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@@ -34,6 +34,7 @@
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#include "core/math/geometry_3d.h"
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#include "core/math/geometry_3d.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/editor_undo_redo_manager.h"
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+#include "editor/plugins/gizmos/gizmo_3d_helper.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/collision_shape_3d.h"
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#include "scene/3d/collision_shape_3d.h"
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#include "scene/resources/box_shape_3d.h"
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#include "scene/resources/box_shape_3d.h"
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@@ -47,6 +48,7 @@
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#include "scene/resources/world_boundary_shape_3d.h"
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#include "scene/resources/world_boundary_shape_3d.h"
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CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
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CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
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+ helper.instantiate();
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const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
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const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
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create_material("shape_material", gizmo_color);
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create_material("shape_material", gizmo_color);
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const float gizmo_value = gizmo_color.get_v();
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const float gizmo_value = gizmo_color.get_v();
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@@ -55,6 +57,9 @@ CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
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create_handle_material("handles");
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create_handle_material("handles");
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}
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}
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+CollisionShape3DGizmoPlugin::~CollisionShape3DGizmoPlugin() {
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+}
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+
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bool CollisionShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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bool CollisionShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<CollisionShape3D>(p_spatial) != nullptr;
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return Object::cast_to<CollisionShape3D>(p_spatial) != nullptr;
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}
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}
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@@ -80,7 +85,7 @@ String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_g
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}
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}
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if (Object::cast_to<BoxShape3D>(*s)) {
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if (Object::cast_to<BoxShape3D>(*s)) {
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- return "Size";
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+ return helper->box_get_handle_name(p_id);
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}
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}
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if (Object::cast_to<CapsuleShape3D>(*s)) {
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if (Object::cast_to<CapsuleShape3D>(*s)) {
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@@ -135,8 +140,7 @@ Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p
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}
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}
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void CollisionShape3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
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void CollisionShape3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
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- initial_transform = p_gizmo->get_node_3d()->get_global_transform();
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- initial_value = get_handle_value(p_gizmo, p_id, p_secondary);
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+ helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform());
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}
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}
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void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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@@ -147,13 +151,8 @@ void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i
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return;
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return;
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}
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}
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- Transform3D gt = initial_transform;
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- Transform3D gi = gt.affine_inverse();
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-
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- Vector3 ray_from = p_camera->project_ray_origin(p_point);
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- Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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-
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- Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
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+ Vector3 sg[2];
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+ helper->get_segment(p_camera, p_point, sg);
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if (Object::cast_to<SphereShape3D>(*s)) {
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if (Object::cast_to<SphereShape3D>(*s)) {
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Ref<SphereShape3D> ss = s;
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Ref<SphereShape3D> ss = s;
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@@ -188,38 +187,12 @@ void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i
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}
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}
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if (Object::cast_to<BoxShape3D>(*s)) {
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if (Object::cast_to<BoxShape3D>(*s)) {
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- Vector3 axis;
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- axis[p_id / 2] = 1.0;
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Ref<BoxShape3D> bs = s;
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Ref<BoxShape3D> bs = s;
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- Vector3 ra, rb;
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- int sign = p_id % 2 * -2 + 1;
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- Vector3 initial_size = initial_value;
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-
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- Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096 * sign, sg[0], sg[1], ra, rb);
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- if (ra[p_id / 2] == 0) {
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- // Point before half of the shape. Needs to be calculated in opposite direction.
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- Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096 * -sign, sg[0], sg[1], ra, rb);
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- }
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-
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- float d = ra[p_id / 2] * sign;
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-
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- Vector3 he = bs->get_size();
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- he[p_id / 2] = d * 2;
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- if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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- he[p_id / 2] = Math::snapped(he[p_id / 2], Node3DEditor::get_singleton()->get_translate_snap());
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- }
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-
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- if (Input::get_singleton()->is_key_pressed(Key::ALT)) {
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- he[p_id / 2] = MAX(he[p_id / 2], 0.001);
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- bs->set_size(he);
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- cs->set_global_position(initial_transform.get_origin());
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- } else {
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- he[p_id / 2] = MAX(he[p_id / 2], -initial_size[p_id / 2] + 0.002);
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- bs->set_size((initial_size + (he - initial_size) * 0.5).abs());
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- Vector3 pos = initial_transform.affine_inverse().xform(initial_transform.get_origin());
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- pos += (bs->get_size() - initial_size) * 0.5 * sign;
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- cs->set_global_position(initial_transform.xform(pos));
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- }
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+ Vector3 size = bs->get_size();
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+ Vector3 position;
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+ helper->box_set_handle(sg, p_id, size, position);
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+ bs->set_size(size);
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+ cs->set_global_position(position);
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}
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}
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if (Object::cast_to<CapsuleShape3D>(*s)) {
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if (Object::cast_to<CapsuleShape3D>(*s)) {
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@@ -291,20 +264,7 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
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}
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}
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if (Object::cast_to<BoxShape3D>(*s)) {
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if (Object::cast_to<BoxShape3D>(*s)) {
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- Ref<BoxShape3D> ss = s;
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- if (p_cancel) {
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- cs->set_global_position(initial_transform.get_origin());
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- ss->set_size(p_restore);
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- return;
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- }
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-
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- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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- ur->create_action(TTR("Change Box Shape Size"));
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- ur->add_do_method(ss.ptr(), "set_size", ss->get_size());
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- ur->add_do_method(cs, "set_global_position", cs->get_global_position());
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- ur->add_undo_method(ss.ptr(), "set_size", p_restore);
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- ur->add_undo_method(cs, "set_global_position", initial_transform.get_origin());
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- ur->commit_action();
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+ helper->box_commit_handle(TTR("Change Box Shape Size"), p_cancel, cs, s.ptr());
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}
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}
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if (Object::cast_to<CapsuleShape3D>(*s)) {
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if (Object::cast_to<CapsuleShape3D>(*s)) {
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@@ -446,14 +406,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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lines.push_back(b);
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lines.push_back(b);
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}
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}
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- Vector<Vector3> handles;
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-
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- for (int i = 0; i < 3; i++) {
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- Vector3 ax;
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- ax[i] = bs->get_size()[i] / 2;
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- handles.push_back(ax);
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- handles.push_back(-ax);
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- }
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+ const Vector<Vector3> handles = helper->box_get_handles(bs->get_size());
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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p_gizmo->add_collision_segments(lines);
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