision_checker_end() { isTransformChanged = false; }
+	virtual void on_collision_checker_end() { updated = false; }
 
 
 	void add_overlap(CollisionObjectBullet *p_otherObject);
 	void add_overlap(CollisionObjectBullet *p_otherObject);
 	void put_overlap_as_exit(int p_index);
 	void put_overlap_as_exit(int p_index);

+ 2 - 1
modules/bullet/collision_object_bullet.cpp

@@ -187,6 +187,7 @@ void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) {
 
 
 void CollisionObjectBullet::set_godot_object_flags(int flags) {
 void CollisionObjectBullet::set_godot_object_flags(int flags) {
 	bt_collision_object->setUserIndex2(flags);
 	bt_collision_object->setUserIndex2(flags);
+	updated = true;
 }
 }
 
 
 int CollisionObjectBullet::get_godot_object_flags() const {
 int CollisionObjectBullet::get_godot_object_flags() const {
@@ -220,7 +221,7 @@ const btTransform &CollisionObjectBullet::get_transform__bullet() const {
 }
 }
 
 
 void CollisionObjectBullet::notify_transform_changed() {
 void CollisionObjectBullet::notify_transform_changed() {
-	isTransformChanged = true;
+	updated = true;
 }
 }
 
 
 RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
 RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {

+ 3 - 3
modules/bullet/collision_object_bullet.h

@@ -128,7 +128,7 @@ protected:
 	/// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
 	/// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
 	/// This array is used mainly to know which area hold the pointer of this object
 	/// This array is used mainly to know which area hold the pointer of this object
 	Vector<AreaBullet *> areasOverlapped;
 	Vector<AreaBullet *> areasOverlapped;
-	bool isTransformChanged = false;
+	bool updated = false;
 
 
 public:
 public:
 	CollisionObjectBullet(Type p_type);
 	CollisionObjectBullet(Type p_type);
@@ -206,9 +206,9 @@ public:
 	Transform3D get_transform() const;
 	Transform3D get_transform() const;
 	virtual void set_transform__bullet(const btTransform &p_global_transform);
 	virtual void set_transform__bullet(const btTransform &p_global_transform);
 	virtual const btTransform &get_transform__bullet() const;
 	virtual const btTransform &get_transform__bullet() const;
-
-	bool is_transform_changed() const { return isTransformChanged; }
 	virtual void notify_transform_changed();
 	virtual void notify_transform_changed();
+
+	bool is_updated() const { return updated; }
 };
 };
 
 
 class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
 class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {

+ 1 - 1
modules/bullet/rigid_body_bullet.cpp

@@ -420,7 +420,7 @@ void RigidBodyBullet::on_collision_checker_start() {
 
 
 void RigidBodyBullet::on_collision_checker_end() {
 void RigidBodyBullet::on_collision_checker_end() {
 	// Always true if active and not a static or kinematic body
 	// Always true if active and not a static or kinematic body
-	isTransformChanged = btBody->isActive() && !btBody->isStaticOrKinematicObject();
+	updated = btBody->isActive() && !btBody->isStaticOrKinematicObject();
 }
 }
 
 
 bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const real_t &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {
 bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const real_t &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {

+ 1 - 1
modules/bullet/space_bullet.cpp

@@ -700,7 +700,7 @@ void SpaceBullet::check_ghost_overlaps() {
 			RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
 			RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
 			btVector3 other_body_scale(otherObject->get_bt_body_scale());
 			btVector3 other_body_scale(otherObject->get_bt_body_scale());
 
 
-			if (!area->is_transform_changed() && !otherObject->is_transform_changed()) {
+			if (!area->is_updated() && !otherObject->is_updated()) {
 				hasOverlap = -1 != area->find_overlapping_object(otherObject);
 				hasOverlap = -1 != area->find_overlapping_object(otherObject);
 				goto collision_found;
 				goto collision_found;
 			}
 			}