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Use filename as fallback instead of the class name for mesh instance loaded by dragging from file to editor.

asheraryam 6 years ago
parent
commit
79ca8e7305
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/plugins/spatial_editor_plugin.cpp

+ 1 - 1
editor/plugins/spatial_editor_plugin.cpp

@@ -3238,7 +3238,7 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P
 		if (mesh != NULL) {
 			MeshInstance *mesh_instance = memnew(MeshInstance);
 			mesh_instance->set_mesh(mesh);
-			mesh_instance->set_name(mesh->get_name());
+			mesh_instance->set_name(path.get_file().get_basename());
 			instanced_scene = mesh_instance;
 		} else {
 			if (!scene.is_valid()) { // invalid scene