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Merge pull request #76084 from timothyqiu/nested-folders

Make create folder popup support nested folders
Rémi Verschelde 2 年之前
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7b2d142808
共有 4 个文件被更改,包括 251 次插入53 次删除
  1. 172 0
      editor/directory_create_dialog.cpp
  2. 68 0
      editor/directory_create_dialog.h
  3. 9 50
      editor/filesystem_dock.cpp
  4. 2 3
      editor/filesystem_dock.h

+ 172 - 0
editor/directory_create_dialog.cpp

@@ -0,0 +1,172 @@
+/**************************************************************************/
+/*  directory_create_dialog.cpp                                           */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#include "directory_create_dialog.h"
+
+#include "core/io/dir_access.h"
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/label.h"
+#include "scene/gui/line_edit.h"
+#include "scene/gui/panel_container.h"
+
+static String sanitize_input(const String &p_path) {
+	String path = p_path.strip_edges();
+	if (path.ends_with("/")) {
+		path = path.left(path.length() - 1);
+	}
+	return path;
+}
+
+String DirectoryCreateDialog::_validate_path(const String &p_path) const {
+	if (p_path.is_empty()) {
+		return TTR("Folder name cannot be empty.");
+	}
+
+	for (const String &part : p_path.split("/")) {
+		if (part.is_empty()) {
+			return TTR("Folder name cannot be empty.");
+		}
+		if (p_path.contains("\\") || p_path.contains(":") || p_path.contains("*") ||
+				p_path.contains("|") || p_path.contains(">") || p_path.ends_with(".") || p_path.ends_with(" ")) {
+			return TTR("Folder name contains invalid characters.");
+		}
+	}
+
+	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+	da->change_dir(base_dir);
+	if (da->file_exists(p_path)) {
+		return TTR("File with that name already exists.");
+	}
+	if (da->dir_exists(p_path)) {
+		return TTR("Folder with that name already exists.");
+	}
+
+	return String();
+}
+
+void DirectoryCreateDialog::_on_dir_path_changed(const String &p_text) {
+	const String path = sanitize_input(p_text);
+	const String error = _validate_path(path);
+
+	if (error.is_empty()) {
+		status_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
+
+		if (path.contains("/")) {
+			status_label->set_text(TTR("Using slashes in folder names will create subfolders recursively."));
+		} else {
+			status_label->set_text(TTR("Folder name is valid."));
+		}
+	} else {
+		status_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+		status_label->set_text(error);
+	}
+
+	get_ok_button()->set_disabled(!error.is_empty());
+}
+
+void DirectoryCreateDialog::ok_pressed() {
+	const String path = sanitize_input(dir_path->get_text());
+
+	// The OK button should be disabled if the path is invalid, but just in case.
+	const String error = _validate_path(path);
+	ERR_FAIL_COND_MSG(!error.is_empty(), error);
+
+	Error err;
+	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+
+	err = da->change_dir(base_dir);
+	ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + base_dir + "'.");
+
+	print_verbose("Making folder " + path + " in " + base_dir);
+	err = da->make_dir_recursive(path);
+
+	if (err == OK) {
+		emit_signal(SNAME("dir_created"));
+	} else {
+		EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
+	}
+	hide();
+}
+
+void DirectoryCreateDialog::_post_popup() {
+	ConfirmationDialog::_post_popup();
+	dir_path->grab_focus();
+}
+
+void DirectoryCreateDialog::config(const String &p_base_dir) {
+	base_dir = p_base_dir;
+	label->set_text(vformat(TTR("Create new folder in %s:"), base_dir));
+	dir_path->set_text("new folder");
+	dir_path->select_all();
+	_on_dir_path_changed(dir_path->get_text());
+}
+
+void DirectoryCreateDialog::_bind_methods() {
+	ADD_SIGNAL(MethodInfo("dir_created"));
+}
+
+void DirectoryCreateDialog::_notification(int p_what) {
+	switch (p_what) {
+		case NOTIFICATION_THEME_CHANGED: {
+			status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
+		} break;
+	}
+}
+
+DirectoryCreateDialog::DirectoryCreateDialog() {
+	set_title(TTR("Create Folder"));
+	set_min_size(Size2i(480, 0) * EDSCALE);
+
+	VBoxContainer *vb = memnew(VBoxContainer);
+	add_child(vb);
+
+	label = memnew(Label);
+	label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS);
+	vb->add_child(label);
+
+	dir_path = memnew(LineEdit);
+	dir_path->connect("text_changed", callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed));
+	vb->add_child(dir_path);
+	register_text_enter(dir_path);
+
+	Control *spacing = memnew(Control);
+	spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
+	vb->add_child(spacing);
+
+	status_panel = memnew(PanelContainer);
+	status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+	vb->add_child(status_panel);
+
+	status_label = memnew(Label);
+	status_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+	status_panel->add_child(status_label);
+}

+ 68 - 0
editor/directory_create_dialog.h

@@ -0,0 +1,68 @@
+/**************************************************************************/
+/*  directory_create_dialog.h                                             */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#ifndef DIRECTORY_CREATE_DIALOG_H
+#define DIRECTORY_CREATE_DIALOG_H
+
+#include "scene/gui/dialogs.h"
+
+class Label;
+class LineEdit;
+class PanelContainer;
+
+class DirectoryCreateDialog : public ConfirmationDialog {
+	GDCLASS(DirectoryCreateDialog, ConfirmationDialog);
+
+	String base_dir;
+
+	Label *label = nullptr;
+	LineEdit *dir_path = nullptr;
+
+	PanelContainer *status_panel = nullptr;
+	Label *status_label = nullptr;
+
+	String _validate_path(const String &p_path) const;
+
+	void _on_dir_path_changed(const String &p_text);
+
+protected:
+	static void _bind_methods();
+	void _notification(int p_what);
+
+	virtual void ok_pressed() override;
+	virtual void _post_popup() override;
+
+public:
+	void config(const String &p_base_dir);
+
+	DirectoryCreateDialog();
+};
+
+#endif // DIRECTORY_CREATE_DIALOG_H

+ 9 - 50
editor/filesystem_dock.cpp

@@ -38,6 +38,7 @@
 #include "core/os/os.h"
 #include "core/templates/list.h"
 #include "editor/create_dialog.h"
+#include "editor/directory_create_dialog.h"
 #include "editor/editor_feature_profile.h"
 #include "editor/editor_node.h"
 #include "editor/editor_resource_preview.h"
@@ -1514,43 +1515,6 @@ void FileSystemDock::_save_scenes_after_move(const HashMap<String, String> &p_re
 	EditorNode::get_singleton()->save_scene_list(new_filenames);
 }
 
-void FileSystemDock::_make_dir_confirm() {
-	String dir_name = make_dir_dialog_text->get_text().strip_edges();
-
-	if (dir_name.length() == 0) {
-		EditorNode::get_singleton()->show_warning(TTR("No name provided."));
-		return;
-	} else if (dir_name.contains("/") || dir_name.contains("\\") || dir_name.contains(":") || dir_name.contains("*") ||
-			dir_name.contains("|") || dir_name.contains(">") || dir_name.ends_with(".") || dir_name.ends_with(" ")) {
-		EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters."));
-		return;
-	}
-
-	String directory = path;
-	if (!directory.ends_with("/")) {
-		directory = directory.get_base_dir();
-	}
-
-	print_verbose("Making folder " + dir_name + " in " + directory);
-	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
-	Error err = da->change_dir(directory);
-	ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + directory + "'.");
-
-	if (da->dir_exists(dir_name)) {
-		EditorNode::get_singleton()->show_warning(TTR("Could not create folder. File with that name already exists."));
-		return;
-	}
-
-	err = da->make_dir(dir_name);
-
-	if (err == OK) {
-		print_verbose("FileSystem: calling rescan.");
-		_rescan();
-	} else {
-		EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
-	}
-}
-
 void FileSystemDock::_make_scene_confirm() {
 	const String scene_path = make_scene_dialog->get_scene_path();
 
@@ -2105,10 +2069,12 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
 		} break;
 
 		case FILE_NEW_FOLDER: {
-			make_dir_dialog_text->set_text("new folder");
-			make_dir_dialog_text->select_all();
-			make_dir_dialog->popup_centered(Size2(250, 80) * EDSCALE);
-			make_dir_dialog_text->grab_focus();
+			String directory = path;
+			if (!directory.ends_with("/")) {
+				directory = directory.get_base_dir();
+			}
+			make_dir_dialog->config(directory);
+			make_dir_dialog->popup_centered();
 		} break;
 
 		case FILE_NEW_SCENE: {
@@ -3349,16 +3315,9 @@ FileSystemDock::FileSystemDock() {
 	duplicate_dialog->register_text_enter(duplicate_dialog_text);
 	duplicate_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_duplicate_operation_confirm));
 
-	make_dir_dialog = memnew(ConfirmationDialog);
-	make_dir_dialog->set_title(TTR("Create Folder"));
-	VBoxContainer *make_folder_dialog_vb = memnew(VBoxContainer);
-	make_dir_dialog->add_child(make_folder_dialog_vb);
-
-	make_dir_dialog_text = memnew(LineEdit);
-	make_folder_dialog_vb->add_margin_child(TTR("Name:"), make_dir_dialog_text);
+	make_dir_dialog = memnew(DirectoryCreateDialog);
 	add_child(make_dir_dialog);
-	make_dir_dialog->register_text_enter(make_dir_dialog_text);
-	make_dir_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_make_dir_confirm));
+	make_dir_dialog->connect("dir_created", callable_mp(this, &FileSystemDock::_rescan));
 
 	make_scene_dialog = memnew(SceneCreateDialog);
 	add_child(make_scene_dialog);

+ 2 - 3
editor/filesystem_dock.h

@@ -49,6 +49,7 @@ class LineEdit;
 class ProgressBar;
 class SceneCreateDialog;
 class ShaderCreateDialog;
+class DirectoryCreateDialog;
 
 class FileSystemDock : public VBoxContainer {
 	GDCLASS(FileSystemDock, VBoxContainer);
@@ -155,8 +156,7 @@ private:
 	LineEdit *rename_dialog_text = nullptr;
 	ConfirmationDialog *duplicate_dialog = nullptr;
 	LineEdit *duplicate_dialog_text = nullptr;
-	ConfirmationDialog *make_dir_dialog = nullptr;
-	LineEdit *make_dir_dialog_text = nullptr;
+	DirectoryCreateDialog *make_dir_dialog = nullptr;
 	ConfirmationDialog *overwrite_dialog = nullptr;
 	SceneCreateDialog *make_scene_dialog = nullptr;
 	ScriptCreateDialog *make_script_dialog = nullptr;
@@ -241,7 +241,6 @@ private:
 	void _folder_removed(String p_folder);
 
 	void _resource_created();
-	void _make_dir_confirm();
 	void _make_scene_confirm();
 	void _rename_operation_confirm();
 	void _duplicate_operation_confirm();