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Fix script editor opening when external editor is configured

Julian Mills 3 years ago
parent
commit
77f23a3023
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/editor_node.cpp

+ 1 - 1
editor/editor_node.cpp

@@ -2305,7 +2305,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
 		if (main_plugin) {
 			// Special case if use of external editor is true.
 			Resource *current_res = Object::cast_to<Resource>(current_obj);
-			if (main_plugin->get_name() == "Script" && current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
+			if (main_plugin->get_name() == "Script" && !current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
 				if (!changing_scene) {
 					main_plugin->edit(current_obj);
 				}