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GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch

Rémi Verschelde 2 years ago
parent
commit
7780926b25
2 changed files with 3 additions and 3 deletions
  1. 2 2
      modules/gdscript/gdscript.cpp
  2. 1 1
      modules/noise/noise_texture_3d.cpp

+ 2 - 2
modules/gdscript/gdscript.cpp

@@ -741,7 +741,7 @@ Error GDScript::reload(bool p_keep_state) {
 
 	bool can_run = ScriptServer::is_scripting_enabled() || is_tool();
 
-#ifdef DEBUG_ENABLED
+#ifdef TOOLS_ENABLED
 	if (p_keep_state && can_run && is_valid()) {
 		_save_old_static_data();
 	}
@@ -818,7 +818,7 @@ Error GDScript::reload(bool p_keep_state) {
 		}
 	}
 
-#ifdef DEBUG_ENABLED
+#ifdef TOOLS_ENABLED
 	if (can_run && p_keep_state) {
 		_restore_old_static_data();
 	}

+ 1 - 1
modules/noise/noise_texture_3d.cpp

@@ -156,7 +156,7 @@ TypedArray<Image> NoiseTexture3D::_generate_texture() {
 		}
 	}
 
-	// Normalize on whole texture at once rather than on each image individualy as it would result in visible artifacts on z (depth) axis.
+	// Normalize on whole texture at once rather than on each image individually as it would result in visible artifacts on z (depth) axis.
 	if (normalize) {
 		images = _normalize(images);
 	}