[3.x] Epsilon check for angular velocity in BodySW
@@ -614,7 +614,7 @@ void BodySW::integrate_velocities(real_t p_step) {
real_t ang_vel = total_angular_velocity.length();
Transform transform = get_transform();
- if (ang_vel != 0.0) {
+ if (!Math::is_zero_approx(ang_vel)) {
Vector3 ang_vel_axis = total_angular_velocity / ang_vel;
Basis rot(ang_vel_axis, ang_vel * p_step);
Basis identity3(1, 0, 0, 0, 1, 0, 0, 0, 1);