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@@ -448,6 +448,11 @@ void main() {
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// Early Tonemap & SRGB Conversion
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#ifndef SUBPASS
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+ if (params.use_fxaa) {
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+ // FXAA must be performed before glow to preserve the "bleed" effect of glow.
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+ color.rgb = do_fxaa(color.rgb, exposure, uv_interp);
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+ }
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+
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if (params.use_glow && params.glow_mode == GLOW_MODE_MIX) {
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vec3 glow = gather_glow(source_glow, uv_interp) * params.luminance_multiplier;
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if (params.glow_map_strength > 0.001) {
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@@ -455,10 +460,6 @@ void main() {
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}
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color.rgb = mix(color.rgb, glow, params.glow_intensity);
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}
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-
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- if (params.use_fxaa) {
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- color.rgb = do_fxaa(color.rgb, exposure, uv_interp);
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- }
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#endif
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if (params.use_debanding) {
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