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@@ -500,24 +500,17 @@ namespace Godot
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Type? returnType = hasReturn ? DeserializeType(reader) : typeof(void);
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int parametersCount = reader.ReadInt32();
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+ var parameterTypes = parametersCount == 0 ? Type.EmptyTypes : new Type[parametersCount];
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- if (parametersCount > 0)
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+ for (int i = 0; i < parametersCount; i++)
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{
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- var parameterTypes = new Type[parametersCount];
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-
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- for (int i = 0; i < parametersCount; i++)
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- {
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- Type? parameterType = DeserializeType(reader);
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- if (parameterType == null)
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- return false;
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- parameterTypes[i] = parameterType;
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- }
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-
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- methodInfo = declaringType.GetMethod(methodName, (BindingFlags)flags, null, parameterTypes, null);
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- return methodInfo != null && methodInfo.ReturnType == returnType;
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+ Type? parameterType = DeserializeType(reader);
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+ if (parameterType == null)
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+ return false;
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+ parameterTypes[i] = parameterType;
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}
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- methodInfo = declaringType.GetMethod(methodName, (BindingFlags)flags);
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+ methodInfo = declaringType.GetMethod(methodName, (BindingFlags)flags, null, parameterTypes, null);
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return methodInfo != null && methodInfo.ReturnType == returnType;
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}
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