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@@ -116,7 +116,7 @@ void main() {
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#ifdef USE_TEXTURE_RECT
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- if (dst_rect.z < 0) { // Transpose is encoded as negative dst_rect.z
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+ if (dst_rect.z < 0.0) { // Transpose is encoded as negative dst_rect.z
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uv_interp = src_rect.xy + abs(src_rect.zw) * vertex.yx;
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} else {
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uv_interp = src_rect.xy + abs(src_rect.zw) * vertex;
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