|
@@ -2674,7 +2674,8 @@ void Node3DEditorViewport::_draw() {
|
|
|
break;
|
|
|
}
|
|
|
handle_color.a = 1.0;
|
|
|
- handle_color *= Color(1.3, 1.3, 1.3, 1.0);
|
|
|
+ const float brightness = 1.3;
|
|
|
+ handle_color *= Color(brightness, brightness, brightness);
|
|
|
|
|
|
RenderingServer::get_singleton()->canvas_item_add_line(
|
|
|
ci,
|
|
@@ -5252,7 +5253,9 @@ void Node3DEditor::_init_indicators() {
|
|
|
gizmo_color[i] = mat;
|
|
|
|
|
|
Ref<StandardMaterial3D> mat_hl = mat->duplicate();
|
|
|
- mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
|
|
|
+ const float brightness = 1.3;
|
|
|
+ const Color albedo = Color(col.r * brightness, col.g * brightness, col.b * brightness);
|
|
|
+ mat_hl->set_albedo(albedo);
|
|
|
gizmo_color_hl[i] = mat_hl;
|
|
|
|
|
|
Vector3 ivec;
|
|
@@ -5347,7 +5350,7 @@ void Node3DEditor::_init_indicators() {
|
|
|
surftool->commit(move_plane_gizmo[i]);
|
|
|
|
|
|
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
|
|
|
- plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
|
|
|
+ plane_mat_hl->set_albedo(albedo);
|
|
|
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
|
|
|
}
|
|
|
|
|
@@ -5430,7 +5433,7 @@ void Node3DEditor::_init_indicators() {
|
|
|
rotate_gizmo[i]->surface_set_material(0, rotate_mat);
|
|
|
|
|
|
Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
|
|
|
- rotate_mat_hl->set_shader_param("albedo", Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
|
|
|
+ rotate_mat_hl->set_shader_param("albedo", albedo);
|
|
|
rotate_gizmo_color_hl[i] = rotate_mat_hl;
|
|
|
|
|
|
if (i == 2) { // Rotation white outline
|
|
@@ -5557,7 +5560,7 @@ void Node3DEditor::_init_indicators() {
|
|
|
surftool->commit(scale_plane_gizmo[i]);
|
|
|
|
|
|
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
|
|
|
- plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
|
|
|
+ plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3));
|
|
|
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
|
|
|
}
|
|
|
}
|