Jelajahi Sumber

Fixed WindowDialog not aligning properly

Robert Hernandez 8 tahun lalu
induk
melakukan
7a428206fe

+ 12 - 1
scene/gui/dialogs.cpp

@@ -177,7 +177,18 @@ void WindowDialog::_notification(int p_what) {
 			Size2 size = get_size();
 
 			Ref<StyleBox> panel = get_stylebox("panel", "WindowDialog");
-			panel->draw(canvas, Rect2(Point2(), size));
+			int margin_left = static_cast<int>(panel->get_margin(MARGIN_LEFT));
+			int margin_top = static_cast<int>(panel->get_margin(MARGIN_TOP));
+			int margin_right = static_cast<int>(panel->get_margin(MARGIN_RIGHT));
+			int margin_bottom = static_cast<int>(panel->get_margin(MARGIN_BOTTOM));
+
+			Rect2 rect;
+			rect.pos.x = -margin_left;
+			rect.pos.y = -margin_top;
+			rect.size.width = size.width + margin_left + margin_right;
+			rect.size.height = size.height + margin_top + margin_bottom;
+
+			panel->draw(canvas, rect);
 
 			int title_height = get_constant("title_height", "WindowDialog");
 			Color title_color = get_color("title_color", "WindowDialog");

+ 2 - 2
scene/gui/patch_9_rect.cpp

@@ -39,9 +39,9 @@ void NinePatchRect::_notification(int p_what) {
 
 		Rect2 rect = Rect2(Point2(), get_size());
 		Rect2 src_rect = region_rect;
-		
+
 		texture->get_rect_region(rect, src_rect, rect, src_rect);
-		
+
 		RID ci = get_canvas_item();
 		VS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center);
 	}

+ 1 - 1
scene/resources/default_theme/default_theme.cpp

@@ -544,7 +544,7 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
 
 	t->set_font("title_font", "WindowDialog", large_font);
 	t->set_color("title_color", "WindowDialog", Color(0, 0, 0));
-	t->set_constant("title_height", "WindowDialog", 18 * scale);
+	t->set_constant("title_height", "WindowDialog", 20 * scale);
 
 	t->set_icon("close", "WindowDialog", make_icon(close_png));
 	t->set_icon("close_hilite", "WindowDialog", make_icon(close_hl_png));

+ 2 - 2
scene/resources/style_box.cpp

@@ -134,9 +134,9 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const {
 
 	Rect2 rect = p_rect;
 	Rect2 src_rect = region_rect;
-	
+
 	texture->get_rect_region(rect, src_rect, rect, src_rect);
-	
+
 	VisualServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, draw_center, modulate);
 }