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Merge pull request #98826 from UnfavorableEnhancer/animation-editor-snap-fix

Fix animation editor snapping value not lowering as intended when holding shift
Thaddeus Crews 9 months ago
parent
commit
75dc6e19cd
1 changed files with 5 additions and 4 deletions
  1. 5 4
      editor/animation_track_editor.cpp

+ 5 - 4
editor/animation_track_editor.cpp

@@ -7383,16 +7383,17 @@ void AnimationTrackEditor::_update_snap_unit() {
 
 float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
 	if (is_snap_keys_enabled()) {
+		double current_snap = snap_unit;
 		if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
 			// Use more precise snapping when holding Shift.
-			snap_unit *= 0.25;
+			current_snap *= 0.25;
 		}
 
 		if (p_relative) {
-			double rel = Math::fmod(timeline->get_value(), snap_unit);
-			p_value = Math::snapped(p_value + rel, snap_unit) - rel;
+			double rel = Math::fmod(timeline->get_value(), current_snap);
+			p_value = Math::snapped(p_value + rel, current_snap) - rel;
 		} else {
-			p_value = Math::snapped(p_value, snap_unit);
+			p_value = Math::snapped(p_value, current_snap);
 		}
 	}