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Merge pull request #33152 from Chaosus/vs_fix

Removes translations from generated visual shader code
Rémi Verschelde 5 years ago
parent
commit
7b28f79f94
1 changed files with 2 additions and 2 deletions
  1. 2 2
      scene/resources/visual_shader.cpp

+ 2 - 2
scene/resources/visual_shader.cpp

@@ -1599,7 +1599,7 @@ String VisualShaderNodeInput::get_output_port_name(int p_port) const {
 }
 }
 
 
 String VisualShaderNodeInput::get_caption() const {
 String VisualShaderNodeInput::get_caption() const {
-	return TTR("Input");
+	return "Input";
 }
 }
 
 
 String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
 String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -1921,7 +1921,7 @@ bool VisualShaderNodeOutput::is_port_separator(int p_index) const {
 }
 }
 
 
 String VisualShaderNodeOutput::get_caption() const {
 String VisualShaderNodeOutput::get_caption() const {
-	return TTR("Output");
+	return "Output";
 }
 }
 
 
 String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
 String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {