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Merge pull request #72449 from lyuma/override_pose_cleanup

BoneAttachment3D: Remove duplicate override_pose
Rémi Verschelde 2 years ago
parent
commit
7665497261
1 changed files with 0 additions and 5 deletions
  1. 0 5
      scene/3d/bone_attachment_3d.cpp

+ 0 - 5
scene/3d/bone_attachment_3d.cpp

@@ -81,11 +81,6 @@ bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const {
 }
 }
 
 
 void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const {
 void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const {
-	p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, ""));
-	if (override_pose) {
-		p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override,Local Pose Override,Custom Pose"));
-	}
-
 	p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, ""));
 	p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, ""));
 	if (use_external_skeleton) {
 	if (use_external_skeleton) {
 		p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"));
 		p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"));