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@@ -4167,7 +4167,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 19;
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u.binding = 19;
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RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
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RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
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- RID sky_texture = sky.sky_get_radiance_texture_rd(env->sky);
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+ RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID();
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u.ids.push_back(sky_texture.is_valid() ? sky_texture : radiance_texture);
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u.ids.push_back(sky_texture.is_valid() ? sky_texture : radiance_texture);
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uniforms.push_back(u);
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uniforms.push_back(u);
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}
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}
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