Fix SDFGI being used in unshaded debug draw
@@ -1706,7 +1706,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
if (p_render_data->environment.is_valid()) {
- if (environment_get_sdfgi_enabled(p_render_data->environment)) {
+ if (environment_get_sdfgi_enabled(p_render_data->environment) && get_debug_draw_mode() != RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
using_sdfgi = true;
if (environment_get_ssr_enabled(p_render_data->environment)) {