瀏覽代碼

Small docs syntax fixes

(cherry picked from commit a521b85976fdc94f2997ad0950165ef7e1550e60)
Max Hilbrunner 2 年之前
父節點
當前提交
75e5bf789d
共有 1 個文件被更改,包括 2 次插入0 次删除
  1. 2 0
      doc/classes/ImmediateMesh.xml

+ 2 - 0
doc/classes/ImmediateMesh.xml

@@ -7,12 +7,14 @@
 		A mesh type optimized for creating geometry manually, similar to OpenGL 1.x immediate mode.
 		Here's a sample on how to generate a triangular face:
 		[codeblocks]
+		[gdscript]
 		var mesh = ImmediateMesh.new()
 		mesh.surface_begin(Mesh.PRIMITIVE_TRIANGLES)
 		mesh.surface_add_vertex(Vector3.LEFT)
 		mesh.surface_add_vertex(Vector3.FORWARD)
 		mesh.surface_add_vertex(Vector3.ZERO)
 		mesh.surface_end()
+		[/gdscript]
 		[/codeblocks]
 		[b]Note:[/b] Generating complex geometries with [ImmediateMesh] is highly inefficient. Instead, it is designed to generate simple geometry that changes often.
 	</description>