Selaa lähdekoodia

Add auto translate mode for tooltips

Haoyu Qiu 11 kuukautta sitten
vanhempi
commit
78801f61da
4 muutettua tiedostoa jossa 23 lisäystä ja 6 poistoa
  1. 4 0
      doc/classes/Control.xml
  2. 13 4
      scene/gui/control.cpp
  3. 4 1
      scene/gui/control.h
  4. 2 1
      scene/main/viewport.cpp

+ 4 - 0
doc/classes/Control.xml

@@ -1057,6 +1057,10 @@
 			[b]Note:[/b] To look up [Control]'s own items use various [code]get_theme_*[/code] methods without specifying [code]theme_type[/code].
 			[b]Note:[/b] Theme items are looked for in the tree order, from branch to root, where each [Control] node is checked for its [member theme] property. The earliest match against any type/class name is returned. The project-level Theme and the default Theme are checked last.
 		</member>
+		<member name="tooltip_auto_translate_mode" type="int" setter="set_tooltip_auto_translate_mode" getter="get_tooltip_auto_translate_mode" enum="Node.AutoTranslateMode" default="0">
+			Defines if tooltip text should automatically change to its translated version depending on the current locale. Uses the same auto translate mode as this control when set to [constant Node.AUTO_TRANSLATE_MODE_INHERIT].
+			[b]Note:[/b] When the tooltip is customized using [method _make_custom_tooltip], this auto translate mode is applied automatically to the returned control.
+		</member>
 		<member name="tooltip_text" type="String" setter="set_tooltip_text" getter="get_tooltip_text" default="&quot;&quot;">
 			The default tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. The time required for the tooltip to appear can be changed with the [member ProjectSettings.gui/timers/tooltip_delay_sec] option. See also [method get_tooltip].
 			The tooltip popup will use either a default implementation, or a custom one that you can provide by overriding [method _make_custom_tooltip]. The default tooltip includes a [PopupPanel] and [Label] whose theme properties can be customized using [Theme] methods with the [code]"TooltipPanel"[/code] and [code]"TooltipLabel"[/code] respectively. For example:

+ 13 - 4
scene/gui/control.cpp

@@ -33,12 +33,8 @@
 #include "container.h"
 #include "core/config/project_settings.h"
 #include "core/math/geometry_2d.h"
-#include "core/os/keyboard.h"
 #include "core/os/os.h"
-#include "core/string/print_string.h"
 #include "core/string/translation_server.h"
-#include "scene/gui/label.h"
-#include "scene/gui/panel.h"
 #include "scene/main/canvas_layer.h"
 #include "scene/main/window.h"
 #include "scene/theme/theme_db.h"
@@ -3161,6 +3157,16 @@ bool Control::is_auto_translating() const {
 }
 #endif
 
+void Control::set_tooltip_auto_translate_mode(AutoTranslateMode p_mode) {
+	ERR_MAIN_THREAD_GUARD;
+	data.tooltip_auto_translate_mode = p_mode;
+}
+
+Node::AutoTranslateMode Control::get_tooltip_auto_translate_mode() const {
+	ERR_READ_THREAD_GUARD_V(AUTO_TRANSLATE_MODE_INHERIT);
+	return data.tooltip_auto_translate_mode;
+}
+
 // Extra properties.
 
 void Control::set_tooltip_text(const String &p_hint) {
@@ -3510,6 +3516,8 @@ void Control::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_v_grow_direction", "direction"), &Control::set_v_grow_direction);
 	ClassDB::bind_method(D_METHOD("get_v_grow_direction"), &Control::get_v_grow_direction);
 
+	ClassDB::bind_method(D_METHOD("set_tooltip_auto_translate_mode", "mode"), &Control::set_tooltip_auto_translate_mode);
+	ClassDB::bind_method(D_METHOD("get_tooltip_auto_translate_mode"), &Control::get_tooltip_auto_translate_mode);
 	ClassDB::bind_method(D_METHOD("set_tooltip_text", "hint"), &Control::set_tooltip_text);
 	ClassDB::bind_method(D_METHOD("get_tooltip_text"), &Control::get_tooltip_text);
 	ClassDB::bind_method(D_METHOD("get_tooltip", "at_position"), &Control::get_tooltip, DEFVAL(Point2()));
@@ -3617,6 +3625,7 @@ void Control::_bind_methods() {
 
 	ADD_GROUP("Tooltip", "tooltip_");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "tooltip_text", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip_text", "get_tooltip_text");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "tooltip_auto_translate_mode", PROPERTY_HINT_ENUM, "Inherit,Always,Disabled"), "set_tooltip_auto_translate_mode", "get_tooltip_auto_translate_mode");
 
 	ADD_GROUP("Focus", "focus_");
 	ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbor_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbor", "get_focus_neighbor", SIDE_LEFT);

+ 4 - 1
scene/gui/control.h

@@ -33,7 +33,6 @@
 
 #include "core/math/transform_2d.h"
 #include "core/object/gdvirtual.gen.inc"
-#include "core/templates/rid.h"
 #include "scene/main/canvas_item.h"
 #include "scene/main/timer.h"
 #include "scene/resources/theme.h"
@@ -262,6 +261,7 @@ private:
 		// Extra properties.
 
 		String tooltip;
+		AutoTranslateMode tooltip_auto_translate_mode = AUTO_TRANSLATE_MODE_INHERIT;
 
 	} data;
 
@@ -634,6 +634,9 @@ public:
 	bool is_auto_translating() const;
 #endif
 
+	void set_tooltip_auto_translate_mode(AutoTranslateMode p_mode);
+	AutoTranslateMode get_tooltip_auto_translate_mode() const;
+
 	// Extra properties.
 
 	void set_tooltip_text(const String &text);

+ 2 - 1
scene/main/viewport.cpp

@@ -1400,7 +1400,7 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont
 	String tooltip;
 
 	while (p_control) {
-		tooltip = p_control->atr(p_control->get_tooltip(pos));
+		tooltip = p_control->get_tooltip(pos);
 
 		// Temporary solution for PopupMenus.
 		PopupMenu *menu = Object::cast_to<PopupMenu>(this);
@@ -1483,6 +1483,7 @@ void Viewport::_gui_show_tooltip() {
 	}
 
 	base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
+	base_tooltip->set_auto_translate_mode(tooltip_owner->get_tooltip_auto_translate_mode());
 
 	panel->set_transient(true);
 	panel->set_flag(Window::FLAG_NO_FOCUS, true);