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@@ -101,6 +101,12 @@ void CPUParticles3D::set_randomness_ratio(real_t p_ratio) {
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randomness_ratio = p_ratio;
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}
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+void CPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
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+ RS::get_singleton()->multimesh_set_custom_aabb(multimesh, p_aabb);
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+ visibility_aabb = p_aabb;
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+ update_gizmos();
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+}
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+
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void CPUParticles3D::set_lifetime_randomness(double p_random) {
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lifetime_randomness = p_random;
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}
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@@ -141,6 +147,10 @@ real_t CPUParticles3D::get_randomness_ratio() const {
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return randomness_ratio;
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}
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+AABB CPUParticles3D::get_visibility_aabb() const {
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+ return visibility_aabb;
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+}
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+
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double CPUParticles3D::get_lifetime_randomness() const {
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return lifetime_randomness;
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}
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@@ -520,6 +530,11 @@ bool CPUParticles3D::get_split_scale() {
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return split_scale;
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}
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+AABB CPUParticles3D::capture_aabb() const {
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+ RS::get_singleton()->multimesh_set_custom_aabb(multimesh, AABB());
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+ return RS::get_singleton()->multimesh_get_aabb(multimesh);
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+}
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+
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void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
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p_property.usage = PROPERTY_USAGE_NONE;
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@@ -1341,6 +1356,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
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set_pre_process_time(gpu_particles->get_pre_process_time());
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set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio());
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set_randomness_ratio(gpu_particles->get_randomness_ratio());
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+ set_visibility_aabb(gpu_particles->get_visibility_aabb());
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set_use_local_coordinates(gpu_particles->get_use_local_coordinates());
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set_fixed_fps(gpu_particles->get_fixed_fps());
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set_fractional_delta(gpu_particles->get_fractional_delta());
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@@ -1420,6 +1436,7 @@ void CPUParticles3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles3D::set_pre_process_time);
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ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles3D::set_explosiveness_ratio);
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ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles3D::set_randomness_ratio);
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+ ClassDB::bind_method(D_METHOD("set_visibility_aabb", "aabb"), &CPUParticles3D::set_visibility_aabb);
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ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles3D::set_lifetime_randomness);
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ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles3D::set_use_local_coordinates);
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ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles3D::set_fixed_fps);
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@@ -1433,6 +1450,7 @@ void CPUParticles3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles3D::get_pre_process_time);
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ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles3D::get_explosiveness_ratio);
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ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles3D::get_randomness_ratio);
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+ ClassDB::bind_method(D_METHOD("get_visibility_aabb"), &CPUParticles3D::get_visibility_aabb);
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ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles3D::get_lifetime_randomness);
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ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles3D::get_use_local_coordinates);
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ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles3D::get_fixed_fps);
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@@ -1461,6 +1479,7 @@ void CPUParticles3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
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ADD_GROUP("Drawing", "");
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+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_visibility_aabb", "get_visibility_aabb");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
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@@ -1665,6 +1684,7 @@ CPUParticles3D::CPUParticles3D() {
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set_emitting(true);
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set_amount(8);
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+ set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
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set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
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set_param_min(PARAM_ANGULAR_VELOCITY, 0);
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