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Change shader compiler default setting to avoid doctool error

(cherry picked from commit 0ed341cd1e5c9cd3feb4a812946f8a2f06f92a0f)
jsjtxietian 1 year ago
parent
commit
79b7dc7f94
1 changed files with 2 additions and 2 deletions
  1. 2 2
      servers/rendering/shader_compiler.h

+ 2 - 2
servers/rendering/shader_compiler.h

@@ -91,8 +91,8 @@ public:
 		HashMap<StringName, String> render_mode_defines;
 		HashMap<StringName, String> usage_defines;
 		HashMap<StringName, String> custom_samplers;
-		ShaderLanguage::TextureFilter default_filter = ShaderLanguage::TextureFilter::FILTER_DEFAULT;
-		ShaderLanguage::TextureRepeat default_repeat = ShaderLanguage::TextureRepeat::REPEAT_DEFAULT;
+		ShaderLanguage::TextureFilter default_filter = ShaderLanguage::TextureFilter::FILTER_NEAREST;
+		ShaderLanguage::TextureRepeat default_repeat = ShaderLanguage::TextureRepeat::REPEAT_DISABLE;
 		int base_texture_binding_index = 0;
 		int texture_layout_set = 0;
 		String base_uniform_string;