Browse Source

Implement `amplitude` to Input.vibrate_handheld

Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: m4gr3d <[email protected]>
Radiant 1 year ago
parent
commit
789c6ebdfd

+ 41 - 0
core/input/input.compat.inc

@@ -0,0 +1,41 @@
+/**************************************************************************/
+/*  input.compat.inc                                                      */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef DISABLE_DEPRECATED
+
+void Input::_vibrate_handheld_bind_compat_91143(int p_duration_ms) {
+	vibrate_handheld(p_duration_ms, -1.0);
+}
+
+void Input::_bind_compatibility_methods() {
+	ClassDB::bind_compatibility_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::_vibrate_handheld_bind_compat_91143, DEFVAL(500));
+}
+
+#endif // DISABLE_DEPRECATED

+ 4 - 3
core/input/input.cpp

@@ -29,6 +29,7 @@
 /**************************************************************************/
 
 #include "input.h"
+#include "input.compat.inc"
 
 #include "core/config/project_settings.h"
 #include "core/input/default_controller_mappings.h"
@@ -120,7 +121,7 @@ void Input::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
 	ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
 	ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
-	ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500));
+	ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms", "amplitude"), &Input::vibrate_handheld, DEFVAL(500), DEFVAL(-1.0));
 	ClassDB::bind_method(D_METHOD("get_gravity"), &Input::get_gravity);
 	ClassDB::bind_method(D_METHOD("get_accelerometer"), &Input::get_accelerometer);
 	ClassDB::bind_method(D_METHOD("get_magnetometer"), &Input::get_magnetometer);
@@ -803,8 +804,8 @@ void Input::stop_joy_vibration(int p_device) {
 	joy_vibration[p_device] = vibration;
 }
 
-void Input::vibrate_handheld(int p_duration_ms) {
-	OS::get_singleton()->vibrate_handheld(p_duration_ms);
+void Input::vibrate_handheld(int p_duration_ms, float p_amplitude) {
+	OS::get_singleton()->vibrate_handheld(p_duration_ms, p_amplitude);
 }
 
 void Input::set_gravity(const Vector3 &p_gravity) {

+ 6 - 1
core/input/input.h

@@ -264,6 +264,11 @@ private:
 
 	EventDispatchFunc event_dispatch_function = nullptr;
 
+#ifndef DISABLE_DEPRECATED
+	void _vibrate_handheld_bind_compat_91143(int p_duration_ms = 500);
+	static void _bind_compatibility_methods();
+#endif // DISABLE_DEPRECATED
+
 protected:
 	static void _bind_methods();
 
@@ -323,7 +328,7 @@ public:
 
 	void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0);
 	void stop_joy_vibration(int p_device);
-	void vibrate_handheld(int p_duration_ms = 500);
+	void vibrate_handheld(int p_duration_ms = 500, float p_amplitude = -1.0);
 
 	void set_mouse_position(const Point2 &p_posf);
 

+ 1 - 1
core/os/os.h

@@ -185,7 +185,7 @@ public:
 	virtual int get_process_id() const;
 	virtual bool is_process_running(const ProcessID &p_pid) const = 0;
 	virtual int get_process_exit_code(const ProcessID &p_pid) const = 0;
-	virtual void vibrate_handheld(int p_duration_ms = 500) {}
+	virtual void vibrate_handheld(int p_duration_ms = 500, float p_amplitude = -1.0) {}
 
 	virtual Error shell_open(const String &p_uri);
 	virtual Error shell_show_in_file_manager(String p_path, bool p_open_folder = true);

+ 3 - 0
doc/classes/Input.xml

@@ -397,11 +397,14 @@
 		<method name="vibrate_handheld">
 			<return type="void" />
 			<param index="0" name="duration_ms" type="int" default="500" />
+			<param index="1" name="amplitude" type="float" default="-1.0" />
 			<description>
+				[b]Note:[/b] While [code skip-lint]amplitude[/code] expects a value between 0 and 1, -1 does the default amplitude for the device.
 				Vibrate the handheld device for the specified duration in milliseconds.
 				[b]Note:[/b] This method is implemented on Android, iOS, and Web. It has no effect on other platforms.
 				[b]Note:[/b] For Android, [method vibrate_handheld] requires enabling the [code]VIBRATE[/code] permission in the export preset. Otherwise, [method vibrate_handheld] will have no effect.
 				[b]Note:[/b] For iOS, specifying the duration is only supported in iOS 13 and later.
+				[b]Note:[/b] For Web, the amplitude cannot be changed.
 				[b]Note:[/b] Some web browsers such as Safari and Firefox for Android do not support [method vibrate_handheld].
 			</description>
 		</method>

+ 7 - 0
misc/extension_api_validation/4.2-stable.expected

@@ -337,3 +337,10 @@ GH-91098
 Validate extension JSON: Error: Field 'classes/RichTextLabel/methods/remove_paragraph/arguments': size changed value in new API, from 1 to 2.
 
 Added optional argument. Compatibility method registered.
+
+
+GH-91143
+--------
+Validate extension JSON: Error: Field 'classes/Input/methods/vibrate_handheld/arguments': size changed value in new API, from 1 to 2.
+
+Added optional argument. Compatibility method registered.

+ 15 - 6
platform/android/java/lib/src/org/godotengine/godot/Godot.kt

@@ -894,16 +894,25 @@ class Godot(private val context: Context) : SensorEventListener {
 	 */
 	@SuppressLint("MissingPermission")
 	@Keep
-	private fun vibrate(durationMs: Int) {
+	private fun vibrate(durationMs: Int, amplitude: Int) {
 		if (durationMs > 0 && requestPermission("VIBRATE")) {
 			val vibratorService = getActivity()?.getSystemService(Context.VIBRATOR_SERVICE) as Vibrator? ?: return
 			if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
-				vibratorService.vibrate(
-					VibrationEffect.createOneShot(
-						durationMs.toLong(),
-						VibrationEffect.DEFAULT_AMPLITUDE
+				if (amplitude <= -1) {
+					vibratorService.vibrate(
+						VibrationEffect.createOneShot(
+							durationMs.toLong(),
+							VibrationEffect.DEFAULT_AMPLITUDE
+						)
 					)
-				)
+				} else {
+					vibratorService.vibrate(
+						VibrationEffect.createOneShot(
+							durationMs.toLong(),
+							amplitude
+						)
+					)
+				}
 			} else {
 				// deprecated in API 26
 				vibratorService.vibrate(durationMs.toLong())

+ 10 - 3
platform/android/java_godot_wrapper.cpp

@@ -72,7 +72,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
 	_get_granted_permissions = p_env->GetMethodID(godot_class, "getGrantedPermissions", "()[Ljava/lang/String;");
 	_get_ca_certificates = p_env->GetMethodID(godot_class, "getCACertificates", "()Ljava/lang/String;");
 	_init_input_devices = p_env->GetMethodID(godot_class, "initInputDevices", "()V");
-	_vibrate = p_env->GetMethodID(godot_class, "vibrate", "(I)V");
+	_vibrate = p_env->GetMethodID(godot_class, "vibrate", "(II)V");
 	_get_input_fallback_mapping = p_env->GetMethodID(godot_class, "getInputFallbackMapping", "()Ljava/lang/String;");
 	_on_godot_setup_completed = p_env->GetMethodID(godot_class, "onGodotSetupCompleted", "()V");
 	_on_godot_main_loop_started = p_env->GetMethodID(godot_class, "onGodotMainLoopStarted", "()V");
@@ -331,11 +331,18 @@ void GodotJavaWrapper::init_input_devices() {
 	}
 }
 
-void GodotJavaWrapper::vibrate(int p_duration_ms) {
+void GodotJavaWrapper::vibrate(int p_duration_ms, float p_amplitude) {
 	if (_vibrate) {
 		JNIEnv *env = get_jni_env();
 		ERR_FAIL_NULL(env);
-		env->CallVoidMethod(godot_instance, _vibrate, p_duration_ms);
+
+		int j_amplitude = -1.0;
+
+		if (p_amplitude != -1.0) {
+			j_amplitude = CLAMP(int(p_amplitude * 255), 1, 255);
+		}
+
+		env->CallVoidMethod(godot_instance, _vibrate, p_duration_ms, j_amplitude);
 	}
 }
 

+ 1 - 1
platform/android/java_godot_wrapper.h

@@ -102,7 +102,7 @@ public:
 	Vector<String> get_granted_permissions() const;
 	String get_ca_certificates() const;
 	void init_input_devices();
-	void vibrate(int p_duration_ms);
+	void vibrate(int p_duration_ms, float p_amplitude = -1.0);
 	String get_input_fallback_mapping();
 	int create_new_godot_instance(const List<String> &args);
 	void begin_benchmark_measure(const String &p_context, const String &p_label);

+ 2 - 2
platform/android/os_android.cpp

@@ -746,8 +746,8 @@ ANativeWindow *OS_Android::get_native_window() const {
 #endif
 }
 
-void OS_Android::vibrate_handheld(int p_duration_ms) {
-	godot_java->vibrate(p_duration_ms);
+void OS_Android::vibrate_handheld(int p_duration_ms, float p_amplitude) {
+	godot_java->vibrate(p_duration_ms, p_amplitude);
 }
 
 String OS_Android::get_config_path() const {

+ 1 - 1
platform/android/os_android.h

@@ -153,7 +153,7 @@ public:
 
 	virtual Error move_to_trash(const String &p_path) override;
 
-	void vibrate_handheld(int p_duration_ms) override;
+	void vibrate_handheld(int p_duration_ms, float p_amplitude = -1.0) override;
 
 	virtual String get_config_path() const override;
 

+ 1 - 1
platform/ios/ios.h

@@ -51,7 +51,7 @@ public:
 	static void alert(const char *p_alert, const char *p_title);
 
 	bool supports_haptic_engine();
-	void vibrate_haptic_engine(float p_duration_seconds);
+	void vibrate_haptic_engine(float p_duration_seconds, float p_amplitude);
 
 	String get_model() const;
 	String get_rate_url(int p_app_id) const;

+ 31 - 11
platform/ios/ios.mm

@@ -69,21 +69,41 @@ CHHapticEngine *iOS::get_haptic_engine_instance() API_AVAILABLE(ios(13)) {
 	return haptic_engine;
 }
 
-void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13)) {
+void iOS::vibrate_haptic_engine(float p_duration_seconds, float p_amplitude) API_AVAILABLE(ios(13)) {
 	if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy...
 		if (supports_haptic_engine()) {
 			CHHapticEngine *cur_haptic_engine = get_haptic_engine_instance();
 			if (cur_haptic_engine) {
-				NSDictionary *hapticDict = @{
-					CHHapticPatternKeyPattern : @[
-						@{CHHapticPatternKeyEvent : @{
-							CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
-							CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
-							CHHapticPatternKeyEventDuration : @(p_duration_seconds)
-						},
-						},
-					],
-				};
+				NSDictionary *hapticDict;
+				if (p_amplitude < 0) {
+					hapticDict = @{
+						CHHapticPatternKeyPattern : @[
+							@{CHHapticPatternKeyEvent : @{
+								CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
+								CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
+								CHHapticPatternKeyEventDuration : @(p_duration_seconds),
+							},
+							},
+						],
+					};
+				} else {
+					hapticDict = @{
+						CHHapticPatternKeyPattern : @[
+							@{CHHapticPatternKeyEvent : @{
+								CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
+								CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
+								CHHapticPatternKeyEventDuration : @(p_duration_seconds),
+								CHHapticPatternKeyEventParameters : @[
+									@{
+										CHHapticPatternKeyParameterID : @("HapticIntensity"),
+										CHHapticPatternKeyParameterValue : @(p_amplitude)
+									},
+								],
+							},
+							},
+						],
+					};
+				}
 
 				NSError *error;
 				CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];

+ 1 - 1
platform/ios/os_ios.h

@@ -123,7 +123,7 @@ public:
 	virtual String get_unique_id() const override;
 	virtual String get_processor_name() const override;
 
-	virtual void vibrate_handheld(int p_duration_ms = 500) override;
+	virtual void vibrate_handheld(int p_duration_ms = 500, float p_amplitude = -1.0) override;
 
 	virtual bool _check_internal_feature_support(const String &p_feature) override;
 

+ 6 - 2
platform/ios/os_ios.mm

@@ -571,9 +571,13 @@ String OS_IOS::get_system_font_path(const String &p_font_name, int p_weight, int
 	return ret;
 }
 
-void OS_IOS::vibrate_handheld(int p_duration_ms) {
+void OS_IOS::vibrate_handheld(int p_duration_ms, float p_amplitude) {
 	if (ios->supports_haptic_engine()) {
-		ios->vibrate_haptic_engine((float)p_duration_ms / 1000.f);
+		if (p_amplitude > 0.0) {
+			p_amplitude = CLAMP(p_amplitude, 0.0, 1.0);
+		}
+
+		ios->vibrate_haptic_engine((float)p_duration_ms / 1000.f, p_amplitude);
 	} else {
 		// iOS <13 does not support duration for vibration
 		AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);

+ 1 - 1
platform/web/os_web.cpp

@@ -174,7 +174,7 @@ void OS_Web::add_frame_delay(bool p_can_draw) {
 #endif
 }
 
-void OS_Web::vibrate_handheld(int p_duration_ms) {
+void OS_Web::vibrate_handheld(int p_duration_ms, float p_amplitude) {
 	godot_js_input_vibrate_handheld(p_duration_ms);
 }
 

+ 1 - 1
platform/web/os_web.h

@@ -98,7 +98,7 @@ public:
 	// Implemented in web_main.cpp loop callback instead.
 	void add_frame_delay(bool p_can_draw) override;
 
-	void vibrate_handheld(int p_duration_ms) override;
+	void vibrate_handheld(int p_duration_ms, float p_amplitude) override;
 
 	String get_cache_path() const override;
 	String get_config_path() const override;