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Fix `script` property of custom resources inherited from scripts are not saved

LuoZhihao 1 mesiac pred
rodič
commit
784823ada1

+ 3 - 1
core/io/resource_format_binary.cpp

@@ -36,6 +36,7 @@
 #include "core/io/missing_resource.h"
 #include "core/object/script_language.h"
 #include "core/version.h"
+#include "scene/property_utils.h"
 #include "scene/resources/packed_scene.h"
 
 //#define print_bl(m_what) print_line(m_what)
@@ -2284,7 +2285,8 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
 						}
 					}
 
-					Variant default_value = ClassDB::class_get_default_property_value(E->get_class(), F.name);
+					bool is_script = F.name == CoreStringName(script);
+					Variant default_value = is_script ? Variant() : PropertyUtils::get_property_default_value(E.ptr(), F.name);
 
 					if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, p.value, default_value))) {
 						continue;

+ 2 - 1
scene/resources/resource_format_text.cpp

@@ -1931,7 +1931,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
 					}
 				}
 
-				Variant default_value = PropertyUtils::get_property_default_value(res.ptr(), name);
+				bool is_script = name == CoreStringName(script);
+				Variant default_value = is_script ? Variant() : PropertyUtils::get_property_default_value(res.ptr(), name);
 
 				if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) {
 					continue;