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@@ -494,13 +494,15 @@
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[b]Note:[/b] This setting has no effect on the home indicator if [code]hide_home_indicator[/code] is [code]true[/code].
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[b]Note:[/b] This setting has no effect on the home indicator if [code]hide_home_indicator[/code] is [code]true[/code].
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</member>
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</member>
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<member name="display/window/per_pixel_transparency/allowed" type="bool" setter="" getter="" default="false">
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<member name="display/window/per_pixel_transparency/allowed" type="bool" setter="" getter="" default="false">
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- If [code]true[/code], allows per-pixel transparency for the window background. This affects performance, so leave it on [code]false[/code] unless you need it.
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+ If [code]true[/code], allows per-pixel transparency for the window background. This affects performance, so leave it on [code]false[/code] unless you need it. See also [member display/window/per_pixel_transparency/enabled] and [member rendering/viewport/transparent_background].
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+ [b]Note:[/b] Enabling [member display/window/per_pixel_transparency/allowed] does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling [member rendering/viewport/transparent_background]. [member display/window/per_pixel_transparency/enabled] must also be enabled.
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See [member OS.window_per_pixel_transparency_enabled] for more details.
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See [member OS.window_per_pixel_transparency_enabled] for more details.
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[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, and Android.
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[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, and Android.
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</member>
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</member>
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<member name="display/window/per_pixel_transparency/enabled" type="bool" setter="" getter="" default="false">
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<member name="display/window/per_pixel_transparency/enabled" type="bool" setter="" getter="" default="false">
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Sets the window background to transparent when it starts.
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Sets the window background to transparent when it starts.
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See [member OS.window_per_pixel_transparency_enabled] for more details.
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See [member OS.window_per_pixel_transparency_enabled] for more details.
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+ [b]Note:[/b] Enabling [member display/window/per_pixel_transparency/enabled] does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling [member rendering/viewport/transparent_background]. [member display/window/per_pixel_transparency/allowed] must also be enabled.
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[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, and Android.
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[b]Note:[/b] This feature is implemented on HTML5, Linux, macOS, Windows, and Android.
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</member>
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</member>
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<member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false">
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<member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false">
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@@ -1835,6 +1837,9 @@
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If [code]true[/code], a thread safe version of BVH (bounding volume hierarchy) will be used in rendering and Godot physics.
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If [code]true[/code], a thread safe version of BVH (bounding volume hierarchy) will be used in rendering and Godot physics.
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Try enabling this option if you see any visual anomalies in 3D (such as incorrect object visibility).
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Try enabling this option if you see any visual anomalies in 3D (such as incorrect object visibility).
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</member>
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</member>
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+ <member name="rendering/viewport/transparent_background" type="bool" setter="" getter="" default="false">
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+ If [code]true[/code], enables [member Viewport.transparent_bg] on the root viewport. This allows per-pixel transparency to be effective after also enabling [member display/window/per_pixel_transparency/allowed] and [member display/window/per_pixel_transparency/enabled].
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+ </member>
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<member name="rendering/vram_compression/import_bptc" type="bool" setter="" getter="" default="false">
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<member name="rendering/vram_compression/import_bptc" type="bool" setter="" getter="" default="false">
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If [code]true[/code], the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the GLES3 renderer.
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If [code]true[/code], the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the GLES3 renderer.
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[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].import/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]).
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[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].import/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]).
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