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@@ -35,6 +35,7 @@
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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+#include "core/os/time.h"
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#include "editor/editor_node.h"
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#include <emscripten/emscripten.h>
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@@ -58,23 +59,40 @@ JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
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void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
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if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
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- WARN_PRINT("Project download is only available in Editor mode");
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+ ERR_PRINT("Downloading the project as a ZIP archive is only available in Editor mode.");
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return;
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}
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String resource_path = ProjectSettings::get_singleton()->get_resource_path();
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FileAccess *src_f;
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zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
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- zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, nullptr, &io);
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- String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
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+
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+ // Name the downloded ZIP file to contain the project name and download date for easier organization.
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+ // Replace characters not allowed (or risky) in Windows file names with safe characters.
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+ // In the project name, all invalid characters become an empty string so that a name
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+ // like "Platformer 2: Godette's Revenge" becomes "platformer_2-_godette-s_revenge".
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+ const String project_name_safe =
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+ GLOBAL_GET("application/config/name").to_lower().replace(" ", "_");
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+ const String datetime_safe =
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+ Time::get_singleton()->get_datetime_string_from_system(false, true).replace(" ", "_");
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+ const String output_name = OS::get_singleton()->get_safe_dir_name(vformat("%s_%s.zip"));
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+ const String output_path = String("/tmp").plus_file(output_name);
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+
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+ zipFile zip = zipOpen2(output_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io);
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+ const String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
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_zip_recursive(resource_path, base_path, zip);
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zipClose(zip, nullptr);
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- FileAccess *f = FileAccess::open("/tmp/project.zip", FileAccess::READ);
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- ERR_FAIL_COND_MSG(!f, "Unable to create zip file");
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+ FileAccess *f = FileAccess::open(output_path, FileAccess::READ);
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+ ERR_FAIL_COND_MSG(!f, "Unable to create ZIP file.");
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Vector<uint8_t> buf;
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buf.resize(f->get_length());
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f->get_buffer(buf.ptrw(), buf.size());
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- godot_js_os_download_buffer(buf.ptr(), buf.size(), "project.zip", "application/zip");
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+ godot_js_os_download_buffer(buf.ptr(), buf.size(), output_name.utf8().get_data(), "application/zip");
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+
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+ f->close();
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+ memdelete(f);
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+ // Remove the temporary file since it was sent to the user's native filesystem as a download.
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+ DirAccess::remove_file_or_error(output_path);
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}
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void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
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@@ -108,7 +126,7 @@ void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, z
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void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
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DirAccess *dir = DirAccess::open(p_path);
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if (!dir) {
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- WARN_PRINT("Unable to open dir for zipping: " + p_path);
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+ WARN_PRINT("Unable to open directory for zipping: " + p_path);
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return;
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}
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dir->list_dir_begin();
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