The brightness now matches dynamic lights (indirect light baked only) when Directional is enabled. Co-authored-by: Priyansh Rathi <[email protected]>
@@ -415,7 +415,7 @@ void main() {
);
for (uint j = 0; j < 4; j++) {
- sh_accum[j].rgb += light * c[j] * (1.0 / 3.0);
+ sh_accum[j].rgb += light * c[j] * 8.0;
}
#endif