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@@ -4441,6 +4441,19 @@ RoomGizmoPlugin::RoomGizmoPlugin() {
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create_material("room", color_room, false, true, false);
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create_material("room_overlap", color_overlap, false, false, false);
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+
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+ create_handle_material("room_handle");
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+}
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+
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+Ref<EditorSpatialGizmo> RoomGizmoPlugin::create_gizmo(Spatial *p_spatial) {
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+ Ref<RoomSpatialGizmo> ref;
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+
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+ Room *room = Object::cast_to<Room>(p_spatial);
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+ if (room) {
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+ ref = Ref<RoomSpatialGizmo>(memnew(RoomSpatialGizmo(room)));
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+ }
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+
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+ return ref;
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}
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bool RoomGizmoPlugin::has_gizmo(Spatial *p_spatial) {
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@@ -4459,68 +4472,173 @@ int RoomGizmoPlugin::get_priority() const {
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return -1;
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}
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-void RoomGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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- p_gizmo->clear();
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+//////////////////////
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- Room *room = Object::cast_to<Room>(p_gizmo->get_spatial_node());
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+String RoomSpatialGizmo::get_handle_name(int p_idx) const {
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+ return "Point " + itos(p_idx);
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+}
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- if (room) {
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- const Geometry::MeshData &md = room->_bound_mesh_data;
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- if (!md.edges.size())
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- return;
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+Variant RoomSpatialGizmo::get_handle_value(int p_idx) {
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+ if (!_room) {
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+ return Vector3(0, 0, 0);
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+ }
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- Vector<Vector3> lines;
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- Transform tr = room->get_global_transform();
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- tr.affine_invert();
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+ int num_points = _room->_bound_pts.size();
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+ if (p_idx >= num_points) {
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+ return Vector3(0, 0, 0);
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+ }
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- Ref<Material> material = get_material("room", p_gizmo);
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- Ref<Material> material_overlap = get_material("room_overlap", p_gizmo);
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- Color color(1, 1, 1, 1);
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+ return _room->_bound_pts[p_idx];
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+}
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- for (int n = 0; n < md.edges.size(); n++) {
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- Vector3 a = md.vertices[md.edges[n].a];
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- Vector3 b = md.vertices[md.edges[n].b];
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+void RoomSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
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+ if (!_room || (p_idx >= _room->_bound_pts.size())) {
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+ return;
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+ }
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- // xform
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- a = tr.xform(a);
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- b = tr.xform(b);
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+ Transform tr = _room->get_global_transform();
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+ Transform tr_inv = tr.affine_inverse();
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- lines.push_back(a);
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- lines.push_back(b);
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- }
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+ Vector3 pt_world = _room->_bound_pts[p_idx];
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+ pt_world = tr.xform(pt_world);
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- p_gizmo->add_lines(lines, material, false, color);
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+ Vector3 ray_from = p_camera->project_ray_origin(p_point);
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+ Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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- // overlap zones
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- for (int z = 0; z < room->_gizmo_overlap_zones.size(); z++) {
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- const Geometry::MeshData &md_overlap = room->_gizmo_overlap_zones[z];
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- Vector<Vector3> pts;
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+ Vector3 camera_dir = p_camera->get_transform().basis.get_axis(2);
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+
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+ // find the smallest camera axis, we will only transform the handles on 2 axes max,
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+ // to try and make things more user friendly (it is confusing trying to change 3d position
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+ // from a 2d view)
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+ int biggest_axis = 0;
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+ real_t biggest = 0.0;
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+ for (int n = 0; n < 3; n++) {
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+ real_t val = Math::abs(camera_dir.get_axis(n));
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+ if (val > biggest) {
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+ biggest = val;
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+ biggest_axis = n;
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+ }
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+ }
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- for (int f = 0; f < md_overlap.faces.size(); f++) {
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- const Geometry::MeshData::Face &face = md_overlap.faces[f];
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+ {
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+ Plane plane(pt_world, camera_dir);
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+ Vector3 inters;
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- for (int c = 0; c < face.indices.size() - 2; c++) {
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- pts.push_back(tr.xform(md_overlap.vertices[face.indices[0]]));
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- pts.push_back(tr.xform(md_overlap.vertices[face.indices[c + 1]]));
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- pts.push_back(tr.xform(md_overlap.vertices[face.indices[c + 2]]));
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+ if (plane.intersects_ray(ray_from, ray_dir, &inters)) {
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+ if (SpatialEditor::get_singleton()->is_snap_enabled()) {
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+ float snap = SpatialEditor::get_singleton()->get_translate_snap();
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+ inters.snap(Vector3(snap, snap, snap));
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+ }
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+
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+ for (int n = 0; n < 3; n++) {
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+ if (n != biggest_axis) {
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+ pt_world.set_axis(n, inters.get_axis(n));
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}
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}
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- Ref<ArrayMesh> mesh = memnew(ArrayMesh);
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- Array array;
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- array.resize(Mesh::ARRAY_MAX);
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- array[Mesh::ARRAY_VERTEX] = pts;
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- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
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- p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material_overlap);
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+ Vector3 pt_local = tr_inv.xform(pt_world);
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+ _room->set_point(p_idx, pt_local);
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+ }
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+
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+ return;
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+ }
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+}
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+
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+void RoomSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
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+ if (!_room || (p_idx >= _room->_bound_pts.size())) {
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+ return;
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+ }
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+
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+ UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
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+
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+ ur->create_action(TTR("Set Room Point Position"));
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+ ur->add_do_method(_room, "set_point", p_idx, _room->_bound_pts[p_idx]);
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+ ur->add_undo_method(_room, "set_point", p_idx, p_restore);
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+ ur->commit_action();
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+
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+ _room->property_list_changed_notify();
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+}
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+
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+void RoomSpatialGizmo::redraw() {
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+ clear();
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+
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+ if (!_room) {
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+ return;
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+ }
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+
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+ const Geometry::MeshData &md = _room->_bound_mesh_data;
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+ if (!md.edges.size())
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+ return;
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+
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+ Vector<Vector3> lines;
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+ Transform tr = _room->get_global_transform();
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+ Transform tr_inv = tr.affine_inverse();
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+
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+ Ref<Material> material = gizmo_plugin->get_material("room", this);
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+ Ref<Material> material_overlap = gizmo_plugin->get_material("room_overlap", this);
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+ Color color(1, 1, 1, 1);
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+
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+ for (int n = 0; n < md.edges.size(); n++) {
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+ Vector3 a = md.vertices[md.edges[n].a];
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+ Vector3 b = md.vertices[md.edges[n].b];
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+
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+ // xform
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+ a = tr_inv.xform(a);
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+ b = tr_inv.xform(b);
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+
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+ lines.push_back(a);
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+ lines.push_back(b);
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+ }
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+
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+ if (lines.size()) {
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+ add_lines(lines, material, false, color);
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+ }
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+
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+ // overlap zones
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+ for (int z = 0; z < _room->_gizmo_overlap_zones.size(); z++) {
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+ const Geometry::MeshData &md_overlap = _room->_gizmo_overlap_zones[z];
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+ Vector<Vector3> pts;
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+
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+ for (int f = 0; f < md_overlap.faces.size(); f++) {
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+ const Geometry::MeshData::Face &face = md_overlap.faces[f];
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+
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+ for (int c = 0; c < face.indices.size() - 2; c++) {
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+ pts.push_back(tr_inv.xform(md_overlap.vertices[face.indices[0]]));
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+ pts.push_back(tr_inv.xform(md_overlap.vertices[face.indices[c + 1]]));
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+ pts.push_back(tr_inv.xform(md_overlap.vertices[face.indices[c + 2]]));
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+ }
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}
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+
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+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
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+ Array array;
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+ array.resize(Mesh::ARRAY_MAX);
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+ array[Mesh::ARRAY_VERTEX] = pts;
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+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
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+ add_mesh(mesh, false, Ref<SkinReference>(), material_overlap);
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}
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+
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+ Vector<Vector3> handles;
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+ // draw the handles separately because these must correspond to the raw points
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+ // for editing
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+ for (int n = 0; n < _room->_bound_pts.size(); n++) {
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+ handles.push_back(_room->_bound_pts[n]);
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+ }
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+
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+ // handles
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+ if (handles.size()) {
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+ Ref<Material> material_handle = gizmo_plugin->get_material("room_handle", this);
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+ add_handles(handles, material_handle);
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+ }
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+}
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+
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+RoomSpatialGizmo::RoomSpatialGizmo(Room *p_room) {
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+ _room = p_room;
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+ set_spatial_node(p_room);
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}
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////
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PortalGizmoPlugin::PortalGizmoPlugin() {
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- _color_portal_front = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_front", Color(0.05, 0.05, 1.0, 0.3));
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- _color_portal_back = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_back", Color(1.0, 1.0, 0.0, 0.15));
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Color color_portal_margin = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_margin", Color(1.0, 0.1, 0.1, 0.3));
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Color color_portal_edge = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_edge", Color(0.0, 0.0, 0.0, 0.3));
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Color color_portal_arrow = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_arrow", Color(1.0, 1.0, 1.0, 1.0));
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@@ -4530,6 +4648,19 @@ PortalGizmoPlugin::PortalGizmoPlugin() {
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create_material("portal_margin", color_portal_margin, false, false, false);
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create_material("portal_edge", color_portal_edge, false, false, false);
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create_material("portal_arrow", color_portal_arrow, false, false, false);
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+
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+ create_handle_material("portal_handle");
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+}
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+
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+Ref<EditorSpatialGizmo> PortalGizmoPlugin::create_gizmo(Spatial *p_spatial) {
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+ Ref<PortalSpatialGizmo> ref;
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+
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+ Portal *portal = Object::cast_to<Portal>(p_spatial);
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+ if (portal) {
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+ ref = Ref<PortalSpatialGizmo>(memnew(PortalSpatialGizmo(portal)));
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+ }
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+
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+ return ref;
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}
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bool PortalGizmoPlugin::has_gizmo(Spatial *p_spatial) {
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@@ -4548,168 +4679,262 @@ int PortalGizmoPlugin::get_priority() const {
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return -1;
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}
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-void PortalGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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- p_gizmo->clear();
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+//////////////////////
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- Portal *portal = Object::cast_to<Portal>(p_gizmo->get_spatial_node());
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+String PortalSpatialGizmo::get_handle_name(int p_idx) const {
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+ return "Point " + itos(p_idx);
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+}
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- if (portal) {
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- // warnings
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- if (portal->_warning_outside_room_aabb || portal->_warning_facing_wrong_way || portal->_warning_autolink_failed) {
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- Ref<Material> icon = get_material("portal_icon", p_gizmo);
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- p_gizmo->add_unscaled_billboard(icon, 0.05);
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- }
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+Variant PortalSpatialGizmo::get_handle_value(int p_idx) {
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+ if (!_portal) {
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+ return Vector2(0, 0);
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+ }
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- Transform tr = portal->get_global_transform();
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- tr.affine_invert();
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+ int num_points = _portal->_pts_local_raw.size();
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+ if (p_idx >= num_points) {
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+ return Vector2(0, 0);
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+ }
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- Ref<Material> material_portal = get_material("portal", p_gizmo);
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- Ref<Material> material_margin = get_material("portal_margin", p_gizmo);
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- Ref<Material> material_edge = get_material("portal_edge", p_gizmo);
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- Ref<Material> material_arrow = get_material("portal_arrow", p_gizmo);
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- Color color(1, 1, 1, 1);
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+ return _portal->_pts_local_raw[p_idx];
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+}
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- // make sure world points are up to date
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- portal->portal_update();
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+void PortalSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
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+ if (!_portal || (p_idx >= _portal->_pts_local_raw.size())) {
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+ return;
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+ }
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- int num_points = portal->_pts_world.size();
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+ Transform tr = _portal->get_global_transform();
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+ Transform tr_inv = tr.affine_inverse();
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- // prevent compiler warnings later on
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- if (num_points < 3) {
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- return;
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- }
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+ Vector3 pt_local = Portal::_vec2to3(_portal->_pts_local_raw[p_idx]);
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+ Vector3 pt_world = tr.xform(pt_local);
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- // margins
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- real_t margin = portal->get_active_portal_margin();
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- bool show_margins = Portal::_settings_gizmo_show_margins;
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+ Vector3 ray_from = p_camera->project_ray_origin(p_point);
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+ Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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+
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+ // get a normal from the global transform
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+ Plane plane(Vector3(0, 0, 0), Vector3(0, 0, 1));
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+ plane = tr.xform(plane);
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+
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+ // construct the plane that the 2d portal is defined in
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+ plane = Plane(pt_world, plane.normal);
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+
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+ Vector3 inters;
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+
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+ if (plane.intersects_ray(ray_from, ray_dir, &inters)) {
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+ // back calculate from the 3d intersection to the 2d portal plane
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+ inters = tr_inv.xform(inters);
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- if (margin < 0.05f) {
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- show_margins = false;
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+ // snapping will be in 2d for portals, and the scale may make less sense,
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+ // but better to offer at least some functionality
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+ if (SpatialEditor::get_singleton()->is_snap_enabled()) {
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+ float snap = SpatialEditor::get_singleton()->get_translate_snap();
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+ inters.snap(Vector3(snap, snap, snap));
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}
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- PoolVector<Vector3> pts_portal;
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- PoolVector<Color> cols_portal;
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- PoolVector<Vector3> pts_margin;
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- Vector<Vector3> edge_pts;
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-
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- Vector3 portal_normal_world_space = portal->_plane.normal;
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- portal_normal_world_space *= margin;
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-
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- // this may not be necessary, dealing with non uniform scales,
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- // possible the affine_invert dealt with this earlier .. but it's just for
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- // the editor so not performance critical
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- Basis normal_basis = tr.basis;
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-
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- Vector3 portal_normal = normal_basis.xform(portal_normal_world_space);
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- Vector3 pt_portal_first = tr.xform(portal->_pts_world[0]);
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-
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- for (int n = 0; n < num_points; n++) {
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- Vector3 pt = portal->_pts_world[n];
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- pt = tr.xform(pt);
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-
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- // CI for visual studio can't seem to get around the possibility
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- // that this could cause a divide by zero, so using a local to preclude the
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- // possibility of aliasing from another thread
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- int m = (n + 1) % num_points;
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- Vector3 pt_next = portal->_pts_world[m];
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- pt_next = tr.xform(pt_next);
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-
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|
- // don't need the first and last triangles
|
|
|
- if ((n != 0) && (n != (num_points - 1))) {
|
|
|
- pts_portal.push_back(pt_portal_first);
|
|
|
- pts_portal.push_back(pt);
|
|
|
- pts_portal.push_back(pt_next);
|
|
|
- cols_portal.push_back(_color_portal_front);
|
|
|
- cols_portal.push_back(_color_portal_front);
|
|
|
- cols_portal.push_back(_color_portal_front);
|
|
|
-
|
|
|
- pts_portal.push_back(pt_next);
|
|
|
- pts_portal.push_back(pt);
|
|
|
- pts_portal.push_back(pt_portal_first);
|
|
|
- cols_portal.push_back(_color_portal_back);
|
|
|
- cols_portal.push_back(_color_portal_back);
|
|
|
- cols_portal.push_back(_color_portal_back);
|
|
|
- }
|
|
|
+ _portal->set_point(p_idx, Vector2(inters.x, inters.y));
|
|
|
+
|
|
|
+ return;
|
|
|
+ }
|
|
|
+}
|
|
|
|
|
|
- if (show_margins) {
|
|
|
- Vector3 pt0 = pt - portal_normal;
|
|
|
- Vector3 pt1 = pt + portal_normal;
|
|
|
- Vector3 pt2 = pt_next - portal_normal;
|
|
|
- Vector3 pt3 = pt_next + portal_normal;
|
|
|
+void PortalSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
|
|
|
+ if (!_portal || (p_idx >= _portal->_pts_local_raw.size())) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
|
|
|
- pts_margin.push_back(pt0);
|
|
|
- pts_margin.push_back(pt2);
|
|
|
- pts_margin.push_back(pt1);
|
|
|
+ UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
|
|
|
|
|
|
- pts_margin.push_back(pt2);
|
|
|
- pts_margin.push_back(pt3);
|
|
|
- pts_margin.push_back(pt1);
|
|
|
+ ur->create_action(TTR("Set Portal Point Position"));
|
|
|
+ ur->add_do_method(_portal, "set_point", p_idx, _portal->_pts_local_raw[p_idx]);
|
|
|
+ ur->add_undo_method(_portal, "set_point", p_idx, p_restore);
|
|
|
+ ur->commit_action();
|
|
|
|
|
|
- edge_pts.push_back(pt0);
|
|
|
- edge_pts.push_back(pt2);
|
|
|
- edge_pts.push_back(pt1);
|
|
|
- edge_pts.push_back(pt3);
|
|
|
- }
|
|
|
- }
|
|
|
+ _portal->property_list_changed_notify();
|
|
|
+}
|
|
|
|
|
|
- // portal itself
|
|
|
- {
|
|
|
- Ref<ArrayMesh> mesh = memnew(ArrayMesh);
|
|
|
- Array array;
|
|
|
- array.resize(Mesh::ARRAY_MAX);
|
|
|
- array[Mesh::ARRAY_VERTEX] = pts_portal;
|
|
|
- array[Mesh::ARRAY_COLOR] = cols_portal;
|
|
|
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
|
|
|
- p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material_portal);
|
|
|
+void PortalSpatialGizmo::redraw() {
|
|
|
+ clear();
|
|
|
+
|
|
|
+ if (!_portal) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // warnings
|
|
|
+ if (_portal->_warning_outside_room_aabb || _portal->_warning_facing_wrong_way || _portal->_warning_autolink_failed) {
|
|
|
+ Ref<Material> icon = gizmo_plugin->get_material("portal_icon", this);
|
|
|
+ add_unscaled_billboard(icon, 0.05);
|
|
|
+ }
|
|
|
+
|
|
|
+ Transform tr = _portal->get_global_transform();
|
|
|
+ Transform tr_inv = tr.affine_inverse();
|
|
|
+
|
|
|
+ Ref<Material> material_portal = gizmo_plugin->get_material("portal", this);
|
|
|
+ Ref<Material> material_margin = gizmo_plugin->get_material("portal_margin", this);
|
|
|
+ Ref<Material> material_edge = gizmo_plugin->get_material("portal_edge", this);
|
|
|
+ Ref<Material> material_arrow = gizmo_plugin->get_material("portal_arrow", this);
|
|
|
+ Color color(1, 1, 1, 1);
|
|
|
+
|
|
|
+ // make sure world points are up to date
|
|
|
+ _portal->portal_update();
|
|
|
+
|
|
|
+ int num_points = _portal->_pts_world.size();
|
|
|
+
|
|
|
+ // prevent compiler warnings later on
|
|
|
+ if (num_points < 3) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // margins
|
|
|
+ real_t margin = _portal->get_active_portal_margin();
|
|
|
+ bool show_margins = Portal::_settings_gizmo_show_margins;
|
|
|
+
|
|
|
+ if (margin < 0.05f) {
|
|
|
+ show_margins = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ PoolVector<Vector3> pts_portal;
|
|
|
+ PoolVector<Color> cols_portal;
|
|
|
+ PoolVector<Vector3> pts_margin;
|
|
|
+ Vector<Vector3> edge_pts;
|
|
|
+
|
|
|
+ Vector<Vector3> handles;
|
|
|
+
|
|
|
+ Vector3 portal_normal_world_space = _portal->_plane.normal;
|
|
|
+ portal_normal_world_space *= margin;
|
|
|
+
|
|
|
+ // this may not be necessary, dealing with non uniform scales,
|
|
|
+ // possible the affine_invert dealt with this earlier .. but it's just for
|
|
|
+ // the editor so not performance critical
|
|
|
+ Basis normal_basis = tr_inv.basis;
|
|
|
+
|
|
|
+ Vector3 portal_normal = normal_basis.xform(portal_normal_world_space);
|
|
|
+ Vector3 pt_portal_first = tr_inv.xform(_portal->_pts_world[0]);
|
|
|
+
|
|
|
+ for (int n = 0; n < num_points; n++) {
|
|
|
+ Vector3 pt = _portal->_pts_world[n];
|
|
|
+ pt = tr_inv.xform(pt);
|
|
|
+
|
|
|
+ // CI for visual studio can't seem to get around the possibility
|
|
|
+ // that this could cause a divide by zero, so using a local to preclude the
|
|
|
+ // possibility of aliasing from another thread
|
|
|
+ int m = (n + 1) % num_points;
|
|
|
+ Vector3 pt_next = _portal->_pts_world[m];
|
|
|
+ pt_next = tr_inv.xform(pt_next);
|
|
|
+
|
|
|
+ // don't need the first and last triangles
|
|
|
+ if ((n != 0) && (n != (num_points - 1))) {
|
|
|
+ pts_portal.push_back(pt_portal_first);
|
|
|
+ pts_portal.push_back(pt);
|
|
|
+ pts_portal.push_back(pt_next);
|
|
|
+ cols_portal.push_back(_color_portal_front);
|
|
|
+ cols_portal.push_back(_color_portal_front);
|
|
|
+ cols_portal.push_back(_color_portal_front);
|
|
|
+
|
|
|
+ pts_portal.push_back(pt_next);
|
|
|
+ pts_portal.push_back(pt);
|
|
|
+ pts_portal.push_back(pt_portal_first);
|
|
|
+ cols_portal.push_back(_color_portal_back);
|
|
|
+ cols_portal.push_back(_color_portal_back);
|
|
|
+ cols_portal.push_back(_color_portal_back);
|
|
|
}
|
|
|
|
|
|
if (show_margins) {
|
|
|
- Ref<ArrayMesh> mesh = memnew(ArrayMesh);
|
|
|
- Array array;
|
|
|
- array.resize(Mesh::ARRAY_MAX);
|
|
|
- array[Mesh::ARRAY_VERTEX] = pts_margin;
|
|
|
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
|
|
|
- p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material_margin);
|
|
|
-
|
|
|
- // lines around the outside of mesh
|
|
|
- p_gizmo->add_lines(edge_pts, material_edge, false, color);
|
|
|
- } // only if the margin is sufficient to be worth drawing
|
|
|
-
|
|
|
- // arrow
|
|
|
- if (show_margins) {
|
|
|
- const int arrow_points = 7;
|
|
|
- const float arrow_length = 0.5; // 1.5
|
|
|
- const float arrow_width = 0.1; // 0.3
|
|
|
- const float arrow_barb = 0.27; // 0.8
|
|
|
-
|
|
|
- Vector3 arrow[arrow_points] = {
|
|
|
- Vector3(0, 0, -1),
|
|
|
- Vector3(0, arrow_barb, 0),
|
|
|
- Vector3(0, arrow_width, 0),
|
|
|
- Vector3(0, arrow_width, arrow_length),
|
|
|
- Vector3(0, -arrow_width, arrow_length),
|
|
|
- Vector3(0, -arrow_width, 0),
|
|
|
- Vector3(0, -arrow_barb, 0)
|
|
|
- };
|
|
|
-
|
|
|
- int arrow_sides = 2;
|
|
|
-
|
|
|
- Vector<Vector3> lines;
|
|
|
-
|
|
|
- for (int i = 0; i < arrow_sides; i++) {
|
|
|
- for (int j = 0; j < arrow_points; j++) {
|
|
|
- Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides);
|
|
|
-
|
|
|
- Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
|
|
|
- Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
|
|
|
-
|
|
|
- lines.push_back(ma.xform(v1));
|
|
|
- lines.push_back(ma.xform(v2));
|
|
|
- }
|
|
|
- }
|
|
|
+ Vector3 pt0 = pt - portal_normal;
|
|
|
+ Vector3 pt1 = pt + portal_normal;
|
|
|
+ Vector3 pt2 = pt_next - portal_normal;
|
|
|
+ Vector3 pt3 = pt_next + portal_normal;
|
|
|
+
|
|
|
+ pts_margin.push_back(pt0);
|
|
|
+ pts_margin.push_back(pt2);
|
|
|
+ pts_margin.push_back(pt1);
|
|
|
+
|
|
|
+ pts_margin.push_back(pt2);
|
|
|
+ pts_margin.push_back(pt3);
|
|
|
+ pts_margin.push_back(pt1);
|
|
|
+
|
|
|
+ edge_pts.push_back(pt0);
|
|
|
+ edge_pts.push_back(pt2);
|
|
|
+ edge_pts.push_back(pt1);
|
|
|
+ edge_pts.push_back(pt3);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // draw the handles separately because these must correspond to the raw points
|
|
|
+ // for editing
|
|
|
+ for (int n = 0; n < _portal->_pts_local_raw.size(); n++) {
|
|
|
+ Vector3 pt = Portal::_vec2to3(_portal->_pts_local_raw[n]);
|
|
|
+ handles.push_back(pt);
|
|
|
+ }
|
|
|
+
|
|
|
+ // portal itself
|
|
|
+ {
|
|
|
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
|
|
|
+ Array array;
|
|
|
+ array.resize(Mesh::ARRAY_MAX);
|
|
|
+ array[Mesh::ARRAY_VERTEX] = pts_portal;
|
|
|
+ array[Mesh::ARRAY_COLOR] = cols_portal;
|
|
|
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
|
|
|
+ add_mesh(mesh, false, Ref<SkinReference>(), material_portal);
|
|
|
+
|
|
|
+ // handles
|
|
|
+ Ref<Material> material_handle = gizmo_plugin->get_material("portal_handle", this);
|
|
|
+ add_handles(handles, material_handle);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (show_margins) {
|
|
|
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
|
|
|
+ Array array;
|
|
|
+ array.resize(Mesh::ARRAY_MAX);
|
|
|
+ array[Mesh::ARRAY_VERTEX] = pts_margin;
|
|
|
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
|
|
|
+ add_mesh(mesh, false, Ref<SkinReference>(), material_margin);
|
|
|
+
|
|
|
+ // lines around the outside of mesh
|
|
|
+ add_lines(edge_pts, material_edge, false, color);
|
|
|
+ } // only if the margin is sufficient to be worth drawing
|
|
|
+
|
|
|
+ // arrow
|
|
|
+ if (show_margins) {
|
|
|
+ const int arrow_points = 7;
|
|
|
+ const float arrow_length = 0.5; // 1.5
|
|
|
+ const float arrow_width = 0.1; // 0.3
|
|
|
+ const float arrow_barb = 0.27; // 0.8
|
|
|
+
|
|
|
+ Vector3 arrow[arrow_points] = {
|
|
|
+ Vector3(0, 0, -1),
|
|
|
+ Vector3(0, arrow_barb, 0),
|
|
|
+ Vector3(0, arrow_width, 0),
|
|
|
+ Vector3(0, arrow_width, arrow_length),
|
|
|
+ Vector3(0, -arrow_width, arrow_length),
|
|
|
+ Vector3(0, -arrow_width, 0),
|
|
|
+ Vector3(0, -arrow_barb, 0)
|
|
|
+ };
|
|
|
|
|
|
- p_gizmo->add_lines(lines, material_arrow, false, color);
|
|
|
+ int arrow_sides = 2;
|
|
|
+
|
|
|
+ Vector<Vector3> lines;
|
|
|
+
|
|
|
+ for (int i = 0; i < arrow_sides; i++) {
|
|
|
+ for (int j = 0; j < arrow_points; j++) {
|
|
|
+ Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides);
|
|
|
+
|
|
|
+ Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
|
|
|
+ Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
|
|
|
+
|
|
|
+ lines.push_back(ma.xform(v1));
|
|
|
+ lines.push_back(ma.xform(v2));
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
- } // was portal
|
|
|
+ add_lines(lines, material_arrow, false, color);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+PortalSpatialGizmo::PortalSpatialGizmo(Portal *p_portal) {
|
|
|
+ _portal = p_portal;
|
|
|
+ set_spatial_node(p_portal);
|
|
|
+
|
|
|
+ _color_portal_front = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_front", Color(0.05, 0.05, 1.0, 0.3));
|
|
|
+ _color_portal_back = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_back", Color(1.0, 1.0, 0.0, 0.15));
|
|
|
}
|