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@@ -190,10 +190,6 @@ SceneStringNames::SceneStringNames() {
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_default = StaticCString::create("default");
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- for (int i = 0; i < MAX_MATERIALS; i++) {
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- mesh_materials[i] = "material/" + itos(i);
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- }
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-
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_window_group = StaticCString::create("_window_group");
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_window_input = StaticCString::create("_window_input");
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window_input = StaticCString::create("window_input");
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