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Support custom AABB within MultiMesh resources

- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
Arman Elgudzhyan 2 年之前
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7ac8365e11

+ 4 - 0
doc/classes/MultiMesh.xml

@@ -92,7 +92,11 @@
 		</member>
 		<member name="color_array" type="PackedColorArray" setter="_set_color_array" getter="_get_color_array" deprecated="Use [method set_instance_color] instead.">
 		</member>
+		<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
+			Custom AABB for this MultiMesh resource. Setting this manually prevents costly runtime AABB recalculations.
+		</member>
 		<member name="custom_data_array" type="PackedColorArray" setter="_set_custom_data_array" getter="_get_custom_data_array" deprecated="Use [method set_instance_custom_data] instead.">
+			See [method set_instance_custom_data].
 		</member>
 		<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0">
 			Number of instances that will get drawn. This clears and (re)sizes the buffers. Setting data format or flags afterwards will have no effect.

+ 15 - 0
doc/classes/RenderingServer.xml

@@ -2332,6 +2332,13 @@
 				[b]Note:[/b] If the buffer is in the engine's internal cache, it will have to be fetched from GPU memory and possibly decompressed. This means [method multimesh_get_buffer] is potentially a slow operation and should be avoided whenever possible.
 			</description>
 		</method>
+		<method name="multimesh_get_custom_aabb" qualifiers="const">
+			<return type="AABB" />
+			<param index="0" name="multimesh" type="RID" />
+			<description>
+				Returns the custom AABB defined for this MultiMesh resource.
+			</description>
+		</method>
 		<method name="multimesh_get_instance_count" qualifiers="const">
 			<return type="int" />
 			<param index="0" name="multimesh" type="RID" />
@@ -2442,6 +2449,14 @@
 				[/codeblock]
 			</description>
 		</method>
+		<method name="multimesh_set_custom_aabb">
+			<return type="void" />
+			<param index="0" name="multimesh" type="RID" />
+			<param index="1" name="aabb" type="AABB" />
+			<description>
+				Sets the custom AABB for this MultiMesh resource.
+			</description>
+		</method>
 		<method name="multimesh_set_mesh">
 			<return type="void" />
 			<param index="0" name="multimesh" type="RID" />

+ 27 - 4
drivers/gles3/storage/mesh_storage.cpp

@@ -1607,6 +1607,9 @@ void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, b
 
 void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
 	ERR_FAIL_COND(multimesh->mesh.is_null());
+	if (multimesh->custom_aabb != AABB()) {
+		return;
+	}
 	AABB aabb;
 	AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
 	for (int i = 0; i < p_instances; i++) {
@@ -1749,9 +1752,25 @@ RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
 	return multimesh->mesh;
 }
 
+void MeshStorage::multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) {
+	MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+	ERR_FAIL_NULL(multimesh);
+	multimesh->custom_aabb = p_aabb;
+	multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+}
+
+AABB MeshStorage::multimesh_get_custom_aabb(RID p_multimesh) const {
+	MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+	ERR_FAIL_NULL_V(multimesh, AABB());
+	return multimesh->custom_aabb;
+}
+
 AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
 	MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
 	ERR_FAIL_NULL_V(multimesh, AABB());
+	if (multimesh->custom_aabb != AABB()) {
+		return multimesh->custom_aabb;
+	}
 	if (multimesh->aabb_dirty) {
 		const_cast<MeshStorage *>(this)->_update_dirty_multimeshes();
 	}
@@ -1943,8 +1962,10 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
 		//if we have a mesh set, we need to re-generate the AABB from the new data
 		const float *data = p_buffer.ptr();
 
-		_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
-		multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+		if (multimesh->custom_aabb != AABB()) {
+			_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
+			multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+		}
 	}
 }
 
@@ -2091,9 +2112,11 @@ void MeshStorage::_update_dirty_multimeshes() {
 			}
 
 			if (multimesh->aabb_dirty && multimesh->mesh.is_valid()) {
-				_multimesh_re_create_aabb(multimesh, data, visible_instances);
 				multimesh->aabb_dirty = false;
-				multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+				if (multimesh->custom_aabb != AABB()) {
+					_multimesh_re_create_aabb(multimesh, data, visible_instances);
+					multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+				}
 			}
 		}
 

+ 3 - 0
drivers/gles3/storage/mesh_storage.h

@@ -189,6 +189,7 @@ struct MultiMesh {
 	bool uses_custom_data = false;
 	int visible_instances = -1;
 	AABB aabb;
+	AABB custom_aabb;
 	bool aabb_dirty = false;
 	bool buffer_set = false;
 	uint32_t stride_cache = 0;
@@ -505,6 +506,8 @@ public:
 	virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
 
 	virtual RID multimesh_get_mesh(RID p_multimesh) const override;
+	virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override;
+	virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const override;
 	virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
 
 	virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;

+ 13 - 0
scene/resources/multimesh.cpp

@@ -269,6 +269,16 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const {
 	return RenderingServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
 }
 
+void MultiMesh::set_custom_aabb(const AABB &p_custom) {
+	custom_aabb = p_custom;
+	RS::get_singleton()->multimesh_set_custom_aabb(multimesh, custom_aabb);
+	emit_changed();
+}
+
+AABB MultiMesh::get_custom_aabb() const {
+	return custom_aabb;
+}
+
 AABB MultiMesh::get_aabb() const {
 	return RenderingServer::get_singleton()->multimesh_get_aabb(multimesh);
 }
@@ -326,6 +336,8 @@ void MultiMesh::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
 	ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
 	ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
+	ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &MultiMesh::set_custom_aabb);
+	ClassDB::bind_method(D_METHOD("get_custom_aabb"), &MultiMesh::get_custom_aabb);
 	ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
 
 	ClassDB::bind_method(D_METHOD("get_buffer"), &MultiMesh::get_buffer);
@@ -334,6 +346,7 @@ void MultiMesh::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_colors"), "set_use_colors", "is_using_colors");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_custom_data"), "set_use_custom_data", "is_using_custom_data");
+	ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");

+ 4 - 0
scene/resources/multimesh.h

@@ -48,6 +48,7 @@ private:
 	Ref<Mesh> mesh;
 	RID multimesh;
 	TransformFormat transform_format = TRANSFORM_2D;
+	AABB custom_aabb;
 	bool use_colors = false;
 	bool use_custom_data = false;
 	int instance_count = 0;
@@ -103,6 +104,9 @@ public:
 	void set_instance_custom_data(int p_instance, const Color &p_custom_data);
 	Color get_instance_custom_data(int p_instance) const;
 
+	void set_custom_aabb(const AABB &p_custom);
+	AABB get_custom_aabb() const;
+
 	virtual AABB get_aabb() const;
 
 	virtual RID get_rid() const override;

+ 3 - 0
servers/rendering/dummy/storage/mesh_storage.h

@@ -153,6 +153,9 @@ public:
 	virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
 	virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
 
+	virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override {}
+	virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const override { return AABB(); }
+
 	virtual RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
 	virtual AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
 

+ 28 - 4
servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp

@@ -1660,6 +1660,9 @@ void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, b
 
 void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
 	ERR_FAIL_COND(multimesh->mesh.is_null());
+	if (multimesh->custom_aabb != AABB()) {
+		return;
+	}
 	AABB aabb;
 	AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
 	for (int i = 0; i < p_instances; i++) {
@@ -1960,8 +1963,10 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
 		//if we have a mesh set, we need to re-generate the AABB from the new data
 		const float *data = p_buffer.ptr();
 
-		_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
-		multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+		if (multimesh->custom_aabb != AABB()) {
+			_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
+			multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+		}
 	}
 }
 
@@ -2015,9 +2020,26 @@ int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
 	return multimesh->visible_instances;
 }
 
+void MeshStorage::multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) {
+	MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+	ERR_FAIL_NULL(multimesh);
+	multimesh->custom_aabb = p_aabb;
+	multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+}
+
+AABB MeshStorage::multimesh_get_custom_aabb(RID p_multimesh) const {
+	MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+	ERR_FAIL_NULL_V(multimesh, AABB());
+	return multimesh->custom_aabb;
+}
+
 AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
 	MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
 	ERR_FAIL_NULL_V(multimesh, AABB());
+	if (multimesh->custom_aabb != AABB()) {
+		return multimesh->custom_aabb;
+	}
+
 	if (multimesh->aabb_dirty) {
 		const_cast<MeshStorage *>(this)->_update_dirty_multimeshes();
 	}
@@ -2064,9 +2086,11 @@ void MeshStorage::_update_dirty_multimeshes() {
 
 			if (multimesh->aabb_dirty) {
 				//aabb is dirty..
-				_multimesh_re_create_aabb(multimesh, data, visible_instances);
 				multimesh->aabb_dirty = false;
-				multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+				if (multimesh->custom_aabb != AABB()) {
+					_multimesh_re_create_aabb(multimesh, data, visible_instances);
+					multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+				}
 			}
 		}
 

+ 4 - 0
servers/rendering/renderer_rd/storage_rd/mesh_storage.h

@@ -220,6 +220,7 @@ private:
 		bool uses_custom_data = false;
 		int visible_instances = -1;
 		AABB aabb;
+		AABB custom_aabb;
 		bool aabb_dirty = false;
 		bool buffer_set = false;
 		bool motion_vectors_enabled = false;
@@ -646,6 +647,9 @@ public:
 	virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
 	virtual int multimesh_get_visible_instances(RID p_multimesh) const override;
 
+	virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override;
+	virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const override;
+
 	virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
 
 	void _update_dirty_multimeshes();

+ 3 - 0
servers/rendering/rendering_server_default.h

@@ -335,6 +335,9 @@ public:
 	FUNC3(multimesh_instance_set_color, RID, int, const Color &)
 	FUNC3(multimesh_instance_set_custom_data, RID, int, const Color &)
 
+	FUNC2(multimesh_set_custom_aabb, RID, const AABB &)
+	FUNC1RC(AABB, multimesh_get_custom_aabb, RID)
+
 	FUNC1RC(RID, multimesh_get_mesh, RID)
 	FUNC1RC(AABB, multimesh_get_aabb, RID)
 

+ 3 - 0
servers/rendering/storage/mesh_storage.h

@@ -104,6 +104,9 @@ public:
 	virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
 	virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
 
+	virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) = 0;
+	virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const = 0;
+
 	virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
 
 	virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;

+ 2 - 0
servers/rendering_server.cpp

@@ -2427,6 +2427,8 @@ void RenderingServer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &RenderingServer::multimesh_instance_set_custom_data);
 	ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &RenderingServer::multimesh_get_mesh);
 	ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &RenderingServer::multimesh_get_aabb);
+	ClassDB::bind_method(D_METHOD("multimesh_set_custom_aabb", "multimesh", "aabb"), &RenderingServer::multimesh_set_custom_aabb);
+	ClassDB::bind_method(D_METHOD("multimesh_get_custom_aabb", "multimesh"), &RenderingServer::multimesh_get_custom_aabb);
 	ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform);
 	ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform_2d);
 	ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &RenderingServer::multimesh_instance_get_color);

+ 3 - 0
servers/rendering_server.h

@@ -413,6 +413,9 @@ public:
 	virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
 	virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
 
+	virtual void multimesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
+	virtual AABB multimesh_get_custom_aabb(RID p_mesh) const = 0;
+
 	virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
 	virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
 	virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;