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@@ -160,7 +160,8 @@ void MultiMeshEditor::_populate() {
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int instance_count = populate_amount->get_value();
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multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
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- multimesh->set_color_format(MultiMesh::COLOR_NONE);
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+ multimesh->set_color_format(node->get_multimesh()->get_color_format());
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+ multimesh->set_custom_data_format(node->get_multimesh()->get_custom_data_format());
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multimesh->set_instance_count(instance_count);
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float _tilt_random = populate_tilt_random->get_value();
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