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@@ -277,6 +277,13 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
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Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(objid);
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Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(objid);
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+ /*if (obj) {
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+ if (body_in)
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+ print_line("in: "+String(obj->call("get_name")));
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+ else
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+ print_line("out: "+String(obj->call("get_name")));
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+ }*/
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+
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ERR_FAIL_COND(!body_in && !E);
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ERR_FAIL_COND(!body_in && !E);
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if (body_in) {
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if (body_in) {
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@@ -386,14 +393,14 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
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ObjectID obj = state->get_contact_collider_id(i);
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ObjectID obj = state->get_contact_collider_id(i);
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int local_shape = state->get_contact_local_shape(i);
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int local_shape = state->get_contact_local_shape(i);
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int shape = state->get_contact_collider_shape(i);
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int shape = state->get_contact_collider_shape(i);
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- toadd[i].local_shape=local_shape;
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- toadd[i].id=obj;
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- toadd[i].shape=shape;
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// bool found=false;
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// bool found=false;
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Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
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Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
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if (!E) {
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if (!E) {
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+ toadd[toadd_count].local_shape=local_shape;
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+ toadd[toadd_count].id=obj;
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+ toadd[toadd_count].shape=shape;
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toadd_count++;
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toadd_count++;
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continue;
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continue;
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}
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}
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@@ -402,6 +409,9 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
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int idx = E->get().shapes.find(sp);
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int idx = E->get().shapes.find(sp);
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if (idx==-1) {
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if (idx==-1) {
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+ toadd[toadd_count].local_shape=local_shape;
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+ toadd[toadd_count].id=obj;
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+ toadd[toadd_count].shape=shape;
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toadd_count++;
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toadd_count++;
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continue;
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continue;
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}
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}
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