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Merge pull request #10974 from henkz1/gles-10963

Don't compare float to int
Rémi Verschelde 8 年之前
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77d5013f94
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      drivers/gles3/shaders/canvas.glsl

+ 1 - 1
drivers/gles3/shaders/canvas.glsl

@@ -116,7 +116,7 @@ void main() {
 
 #ifdef USE_TEXTURE_RECT
 
-	if (dst_rect.z < 0) { // Transpose is encoded as negative dst_rect.z
+	if (dst_rect.z < 0.0) { // Transpose is encoded as negative dst_rect.z
 		uv_interp = src_rect.xy + abs(src_rect.zw) * vertex.yx;
 	} else {
 		uv_interp = src_rect.xy + abs(src_rect.zw) * vertex;