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Merge pull request #94582 from citizenll/feat_context_menu_plugin4.x

Add support for custom items to editor right-click context menus
Rémi Verschelde 11 달 전
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79da448d5f

+ 49 - 0
doc/classes/EditorContextMenuPlugin.xml

@@ -0,0 +1,49 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorContextMenuPlugin" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+	<brief_description>
+		Plugin for adding custom context menus in the editor.
+	</brief_description>
+	<description>
+		[EditorContextMenuPlugin] allows for the addition of custom options in the editor's context menu.
+		Currently, context menus are supported for three commonly used areas: the file system, scene tree, and editor script list panel.
+	</description>
+	<tutorials>
+	</tutorials>
+	<methods>
+		<method name="_popup_menu" qualifiers="virtual">
+			<return type="void" />
+			<param index="0" name="paths" type="PackedStringArray" />
+			<description>
+				Called when creating a context menu, custom options can be added by using the [method add_context_menu_item] function.
+			</description>
+		</method>
+		<method name="add_context_menu_item">
+			<return type="void" />
+			<param index="0" name="name" type="String" />
+			<param index="1" name="callback" type="Callable" />
+			<param index="2" name="icon" type="Texture2D" default="null" />
+			<param index="3" name="shortcut" type="Shortcut" default="null" />
+			<description>
+				Add custom options to the context menu of the currently specified slot.
+				To trigger a [param shortcut] before the context menu is created, please additionally call the [method add_menu_shortcut] function.
+				[codeblock]
+				func _popup_menu(paths):
+				    add_context_menu_item("File Custom options", handle, ICON)
+				[/codeblock]
+			</description>
+		</method>
+		<method name="add_menu_shortcut">
+			<return type="void" />
+			<param index="0" name="shortcut" type="Shortcut" />
+			<param index="1" name="callback" type="Callable" />
+			<description>
+				To register the shortcut for the context menu, call this function within the [method Object._init] function, even if the context menu has not been created yet.
+				Note that this method should only be invoked from [method Object._init]; otherwise, the shortcut will not be registered correctly.
+				[codeblock]
+				func _init():
+				    add_menu_shortcut(SHORTCUT, handle);
+				[/codeblock]
+			</description>
+		</method>
+	</methods>
+</class>

+ 29 - 0
doc/classes/EditorPlugin.xml

@@ -401,6 +401,15 @@
 				Adds a script at [param path] to the Autoload list as [param name].
 			</description>
 		</method>
+		<method name="add_context_menu_plugin">
+			<return type="void" />
+			<param index="0" name="slot" type="int" enum="EditorPlugin.ContextMenuSlot" />
+			<param index="1" name="plugin" type="EditorContextMenuPlugin" />
+			<description>
+				Adds a plugin to the context menu. [param slot] is the position in the context menu where the plugin will be added.
+				Context menus are supported for three commonly used areas: the file system, scene tree, and editor script list panel.
+			</description>
+		</method>
 		<method name="add_control_to_bottom_panel">
 			<return type="Button" />
 			<param index="0" name="control" type="Control" />
@@ -624,6 +633,14 @@
 				Removes an Autoload [param name] from the list.
 			</description>
 		</method>
+		<method name="remove_context_menu_plugin">
+			<return type="void" />
+			<param index="0" name="slot" type="int" enum="EditorPlugin.ContextMenuSlot" />
+			<param index="1" name="plugin" type="EditorContextMenuPlugin" />
+			<description>
+				Removes a context menu plugin from the specified slot.
+			</description>
+		</method>
 		<method name="remove_control_from_bottom_panel">
 			<return type="void" />
 			<param index="0" name="control" type="Control" />
@@ -874,5 +891,17 @@
 		<constant name="AFTER_GUI_INPUT_CUSTOM" value="2" enum="AfterGUIInput">
 			Pass the [InputEvent] to other editor plugins except the main [Node3D] one. This can be used to prevent node selection changes and work with sub-gizmos instead.
 		</constant>
+		<constant name="CONTEXT_SLOT_SCENE_TREE" value="0" enum="ContextMenuSlot">
+			Context menu slot for the SceneTree.
+		</constant>
+		<constant name="CONTEXT_SLOT_FILESYSTEM" value="1" enum="ContextMenuSlot">
+			Context menu slot for the FileSystem.
+		</constant>
+		<constant name="CONTEXT_SLOT_SCRIPT_EDITOR" value="2" enum="ContextMenuSlot">
+			Context menu slot for the ScriptEditor file list.
+		</constant>
+		<constant name="CONTEXT_SUBMENU_SLOT_FILESYSTEM_CREATE" value="3" enum="ContextMenuSlot">
+			Context menu slot for the FileSystem create submenu.
+		</constant>
 	</constants>
 </class>

+ 135 - 0
editor/editor_data.cpp

@@ -36,11 +36,14 @@
 #include "core/io/image_loader.h"
 #include "core/io/resource_loader.h"
 #include "editor/editor_node.h"
+#include "editor/editor_string_names.h"
 #include "editor/editor_undo_redo_manager.h"
 #include "editor/multi_node_edit.h"
+#include "editor/plugins/editor_context_menu_plugin.h"
 #include "editor/plugins/editor_plugin.h"
 #include "editor/plugins/script_editor_plugin.h"
 #include "editor/themes/editor_scale.h"
+#include "scene/gui/popup_menu.h"
 #include "scene/resources/packed_scene.h"
 
 void EditorSelectionHistory::cleanup_history() {
@@ -519,6 +522,138 @@ EditorPlugin *EditorData::get_extension_editor_plugin(const StringName &p_class_
 	return plugin == nullptr ? nullptr : *plugin;
 }
 
+void EditorData::add_context_menu_plugin(ContextMenuSlot p_slot, const Ref<EditorContextMenuPlugin> &p_plugin) {
+	ContextMenu cm;
+	cm.p_slot = p_slot;
+	cm.plugin = p_plugin;
+	p_plugin->start_idx = context_menu_plugins.size() * EditorContextMenuPlugin::MAX_ITEMS;
+	context_menu_plugins.push_back(cm);
+}
+
+void EditorData::remove_context_menu_plugin(ContextMenuSlot p_slot, const Ref<EditorContextMenuPlugin> &p_plugin) {
+	for (int i = context_menu_plugins.size() - 1; i > -1; i--) {
+		if (context_menu_plugins[i].p_slot == p_slot && context_menu_plugins[i].plugin == p_plugin) {
+			context_menu_plugins.remove_at(i);
+		}
+	}
+}
+
+int EditorData::match_context_menu_shortcut(ContextMenuSlot p_slot, const Ref<InputEvent> &p_event) {
+	for (ContextMenu &cm : context_menu_plugins) {
+		if (cm.p_slot != p_slot) {
+			continue;
+		}
+		HashMap<Ref<Shortcut>, Callable> &cms = cm.plugin->context_menu_shortcuts;
+		int shortcut_idx = 0;
+		for (KeyValue<Ref<Shortcut>, Callable> &E : cms) {
+			const Ref<Shortcut> &p_shortcut = E.key;
+			if (p_shortcut->matches_event(p_event)) {
+				return EditorData::CONTEXT_MENU_ITEM_ID_BASE + cm.plugin->start_idx + shortcut_idx;
+			}
+			shortcut_idx++;
+		}
+	}
+	return 0;
+}
+
+void EditorData::add_options_from_plugins(PopupMenu *p_popup, ContextMenuSlot p_slot, const Vector<String> &p_paths) {
+	bool add_separator = false;
+
+	for (ContextMenu &cm : context_menu_plugins) {
+		if (cm.p_slot != p_slot) {
+			continue;
+		}
+		cm.plugin->clear_context_menu_items();
+		cm.plugin->add_options(p_paths);
+		HashMap<String, EditorContextMenuPlugin::ContextMenuItem> &items = cm.plugin->context_menu_items;
+		if (items.size() > 0 && !add_separator) {
+			add_separator = true;
+			p_popup->add_separator();
+		}
+		for (KeyValue<String, EditorContextMenuPlugin::ContextMenuItem> &E : items) {
+			EditorContextMenuPlugin::ContextMenuItem &item = E.value;
+
+			if (item.icon.is_valid()) {
+				p_popup->add_icon_item(item.icon, item.item_name, item.idx);
+				const int icon_size = p_popup->get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor));
+				p_popup->set_item_icon_max_width(-1, icon_size);
+			} else {
+				p_popup->add_item(item.item_name, item.idx);
+			}
+			if (item.shortcut.is_valid()) {
+				p_popup->set_item_shortcut(-1, item.shortcut, true);
+			}
+		}
+	}
+}
+
+template <typename T>
+void EditorData::invoke_plugin_callback(ContextMenuSlot p_slot, int p_option, const T &p_arg) {
+	Variant arg = p_arg;
+	Variant *argptr = &arg;
+
+	for (int i = 0; i < context_menu_plugins.size(); i++) {
+		if (context_menu_plugins[i].p_slot != p_slot || context_menu_plugins[i].plugin.is_null()) {
+			continue;
+		}
+		Ref<EditorContextMenuPlugin> plugin = context_menu_plugins[i].plugin;
+
+		// Shortcut callback.
+		int shortcut_idx = 0;
+		int shortcut_base_idx = EditorData::CONTEXT_MENU_ITEM_ID_BASE + plugin->start_idx;
+		for (KeyValue<Ref<Shortcut>, Callable> &E : plugin->context_menu_shortcuts) {
+			if (shortcut_base_idx + shortcut_idx == p_option) {
+				const Callable &callable = E.value;
+				Callable::CallError ce;
+				Variant result;
+				callable.callp((const Variant **)&argptr, 1, result, ce);
+			}
+			shortcut_idx++;
+		}
+		if (p_option < shortcut_base_idx + shortcut_idx) {
+			return;
+		}
+
+		HashMap<String, EditorContextMenuPlugin::ContextMenuItem> &items = plugin->context_menu_items;
+		for (KeyValue<String, EditorContextMenuPlugin::ContextMenuItem> &E : items) {
+			EditorContextMenuPlugin::ContextMenuItem &item = E.value;
+
+			if (p_option != item.idx || !item.callable.is_valid()) {
+				continue;
+			}
+
+			Callable::CallError ce;
+			Variant result;
+			item.callable.callp((const Variant **)&argptr, 1, result, ce);
+
+			if (ce.error != Callable::CallError::CALL_OK) {
+				String err = Variant::get_callable_error_text(item.callable, nullptr, 0, ce);
+				ERR_PRINT("Error calling function from context menu: " + err);
+			}
+		}
+	}
+	// Invoke submenu items.
+	if (p_slot == CONTEXT_SLOT_FILESYSTEM) {
+		invoke_plugin_callback(CONTEXT_SUBMENU_SLOT_FILESYSTEM_CREATE, p_option, p_arg);
+	}
+}
+
+void EditorData::filesystem_options_pressed(ContextMenuSlot p_slot, int p_option, const Vector<String> &p_selected) {
+	invoke_plugin_callback(p_slot, p_option, p_selected);
+}
+
+void EditorData::scene_tree_options_pressed(ContextMenuSlot p_slot, int p_option, const List<Node *> &p_selected) {
+	TypedArray<Node> nodes;
+	for (Node *selected : p_selected) {
+		nodes.append(selected);
+	}
+	invoke_plugin_callback(p_slot, p_option, nodes);
+}
+
+void EditorData::script_editor_options_pressed(ContextMenuSlot p_slot, int p_option, const Ref<Resource> &p_script) {
+	invoke_plugin_callback(p_slot, p_option, p_script);
+}
+
 void EditorData::add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
 	ERR_FAIL_COND_MSG(p_script.is_null(), "It's not a reference to a valid Script object.");
 	CustomType ct;

+ 30 - 0
editor/editor_data.h

@@ -37,6 +37,8 @@
 class ConfigFile;
 class EditorPlugin;
 class EditorUndoRedoManager;
+class EditorContextMenuPlugin;
+class PopupMenu;
 
 /**
  * Stores the history of objects which have been selected for editing in the Editor & the Inspector.
@@ -123,6 +125,22 @@ public:
 		uint64_t last_checked_version = 0;
 	};
 
+	enum ContextMenuSlot {
+		CONTEXT_SLOT_SCENE_TREE,
+		CONTEXT_SLOT_FILESYSTEM,
+		CONTEXT_SLOT_SCRIPT_EDITOR,
+		CONTEXT_SUBMENU_SLOT_FILESYSTEM_CREATE,
+	};
+
+	inline static constexpr int CONTEXT_MENU_ITEM_ID_BASE = 1000;
+
+	struct ContextMenu {
+		int p_slot;
+		Ref<EditorContextMenuPlugin> plugin;
+	};
+
+	Vector<ContextMenu> context_menu_plugins;
+
 private:
 	Vector<EditorPlugin *> editor_plugins;
 	HashMap<StringName, EditorPlugin *> extension_editor_plugins;
@@ -177,6 +195,18 @@ public:
 	bool has_extension_editor_plugin(const StringName &p_class_name);
 	EditorPlugin *get_extension_editor_plugin(const StringName &p_class_name);
 
+	// Context menu plugin.
+	void add_context_menu_plugin(ContextMenuSlot p_slot, const Ref<EditorContextMenuPlugin> &p_plugin);
+	void remove_context_menu_plugin(ContextMenuSlot p_slot, const Ref<EditorContextMenuPlugin> &p_plugin);
+	int match_context_menu_shortcut(ContextMenuSlot p_slot, const Ref<InputEvent> &p_event);
+
+	void add_options_from_plugins(PopupMenu *p_popup, ContextMenuSlot p_slot, const Vector<String> &p_paths);
+	void filesystem_options_pressed(ContextMenuSlot p_slot, int p_option, const Vector<String> &p_selected);
+	void scene_tree_options_pressed(ContextMenuSlot p_slot, int p_option, const List<Node *> &p_selected);
+	void script_editor_options_pressed(ContextMenuSlot p_slot, int p_option, const Ref<Resource> &p_script);
+	template <typename T>
+	void invoke_plugin_callback(ContextMenuSlot p_slot, int p_option, const T &p_arg);
+
 	void add_undo_redo_inspector_hook_callback(Callable p_callable); // Callbacks should have this signature: void (Object* undo_redo, Object *modified_object, String property, Variant new_value)
 	void remove_undo_redo_inspector_hook_callback(Callable p_callable);
 	const Vector<Callable> get_undo_redo_inspector_hook_callback();

+ 12 - 0
editor/filesystem_dock.cpp

@@ -49,6 +49,7 @@
 #include "editor/gui/editor_scene_tabs.h"
 #include "editor/import/3d/scene_import_settings.h"
 #include "editor/import_dock.h"
+#include "editor/plugins/editor_context_menu_plugin.h"
 #include "editor/plugins/editor_resource_tooltip_plugins.h"
 #include "editor/scene_create_dialog.h"
 #include "editor/scene_tree_dock.h"
@@ -2556,6 +2557,9 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
 			String dir = ProjectSettings::get_singleton()->globalize_path(fpath);
 			ScriptEditor::get_singleton()->open_text_file_create_dialog(dir);
 		} break;
+		default:
+			EditorNode::get_editor_data().filesystem_options_pressed(EditorData::CONTEXT_SLOT_FILESYSTEM, p_option, p_selected);
+			break;
 	}
 }
 
@@ -3178,6 +3182,8 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, const Vect
 		new_menu->add_icon_item(get_editor_theme_icon(SNAME("Script")), TTR("Script..."), FILE_NEW_SCRIPT);
 		new_menu->add_icon_item(get_editor_theme_icon(SNAME("Object")), TTR("Resource..."), FILE_NEW_RESOURCE);
 		new_menu->add_icon_item(get_editor_theme_icon(SNAME("TextFile")), TTR("TextFile..."), FILE_NEW_TEXTFILE);
+
+		EditorNode::get_editor_data().add_options_from_plugins(new_menu, EditorData::CONTEXT_SUBMENU_SLOT_FILESYSTEM_CREATE, p_paths);
 		p_popup->add_separator();
 	}
 
@@ -3317,6 +3323,8 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, const Vect
 
 		current_path = fpath;
 	}
+
+	EditorNode::get_editor_data().add_options_from_plugins(p_popup, EditorData::CONTEXT_SLOT_FILESYSTEM, p_paths);
 }
 
 void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
@@ -3546,6 +3554,10 @@ void FileSystemDock::_tree_gui_input(Ref<InputEvent> p_event) {
 		} else if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
 			focus_on_filter();
 		} else {
+			int match_option = EditorNode::get_editor_data().match_context_menu_shortcut(EditorData::CONTEXT_SLOT_FILESYSTEM, p_event);
+			if (match_option) {
+				_tree_rmb_option(match_option);
+			}
 			return;
 		}
 

+ 65 - 0
editor/plugins/editor_context_menu_plugin.cpp

@@ -0,0 +1,65 @@
+/**************************************************************************/
+/*  editor_context_menu_plugin.cpp                                        */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#include "editor_context_menu_plugin.h"
+
+#include "core/input/shortcut.h"
+#include "editor/editor_node.h"
+#include "scene/resources/texture.h"
+
+void EditorContextMenuPlugin::add_options(const Vector<String> &p_paths) {
+	GDVIRTUAL_CALL(_popup_menu, p_paths);
+}
+
+void EditorContextMenuPlugin::add_menu_shortcut(const Ref<Shortcut> &p_shortcut, const Callable &p_callable) {
+	context_menu_shortcuts.insert(p_shortcut, p_callable);
+}
+
+void EditorContextMenuPlugin::add_context_menu_item(const String &p_name, const Callable &p_callable, const Ref<Texture2D> &p_texture, const Ref<Shortcut> &p_shortcut) {
+	ERR_FAIL_COND_MSG(context_menu_items.has(p_name), "Context menu item already registered.");
+	ERR_FAIL_COND_MSG(context_menu_items.size() == MAX_ITEMS, "Maximum number of context menu items reached.");
+	ContextMenuItem item;
+	item.item_name = p_name;
+	item.callable = p_callable;
+	item.icon = p_texture;
+	item.shortcut = p_shortcut;
+	item.idx = EditorData::CONTEXT_MENU_ITEM_ID_BASE + start_idx + context_menu_shortcuts.size() + context_menu_items.size();
+	context_menu_items.insert(p_name, item);
+}
+
+void EditorContextMenuPlugin::clear_context_menu_items() {
+	context_menu_items.clear();
+}
+
+void EditorContextMenuPlugin::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("add_menu_shortcut", "shortcut", "callback"), &EditorContextMenuPlugin::add_menu_shortcut);
+	ClassDB::bind_method(D_METHOD("add_context_menu_item", "name", "callback", "icon", "shortcut"), &EditorContextMenuPlugin::add_context_menu_item, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Shortcut>()));
+	GDVIRTUAL_BIND(_popup_menu, "paths");
+}

+ 70 - 0
editor/plugins/editor_context_menu_plugin.h

@@ -0,0 +1,70 @@
+/**************************************************************************/
+/*  editor_context_menu_plugin.h                                          */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef EDITOR_CONTEXT_MENU_PLUGIN_H
+#define EDITOR_CONTEXT_MENU_PLUGIN_H
+
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/ref_counted.h"
+
+class Texture2D;
+class Shortcut;
+
+class EditorContextMenuPlugin : public RefCounted {
+	GDCLASS(EditorContextMenuPlugin, RefCounted);
+
+public:
+	int start_idx;
+
+	inline static constexpr int MAX_ITEMS = 100;
+
+	struct ContextMenuItem {
+		int idx = 0;
+		String item_name;
+		Callable callable;
+		Ref<Texture2D> icon;
+		Ref<Shortcut> shortcut;
+	};
+	HashMap<String, ContextMenuItem> context_menu_items;
+	HashMap<Ref<Shortcut>, Callable> context_menu_shortcuts;
+
+protected:
+	static void _bind_methods();
+
+	GDVIRTUAL1(_popup_menu, Vector<String>);
+
+public:
+	virtual void add_options(const Vector<String> &p_paths);
+	void add_menu_shortcut(const Ref<Shortcut> &p_shortcut, const Callable &p_callable);
+	void add_context_menu_item(const String &p_name, const Callable &p_callable, const Ref<Texture2D> &p_texture, const Ref<Shortcut> &p_shortcut);
+	void clear_context_menu_items();
+};
+
+#endif // EDITOR_CONTEXT_MENU_PLUGIN_H

+ 18 - 0
editor/plugins/editor_plugin.cpp

@@ -47,6 +47,7 @@
 #include "editor/import/editor_import_plugin.h"
 #include "editor/inspector_dock.h"
 #include "editor/plugins/canvas_item_editor_plugin.h"
+#include "editor/plugins/editor_context_menu_plugin.h"
 #include "editor/plugins/editor_debugger_plugin.h"
 #include "editor/plugins/editor_resource_conversion_plugin.h"
 #include "editor/plugins/node_3d_editor_plugin.h"
@@ -490,6 +491,16 @@ void EditorPlugin::remove_scene_post_import_plugin(const Ref<EditorScenePostImpo
 	ResourceImporterScene::remove_post_importer_plugin(p_plugin);
 }
 
+void EditorPlugin::add_context_menu_plugin(ContextMenuSlot p_slot, const Ref<EditorContextMenuPlugin> &p_plugin) {
+	ERR_FAIL_COND(p_plugin.is_null());
+	EditorNode::get_editor_data().add_context_menu_plugin(EditorData::ContextMenuSlot(p_slot), p_plugin);
+}
+
+void EditorPlugin::remove_context_menu_plugin(ContextMenuSlot p_slot, const Ref<EditorContextMenuPlugin> &p_plugin) {
+	ERR_FAIL_COND(p_plugin.is_null());
+	EditorNode::get_editor_data().remove_context_menu_plugin(EditorData::ContextMenuSlot(p_slot), p_plugin);
+}
+
 int find(const PackedStringArray &a, const String &v) {
 	const String *r = a.ptr();
 	for (int j = 0; j < a.size(); ++j) {
@@ -629,6 +640,8 @@ void EditorPlugin::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("remove_resource_conversion_plugin", "plugin"), &EditorPlugin::remove_resource_conversion_plugin);
 	ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
 	ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);
+	ClassDB::bind_method(D_METHOD("add_context_menu_plugin", "slot", "plugin"), &EditorPlugin::add_context_menu_plugin);
+	ClassDB::bind_method(D_METHOD("remove_context_menu_plugin", "slot", "plugin"), &EditorPlugin::remove_context_menu_plugin);
 
 	ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
 	ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog);
@@ -694,6 +707,11 @@ void EditorPlugin::_bind_methods() {
 	BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_PASS);
 	BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_STOP);
 	BIND_ENUM_CONSTANT(AFTER_GUI_INPUT_CUSTOM);
+
+	BIND_ENUM_CONSTANT(CONTEXT_SLOT_SCENE_TREE);
+	BIND_ENUM_CONSTANT(CONTEXT_SLOT_FILESYSTEM);
+	BIND_ENUM_CONSTANT(CONTEXT_SLOT_SCRIPT_EDITOR);
+	BIND_ENUM_CONSTANT(CONTEXT_SUBMENU_SLOT_FILESYSTEM_CREATE);
 }
 
 EditorUndoRedoManager *EditorPlugin::get_undo_redo() {

+ 12 - 0
editor/plugins/editor_plugin.h

@@ -53,6 +53,7 @@ class EditorToolAddons;
 class EditorTranslationParserPlugin;
 class EditorUndoRedoManager;
 class ScriptCreateDialog;
+class EditorContextMenuPlugin;
 
 class EditorPlugin : public Node {
 	GDCLASS(EditorPlugin, Node);
@@ -102,6 +103,13 @@ public:
 		AFTER_GUI_INPUT_CUSTOM,
 	};
 
+	enum ContextMenuSlot {
+		CONTEXT_SLOT_SCENE_TREE,
+		CONTEXT_SLOT_FILESYSTEM,
+		CONTEXT_SLOT_SCRIPT_EDITOR,
+		CONTEXT_SUBMENU_SLOT_FILESYSTEM_CREATE,
+	};
+
 protected:
 	void _notification(int p_what);
 
@@ -249,6 +257,9 @@ public:
 	void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
 	void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
 
+	void add_context_menu_plugin(ContextMenuSlot p_slot, const Ref<EditorContextMenuPlugin> &p_plugin);
+	void remove_context_menu_plugin(ContextMenuSlot p_slot, const Ref<EditorContextMenuPlugin> &p_plugin);
+
 	void enable_plugin();
 	void disable_plugin();
 
@@ -259,6 +270,7 @@ public:
 VARIANT_ENUM_CAST(EditorPlugin::CustomControlContainer);
 VARIANT_ENUM_CAST(EditorPlugin::DockSlot);
 VARIANT_ENUM_CAST(EditorPlugin::AfterGUIInput);
+VARIANT_ENUM_CAST(EditorPlugin::ContextMenuSlot);
 
 typedef EditorPlugin *(*EditorPluginCreateFunc)();
 

+ 27 - 0
editor/plugins/script_editor_plugin.cpp

@@ -57,6 +57,7 @@
 #include "editor/gui/editor_toaster.h"
 #include "editor/inspector_dock.h"
 #include "editor/node_dock.h"
+#include "editor/plugins/editor_context_menu_plugin.h"
 #include "editor/plugins/shader_editor_plugin.h"
 #include "editor/plugins/text_shader_editor.h"
 #include "editor/themes/editor_scale.h"
@@ -1398,6 +1399,16 @@ void ScriptEditor::_menu_option(int p_option) {
 		}
 	}
 
+	// Context menu options.
+	if (p_option >= EditorData::CONTEXT_MENU_ITEM_ID_BASE) {
+		Ref<Resource> resource;
+		if (current) {
+			resource = current->get_edited_resource();
+		}
+		EditorNode::get_editor_data().script_editor_options_pressed(EditorData::CONTEXT_SLOT_SCRIPT_EDITOR, p_option, resource);
+		return;
+	}
+
 	if (current) {
 		switch (p_option) {
 			case FILE_SAVE: {
@@ -3304,6 +3315,11 @@ void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) {
 		_menu_option(WINDOW_MOVE_DOWN);
 		accept_event();
 	}
+	// Context menu shortcuts.
+	int match_option = EditorNode::get_editor_data().match_context_menu_shortcut(EditorData::CONTEXT_SLOT_SCRIPT_EDITOR, p_event);
+	if (match_option) {
+		_menu_option(match_option);
+	}
 }
 
 void ScriptEditor::_script_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index) {
@@ -3362,6 +3378,17 @@ void ScriptEditor::_make_script_list_context_menu() {
 	context_menu->set_item_disabled(context_menu->get_item_index(WINDOW_MOVE_DOWN), tab_container->get_current_tab() >= tab_container->get_tab_count() - 1);
 	context_menu->set_item_disabled(context_menu->get_item_index(WINDOW_SORT), tab_container->get_tab_count() <= 1);
 
+	// Context menu plugin.
+	Vector<String> selected_paths;
+	if (se) {
+		Ref<Resource> scr = se->get_edited_resource();
+		if (scr.is_valid()) {
+			String path = scr->get_path();
+			selected_paths.push_back(path);
+		}
+	}
+	EditorNode::get_editor_data().add_options_from_plugins(context_menu, EditorData::CONTEXT_SLOT_SCRIPT_EDITOR, selected_paths);
+
 	context_menu->set_position(get_screen_position() + get_local_mouse_position());
 	context_menu->reset_size();
 	context_menu->popup();

+ 2 - 0
editor/register_editor_types.cpp

@@ -79,6 +79,7 @@
 #include "editor/plugins/cpu_particles_2d_editor_plugin.h"
 #include "editor/plugins/cpu_particles_3d_editor_plugin.h"
 #include "editor/plugins/curve_editor_plugin.h"
+#include "editor/plugins/editor_context_menu_plugin.h"
 #include "editor/plugins/editor_debugger_plugin.h"
 #include "editor/plugins/editor_resource_tooltip_plugins.h"
 #include "editor/plugins/font_config_plugin.h"
@@ -179,6 +180,7 @@ void register_editor_types() {
 	GDREGISTER_CLASS(EditorResourcePicker);
 	GDREGISTER_CLASS(EditorScriptPicker);
 	GDREGISTER_ABSTRACT_CLASS(EditorUndoRedoManager);
+	GDREGISTER_CLASS(EditorContextMenuPlugin);
 
 	GDREGISTER_ABSTRACT_CLASS(FileSystemDock);
 	GDREGISTER_VIRTUAL_CLASS(EditorFileSystemImportFormatSupportQuery);

+ 21 - 0
editor/scene_tree_dock.cpp

@@ -50,6 +50,7 @@
 #include "editor/node_dock.h"
 #include "editor/plugins/animation_player_editor_plugin.h"
 #include "editor/plugins/canvas_item_editor_plugin.h"
+#include "editor/plugins/editor_context_menu_plugin.h"
 #include "editor/plugins/node_3d_editor_plugin.h"
 #include "editor/plugins/script_editor_plugin.h"
 #include "editor/reparent_dialog.h"
@@ -213,6 +214,10 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
 	} else if (ED_IS_SHORTCUT("scene_tree/delete", p_event)) {
 		_tool_selected(TOOL_ERASE);
 	} else {
+		int match_option = EditorNode::get_editor_data().match_context_menu_shortcut(EditorData::CONTEXT_SLOT_SCENE_TREE, p_event);
+		if (match_option) {
+			_tool_selected(match_option);
+		}
 		return;
 	}
 
@@ -1482,6 +1487,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
 		} break;
 
 		default: {
+			// Editor context plugin.
+			if (p_tool >= EditorData::CONTEXT_MENU_ITEM_ID_BASE) {
+				List<Node *> selection = editor_selection->get_selected_node_list();
+				EditorNode::get_editor_data().scene_tree_options_pressed(EditorData::CONTEXT_SLOT_SCENE_TREE, p_tool, selection);
+				break;
+			}
+
 			_filter_option_selected(p_tool);
 
 			if (p_tool >= EDIT_SUBRESOURCE_BASE) {
@@ -3729,6 +3741,15 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
 		menu->add_separator();
 		menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Remove")), ED_GET_SHORTCUT("scene_tree/delete"), TOOL_ERASE);
 	}
+
+	Vector<String> p_paths;
+	Node *root = EditorNode::get_singleton()->get_edited_scene();
+	for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+		String node_path = root->get_path().rel_path_to(E->get()->get_path());
+		p_paths.push_back(node_path);
+	}
+	EditorNode::get_editor_data().add_options_from_plugins(menu, EditorData::CONTEXT_SLOT_SCENE_TREE, p_paths);
+
 	menu->reset_size();
 	menu->set_position(p_menu_pos);
 	menu->popup();