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@@ -16,6 +16,7 @@ precision highp int;
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#define M_PI 3.14159265359
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+
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//
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// attributes
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//
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@@ -675,12 +676,14 @@ VERTEX_SHADER_CODE
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[fragment]
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#ifndef USE_GLES_OVER_GL
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+
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#ifdef GL_EXT_shader_texture_lod
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#extension GL_EXT_shader_texture_lod : enable
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#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
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#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
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#endif
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-#endif // !USE_GLES_OVER_GL
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+
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+#endif
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#ifdef GL_ARB_shader_texture_lod
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#extension GL_ARB_shader_texture_lod : enable
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@@ -691,6 +694,9 @@ VERTEX_SHADER_CODE
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#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
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#endif
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+
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+
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+
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#ifdef USE_GLES_OVER_GL
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#define lowp
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#define mediump
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@@ -703,7 +709,7 @@ precision highp int;
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precision mediump float;
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precision mediump int;
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#endif
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-#endif // USE_GLES_OVER_GL
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+#endif
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#include "stdlib.glsl"
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