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Fixed CPUParticle tangential force to match GPUParticle implimentation

rsburke 1 year ago
parent
commit
76377230ac
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/2d/cpu_particles_2d.cpp

+ 1 - 1
scene/2d/cpu_particles_2d.cpp

@@ -881,7 +881,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
 			force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector2();
 			//apply tangential acceleration;
 			Vector2 yx = Vector2(diff.y, diff.x);
-			force += yx.length() > 0.0 ? yx.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector2();
+			force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector2();
 			//apply attractor forces
 			p.velocity += force * local_delta;
 			//orbit velocity