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Shader compilation fix:
Fix shader compilation crash on custom shaders
using VIEW_INDEX on Vulkan Clustered Forward
renderer.

SaracenOne 3 月之前
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761d5474dc
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2 0
      servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl

+ 2 - 0
servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl

@@ -145,6 +145,7 @@ ivec3 multiview_uv(ivec2 uv) {
 }
 }
 layout(location = 11) out vec4 combined_projected;
 layout(location = 11) out vec4 combined_projected;
 #else // USE_MULTIVIEW
 #else // USE_MULTIVIEW
+#define ViewIndex 0
 vec2 multiview_uv(vec2 uv) {
 vec2 multiview_uv(vec2 uv) {
 	return uv;
 	return uv;
 }
 }
@@ -919,6 +920,7 @@ ivec3 multiview_uv(ivec2 uv) {
 }
 }
 layout(location = 11) in vec4 combined_projected;
 layout(location = 11) in vec4 combined_projected;
 #else // USE_MULTIVIEW
 #else // USE_MULTIVIEW
+#define ViewIndex 0
 vec2 multiview_uv(vec2 uv) {
 vec2 multiview_uv(vec2 uv) {
 	return uv;
 	return uv;
 }
 }