소스 검색

Add GDScript cache singleton

George Marques 5 년 전
부모
커밋
7adb0d77cc
4개의 변경된 파일336개의 추가작업 그리고 0개의 파일을 삭제
  1. 3 0
      modules/gdscript/gdscript.cpp
  2. 228 0
      modules/gdscript/gdscript_cache.cpp
  3. 97 0
      modules/gdscript/gdscript_cache.h
  4. 8 0
      modules/gdscript/register_types.cpp

+ 3 - 0
modules/gdscript/gdscript.cpp

@@ -40,6 +40,7 @@
 #include "core/os/os.h"
 #include "core/project_settings.h"
 #include "gdscript_analyzer.h"
+#include "gdscript_cache.h"
 #include "gdscript_compiler.h"
 #include "gdscript_parser.h"
 
@@ -1040,6 +1041,8 @@ GDScript::~GDScript() {
 		memdelete(E->get());
 	}
 
+	GDScriptCache::remove_script(get_path());
+
 	_save_orphaned_subclasses();
 
 #ifdef DEBUG_ENABLED

+ 228 - 0
modules/gdscript/gdscript_cache.cpp

@@ -0,0 +1,228 @@
+/*************************************************************************/
+/*  gdscript_cache.cpp                                                   */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "gdscript_cache.h"
+
+#include "core/os/file_access.h"
+#include "core/vector.h"
+#include "gdscript.h"
+#include "gdscript_analyzer.h"
+#include "gdscript_parser.h"
+
+bool GDScriptParserRef::is_valid() const {
+	return parser != nullptr;
+}
+
+GDScriptParserRef::Status GDScriptParserRef::get_status() const {
+	return status;
+}
+
+GDScriptParser *GDScriptParserRef::get_parser() const {
+	return parser;
+}
+
+Error GDScriptParserRef::raise_status(Status p_new_status) {
+	ERR_FAIL_COND_V(parser == nullptr, ERR_INVALID_DATA);
+
+	Error result = OK;
+
+	while (p_new_status > status) {
+		switch (status) {
+			case EMPTY:
+				result = parser->parse(GDScriptCache::get_source_code(path), path, false);
+				status = PARSED;
+				break;
+			case PARSED: {
+				analyzer = memnew(GDScriptAnalyzer(parser));
+				Error inheritance_result = analyzer->resolve_inheritance();
+				status = INHERITANCE_SOLVED;
+				if (result == OK) {
+					result = inheritance_result;
+				}
+			} break;
+			case INHERITANCE_SOLVED: {
+				Error interface_result = analyzer->resolve_interface();
+				status = INTERFACE_SOLVED;
+				if (result == OK) {
+					result = interface_result;
+				}
+			} break;
+			case INTERFACE_SOLVED: {
+				Error body_result = analyzer->resolve_body();
+				status = FULLY_SOLVED;
+				if (result == OK) {
+					result = body_result;
+				}
+			} break;
+			case FULLY_SOLVED: {
+				return result;
+			}
+		}
+	}
+
+	return result;
+}
+
+GDScriptParserRef::~GDScriptParserRef() {
+	if (parser != nullptr) {
+		memdelete(parser);
+	}
+	if (analyzer != nullptr) {
+		memdelete(analyzer);
+	}
+	MutexLock(GDScriptCache::singleton->lock);
+	GDScriptCache::singleton->parser_map.erase(path);
+}
+
+GDScriptCache *GDScriptCache::singleton = nullptr;
+
+void GDScriptCache::remove_script(const String &p_path) {
+	MutexLock(singleton->lock);
+	singleton->shallow_gdscript_cache.erase(p_path);
+	singleton->full_gdscript_cache.erase(p_path);
+}
+
+Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error) {
+	MutexLock(singleton->lock);
+	Ref<GDScriptParserRef> ref;
+	if (singleton->parser_map.has(p_path)) {
+		ref = singleton->parser_map[p_path];
+	} else {
+		GDScriptParser *parser = memnew(GDScriptParser);
+		ref.instance();
+		ref->parser = parser;
+		ref->path = p_path;
+		singleton->parser_map[p_path] = ref;
+		ref.unref();
+	}
+
+	r_error = ref->raise_status(p_status);
+
+	return ref;
+}
+
+String GDScriptCache::get_source_code(const String &p_path) {
+	Vector<uint8_t> source_file;
+	Error err;
+	FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
+	if (err) {
+		ERR_FAIL_COND_V(err, "");
+	}
+
+	int len = f->get_len();
+	source_file.resize(len + 1);
+	int r = f->get_buffer(source_file.ptrw(), len);
+	f->close();
+	ERR_FAIL_COND_V(r != len, "");
+	source_file.write[len] = 0;
+
+	String source;
+	if (source.parse_utf8((const char *)source_file.ptr())) {
+		ERR_FAIL_V_MSG("", "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
+	}
+	return source;
+}
+
+Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const String &p_owner) {
+	MutexLock(singleton->lock);
+	if (p_owner != String()) {
+		singleton->dependencies[p_owner].insert(p_path);
+	}
+	if (singleton->full_gdscript_cache.has(p_path)) {
+		return singleton->full_gdscript_cache[p_path];
+	}
+	if (singleton->shallow_gdscript_cache.has(p_path)) {
+		return singleton->shallow_gdscript_cache[p_path];
+	}
+
+	Ref<GDScript> script;
+	script.instance();
+	script->set_path(p_path);
+	script->set_script_path(p_path);
+	script->load_source_code(p_path);
+
+	singleton->shallow_gdscript_cache[p_path] = script;
+	// The one in cache is not a hard reference: if the script dies somewhere else it's fine.
+	// Scripts remove themselves from cache when they die.
+	script->unreference();
+	return script;
+}
+
+Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner) {
+	MutexLock(singleton->lock);
+
+	if (p_owner != String()) {
+		singleton->dependencies[p_owner].insert(p_path);
+	}
+
+	r_error = OK;
+	if (singleton->full_gdscript_cache.has(p_path)) {
+		return singleton->full_gdscript_cache[p_path];
+	}
+	Ref<GDScript> script = get_shallow_script(p_path);
+
+	r_error = script->reload();
+	if (r_error) {
+		return Ref<GDScript>();
+	}
+
+	singleton->full_gdscript_cache[p_path] = script;
+	singleton->shallow_gdscript_cache.erase(p_path);
+
+	return script;
+}
+
+Error GDScriptCache::finish_compiling(const String &p_owner) {
+	Set<String> depends = singleton->dependencies[p_owner];
+
+	Error err = OK;
+	for (const Set<String>::Element *E = depends.front(); E != nullptr; E = E->next()) {
+		Error this_err = OK;
+		// No need to save the script. We assume it's already referenced in the owner.
+		get_full_script(E->get(), this_err);
+
+		if (this_err != OK) {
+			err = this_err;
+		}
+	}
+
+	return err;
+}
+
+GDScriptCache::GDScriptCache() {
+	singleton = this;
+}
+
+GDScriptCache::~GDScriptCache() {
+	parser_map.clear();
+	shallow_gdscript_cache.clear();
+	full_gdscript_cache.clear();
+	singleton = nullptr;
+}

+ 97 - 0
modules/gdscript/gdscript_cache.h

@@ -0,0 +1,97 @@
+/*************************************************************************/
+/*  gdscript_cache.h                                                     */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_CACHE_H
+#define GDSCRIPT_CACHE_H
+
+#include "core/hash_map.h"
+#include "core/os/mutex.h"
+#include "core/reference.h"
+#include "core/set.h"
+#include "gdscript.h"
+
+class GDScriptAnalyzer;
+class GDScriptParser;
+
+class GDScriptParserRef : public Reference {
+public:
+	enum Status {
+		EMPTY,
+		PARSED,
+		INHERITANCE_SOLVED,
+		INTERFACE_SOLVED,
+		FULLY_SOLVED,
+	};
+
+private:
+	GDScriptParser *parser = nullptr;
+	GDScriptAnalyzer *analyzer = nullptr;
+	Status status = EMPTY;
+	String path;
+
+	friend class GDScriptCache;
+
+public:
+	bool is_valid() const;
+	Status get_status() const;
+	GDScriptParser *get_parser() const;
+	Error raise_status(Status p_new_status);
+
+	GDScriptParserRef() {}
+	~GDScriptParserRef();
+};
+
+class GDScriptCache {
+	// String key is full path.
+	HashMap<String, Ref<GDScriptParserRef>> parser_map;
+	HashMap<String, Ref<GDScript>> shallow_gdscript_cache;
+	HashMap<String, Ref<GDScript>> full_gdscript_cache;
+	HashMap<String, Set<String>> dependencies;
+
+	friend class GDScript;
+	friend class GDScriptParserRef;
+
+	static GDScriptCache *singleton;
+
+	Mutex lock;
+	static void remove_script(const String &p_path);
+
+public:
+	static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error);
+	static String get_source_code(const String &p_path);
+	static Ref<GDScript> get_shallow_script(const String &p_path, const String &p_owner = String());
+	static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String());
+	static Error finish_compiling(const String &p_owner);
+
+	GDScriptCache();
+	~GDScriptCache();
+};
+
+#endif // GDSCRIPT_CACHE_H

+ 8 - 0
modules/gdscript/register_types.cpp

@@ -35,11 +35,13 @@
 #include "core/os/dir_access.h"
 #include "core/os/file_access.h"
 #include "gdscript.h"
+#include "gdscript_cache.h"
 #include "gdscript_tokenizer.h"
 
 GDScriptLanguage *script_language_gd = nullptr;
 Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
 Ref<ResourceFormatSaverGDScript> resource_saver_gd;
+GDScriptCache *gdscript_cache = nullptr;
 
 #ifdef TOOLS_ENABLED
 
@@ -121,6 +123,8 @@ void register_gdscript_types() {
 	resource_saver_gd.instance();
 	ResourceSaver::add_resource_format_saver(resource_saver_gd);
 
+	gdscript_cache = memnew(GDScriptCache);
+
 #ifdef TOOLS_ENABLED
 	EditorNode::add_init_callback(_editor_init);
 
@@ -132,6 +136,10 @@ void register_gdscript_types() {
 void unregister_gdscript_types() {
 	ScriptServer::unregister_language(script_language_gd);
 
+	if (gdscript_cache) {
+		memdelete(gdscript_cache);
+	}
+
 	if (script_language_gd) {
 		memdelete(script_language_gd);
 	}